72 Results
Is this dead?
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[IMG]https://i.imgur.com/XdFMjQa.png[/IMG]
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[img]http://i.imgur.com/uQr1VGi.png[/img]
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[QUOTE=NiandraLades;45015739]Not everything needs to be turned into gmod RP[/QUOTE] I was planning on converting Suicide Barrels into a RP experience, are you saying you'd be against this idea?
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I was playing with a few people, and it was soooo borrring! We then set it to 10 minute rounds, and 200 credits, and it became MUCH more fun :P Edit: I'd love to see a CTF mode with respawning, both teams build their base, then try to attack and defend at the same time :P
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Very fun gamemode. In some of the classic bomberman games, they had a sudden death timer, where after 3 mins (or however long), solid blocks would start appearing around the edge (coming in in a circular pattern) to make the arena smaller, to force the game to end. In one v...
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It has the darkRP hud, that code is so copied >_> [thumb]http://cloud-4.steampowered.com/ugc/920152288718625172/9155575058C9EB68B885DE11EC3B0904B0BF3448/[/thumb]
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I was expecting a ton of acid spitting weapons :(
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function SWEP:Succeed() Most messy code ever, wtf did you do?!?
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Not sure if you're taking requests or anything, but I personally HATE how when I press F1, it has to do the whole scrolling animation thing, I would love you long time if you made it just popup instantly, or made it into a window, or just put that shit into the F4 menu. Tha...
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You're running different maps to what I was running, no dought you've played the original js_build puzzles, most of those ARE much much harder, or impossible in some cases. Do you still have that thing where the map auto changes after 2 hours (or there abouts) ? Another ...
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Looks pretty nice, I checked it out back when I was running a puzzle server. There's a few things I dislike about your gamemode, compared to the one I was running. I don't like how it has a timelimit on the map, how it auto changes after 2 hours or what ever it was. I'd muc...
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Very awesome :P
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rp_atm_login looks like a fun function, I could easily write a function that brute forces an admins bank account (admins usually have $999999999999999999999 or something stupid like that), and become rich :D
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When looking at props, all I see is "retrieving owner", perhaps you should put it onto github or something so we can help fix it? Another huge problem, remover is admin only. >_> How do I remove props? Reload with physgun doesn't work, that's a huge problem too :( You sh...
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One interesting idea, perhaps you could use the <can see sky> method, to detect if they are outside (just an idea), One cool thing (maybe) would be this: [img]http://cloud-2.steampowered.com/ugc/578951959414868464/CC2CDC0690F9CD87E015E0896E778DAA0A409FDB/[/img] I made th...
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Wow, I was thinking about doing this :P
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There needs to be a way to see NPC health then, otherwise it would be difficult to capture them...
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[QUOTE=Lerpaderp;40005407]Actually, you didn't code jack shit, all the edit's in there are MilboW's, he fixed everything, not sure why you are taking credit, he just gave you the gamemode?[/QUOTE] You joking? He did do something, he put his name into the TAB menu :P
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Can I has teams?
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just google each thing you want and copy and paste the code in?
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[QUOTE=slayer3032;39882211]I really wanted to see this take off and be a viable alternative. vphysics on linux seriously sucks ass and valve even left it horribly broken for over 2 years at one point.[/QUOTE] I'd like to see if it's fixed in source 2.0 :D
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[QUOTE=lavacano;39866834]garrysmod/bin/vphysics-3rdparty.dll boolean convar phys_usethirdparty Would that be good?[/QUOTE] maybe a convar that specifies the name of the dll to use?
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Could be interesting, thing i liked about PC Mod, it has IO system, there was also an IO for wire, so you could connect shit to wire, is there any chance of hooking this into wire? I would also like to see something along the line of batch, would be cool to read in stuff vi...
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Wow, an entire thread of flaming, well done! Here's a suggestion: [img]http://cloud-2.steampowered.com/ugc/576727710517327642/393413FFFA1BB36110481986CBB6A432A24F4274/[/img] When the player gets money, change the icon from 1 to 0 (from the red X to the yellow light bu...
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So many of these popping up: [url]http://facepunch.com/showthread.php?t=1242818[/url]
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Deathmatch gamemode? One good one I remember is Stronghold: Fight t o Survive, however I'm not sure if the gmod 13 version is public or not.
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It's pretty awesome, but too laggy to play :(
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I thought this said Minge RP for a minute >_>
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[QUOTE=Stiffy360;38783665]Looks really cool! Is it deathmatch or more of co-op? because I think It can work for both.[/QUOTE] It is a WiP, the plan was to be a "framework", in the sense that it we had about 10 or so gamemodes planned for it, and you vote to change between ...
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I was working on a gamemode in this sort of style a while back: [img_thumb]http://cloud.steampowered.com/ugc/595862671460229209/D8B3A0CAA536E52AC12228AA30AAD56F9F83C56A/[/img_thumb] [img_thumb]http://cloud.steampowered.com/ugc/595859641576795520/9BAB6DC111475093FA7DABE9F...
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Wow, I was about to do a feature request, but it looks like it's already there, good work :D
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You could set their sprint speed to be the same as their run speed: [lua]ply:SetWalkSpeed(600) ply:SetRunSpeed(600)[/lua]
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Do you mind if I copy some of the 'schedules' code? They seem to be broken in gmod 13, and I have no other examples to play with ( [url]http://www.facepunch.com/showthread.php?t=1231426&p=38752532#post38752532[/url] )
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Off Topic: I like the part where he can't workout the +gamemode switch, is trying to run a DarkRP server, and thinks he can do 45 slots :P
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Wow, this could be useful for zombie survival :P
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F4 ==> admin settings ==> disable spawning for non admins?
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Screenshots didnt load for me :(
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Would be cool if you offered steam sign in, then you can link servers to your steam account, sort of like gametracker :P
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You could make it query the master list and get a list of servers that run gamemodes, and it would be somewhat live :P
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There is that earthbound gamemode: chimera hunt A chimera has to catch (eat / kill) the other players, and the other players have to kill the chimera by pressing a button on it's back. FYI: A chimera in this context is a purple - pinkish dragon type creature :P
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[QUOTE=GmodLUA;36986811]So what if it is German? I was requesting the gamemode, not a translation of the whole gamemode... It'll take about 5 minutes to translate it to English anyway.[/QUOTE] [url]http://fpk.im/BbEG[/url] Enjoy :P
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Mirror Powered by FilePak.Com: [url]http://fpk.im/BbEG[/url]
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Can we add our private gamemodes? Maybe you should have an option so people can tag their servers to a certain gamemode, so people can try out gamemodes on a live server before they download them? Edit: It might also be nice to say what your gamemode was based on (if it was...
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[QUOTE=ajminifigure;36963607]I'm using the Fretta GameMode framework. How do I set up player classes? And also, will this work in Garry's Mod 13? Thanks.[/QUOTE] I know there is a new player classes thing in gmod 13, although, It might already be in fretta, I don't remembe...
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[QUOTE=rebel1324;36903721]Making SNPC is not really hard actually. If you have proper skill of compiling and coding. The most problem is, the server. Gmod srcds only supports single core. What server can hold 80 npcs in big city map with 8 player?[/QUOTE] Mine :D
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Put it on a Zombie survival server, raped some people, and they left ha ha
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I like to piss fart around. Play something like Saints Row 3, or San Andreas, what will keep people interested is lots of varying gameplay, even if the activities are random and make no sense, as long as they are fun, you will keep people playing :P
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Have you got hungermod in your modules folder?
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Why don't you come up with an original gamemode?
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Pretty awesome gamemode, here's an Aussie server: [url="steam://connect/103.23.148.106:27015"][img]http://cache.www.gametracker.com/server_info/103.23.148.106:27015/banner_560x95.png?random=748949[/img][/url] Ip: [url="steam://connect/103.23.148.106:27015"]103.23.148.106...
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I joined your server, couldn't find an ATM, so I gave up :(
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[QUOTE=Phoenixf129;36051272]Meant to say boys. I meant in general :v: Was kinda drunk when I posted that, so i'm rather pleased PART of the meaning got across, let alone.[/QUOTE] What's your server?
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I'll answer this with a link to another thread reguarding server hosting: [url]http://www.facepunch.com/threads/1185552[/url]
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[QUOTE=Ruzza;35926189]Why are you tonumbering a number? Lol?[/QUOTE] Oh, lol, was a quick copy and paste, I had variables there in my local copy, didn't bother removing it I guess :P [quote]Easy. [/quote] Would be better if you did something like STEAMID, since it can ...
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Look, to be honest, if you really want something like this, advanced duplicator 2 has a nice function that copies a specific area, you could EASILY modify this to make the area the entire map, and then just add a console command that runs it...
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It's not _that_ hard, just write a script that loops over every entity and stores their key values, I'd write it here myself but I forget the syntax for writing to files...
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[QUOTE=AngryChairR;35834953]You still need the players pin to withdraw..[/QUOTE]No you don't, all you need to do is send the Withdraw command, and the player's entity object as a string and it lets you withdraw :P And even if I did need their PIN, there is a function that s...
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I don't see the point of your code, if you're gonna run lua code, run this: [code]for k,v in pairs(player.GetAll())do // This line here withdraws $100 from everyone who has atleast $100 in their account: datastream.StreamToServer( "Withdraw", { tonumber( 100 ), t...
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[QUOTE=AngryChairR;35823918]"find an exploit lol" bitch pls you either made a 5minute edit to the script to bruteforce or more likely downloaded the one I posted[/QUOTE]No need to bruteforce when there is a function I can call that withdraws money, and I didn't know you mad...
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[QUOTE=619haz;35772962]Hai there i would love to make a deathrun server but i cant find a gamemode of deathrun and there are no tutorials for how to make1 so could some 1 please send me a link to one or make me one that would be very nice and i did have the fretta 1 but i put ...
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[quote]bullets that drain health[/quote] This made me laugh, if bullets didn't drain your health (kill you), then what did they do before?!?
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[QUOTE=MadDog986;35747486]Is there an official rule on addons sending your steamid to a remote websites? Such addons need to be banned. You know who you are...[/QUOTE]If you join a source engine based server, anyone can type "status" into the console and get your steamid...
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[QUOTE=ItsThatMatt;35755663]Get off my server! As shown it isn't very practical and can be exploited easy (as I found out).[/QUOTE]That's your server? I didn't mean to do any damage and I did inform an admin, and it took me less than 5 minutes to find an exploit lol
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[img]http://cloud.steampowered.com/ugc/578954588128404367/641EEC853110677C14A22131194B9EE1AA0242BE/[/img] LOVING YOUR ADDON!
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This was his April fools joke, he was just a little late to post it :P
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[QUOTE=ASSiDxRAnE;35458578]I've been working on a contraption in Gmod that uses the sound emitter, and a custom sound. I put the sound file in a custom folder, and it shows up on my list of sounds that I can use, but the sound will not play at all. I've tried using it as both ...
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[QUOTE=sonyfuzion;35422995]That's completely false. Does DarkRP need an SQL database? No. @OP, what's the pointshop called?[/QUOTE]Ya, it does, It uses SQLlite (I think that's what It's called), which stores data in a local SQL database called "sv.db"
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All good EXCEPT for the low quality DarkRP health meter in the 2nd picture :P
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I was gonna do a LMGTFY link, but meh: [url]http://www.facepunch.com/threads/1119621[/url]
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Awesome, now all we need are some servers!
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Cool, I'd consider using it, but I already made my own, and I think mine is better: [img]http://cloud.steampowered.com/ugc/578917098299829690/3346122628BFE319DE3A52A587DD6FBF05947C57/[/img] [img]http://cloud.steampowered.com/ugc/578917098299870593/C2B85A90800CEED368F375619BE7...
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