• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=LuizFilipeRN;50617299]also are you guys gonna put half life 2 stuff at least the npcs so we can test? or we have to wait untill nicknine releases some kinda alpha of hes team fortress 2 half-life 2 coop mod?[/QUOTE] Half-Life 2 stuff is completely unrelated and out of scope for the mod.
Hey everyone, as of late the team has been debating upon what exactly would be the best course of action for revealing content within the mod itself, and we'd like your input. Basically, we are wondering if you all would rather we be purely open about it all, keep everything we're working on a secret, or something in between. We've made a strawpoll to help gauge what our fan-base would prefer in regards to these things, and we'd like it if you participated so that we can get a good idea of what people want. Some of us believe that people still wish to be surprised with new content they didn't expect coming, while others feel its best we keep everything absolutely open. Either way, we wish for the best potential experience for our fans. Please leave your feedback in the strawpoll by selecting one of the four options. [url]http://www.strawpoll.me/10624258[/url]
I just want that Boat map not to basically rely on rtv every map change. Also is it just me or is there no more servers running the Hunted game mode now? I could have sworn vault F4 had one running.
boat map?
[QUOTE=iiboharz;50617522]Half-Life 2 stuff is completely unrelated and out of scope for the mod.[/QUOTE] like i mean can you guys at least add the combine npcs so we can test how they react in tf2c?
[QUOTE=LuizFilipeRN;50621367]like i mean can you guys at least add the combine npcs so we can test how they react in tf2c?[/QUOTE] I don't see what that would accomplish for the longevity of the mod. And besides the devs already have plenty to work with at the moment.
[QUOTE=X marks it;50621695]I don't see what that would accomplish for the longevity of the mod. And besides the devs already have plenty to work with at the moment.[/QUOTE] so i believe that is better to wait for the team fortress 2 half life 2 coop mod then
[QUOTE=Rageguy;50620941]boat map?[/QUOTE] Dm_Venice I think it's called
[QUOTE=Stroheim;50620541]I just want that Boat map not to basically rely on rtv every map change. Also is it just me or is there no more servers running the Hunted game mode now? I could have sworn vault F4 had one running.[/QUOTE] Gamemode got removed because it was ass, escorting 15 civilians to a helicopters was way too easy.
[QUOTE=Moonrat;50623560]Gamemode got removed because it was ass, escorting 15 civilians to a helicopters was way too easy.[/QUOTE] so no more vip mode?
[QUOTE=LuizFilipeRN;50623665]so no more vip mode?[/QUOTE] It'll come around at some point, but in a better form hopefully...
[QUOTE=Moonrat;50625186]It'll come around at some point, but in a better form hopefully...[/QUOTE] What if the VIP was AI controlled, and invincible, and also gave ammo and health for escorting him across the map?
[QUOTE=Dr. Doughnut;50626795]What if the VIP was AI controlled, and invincible, and also gave ammo and health for escorting him across the map?[/QUOTE] So Payload?
dm_venice_b7 [t]http://images.akamai.steamusercontent.com/ugc/272847783032683992/AA1915A2D91DAA1FBC2CB4507C9E06BC414EC52C/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032683808/79CE0B99924C519B2EBC7DF88740AC269D80D2A4/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032683623/A7A8FEE12F7B0ADED7912630BC5A245DEC42F3B3/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032683449/3A5C036ABD0D38C8FCDBEB8443BD16248CB307DF/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032683275/D411E8F8B25606F27EC2BE700449D8F54D38F104/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032683081/005119AEC1F9BD2819AFCF6BE38AB9613C67A46D/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032682802/B2C1C670DA8BD2814D173AF43C961C349064BB19/[/t] [URL="https://www.mediafire.com/?i3nb6vdym11z596"] Download.[/URL] Changelist: -Removed HL2 Graffiti decals. -Removed old roof from bookstore. =Replaced SMG with Tommy Gun. =Modified fences next to the poster ladder for bunny hopping. =Reworked playerclips on stairs for bunny hopping. *Fixed many overlays that were not rendering correctly. *Fixed point_spotlights that were not displaying or rendering incorrectly. *Fixed players spawning in the floor. *Fixed solidity errors on some props. *Fixed player's spawning in playerclip brushes. +Gave canal displacements height variance. +Gave canal displacements texture variance. +Created 'bridge's from canal displacements. +Added health and ammo pickups to canal 'bridges'. +Added UberCharge powerup in the bookstore. +Modifed Kritz powerup respawn time. +Added (for better or for worse) new prop based roof to bookstore. +Ran secondary playerclip pass. +Increased complexity on some building greebles. +Added more illuminated windows for visual contrast. Not dead, nor done yet.
It looks fucking amazing but I think you should scale the whole thing up 1.25x. TF2 environments are very big.
[QUOTE=MacD11;50618264]Hey everyone, as of late the team has been debating upon what exactly would be the best course of action for revealing content within the mod itself, and we'd like your input. Basically, we are wondering if you all would rather we be purely open about it all, keep everything we're working on a secret, or something in between. We've made a strawpoll to help gauge what our fan-base would prefer in regards to these things, and we'd like it if you participated so that we can get a good idea of what people want. Some of us believe that people still wish to be surprised with new content they didn't expect coming, while others feel its best we keep everything absolutely open. Either way, we wish for the best potential experience for our fans. Please leave your feedback in the strawpoll by selecting one of the four options. [url]http://www.strawpoll.me/10624258[/url][/QUOTE] You guys appear to be rather dead, I'm not sure how beneficial "keeping secrets" would be at this point I did vote to keep a few things a secret, though Sharing WIPs is pointless given how many of them get canned on a regular basis - hell, how would I know :v: - but as soon as you have something that is solid enough you should try and rekindle the lost interest in this mod
has there been anyone ask if TF2C is coming to greenlight yet i thought there was in a previous threads but i cant find it it might be me missing it but does any one remember what they said?regarding the topic? on a side note a FAQ on the site would be lovely so people new could reference that
Side question to the devs, are you guys getting support from valve?
[QUOTE=MELT-UP;50640924]Side question to the devs, are you guys getting support from valve?[/QUOTE] Valve said that they are supportive of community projects, and they fixed that one exploit in the engine that killed that game, but nothing else.
[QUOTE=MELT-UP;50640924]Side question to the devs, are you guys getting support from valve?[/QUOTE] sometimes they read our emails
[QUOTE=OneFourth;50641233]sometimes they read our emails[/QUOTE] Keyword is "sometimes". AFAIK, they still didn't fix the bug with Mac and Linux versions of Steam not adding -steam parameter when launching Source mods which prevents multiplayer mods from working properly unless you add it manually.
[video=youtube;8GNgA0Kj9ho]https://www.youtube.com/watch?v=8GNgA0Kj9ho[/video] Well the Civilian's name is now Carl Winslow confirmed.
[QUOTE=chowder908;50652025][video=youtube;8GNgA0Kj9ho]https://www.youtube.com/watch?v=8GNgA0Kj9ho[/video] Well the Civilian's name is now Carl Winslow confirmed.[/QUOTE] ok
We now have a [URL="https://twitter.com/tf2classic"]twitter[/URL] for the mod, follow for possible progress updates. In other, related news, progress on the next big patch is coming along steadily.
any progress with espionage?
Nice to see the trello finally updated again [editline]11th July 2016[/editline] [QUOTE=Agameofscones;50626950]dm_venice_b7 [t]http://images.akamai.steamusercontent.com/ugc/272847783032683275/D411E8F8B25606F27EC2BE700449D8F54D38F104/[/t] Changelist: -Removed HL2 Graffiti decals. -Removed old roof from bookstore. =Replaced SMG with Tommy Gun. =Modified fences next to the poster ladder for bunny hopping. =Reworked playerclips on stairs for bunny hopping. *Fixed many overlays that were not rendering correctly. *Fixed point_spotlights that were not displaying or rendering incorrectly. *Fixed players spawning in the floor. *Fixed solidity errors on some props. *Fixed player's spawning in playerclip brushes. +Gave canal displacements height variance. +Gave canal displacements texture variance. +Created 'bridge's from canal displacements. +Added health and ammo pickups to canal 'bridges'. +Added UberCharge powerup in the bookstore. +Modifed Kritz powerup respawn time. +Added (for better or for worse) new prop based roof to bookstore. +Ran secondary playerclip pass. +Increased complexity on some building greebles. +Added more illuminated windows for visual contrast. Not dead, nor done yet.[/QUOTE] Terrific! "Authorized llamas only"?
[QUOTE=NemomeN;50687213]Nice to see the trello finally updated again [editline]11th July 2016[/editline] Terrific! "Authorized llamas only"?[/QUOTE] Are the llamas a reference to something? And how's Escort and the other gamemodes
Keep in mind Venice is a community map, not official. Currently our focus is Deathmatch, with VIP following suit. We have no solid plans for anything else at this point in time.
Would anyone care if we added that the civilian's real name is Carl Winslow on the TF2C wiki?
[QUOTE=MrDrToaster;50694240]Would anyone care if we added that the civilian's real name is Carl Winslow on the TF2C wiki?[/QUOTE] IMHO that name fits the Civilian and I don't even know who Carl Winslow is.
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