2,041 Results
Stunning, well done!
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It's not extensible. Once a racing gamemode is done, it's a racing gamemode, and there's not much outside of more cars or more powerups to add to the gameplay. That and vehicle support in Lua was garbage. Ironically in an update a few months ago a ton of vehicle related funct...
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I think that's the idea of levels
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Make an opt-in coinhive miner that rewards me with coins for passive facepunch mining
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Markdown's great but I'd like to see text-based editing (i.e. if I write *test* it should come out as test).
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Some tests micro.receive( 'login', (args: any, res: Function, rej: Function) => {     if( args.user === 'username' && args.pass === 'password' ) {         res( { token: '123abcd' } );         return;     }     rej(); } ); micro.receive( 'validate', (args: any, res: Function, ...
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I wish I had a coin
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Top left is (0, 0). Bottom right is (ScrW(), ScrH()). In your case it's (1920, 1080) but for other users it could be (1280, 720) or (800, 600) or (1920, 1200). Either way, if you put a health bar at (1720, 1040) with a width and height of (180, 20), the first two other resolut...
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
Is it possible to make a (good) game with zero blueprints/just c++
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Linux works great
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Well done everyone and thanks for a great time!
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[QUOTE=TurtleeyFP;52527531]Trying it out but spacebar doesn't seem to do anything? I'm just stuck on the intro screen.[/QUOTE] Whoops! Fixed (and half an hour from the deadline, too)
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My server's hosting COI at 104.236.194.19:27015 until further notice!
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[b][url]https://github.com/disseminate/coi[/url][/b] Workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=972128319[/url] [t]https://raw.githubusercontent.com/disseminate/coi/master/docs/media/1.jpg[/t] [t]https://raw.githubusercontent.com/disseminate/coi/m...
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Check if [lua]minutes % 10[/lua] == 0
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Check if the current day is =/= the recorded day
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interested edit: in making a gamemode for this
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Well done.
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Anybody know of a method to spoof net messages serverside? As in, if I have a net.Receive hook on the server, is there a way for me to test it pretending that a bot sent it?
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So first consider colors as a set of 4 numbers (r, g, b, a). You have two sets (start and end color). You need a number that also represents proportion of each of start color and end color (0 = start, 0.5 = halfway, 1 = end). The result color will be a proportion of both. For ...
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[url]https://solarpowergame.com[/url]
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[QUOTE=find me;51568773]Are you using voxels and random sound to generate your terrain, or what other method did you use? Just curious because I was working on a terrain generator as well. [editline]22nd December 2016[/editline] Yours looks really good right now.[/QUOTE]...
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[QUOTE=YoutoYokodera;51566623]Did you just loop the map or something?[/QUOTE] Looped the mesh render. Once fog's in I may only have to loop it once [QUOTE=find me;51566678]Did you do that using the mesh library?[/QUOTE] Yes [QUOTE=VeXan;51566822]Is there a reason...
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[t]http://i.imgur.com/ZDyipm6.jpg[/t] Dynamic infinitely-repeating terrain
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[QUOTE=Axon9000;51564742]I really don't understand what assigning numbers to every entity will do because then I'd have to make a variable for each player on the server. I don't mean to be rude I'm just genuinely confused on the matter.[/QUOTE] That's exactly it. It's not ...
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Yes it is [editline]25th November 2016[/editline] [vid]http://kylewindsor.io/screenshots/2016_11/2016-11-04_00-11-41.mp4[/vid] [editline]25th November 2016[/editline] Do refrain from bumping this thread if possible though - one will be created for sp2
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[t]http://i.imgur.com/9oILCQS.png[/t] Galaxy map!
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Experiment with: [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetBoneMatrix]Entity:SetBoneMatrix[/url] - sets position/angle of bones [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/...
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Hull, view offset, speeds, and model scale are all shared. You have to have them synchronize between the server and the client you set it on. This means sending a netmessage to the client which sets all these values for them. Because these functions are executing on the ser...
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[vid]http://kylewindsor.io/screenshots/2016_11/2016-11-04_00-11-41.mp4[/vid] Whee!
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[QUOTE=Robotboy655;51300274]0/10 No lens flare on the ship engines' exhaust.[/QUOTE] Indeed there is. Look under the ship's wingspan - it's not very visible in the shot [editline]3rd November 2016[/editline] [QUOTE=YoutoYokodera;51300587]Solarpower?[/QUOTE] yup
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[t]http://i.imgur.com/IM7WzpO.jpg[/t] Unrealistic lens flares
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Exactly. There'll be a new thread when its ready
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Nope :( [editline]30th October 2016[/editline] It'll be at least a month
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[QUOTE=MarioDox;51244419]Geometry and music.[/QUOTE] It's not actually synced to any music. I was just listening to music in the background :v:
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It's a 5 year old gamemode, give up [editline]22nd October 2016[/editline] This is the latest official version, dunno if it helps [url]https://github.com/disseminate/vein[/url] - I don't think it works currently though
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music warning [vid]http://kylewindsor.io/screenshots/2016_10/2016-10-22_00-26-07.mp4[/vid]
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Solarpower 2 is being worked on
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You have the field of view in degrees - from this you can dot product your player's aim direction and the direction of (target - player) and compare it to the field of view degree amount. You're not going to be able to use actual screen dimensions without trusting the clien...
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[QUOTE=Chuckymore;51175674]Vein was a zombie-type gamemode in GMod which was kinda like Project Zomboid, but then cancelled due to developers no longer having interest on coding it. Here's the thread back then: [url]https://facepunch.com/showthread.php?t=1148261[/url][/QUO...
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I do the exact opposite. Front end comes first - once I'm happy with a UI, if I want to add a feature, I can just call a method I made and not spend too much time distracted by GUI design.
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I have 2 Angular controllers and a common service with an object acting as a data store. The data store needs to be initialized which I do using a promise in both controllers. When I modify the object in the service, the objects in the controllers don't update. How can I have ...
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The model is hexed incorrectly
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[QUOTE=Reck1501;50325924]This is basically what I have right now: [CODE] net.Start("sendclass1") net.WriteString(house1 .. " | " .. house2 .. " - " .. class) net.Broadcast() net.Start("sendclass2") net.WriteString(house21 .. " | " .. house22 .. " - " .. cla...
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Post your code.
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change CanTarget to anything (compare the two code blocks above)
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[QUOTE=freemmaann;49982353]Yeah.. I wish.. I didnt even get half of it in hands honestly. That minus college costs, an old used car. Not much left.[/QUOTE] How long did it take you to pay off college if you don't mind me asking? I've been using SF for a few months to tr...
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[QUOTE=Netheous;49875870]Can all of you halt all the 'let's grill the kid' thing until somebody actually verifies that the kid and self-called anonymous leaker are the same person?[/QUOTE] I don't know if Yepco's that leaker but he has me on steam and today he asked me to ...
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[QUOTE=Joeyl10;49868359]Yikes, I know who you're talking about and I always figured he was harmless. He's a customer of mine and he demanded that I keep supporting DarkRP 2.4 because he "couldn't upgrade" and that his server was entirely based on 2.4. I've had the unfortunate ...
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[QUOTE=Netheous;49866175]Does anybody have customers who take things a bit too far? I have this one guy to whom I said I won't be helping over steam - only using support tickets because then he can't say I didn't help him (in case he tries to pull some bad tricks and I didn't...
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[url]https://leakforums.net/thread-605037[/url] [url]http://steamcommunity.com/id/chubbycowwolf/[/url] Leaker
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[QUOTE=bobbleheadbob;49840371]Can someone tell me the average ROI of featuring a script.[/QUOTE] I think I've featured scripts like 10 times throughout coderhire/scriptfodder's existence and all but one time I've made profit. I don't do it too frequently though - usually o...
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This map is fantastic! Any chance of a night version? Edit: This is probably the best roleplay map for gmod I've ever seen. I'm still discovering new stuff in it. The level of detail is amazing and it's so much bigger than it looks in screenshots. I'm completely floored! ...
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[QUOTE=Light_Magic;49547794]... Your logic is seriously flawed :speechless:[/QUOTE] No, it's not. Maps are distributed to clients just like clientside lua is. It's the same idea - you can obfuscate a map, or obfuscate clientside lua, but in the end it's still being "releas...
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[QUOTE=TheBigS;49521388]So all that to say, is there a clear definition of when and when not to use NWVars? I made this its own thread vs posting in the "questions that don't need their own thread" because I think this would be a helpful topic to search on, and I'm curious to ...
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[QUOTE=bigdogmat;49499556]Send a table, then use [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Global/unpack]Global.unpack[/url] to use it in chat.AddText.[/QUOTE] Be careful when using tables over net - they're very costly. It may...
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[QUOTE=kalis0x;49488795]oh god please did you seriously just use the "i was just tired" excuse[/QUOTE] You're being a dick. The guy literally tried making a script, it didn't have much effort in it, he got banned, he argued the ban from SF, he stopped arguing after gettin...
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[QUOTE=TheMaster111;49433722]I bought every script. Also, Cac is the Anticheat and I am also think its:[/QUOTE] I made CombineControl and SimpleWeather and have no record assuming you have the same steam name
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It's definitely •​‎‬.•••••. (Unrelated - not using leaks would probably get you better support :))
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[QUOTE=dingusnin;49412092]You are not going to have an easy time. Try using materials like with a shadow map, and modify the material of all brushes. You would have to bake it though, i don't think you would have enough power to do it in run time with Lua. Second guess would ...
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Are L4D maps all fullbright?
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[QUOTE=.:ATomIC:.;49327069]Alright this shit needs to stop. Audioload just got leaked [B]IN THE GUYS OWN COMMENT SECTION[/B]. [IMG]http://i.atomik.info/1450246106.png[/IMG] [IMG]http://i.atomik.info/1450246180.png[/IMG] [url]http://i.atomik.info/1450245914.webm[/url][/QUO...
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Nice - can't say I'd recommend a gamemode from 2009 but well done
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:why: [img]http://vgy.me/7Rnggi.png[/img] [url=https://scriptfodder.com/scripts/view/88/comments/]Script[/url] [url=http://steamcommunity.com/profiles/76561198066682455]Steam[/url]
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Started working on my gamemode Solarpower again [t]http://i.imgur.com/R5zeuLf.jpg[/t]
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[QUOTE=MasterDaPro11;48708474]So I decided to make a black hole. Yes, I know it's [I]never[/I] been done before. I plan on focusing my future on astronomy and physics, and I particularly love equations used to prove scientific law. My black hole uses a simplified version of [I...
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[QUOTE=0bama;48630410]I know Dissinimate was doing something along the lines of the "shrinking" with his Space Gamemode.[/QUOTE] I don't use shrinking, I just use small models.
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[QUOTE=Robotboy655;48340247]I don't know if that is the fucked up LOD loading from newer models, or if it is fucked up fade distances loading on the map.[/QUOTE] I'm pretty sure those are func_lods but I'm not certain
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[QUOTE=tyguy;48332526]this happened to me with the colony level 3 thing too[/QUOTE] [QUOTE=Steven :D;48331730]I did encounter one issue though that cost me 587k (or whatever the amount is for the lvl 3 colony) by rushing the upgrade before putting the required materials for...
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[QUOTE=Tripleskit;48325327]Since colony invasion will be added soon, can we get stats for the defencive weapons? [editline]29th July 2015[/editline] Also thanks for finishing the fix on the planet morale! This is why we love you![/QUOTE] Sure! All of these will proba...
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[QUOTE=Courier-1101;48323799]Okay, I understand now. It would be helpful if the scanner displayed the planet's name above it, as well. Is this upgrade really worth 1.5mil? I can see 600k or so being fair[/QUOTE] A gameplay aspect I want to add in the future is scavenging/...
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[QUOTE=Courier-1101;48320745]Okay, so back to the top of Gravitic scanners. If I spend 1.5 million bucks on one, what exactly does it do? The weapon descriptions are all piss-poor for actually making educated choices. With the 250k scanner you click on it and it gives you a nu...
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[QUOTE=Tripleskit;48301709]Does it tell you how good that planet will be to colonize?[/QUOTE] In the help menu yes
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[QUOTE=Courier-1101;48301399]What about the long range sensors? I feel like I wasted 250k on em considering as they don't do anything from what I can tell so far.[/QUOTE] They do what gravitic scanners do, but sum up all the weights into one. You can check individual plane...
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[QUOTE=Tripleskit;48301163]What does the Gravatic Scanners upgrade do?[/QUOTE] Lists planet contents in the current system.
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[QUOTE=Tripleskit;48300506]Overpopulation? Why is there a cap if we can never reach it. Plus the colony never loses people, even at max taxes[/QUOTE] You can reach it. Colonies lose colonists based on morale rate. If you want more colonists, you can lower taxes, change gov...
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[QUOTE=Tripleskit;48300191]I HAVE AN URGENT MATTER!. One of my members fully upgraded a colony and now the morale is slowly declining. Why is this?[/QUOTE] Overpopulation maybe? [editline]26th July 2015[/editline] [QUOTE=Courier-1101;48300351]We need server resets of som...
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[QUOTE=tyguy;48299145]Waittttt, what happens when we log off?? Does our ship still stay?[/QUOTE] Yeah. I don't know how to make it more obvious though - maybe a message on login? I can't prevent the player from disconnecting to display a warning.
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[QUOTE=Courier-1101;48294234]Losing money/xp is fine, I'm more or less talking about losing your ship / weapons / upgrades. Dat shit gets expensive. And thanks a lot tripleskit, you destroyed the economy for the whole galaxy. Even outer rim space ports aren't buying jack shit ...
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[QUOTE=Courier-1101;48285735]I love the gamemode so far! It reeks of quality, which is really rare to find on gmod anymore. No dumb hats or pointshop, no trails, none of that gimmicky bullshit that servers tend to float on now. Keep up the good work. Also I had one questio...
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[QUOTE=TheNerdPest14;48265142]This looks impressive. May I do a YouTube video on it?[/QUOTE] Yeah go ahead [editline]22nd July 2015[/editline] [QUOTE=Tripleskit;48264731]I also lost my colony in Hydra Pi that glitches and dwent to Magicocity.[/QUOTE] Need your SteamI...
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[QUOTE=Tripleskit;48252586]I actaully have a problem upgrading past colony 2. Every upgrade after does let me do rush, but it doesn't work. It does the 0 hours, but a few hours later it still isn't done.[/QUOTE] Check your refinery - are the levels appropriate? (I'll ma...
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Yes [editline]18th July 2015[/editline] I'll be making a comprehensive ingame help manual for questions like that shortly though
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[QUOTE=Tripleskit;48236720]What is the impact of colony morale?[/QUOTE] Birth rate is dependent on colony morale rate. Morale -300 reduces work speed; morale -800 halts all work; and morale -1000 destroys the colony.
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You will be able to take them over. All that's left to do are stationary turrets. Mines will be available to build/place from a colony after the next server restart.
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It's been a while, and I've been steadily working on updates! - Weapons and upgrades are pretty well done! Some weapons need tweaking (ie. heat-sensing missiles don't accurately target). Upgrades are cargo items that improve your ship's stats. [t]http://gmodsolarpower.com/...
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[QUOTE=Robotboy655;48113106]It's sort of impossible to say if you don't give us any info at all. [t]http://i.imgur.com/kH5EeO3.jpg[/t] PROGRESS! V10 Static Prop Lumps load pretty much perfectly it seems. Now I need to do V7 for that one map in TF2 that uses it.[/QU...
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snip
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[QUOTE=LtCmndrData;47856541]Was browsing the workshop for anything that caught my eye and happened across this. Looks great so far. Lot of afk time running a taxi service though, lol.[/QUOTE] Yeah, taxis aren't meant to be the primary mode of gameplay. Mine, taxi, save up ...
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Mining's done - right click on rocks on a planet to extract their resources. [editline]19th May 2015[/editline] [QUOTE=Exho;47752941]You should be able to like warp between systems within like 5-10 jumps and have it have a cooldown. That would be pretty cool[/QUOTE] Mayb...
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Added links to the bugtracker and forums. Weapons have been well underway and should work properly, via projectiles and lasers. Also brainstorming exotic weapons, ie. AoE attacks etc. Next up is probably mining - I want you to be able to go down to a planet, mine the cli...
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[QUOTE=Refirser;47732840]Hello My name is Refirser, Can I host this mode for korea server?[/QUOTE] No
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Banged a new galaxy last night - the framework for weapons, and a small starter weapon (the peashooter), are implemented. It's very hard to kill someone that's moving, so expect more weapons and an armory on stations to pop up in the next few days. [editline]15th May 2015[/ed...
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[QUOTE=EngloSaxon;47724334]Could I be in the whitelist, this looks awesome![/QUOTE] There's no whitelist, you can just join
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[QUOTE=technologics;47719071]This game looks a lot like Starport GE. Are there any influences this gamemode takes from there? Will we be able to build colonies in the future? Will they be less of a facebook game like S:GE made them be?[/QUOTE] It's right in the OP.
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Black holes are just going to kill you. I do plan on multiple servers with various galaxy types if I can get enough donations. See the screenshots at [url]http://dev.luaforfood.com/?p=67[/url]
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There is gravity but I disabled it - autopilot didn't work well with it, among other concerns (i.e. when damage is implemented, what happens if someone AFKs for a minute and gets sucked into the sun? what happens if the galaxy generates a huge black hole that kills people when...
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[QUOTE=MonkeysLP;47713388]So every zone has a station? I couldn't find it.[/QUOTE] Look for the purple planet on the minimap - it's orbiting it.
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[QUOTE=MonkeysLP;47712036]Also, I reached Hercules Kappa but the passenger is still with me. Am I supposed to drop him on a specific planet?[/QUOTE] Drop him on the station. [editline]12th May 2015[/editline] [QUOTE=James xX;47712515]Also, is it intended to not save mone...
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