• TF2 Workshop of Horrors II - 2016 Community Halloween Event
    736 replies, posted
[QUOTE=lucarioaaron;51123910]witchfinder for medic and sniper[/QUOTE] Nope.
[QUOTE=lucarioaaron;51123910]others i want to do are the daft punk helmet, the medussa, the easter head, slab brothers, stan and ford pines, fairy oddparents crown, witchfinder for medic and sniper, the rod serling hair (as i already made a twilight zone set), scout link, soldier 76, guardian sniper and anubis sniper, and fix the ones i already made and other ideas of my own[/QUOTE] Why don't you make one and focus on making it as great as you can. Everybody makes the same mistake you're making. Focus on learning and getting better. Quality over quantity. None of your stuff so far has been close to game quality.
[QUOTE=lucarioaaron;51123530]bueno me disculpo, pera aparte que hay de los modelos que ya hice, y tambien hago mis propias ideas, no copio a otros, o hago una variacion de algo que existe fine, im sorry, now what about the models i already made, and i also make my own ideas, i dont steal from others or make a variation of an idea that already exist[/QUOTE] Hacer tus propias ideas esta bien y en ese caso tu mismo eres el concept artist y el modelador, y asi si puedes decidir quien te ayuda con la textura/rig/flexes/sculpt/etc... En el caso de los modelos que ya empezaste que no son tus ideas, de todos modos necesitas preguntar si puedes continuar en ellos. En el caso de que te digan que no, lamentablemente sera trabajo y tiempo perdido. Veo que quieres trabajar en muchos concepts que has visto aqui. Como consejo, es mejor visto en el foro que trabajes en un item a la vez y muestres imagenes del progreso y el modelo final. Las imagenes que has mostrado no parecen ser modelos terminados o necesitan optimizaciones. --------------------------- Making your own ideas is completely fine, and in that case you're both the concept artist and modeler, and you can decide/ask who helps with texture/rig/flexes/sculpt/etc... In the case of the models you already started that are not your own ideas, you still need to ask if you can continue working on them. If the concept artist says no, unfortunately you'll just have wasted time and effort. I see you want to work on a lot of concepts you've seen here. I'd suggest to focus on one item at a time and show in-progress pics and the final model as well. The pics you've shown don't really look like finished models, or they look like they need some tweaks.
[QUOTE=lucarioaaron;51123910]others i want to do are the daft punk helmet, the medussa, the easter head, slab brothers, stan and ford pines, fairy oddparents crown, witchfinder for medic and sniper, the rod serling hair (as i already made a twilight zone set), scout link, soldier 76, guardian sniper and anubis sniper, and fix the ones i already made and other ideas of my own[/QUOTE] I was biting my tongue previously, but I think I should give you my two cents. I've looked at all of your models in the workshop (and the ones here), while I myself couldn't make 3D models, yours only look sub par at best, and that's not going to get you into the game. They're very geometric in appearance compared to the concept artist's original drawing, and overall look very sloppily put together in great haste. You need to vastly improve, but the only way you can do that is if you focus on one project at a time, not 15 different models over the course of one week! Most of the 3D modelers looking here right now for good ideas often take more than a day on their projects, sometimes weeks at a time to make one of our ideas look like it'd work in a 3D game. They also work together with the concept artists asking for revisions to the original, sometimes a complete redraw of the idea all together. My suggestion right now is to ditch every other model you got going right now (including those ideas), try to make something of your own you'd like to see that hasn't been shown here, spend 3 weeks on it refining the shape and making it as perfect as you can, then come back and show us.
time for another wip [img]http://jennybur.net/pix/2016-09-29_01-31-14.png[/img] based off [url=https://puu.sh/rhDfC/f139a8d5c0.jpg]this concept[/url] by Square
[QUOTE=NeoDement;51124483]time for another wip [img]http://jennybur.net/pix/2016-09-29_01-31-14.png[/img] based off [url=https://puu.sh/rhDfC/f139a8d5c0.jpg]this concept[/url] by Square[/QUOTE] I like the concept and the WiP, but it seems a little plain with how much of it is just white. Could use some color variants on the front at least to break up the mass amount of whites. Possibly the straps being another color perhaps? One that breaks it up just enough to make it more interesting, but still keep the general idea intact? Just an idea is all...
it's not textured yet, I'm sure the normal map will be enough detail
[QUOTE=NeoDement;51124607]it's not textured yet, I'm sure the normal map will be enough detail[/QUOTE] Ah ok, looking forward to seeing it closer to finished though. =]
what if the nose picked you? [IMG]http://i.imgur.com/mCUFhbo.png[/IMG]
[QUOTE=NeoDement;51124483]time for another wip [img]http://jennybur.net/pix/2016-09-29_01-31-14.png[/img] based off [url=https://puu.sh/rhDfC/f139a8d5c0.jpg]this concept[/url] by Square[/QUOTE] maybe add some blood splatters or green goo
Been playing Dead Space, the first game a few times now. Kind want to see Engineer with Isaac's engineer rig and possibly a pistol replacement to look like the Plasma Cutter now lol.
Here are some spooky concepts... [t]https://i.imgur.com/UFVNr5U.png[/t][t]https://i.imgur.com/CEtKKrT.png[/t][t]https://i.imgur.com/DSBvIAt.png[/t][t]https://i.imgur.com/IRhZo66.png[/t]
Spooky... cheese?
[QUOTE=Tinker;51124791]Spooky... cheese?[/QUOTE] It's so [U]gouda[/U], it's scary! Wait can bad puns get you banned on Facepunch?
[QUOTE=Kitt Stargaze;51124719]Been playing Dead Space, the first game a few times now. Kind want to see Engineer with Isaac's engineer rig and possibly a pistol replacement to look like the Plasma Cutter now lol.[/QUOTE] [url]http://gamebanana.com/skins/81654[/url]
[QUOTE=NeoDement;51124845][url]http://gamebanana.com/skins/81654[/url][/QUOTE] Skins are unfortantly worthless when you regularly play on servers with sv_pure lol. But cool skin anyway.
Well then good luck, worthless skins are probably the only way you are going to get something EA related on Steam.
[QUOTE=Sharc;51125114]Well then good luck, worthless skins are probably the only way you are going to get something EA related on Steam.[/QUOTE] Lol true... I forget that EA had ownership of that franchise... =S
[QUOTE=lucarioaaron;51123910]others i want to do are the daft punk helmet, the medussa, the easter head, slab brothers, stan and ford pines, fairy oddparents crown, witchfinder for medic and sniper, the rod serling hair (as i already made a twilight zone set), scout link, soldier 76, guardian sniper and anubis sniper, and fix the ones i already made and other ideas of my own[/QUOTE] Sorry man but I do rater see you focusing on one single task. As well the majority of my concept you listed here are claimed I appreciate your interest though.
[IMG]https://i.imgur.com/WQTpKjN.png[/IMG]
Made a lot of changes to Slasher to make it closer to the best it could be, hopefully its worth the wait! Here's what's changed: - Added a 1 minute cooldown between Boss Roulette spins. The first spin is 90 seconds after the round starts. - Clipped death pit exit point out of the tower at mid. - Slightly widened sides of mid. - Increased length of the lower parts of mid, adding an additional building area and changed the placement of the full health and ammo. - Expanded size of the mid building along with its capture area. - Reduced capture time from 12 seconds to 8 seconds. - Blockbulleted gaps in bridges on either side of mid, along with changing a few playerclips to blockbullets on a few sets of stairs. - Blocked off the Boss Spawn to both teams using visualizers, and added funneling for the Bosses to fix them from sometimes going into the water after spawning. - Widenend hallway entrances to mid, removing the top hallways in exchange for semi-open decks. - Revised the central cabin overlooking the point. - Removed Rare Spellbook. It will return once the Underworld is added as a reward for escaping. - Widened the yards on either end of mid and added a ramp up the natural high ground opposite of the water. - Skeleton spawns are now scattered throughout mid, rather than coming from the docks. When the Skeleton King spawns, he and his escorting skeletons will still spawn at the docks. - Revised the buffer zones between spawns and yard, along with additional changes to the spawn areas, making them larger. - Fixed Resupply cabinets clipping through surrounding walls mid-animation. - Fixed clipping under spawn stairs to keep camping players using the Minify spell out. - Removed medium health kits from shacks at top of Mid, and put them in the place of the spell that had been on the edge of the death pit. - Added spellbooks to the new deck areas, along with the area under the bridges. - Added the additional gameplay mechanics of Merasmus' prop hunting and additional attacks, along with Bombinomicon head stunning. - The point is now locked and the timer is paused when Merasmus, Monoculus, or the Horseless Headless Horsemann are active. The point will unlock and the timer for the owning team will resume if the boss leaves after two minutes, or is defeated by players - whichever comes first. - Added a second Ghost to increase effectiveness on players when active. - Added shallow water underneath the bridges. Deep enough to extinguish flames, shallow enough to still be able to use spells. - Added spectator cameras. - Added medium health and ammo to the yards. - Added Polycount pumpkins courtesy of Rogue13. [t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929011903_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929011917_1.jpg[/t] [t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929011931_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929011959_1.jpg[/t] [t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929012011_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929012038_1.jpg[/t] [t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929021549_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929021600_1.jpg[/t] [url=https://tf2maps.net/threads/slasher.30248/][b]View on TF2Maps[/b][/url] Happy [early] Halloween!
[QUOTE=Void Skull;51125898]Made a lot of changes to Slasher to make it closer to the best it could be, hopefully its worth the wait! Here's what's changed: - Added a 1 minute cooldown between Boss Roulette spins. The first spin is 90 seconds after the round starts. - Clipped death pit exit point out of the tower at mid. - Slightly widened sides of mid. - Increased length of the lower parts of mid, adding an additional building area and changed the placement of the full health and ammo. - Expanded size of the mid building along with its capture area. - Reduced capture time from 12 seconds to 8 seconds. - Blockbulleted gaps in bridges on either side of mid, along with changing a few playerclips to blockbullets on a few sets of stairs. - Blocked off the Boss Spawn to both teams using visualizers, and added funneling for the Bosses to fix them from sometimes going into the water after spawning. - Widenend hallway entrances to mid, removing the top hallways in exchange for semi-open decks. - Revised the central cabin overlooking the point. - Removed Rare Spellbook. It will return once the Underworld is added as a reward for escaping. - Widened the yards on either end of mid and added a ramp up the natural high ground opposite of the water. - Skeleton spawns are now scattered throughout mid, rather than coming from the docks. When the Skeleton King spawns, he and his escorting skeletons will still spawn at the docks. - Revised the buffer zones between spawns and yard, along with additional changes to the spawn areas, making them larger. - Fixed Resupply cabinets clipping through surrounding walls mid-animation. - Fixed clipping under spawn stairs to keep camping players using the Minify spell out. - Removed medium health kits from shacks at top of Mid, and put them in the place of the spell that had been on the edge of the death pit. - Added spellbooks to the new deck areas, along with the area under the bridges. - Added the additional gameplay mechanics of Merasmus' prop hunting and additional attacks, along with Bombinomicon head stunning. - The point is now locked and the timer is paused when Merasmus, Monoculus, or the Horseless Headless Horsemann are active. The point will unlock and the timer for the owning team will resume if the boss leaves after two minutes, or is defeated by players - whichever comes first. - Added a second Ghost to increase effectiveness on players when active. - Added shallow water underneath the bridges. Deep enough to extinguish flames, shallow enough to still be able to use spells. - Added spectator cameras. - Added medium health and ammo to the yards. - Added Polycount pumpkins courtesy of Rogue13. [t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929011903_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929011917_1.jpg[/t] [t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929011931_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929011959_1.jpg[/t] [t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929012011_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929012038_1.jpg[/t] [t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929021549_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160929021600_1.jpg[/t] [url=https://tf2maps.net/threads/slasher.30248/][b]View on TF2Maps[/b][/url] Happy [early] Halloween![/QUOTE] Ooh, I havent seen this one before, I'm loving the mixture of more fall elements into it!
[img]http://i.imgur.com/YCwbCSb.png[/img] Concept based on the leader from the Incredible Hulk. Claimable
[QUOTE=Dr_Steen;51130689][img]http://i.imgur.com/YCwbCSb.png[/img] Concept based on the leader from the Incredible Hulk. Claimable[/QUOTE] "You think your pathetic bullets can penetrate my telekinetic Übercharge?"
"I think it's a good thing you'd never released it, or else we'd have more edgy scout OCs that looks like they shoved eight balls into their eye sockets and chewed on a lawn mower blade." Now wait, is this eight individual balls we're talking, magic eight balls, or eight balls per eye socket? I think legitimate magic eight balls would be funnier; having the prism inside be the eyeballs and have various textures per prism side. "Headshot again later." "Answer is foggy, please bash your skull" "Bonk". etc.
Been working on this lately: [IMG]http://i.imgur.com/zDpQdgI.png[/IMG] Constructive criticism would be highly appreciated! Edit: Forgot to say that it will have mouth but it will be just a line in texture.
Alternative ideas would be the good ol' fashioned "Command Gauntlets" for lack of a better name - a small trope appearing in Overlord and Necrovision. [url]http://vignette2.wikia.nocookie.net/overlord/images/9/9f/Fourth_Overlord_Concept_Artwork.jpg/revision/latest?cb=20110913081232[/url] [url]https://upload.wikimedia.org/wikipedia/en/7/7c/Overlord_pc_uk.jpg[/url] [url]http://www.dealspwn.com/writer/wordpress/wp-content/uploads/2010/03/Necrovisionfront3331.jpg[/url] [url]http://www.greybeard.me.uk/misc/NVNMUBeast.jpg[/url] [url]http://www.necrovision-game.com/html/datas/users/1-weap_10.jpg[/url] [url]http://www.necrovision-game.com/html/datas/users/1-weap_12.jpg[/url] Like I said, I can't art, so the most I can do is toss these together. I may however, suggest a bit of equivalent frankenspriting. Maybe use the Spine Chilling Skull (first iteration ala HHH) as a base?
[img]http://i.imgur.com/OdE6CL4.png[/img] [B][I]Mushketer[/I][/B] Claimable. (The belt could go with a pair of gloves & boots probably)
All things said and done; I do hope we get a big halloween update this year. Contracts are fun; so toss in some of those. Bosses, etc... We have a whole lot of things that they could do; Imagine a whole month-long TF2 Halloween event, plus there is a LOT of things to do now; so we'd probably need that additional time to do more stuff, yes? Basically; more rewards for playing rather than just whoever ponys up the most cash. (ae; upon completion of a match, killing a boss, playing minigames, dominations, gift hunting, etc.). I liked prior years because of their unusual detractions from playstyle, so we've got that. Also, Aliens. Those invaded shortly before Halloween, and we can establish more updates off of pre-existing items. On that note; shouldn't that be something we should look into/discuss? Would they even implement custom bosses/other shenanigans? Pulling restrictions off SOME items would be lovely too. Hell, you can easily explain most of these away their restrictions via things that have happened in the lore. Burstchester, whilst not a restricted item; gives us the excuse to work with various entities on the course of bread-monsters and other unfortunacies. We had this explanation of teleporter accidents with the Bills hat; so it may also stand to reason that the report of the "mold bread tumors" is inaccurate. Maybe we can make the general theme "teleporter malfunctions" for this halloween? "[I]Night of the living Tele-Fragged![/I] (except you don't remember it because [B]YOU TELEFRAGGED YOUSELF[/B]! SPOOKY SOUND!)" where's a necromancer when you want to revive NOTLU anyway?
I think themes should be open for the Workshop of Horrors - it worked well last year that way.
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