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[QUOTE=vercas;36560952] Another thing that all Source weapons need to feel more realistic is a damn true muzzle flash. Those tiny little yellow patches on the screen don't fool anybody.[/QUOTE] Someone else would have to do those... I have yet to dive into the Effects area.
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[QUOTE=vexx21322;36556294]One of the biggest issues with weapons in various mods is that the weapons feel like garbage either because of the 'feel' of the damage or the recoil. Hopefully this circumvents the latter and we can get some really nice feeling weapons.[/QUOTE] A...
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[QUOTE=Amplar;36548207]it feels like the human element is not in the math of this recoil stuff. an average soldier can control a weapon in full auto quite easily, especially an AR15 type gun- their barrel is directly in line with the stock, which means your body's anatomy does...
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[QUOTE=G-Enigma;36522985]Also set SWEP.GRecoil to something (ex; 0.3) or it spits errors.[/QUOTE] [QUOTE=SeveredSkull;36456731]SWEP.GRecoil - This used to be set as the result of the UpdateRecoil while I was testing. I simply changed it to return the value instead. Forgot ...
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[QUOTE=Gmod4ever;36516318]It looks like the simplest way to implement this is to just paste the entire thing at the very top of your SWEP. If your SWEP is just a generic bullet-shooter, it shouldn't have a think function, so you don't have to worry about anything. If the SWE...
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[QUOTE=Crossu88;36515563]Sorry to ask, but I am at a loss in how I am to implement this, would someone explain to me how?[/QUOTE] Copy/Paste my code above into your weapon (or base). Do some research on how much the gun you are making weighs and set SWEP.GWeight = (Your gun...
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[QUOTE=OldFusion;36482443]I mean that calculating the energy applied is only the firs step, you need to split the energy in to 2 vectors the one that pushes backwards and the one that pushes up. [img]http://cold.netburst.co.uk/file/Screenshot-2012-06-25_16.56.55.png[/img] ...
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[QUOTE=OldFusion;36480319]What you calculate here [lua] local GunRecoilLBS = (BulletWeight / 7000 / 32.2 / 2) * MuzzleVelocity * MuzzleVelocity * (BulletWeight + ChargeGrains) / (self.GWeight * 7000) * rf [/lua] Is the energy applied in opposite direction of the b...
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[video=youtube;DBEIoEBByIU]http://www.youtube.com/watch?v=DBEIoEBByIU&feature=youtu.be[/video] Here y'all go. Turn down your volume a bit. It came out a little louder than intended Edit: Also, it totally screwed over my quality. Recorded at 1600x900. I don't know what th...
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Ill go make one real quick for you guys. Bear in mind I don't have very good video editing software... Behold the plague of Windows Movie Maker. EDIT: Nevermind. Lost track of time. Gotta go off to work. Ill do it when I get back.
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[QUOTE=Nexus435;36457492]imo viewpunch already gives a fine result making things absolutely realistic in games usually doesn't work[/QUOTE] This has nothing to do with ViewPunch. Generally You would give an angle to punch the players view a certain amount, Usually, this is t...
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[QUOTE=_Chewgum;36454724]How come GunRecoilLBS and RecoilMod are not local. And SWEP.GRecoil is never modified. And I think you forgot to add SWEP to AddRecoil. Or am I missing something...[/QUOTE] SWEP.GRecoil - This used to be set as the result of the UpdateRecoil while I ...
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I guess it would also be worth noting that a cone of 0.02 seems to be a very good number for this system. The cone is meant to give a false sense of the system that I have implemented. With this system, we no longer really need the cone at all, but best keep it at 0.02 for any...
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[QUOTE=Insomnia Array;36452746]Some people working on SWEPs and SWEP bases should definetly look into this. Silly recoil always turned me down when trying to code a weapon based on some SWEP base.[/QUOTE] That is [B][I][U]EXACTLY [/U][/I][/B]why I put the effort through to m...
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So I've been working on this code for a while now, and I am overjoyed at how well it performed. I figured in the long time I have been in this community, I might as well contribute back to it. I have come up with a mathematically correct formula for applying recoil to the play...
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[Release] Mathematically correct Recoil
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