10 Results
[QUOTE=NightmareX91;40249085]And a SkyHook SWEP.[/QUOTE] And a chick who throws you guns :P
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I'm working on my original gamemode Blark Bloleplay.
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[QUOTE=Leystryku;40040751]There's 1 problem, let's say a player is fully new to gmod and the server has got like 50 maps it'll say he's missing nearly every map. That would be quit annoying.[/QUOTE]Or even new to the gamemode, loads of gamemodes like Zombie related ones have d...
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[QUOTE=Nak;40031965]And a mapvote-system that warn the client if if he/she doesn't have that map.[/QUOTE] Why? Just install a FastDL, and then it won't matter, and if everyone else votes for that given map, it really doesn't matter if that person is missing the map...
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[QUOTE=Drakehawke;39654915]Should make them stored online and let anyone contribute, then it could be really powerful[/QUOTE]Agreed, as long as it has spam control, and GOOD filters, It would be cool for Garry to do something like this, and use the workshop...
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[QUOTE=grobov13;39641950]This one is kinda simple. I just use 2 textures for mana and health and rotate them while clipping with ScissorRect: [code] render.SetScissorRect( size about 50% of hud, true) surface.DrawTexturedRectRotated(......, rotation based on health/mana a...
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[QUOTE=Nak;39573370]Normally with 60+ HL2 zombies, it will lag even the best servers when 30 people are connected. I guess it's the source code that keep updating all the 'useless' animations/tasks. You could make a simple 'entity_dummy' that get rendered on the client an...
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[QUOTE=CrashLemon;39570252]Optimization. Not using useless expensive stuff.[/QUOTE] What sort of zombies though? We talking HL2 zombies, or your own?
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[QUOTE=MacDGuy;39563146]I rarely post in here, but I figured I'd start. Been working on a Minigolf gamemode as of late. [video=youtube;67gvT-vsLv4]http://www.youtube.com/watch?v=67gvT-vsLv4[/video][/QUOTE] I'd love it if you had the option to allow everyone to go at onc...
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[img]http://i.imgur.com/7sumH7H.png[/img] [img]http://i.imgur.com/rkHf33y.png[/img] [img]http://i.imgur.com/kdcParL.png[/img] I used to run a "puzzles" server, which was basically just js_build_maps (and a few others), going around in rotation, with a basic UI to help out...
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