100 Results
Use that entity instead...
SeveredSkull Developing Reply
First of all... Why dont you make it ENT:Use() instead...
SeveredSkull Developing Reply
[QUOTE=Northern Petrol;22563966]It lets the player grab props like you can in Half Life 2 using the USE key I've seen it posted in either lua scripting or releases, but because searching is gone, I can't find it myself. I looked on garrysmod.org as well Anybody have a link?[...
SeveredSkull Developing Reply
Twitch Weaponry. Search that. Its amazing.
SeveredSkull Developing Reply
[QUOTE=bravsein;22488975] The default clip size parameter works, yet there still is a small amount of ammo received even if it set to 0![/QUOTE] That would have been what I would tell you to do. However I do not think that it is functioning correctly if it is doing that.
SeveredSkull Developing Reply
[QUOTE=jeff223;22337992]Why not just do if ply:OnGround()? [editline]11:55PM[/editline] What exactly are you wanting to do?[/QUOTE] completely forgot to check this thread. Because its not a player first of all... and when I did that with a ragdoll, it did not work.
SeveredSkull Developing Reply
Um.... wont that spam a SHITLOAD of text until the player respawns?
SeveredSkull Developing Reply
Check this out: [url]http://www.facepunch.com/showthread.php?t=950571[/url]
SeveredSkull Developing Reply
That still doesnt do shit. cmd and args are completely useless in this case. [editline]07:58PM[/editline] Im almost positive the player has to be respawned for the change to take effect. Thats how DarkRP does it.
SeveredSkull Developing Reply
Hello everyone. Could anyone remove the left hand from all of the CSS Pistol models? I need them for a new Akimbo Script. All I need is the Idle and Firing animation hands removed. The reload obviously needs to stay since you need 2 hands to reload. However, Id like the start ...
SeveredSkull Modelling Reply
One Handed Pistol Hack?
SeveredSkull Modelling Thread
Ok. An update on the progress. Its kinda hard to test/develop shit while you are on vacation with a Mac. However, I can still edit lua files. Woot. I added a unique feature (one that I personally have never seen done before.) AKIMBO WEAPONS! Ever wanted to wield a Deagle and a...
SeveredSkull Garry's Mod General Reply
not sure about this via scripting, but dont you have to die in order for the model to change? If so, respawn the player at his current position and angles.
SeveredSkull Developing Reply
Noclip? Allows players to fly around and "zoom in" on the action.
SeveredSkull Developing Reply
View Model In-World Animations
SeveredSkull Developing Thread
Ok. A nifty little trick of mine for a weapon in progress requires me to put the view models of weapons in the world and parent them to the player. However, I need to know how, and IF, I can send the animations of the weapons to the weapon view models. If so, can anyone provid...
SeveredSkull Developing Reply
Well I appreciate the help. But none of that was the cause. Also: Remove Addons, Maps, and Materials? Dude thats just some lame thing that people try as a piss away attempt at fixing their error. There is no way in hell that a map will crash the server just because it exists ...
SeveredSkull Garry's Mod General Reply
[QUOTE=MrGman590;22426760]Well, a dedicated server is basically a computer in your home that you use as a server. For this kind of server, it's best to use high-end computers, and DO NOT USE THE SAME COMPUTER THAT YOU PLAY ON. If you do that, your computer will have to process...
SeveredSkull Garry's Mod General Reply
[QUOTE=sirdownloadsalot;22407971]Don't worry, the Best Half life RP is right here: [url]http://mobiusservers.com/index.php[/url] Mobius is currently offline for repairs right now though, but it should be back up soon. (Don't go on relentless! There admins are Mean, unprof...
SeveredSkull Garry's Mod General Reply
for other people who want to see how to do it. and since you werent sincere enough to post your script, others are helping out and showing them how to do it. Thats why...
SeveredSkull Developing Reply
[QUOTE=Kogitsune;22365685]In the grand scheme it really has "killed" originality. Server hosters aren't really interested in weird, different gamemodes to be popular. They just host a either a leaked copy of a popular gamemode, DarkRP, or the standard sandbox/wire/phx combo. ...
SeveredSkull Developing Reply
bump
SeveredSkull Modelling Reply
Heh. no problem. I wanted to know how to do that a while back. And it was hard as hell to figure it out without help. :D
SeveredSkull Developing Reply
[QUOTE=SeveredSkull;22415550]only way I can think of is a trace... Have the trace start at 0,0,10 ([B]this may require some tweaking because not all mappers have a box for their maps. Will work well in GMS maps though[/B]) and then trace liness to 9000,0,0; -9000,0,0; 0,9000,0...
SeveredSkull Developing Reply
-snip- Misread.
SeveredSkull Developing Reply
only way I can think of is a trace... Have the trace start at 0,0,10 (this may require some tweaking because not all mappers have a box for their maps. Will work well in GMS maps though) and then trace liness to 9000,0,0; -9000,0,0; 0,9000,0; 0,-9000,0; 0,0,9000; and 0,0,-9000...
SeveredSkull Developing Reply
Theres still one server that I know of. They are calling the gamemode "Mirrors Edge" based off of the movie. Its pretty much a giant obstacle course with the parkour scripts as a base.
SeveredSkull Garry's Mod General Reply
why dont you try looking at [url]www.fpsbanana.com[/url] ?
SeveredSkull Garry's Mod General Reply
[QUOTE=seacookie;22394005]Hey guys, I hate almost all game modes other than sandbox..... but.... this is sweet. Please, somebody do this, this would be one of the best game modes ever! Severed Skull, great idea, i' m about to scream for joy. (If this get's made of course.) [...
SeveredSkull Garry's Mod General Reply
[QUOTE=thomasfn;22376597]Actually, "too many emitter" can be avoided. You actually only need 1 emitter to do anything, since an emitter merely acts as a proxy between Lua and the particle system.[/QUOTE] Good to know! :D But again... its still technically not an "error"
SeveredSkull Garry's Mod General Reply
nice to see this got picked up again!
SeveredSkull Garry's Mod General Reply
Found it. Its called Poki. Created and codeded by the well known FPtje. [url]http://www.youtube.com/watch?v=KBgbgec0xzw[/url] [editline]10:48PM[/editline] Granted... This gamemode is on Fretta, whereas FJtpe's is not... and his was also released before fretta was even though...
SeveredSkull Garry's Mod General Reply
[QUOTE=redx475;22379971]Is this fretta? It would probably work better in fretta compared to having servers running 24/7 with it.[/QUOTE] Didn't really want to, but I'm starting to have second thoughts about it.
SeveredSkull Garry's Mod General Reply
Isnt there already a Prop Killing game mode?
SeveredSkull Garry's Mod General Reply
Trust me... Ive spent hours thinking of things to add. Ive gotten anywhere from buildable bunkers/cover to scripted traps to try and outwit the other players. Because it is actually so generic, I was thinking about making it a Round Based gamemode. That way it wont just keep d...
SeveredSkull Garry's Mod General Reply
Thanks! I wasn't trying to rub it in your face anything. I was just showing you that my old thread a year ago wasn't a bunch of B.S.
SeveredSkull Garry's Mod General Reply
the cellphones mearly the model. And I messaged you just to prove you wrong :P And parachute specifically says Feel free to edit it as you wish. and I modded the hell out of it.
SeveredSkull Garry's Mod General Reply
Death Sentence Gamemode (WIP/Beta)
SeveredSkull Garry's Mod General Thread
.:Death Sentence:. [U][I][B]Taken most from old WIP thread a long time ago[/B][/I][/U] - - - - - - - Introduction - - - - - - - Story (Soon to come) Summary Death Sentence is a DM/Survival-type gamemode you must find weapons scattered across the map in order to kill your opp...
SeveredSkull Garry's Mod General Reply
or [url]www.ipchicken.com[/url] :D
SeveredSkull Garry's Mod General Reply
Hey... you guys ever though about getting a USB mouse? problem solved... Idiots.
SeveredSkull Garry's Mod General Reply
[QUOTE=Grocel;22370291]GCombat is old, use pewpew, in pewpew it is fixed. The best way to get people making fine working stuff is to force them and say them what's wrong...[/QUOTE] Link? Never even heard of it. Ive searched FP and Google... nothing
SeveredSkull Garry's Mod General Reply
AHA!!! I found another pack named Objects... not Warhead_Objects. This one contains all kinds of cgfs that you were saying. Ill post that pack now: Editing after done [code] 2010-03-20 17:36 Folder Folder Objects\Weapons\Attachments 2010-03-20 17:38 Fol...
SeveredSkull Modelling Reply
Contents of Objects.pak: [code] [B]# Archive C:\Program Files (x86)\Crysis Warhead\Game\Warhead_Objects.pak[/B] 2010-03-20 17:36 Folder Folder Objects 2010-03-20 17:36 Folder Folder Objects\Characters 2010-03-20 17:36 Folder Folder ...
SeveredSkull Modelling Reply
[QUOTE=RoFLWaFFLEZZ;22368915]I'm not trying to pick on your server - its just 99% of DarkRP servers that say they are serious aren't. I'll come by later and be the judge of that.[/QUOTE] Well I dont think its up right now... Ive been trying to hop on before my vacation to set...
SeveredSkull Garry's Mod General Reply
Thats a retarted Idea! you know how bad latency would be if a US based community would be playing on their servers in GERMANY!?
SeveredSkull Garry's Mod General Reply
[QUOTE=Bletotum;22359890]You could make a dedicated on one and play from the same computer. Though that's unwise.[/QUOTE] Bah. thats what I do all the time! Granted its kinda easy when you have 8 Gigs of RAM and an Quad Core :D [editline]08:16AM[/editline] Oh. and forgot to...
SeveredSkull Garry's Mod General Reply
just because an error exists doesnt mean there is something physically wrong with it... for example, Too many emmitter spams! I get that so many freaking times when I play GCombat or related. There is [B]nothing[/B] wrong with that code and yet players get errors due to the fa...
SeveredSkull Garry's Mod General Reply
Ive got Crysis Warhead... you think It would be in the Objects pack? If so I could just upload that single file somewhere so that you could attempt to port them. Edit: Went through the objects files, the only thing in the "Attachments" folder is an object called reflex_rifle,...
SeveredSkull Modelling Reply
SRCDS.exe Crashing for no reason?
SeveredSkull Garry's Mod General Thread
Ok, I had my dedicated server up and running FINE yesterday, well today when I go to start up Srcds, It crashes right after the Loading screen... Like I said, It was working fine yesterday and I havent done anything to it... I updated to the recent version (Which apparently I ...
SeveredSkull Garry's Mod General Reply
This would most likely need a custom model to work... Try asking in the models section.
SeveredSkull Developing Reply
Yes. Its for a gamemode I am finishing. It allows players to pick where they want to spawn in from.
SeveredSkull Developing Reply
[QUOTE=mil0001;22363007]what was the final piece of code you used?[/QUOTE] [lua] function GM:PlayerSpawn(pl) if pl.NeedsToPickSpawn then pl:Spectate(OBS_MODE_ROAMING) return elseif pl.HasChute then pl:SetModel(Model(models[math.random(#mo...
SeveredSkull Developing Reply
I got it to work fine. Apparently you cant call pl:Spectate(OBS_MODE_ROAMING) in GM:PlayerInitialSpawn so that was my problem. Thanks everyone!
SeveredSkull Developing Reply
[QUOTE=mil0001;22362093]Im not very good with lua but i guess it would consist of creating a info_player_start when they type a command or left/right click. After that i guess you would have to destroy the entity once the player has spawned through it.[/QUOTE] Ok, but that d...
SeveredSkull Developing Reply
Of course I will be doing more with it >.> Could you please contribute instead of bash me?
SeveredSkull Developing Reply
Spectator Spawn-In System
SeveredSkull Developing Thread
Would It be possible for anyone to go out of their way and help produce a script that will allow players to spawn in through spectator mode? Something along the lines of the player pressing the mouse button while in spectator mode and he/she will spawn in at that position.
SeveredSkull Developing Reply
Have you possibly misspelled "crossbow" where ever your argument is coming from? I also am confused about the "item_ammo_crossbow" because Im positive that XBowBolt is the correct ammo type...
SeveredSkull Developing Reply
Awesome! Well now I know :D
SeveredSkull Developing Reply
So I use Language.Add()... Thanks! Ill go fix it now.
SeveredSkull Developing Reply
You see... if the community was HALF as nice as this guy... Facepunch would be one hell of a place :D Edited: @DocDoomsday I AGREE
SeveredSkull Developing Reply
Meh. fuck it. Ill just force the players to press a key instead of automatically spawning when they hit the ground.
SeveredSkull Developing Reply
[QUOTE=Newbrict;22337027]there was a fill in the blank part on mine (line 5)[/QUOTE] I know. but its not that its not doing what I want it to... its that the script isn't being compiled (an error that I cant seem to find) Doing This, the script runs fine: [lua] function Groun...
SeveredSkull Developing Reply
[QUOTE=Newbrict;22336680]what the hell this is a super messy code, what are you trying to do with this code ? [editline]09:25PM[/editline] Here try this local ply = LocalPlayer() function GroundCheck(ply) for k, v in pairs(player.GetAll()) do if (v.ChuteOpen == t...
SeveredSkull Developing Reply
2 words: Fucking.... Amazing... +1 Request
SeveredSkull Modelling Reply
*Bump* Damn... this thing already hit the second page in 7 hours?!
SeveredSkull Modelling Reply
What is wrong with this? Whenever this code exists nothing in the script works. No errors to help :confused: [code] hook.Add("Think","ThisIsAGroundCheck", function(ply) for k, v in pairs(player.GetAll()) do if (v.ChuteOpen == true) if (v.chuteragdoll:O...
SeveredSkull Developing Reply
Hook Problem.
SeveredSkull Developing Thread
[QUOTE=Kopimi;22283461]You're a total moron if you think the developers of MW2 only got $300 dollars.[/QUOTE] In a day mabye XD
SeveredSkull Developing Reply
I have just recently reconfiged my weapons for my gamemode to use the ammo types found on the wiki ([URL="http://wiki.garrysmod.com/?title=Player.GiveAmmo"]Found Here[/URL]) [code] AR2 - Ammunition of the AR2/Pulse Rifle AlyxGun - (name in-game "5.7mm Ammo") Pistol - Ammuniti...
SeveredSkull Developing Reply
Ammo Types
SeveredSkull Developing Thread
[QUOTE=Sie-Sveinhund;22332080]Bumping threads only makes them less popular, OP.[/QUOTE] He dosent care about popularity Idiot... He wants something done.
SeveredSkull Modelling Reply
There is a current model which Im sure many of you know about: [url]http://www.garrysmod.org/downloads/?a=view&id=35133[/url] It work perfectly and looks great, but theres a slight problem... When used, console pretty much SPAMS this: [code] KeyValues Error: RecursiveLoadFro...
SeveredSkull Modelling Reply
Parachute Model Fix
SeveredSkull Modelling Thread
Alright, Thanks everyone :D
SeveredSkull Developing Reply
Strange Lua error with models?
SeveredSkull Developing Thread
Everytime my Parachute model spawns, I get this error: [code] KeyValues Error: RecursiveLoadFromBuffer: got } in key in file models/parachute/chute.mdl mdlkeyvalue, prop_data, KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file models/parachute/ch...
SeveredSkull Developing Reply
Id be glad to help. I have my own dedicated server, written my own gamemodes, I have been an admin on 4 different servers as well, and I have mapping, as well as programming knowledge, as well as know how to work ASS Mod, as well as ULX and can learn anything related to Server...
SeveredSkull Garry's Mod General Reply
Great! Thanks! Any idea on how to fix the skybox from showing the 3D area perfectly while underwater while near the edge of the map?
SeveredSkull Level Design Reply
Nice! Reminds me of Serious Sam for some reason...
SeveredSkull Level Design Reply
DMZ is such an easier way of forwarding ports. It opens every one of them up when they are needed... Automatically!! Problem is... Its not very secure in cases when you get a virus and what not. Stay safe and no p0rn and you will be fine.
SeveredSkull Garry's Mod General Reply
[url]www.ipchicken.com[/url] Give them what you see there as your IP so they can connect
SeveredSkull Garry's Mod General Reply
Ive done that. See the screw up I made in the first picture. :D But for unlimited water... do I just extend the water brushes in the 3D Sky area? or is there some function I am not aware of?
SeveredSkull Level Design Reply
-Snip- Got it thanks! My Creation! :D [IMG]http://i212.photobucket.com/albums/cc171/severedskullz/Prototype.jpg[/IMG]
SeveredSkull Level Design Reply
When im in Hammer and I place the skybox textures, they appear to be transparent and a solid shade of blue... why is this? And to clear things up... I am not talking about the 2D Skybox/3D Skybox textures... I am talking about the actual skys (Front, left, right, up, and down....
SeveredSkull Level Design Reply
Skybox Textures not rendering/applying correctly
SeveredSkull Level Design Thread
Sometimes hammer can glitch and you will get a brush with 0 units... This is what they are talking about. You tried making a flat surface and one of the sides you shrunk went to 0 instead of 1.
SeveredSkull Level Design Reply
Heh. they were at 32... but ok.
SeveredSkull Level Design Reply
[QUOTE=Firegod522;22309660]Search titles only.[/QUOTE] Ahhhhhh. Ok.
SeveredSkull Level Design Reply
Im still getting errors... [url]http://www.facepunch.com/search.php?do=process&searchthreadid=946841[/url]
SeveredSkull Level Design Reply
[QUOTE=Firegod522;22308742]More of these threads? People can't search? :smith:[/QUOTE] Searching the forums is disabled right now... :(
SeveredSkull Level Design Reply
Ok. now my Compiling process is crashin now >.< anyways heres what it DID manage to compile: [code] ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\severedskullz\sourcesdk\bin\source2007\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\st...
SeveredSkull Level Design Reply
Recenly Ive been messing with the Lightmaps in order to make my map playable, and recently... My water stopped working! The texture is not showing up on the top and you only know if you are in water if you are under it. It is also giving the graphical problem similar to leaks ...
SeveredSkull Level Design Reply
Water not showing/ creating false leaks.
SeveredSkull Level Design Thread
[QUOTE=DogGunn;22261159]You said this in another thread, and you're so wrong. There has been almost no increase in concurrent users.[/QUOTE] Has nothing to do with USERS... it has to do with MACHINES. I only need one account to have access to a Microsoft copy as well as a Mac...
SeveredSkull General Games Discussion Reply
SeveredSkull General Games Discussion Reply