• Team Fortress 2 Classic V3
    5,020 replies, posted
I think just making act like a rocket launcher-type blast works well. It still knocks players back, but adds some variance based on the angle you hit them with it.
[QUOTE=Dr. Doughnut;50522610]If you make any changes to airblast, please make it so it pushes players back in a matter that makes sense, instead of the same exact arc that ignores all existing forces.[/QUOTE] It's kind of already like that, unlike live TF2 our airblast doesn't cancel all momentum.
didn't the Tough Break update remove the Stunlock effect of the Airblast, so you can airstrafe when you are blasted? Or did I miss something? Also, would someone be kind enough to list the current arsenal of TF2C? I am not sure but it is Stocks and some new stuffs like the Nailgun, Poacher's Rifle flaregun and some other things, right? Does the Scattergun have a dual barrel fire mode or is that something I would like it to have but it does not have it? I mean the Concept of it is fraking awesome! dual Barreled scattergun. Does it have different animations?
We should never mention the tough break update ever again. It's an abomination.
[QUOTE=John N. Workovi;50532322]didn't the Tough Break update remove the Stunlock effect of the Airblast, so you can airstrafe when you are blasted? Or did I miss something?[/QUOTE] Only on the second airblast.
I have captured some of the important shots from the devstream. [T]http://i.imgur.com/FfUIzXq.png[/T] [T]http://i.imgur.com/fjoLXyU.png[/T] [T]http://i.imgur.com/Ixh22EC.png[/T] [T]http://i.imgur.com/uC8gvkR.png[/T] And....... Vip maps [T]http://i.imgur.com/ADWBmk8.png[/T]
[QUOTE=MaartenS11;50533055]I have captured some of the important shots from the devstream. [T]https://photos-2.dropbox.com/t/2/AAAJM0GCaG4-K1egdwjXD7qiM4G7yN7fLQFLMQKd3xppfg/12/480336293/png/32x32/1/_/1/2/tf2classic%20dynamite%20pack.png/EKrUrPIDGOECIAcoBw/bMgB3JwQVXpkO-nuW0p1ohIQ94qMIVdSOMfTJlEgUN0?size=1600x1200&size_mode=3[/T] [T]https://photos-2.dropbox.com/t/2/AAA68TCWxMpehsX1-znCBJwpEFuJ2uvp0l7ifG3aBhuuzQ/12/480336293/png/32x32/1/_/1/2/tf2classic%20bfg.png/EKrUrPIDGOECIAcoBw/5Jf4uWqoAcfDekmNnEZyMIqeGyt3upW3EQlUNduSix8?size=1600x1200&size_mode=3[/T] [T]https://photos-4.dropbox.com/t/2/AADvNvqLE0P_FKVhAwzZ3ciY9nIHLdFlhPdrdDdXRkzy8A/12/480336293/png/32x32/1/_/1/2/tf2%20classic%20wiseau%20rc2.png/EKrUrPIDGOECIAcoBw/oOkIbj-78iIJbX-6ffuHP06CNJ-C9DK4zg-5DACKPRM?size=1600x1200&size_mode=3[/T] [T]https://photos-4.dropbox.com/t/2/AABUS8I3ythMJ-c4w1qiCXnr8Gimn693FJMnRMeoC2rf7A/12/480336293/png/32x32/1/_/1/2/tf2%20classic%20wiseau%20rc2%20nr2.png/EKrUrPIDGOECIAcoBw/-UF-O07LvjF5QDHeJUI-rxa3k1XuL30A21yTmqXD1zE?size=1600x1200&size_mode=3[/T] And....... Vip maps [T]https://photos-4.dropbox.com/t/2/AAAlMNKvZNTsWQ2fPNYo1cCOOASHFJl2BBK76vVpxWgSgw/12/480336293/png/32x32/1/_/1/2/tf2%20classic%20vip%20map.png/EKrUrPIDGOECIAcoBw/N4Z_ERiRDKWJ23I384D0-ikhixhKWQrCMF5X9QIg_Q0?size=1600x1200&size_mode=3[/T][/QUOTE] might wanna fix those
[QUOTE=MaartenS11;50533055][T]http://i.imgur.com/fjoLXyU.png[/T][/QUOTE] What gun is that? It looks kind of like the TF2 equivalent of a BFG9000.
[QUOTE=Barbarossa;50534610]What gun is that? It looks kind of like the TF2 equivalent of a BFG9000.[/QUOTE] Its like a portal gun... as it has teleporter halves in the front :v:
[QUOTE=Barbarossa;50534610]What gun is that? It looks kind of like the TF2 equivalent of a BFG9000.[/QUOTE]Gravity gun.
[QUOTE=Barbarossa;50534610]What gun is that? It looks kind of like the TF2 equivalent of a BFG9000.[/QUOTE] I never realized how much I would want the BFG in deathmatch until now, maybe a one shot deal that also destroys weapons in your proximity, leaving you vunurable after use? It's pretty obviously either a gravity gun or a portal gun though because of that handle thats on the side
[QUOTE=MaartenS11;50533055]I have captured some of the important shots from the devstream. [T]http://i.imgur.com/fjoLXyU.png[/T] [/QUOTE] Blaholtzen you sexy motherfucker. That is solid gold. Side note: The things sticking out are definitely the end parts of a teleporter. Warp gun maybe?
It looks to be inspired from the Gravity Gun and the Displacer Cannon, adjusted to fit TF2's artstyle obviously. I really love the makeshift styled weapons.
[t]http://i.imgur.com/FfUIzXq.png[/t] Well, well, well look what we got here... Edit: So you considered the Dynamite for demo or just for DM?
[T]http://i.imgur.com/fjoLXyU.png[/T] So what exactly is this, like can we have some dev input on what this might be? my idea is its (as stated above) a warp gun similar to the one in UT.
those wiseau screenshots tho 👀
[QUOTE=cha0s;50539634][T]http://i.imgur.com/fjoLXyU.png[/T] So what exactly is this, like can we have some dev input on what this might be? my idea is its (as stated above) a warp gun similar to the one in UT.[/QUOTE] Telemax displacer canon
[IMG]http://images.akamai.steamusercontent.com/ugc/260461914172835666/0330505C4CA3008DF0FBF5CAD9388A4256E5F337/[/IMG] A poster for you [IMG]https://i.imgur.com/huBcVkX.png[/IMG] And something extra
Might want to tag those with the [t] tags.
It might be told alread but can somebody tell me what to pick in the BETAS settings in the source SDK Base 2013? The instruction tells that I have to pick "beta_test" but I can't find that in the list: [IMG]http://i.imgur.com/IKzQQ9U.png[/IMG]
snip
[QUOTE=Rotzloeffel;50560480]It might be told alread but can somebody tell me what to pick in the BETAS settings in the source SDK Base 2013? The instruction tells that I have to pick "beta_test" but I can't find that in the list: [IMG]http://i.imgur.com/IKzQQ9U.png[/IMG][/QUOTE] Instructions are outdated, you don't need to switch to any branch anymore.
Just a quick question, if the Direct Hit or any other rocket launcher is implemented into TF2C will they receive a completely new rocket model to go with them? Like this thing: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=4029[/url]
With the release of "The Hydraulic Hammers (v2)" will the iron fists be updated or not? [url]http://steamcommunity.com/sharedfiles/filedetails/?id=708124388&searchtext=[/url]
We're currently looking for an animator. If you're interested please message me.
[QUOTE=iiboharz;50563249]We're currently looking for an animator. If you're interested please message me.[/QUOTE] i shot you a message on Steam with some examples of my work.
I personally like the old iron fists better.
[QUOTE=The_Rad;50536825][t]http://i.imgur.com/FfUIzXq.png[/t] Well, well, well look what we got here... Edit: So you considered the Dynamite for demo or just for DM?[/QUOTE] Gues what I got here [url]https://github.com/danielmm8888/TF2Classic/commit/44723b79d928856a0d4f8cbe55c53f60031909b2[/url]
[QUOTE=maxfield;50567916]I personally like the old iron fists better.[/QUOTE] agreed
I've been out of the loop for ages. What's new? Or not new?
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