39 Results
[QUOTE=TheTrueAndy;36111418]Yeah, I got the same idea, but that make my code messy. :D @MulledDK Why didn't I think of that before? lol I was so busy to find a way with net library, umsg or DTVar that I forgot about Networked Strings. But Networked Strings are laggy, a...
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Make a "use" hook, perform a trace from the players eyes, get the entity, check if the entity is a ragdoll, and do shit there.
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[QUOTE=Killer_Steel;36132431] [code]function StripAndSet( ply ) ply:PrintMessage(HUD_PRINTTALK, "Hi. Just setting up yer guns.") ply:Give("weapon_telegun") --This is a big assumption on my part. You'll have to change this to match the folder name of the SWEP you want, and...
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[QUOTE=Tobba,;36131989]ReDead broke like 40 updates ago[/QUOTE] He just wanted the NPCs from L4D... Closest thing I've seen to them. Wasn't implying the gamemode worked.
SeveredSkull Garry's Mod General Reply
[QUOTE=SonicHitman;36130460]I always dreamed of a L4D infected entity/npc. If it ever came to be and was an official garry's mod addon, it could change zombie survival maps a lot.[/QUOTE] Look up the gamemode called "ReDead"
SeveredSkull Garry's Mod General Reply
That's #2 then... And it would help if you were in the right section.
SeveredSkull Garry's Mod General Reply
[QUOTE=wauterboi;36122649]I personally want a[B] really souped-up and modern-looking noteworthy Deathmatch gamemode[/B] and an actual working recreation of Nazi Zombies. Not goofy or anything either - legit. I know some of these are in the process, though.[/QUOTE] Does an ...
SeveredSkull Garry's Mod General Reply
[QUOTE=marco23p;36034705]Im also have a problem with phoenix storms... *sigh*[/QUOTE] How are you having a problem downloading PHX when Gmod13 COMES with PHX. Also, please read prior threads, as this has been posted multiple times. (Edit: Forgot I was in the Workshop section. ...
SeveredSkull Garry's Mod General Reply
Loving the look and feel, but I still don't see how this is an "RTS". Are you going to allow ordering of the frendlies and such in the future?
SeveredSkull Addons Reply
[QUOTE=All0utWar;36114915]I would wait to start scripting in GMod until Garry's Mod 13 rolls out. Garry is changing a lot of things.[/QUOTE] So far, it isn't very different. Most of it is just changing syntax so far...
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DPanelList exists in Gmod 13...
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Please provide a Link to Applejack, as I have no idea what it is.
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User messages are received in the order you send them. If you send them in a different order, you must receive them in that same order.
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[QUOTE=Persious;36082021]Yep, doesn't mean this can't be called GangWars too :P[/QUOTE] True, but it would be a very retarded thing to do.
SeveredSkull Addons Reply
[QUOTE=FPtje;36002313]It's hard to implement NLR properly as a gameplay mechanic. I had been thinking about making an invisible sphere around the dying place that prevents the player from going to the place they died for 2 minutes, but that would be the most annoying thing eve...
SeveredSkull Addons Reply
Wasn't flood made by "FindMe"? First, If this is for some reason an alternate account of him... Whys he still on here... Secondly, Why the hell would anyone pay 20 euros for such a [U][I][B]simplistic[/B][/I][/U] gamemode that HEAVILY relies on maps, which you do not seem to b...
SeveredSkull Addons Reply
You are aware that there is already something called GangWars right?
SeveredSkull Addons Reply
[QUOTE=Avent;36011138]What about a list of addons installed on the server when the user tries to connect/in the server browser, and an option for the player to install them before joining? Emphasis on OPTION, so that the player can just join and see errors if they want. ...
SeveredSkull Garry's Mod General Reply
[QUOTE=bullard120;35996302]I loved the ThreeD tool before this, and I love this one! But can you add like a function or checkbox so you can make the text fade farther away you get like in the original one?[/QUOTE] You could do this yourself. Just take the alpha of the color ...
SeveredSkull Addons Reply
[QUOTE=eloy777;35980740]i dont have internet in my house retard, thats why i play pirated version!!! if i had internet i will buy the game!!![/QUOTE] HAHAHAHAHAHAHAHAH Oh dear god. That is the stupidest excuse I have ever heard. You don't have internet, yet you can get on a ...
SeveredSkull Addons Reply
[QUOTE=eloy777;35979957]Can somebody upload custom weaponry to mediafire please? i cannot download from garrysmod.org because mine is standalone version [editline]16th May 2012[/editline] if u cannot upload t to mf upload where u can [editline]16th May 2012[/editline]...
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[QUOTE=Ngugu;35845791]a number of glitches i experienced ... lasers do not work in multiplayer for me, [U][B]some of the icons in the weapon selection are also missing in multiplayer.[/B][/U] (dual MAC-10s, HK MP5SD, HK USP) and the L85A2 does not have a worldmodel. additio...
SeveredSkull Addons Reply
ents.Create did not get removed... You probably mispelled it, or youre gamemode has not given the proper files to the client in order for it to be created. Ents.Create will fail clientside if it does not have the 3 files: init.lua, cl_init.lua, and shared.lua (Optional)
SeveredSkull Developing Reply
[QUOTE=cis.joshb;35959509]That was sarcasm. If a person fires a mortar, then the global is set to him. Then another person fires a mortar and the global is set to that person. If the person who fired first gets a kill, then it will be accredited to the other person, becau...
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Was being a dumbass and using QueryValue. Never mind.
SeveredSkull Developing Reply
Honestly mate, I'm stumped. If you set the tool tip to v, what happens out of curiosity? Then go and check to make sure the paths match the icon for each one. Icon.DoClick - Fine set it to a function - Fine print the model - never runs? Syntax is fine call gm_spawn - ne...
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[QUOTE=cis.joshb;35958986][B][I][U]And it's impossible for two mortars to be in the air at once[/U][/I][/B]. Also, what you said was right, but we need the hook it's being created in. (Presumably ENT.Use, so we can use the player argument to assign the owner to).[/QUOTE] Oh ...
SeveredSkull Developing Reply
Seems to me like you did not change the key and value variables like I had asked you to, and the icons are coming out of scope during your loop. I cant tell because you did not paste that portion of the code. Kogitsune is reading this... maybe he has a little more insigh...
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[QUOTE=cis.joshb;35958824]Because the answer to his question is: Show us your code, OP. Plus generally the variable it is assigned to is local, and if it was global it would conflict with other player's tankmortars[/QUOTE] You [U][I][B]clearly[/B][/I][/U] arent getting the p...
SeveredSkull Developing Reply
It is, and I cannot stress this enough, HORRIBLE practice to have the same variable names, especially within the same scope, existing in a block of code. I understood what you were attempting to do, but in your case, you were taking the key value of your table and setting it ...
SeveredSkull Developing Reply
[QUOTE=cis.joshb;35957978]Thought you were OP, sorry. Anyways, you didn't answer his question, he asked how to get the entity that the thing fired, and you just showed him how to create another tank shell.[/QUOTE] Yes. I kind of did. When you assign something to a VARIA...
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Well the issue is that you are using a Key Value in your table as an additional variable. [lua] for KeyIcon, Model in pairs (ModelList) do local Icon = vgui.Create( "Spawnicon" ) Icon:SetModel( Model ) Icon:SetToolTip ("Spawn this!") Icon.Do...
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[QUOTE=cis.joshb;35957936]Derp. I know. But when is it being done in your code?[/QUOTE] What code? Code where? I didnt write any code. I anwsered a question: [QUOTE=amkoc;35898434]Don't see any way to get that entity?[/QUOTE]
SeveredSkull Developing Reply
[QUOTE=cis.joshb;35957375]What hook is that done in?[/QUOTE] you can do this ANYWHERE serverside.
SeveredSkull Developing Reply
[QUOTE=amkoc;35931364]mayhaps this would help? [url]http://bananatree.im/wiki/wiki.garrysmod.com/indexed69.html?title=CUserCmd[/url][/QUOTE] No. Instead of clicking this "button" just call the command directly that the button does. Dont see why you would mimic a key...
SeveredSkull Developing Reply
[QUOTE=amkoc;35895879]I know that's usually the case but it says killed by #mortarshell[/QUOTE] myEnt = ents.Create("func_tankMortar"); Your shell is now "myEnt" that's how.
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Hello everyone. How would I go about getting the data from a returned query from SQL? I am using "mysqloo" for this. However, when I try to reference the value R, it tells me "attempt to index value r" when i do something like "r[1].smuggling" or something similar when I do r....
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Get queried/inserted SQL Value?
SeveredSkull Developing Thread
[QUOTE=Juze;35932267]Hey FP. I'm kind of lost with this issue and I'm fairly new to Lua. I'm trying to mimic CS:S physics and gameplay for numerous Fretta gamemodes. [B]First issue:[/B] When a round starts, all the weapons on the map are affected by physics like gravity, and ...
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