7 Results
okay, thanks for all your help :P
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[QUOTE=Andriko1;28787159]I ask stupid questions too[/QUOTE]Well, that's why I'm here, I want to find out if there is a better way, so far, I'm guessing there isn't...
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[code]function GM:KeyPress( ply, key ) if key == IN_USE then if !ply:IsPlayer() then return false end local tr = ply:GetEyeTrace() if tr.Entity and tr.Entity.IsValid and tr.Entity:GetClass() == "prop_ragdoll" and tr.Entity:GetPos():Distance(ply:GetPos()) <...
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[QUOTE=??????;28679016]you have to create a ragdoll inside of the entity.[/QUOTE] A little more instruction please :P
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My script already creates the ragdoll, it removes it when I want, It sets the model just fine, I want the user to literally be able to use it, walk up to it, press E and it runs a certain piece of code.
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I'm wondering how to spawn a rag doll (prop_ragdoll) and make it so the player can use it, and obviously run my code when the player uses it, I'd also like to know where to put the drawing events for the ragdoll...
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[Question] Useable Ragdolls
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