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I'm in this time round'
Spencer Sharkey Developing Reply
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[video=youtube;1HFJsj1K9vQ]https://www.youtube.com/watch?v=1HFJsj1K9vQ[/video]
Spencer Sharkey Developing Reply
Why are so many people complaining they can't start the game? What kinda toasters are they running?
Spencer Sharkey Developing Reply
cool
Spencer Sharkey Developing Reply
I see no reason why you can't push it out ASAP? :shipit:
Spencer Sharkey Developing Reply
Why has waywo gone to shit over the past 6 months
Spencer Sharkey Developing Reply
:snip:
Spencer Sharkey Developing Reply
[t]https://4st.me/GoPMq.png[/t] Optimized rendering enough to cut down a lot of expensive per-frame computations... Getting there. Don't mind the complete darkness, it's just this map. here's a vid from a few days ago [video=youtube;obHrWJk6kKU]https://www.youtube.com/watch?...
Spencer Sharkey Developing Reply
[IMG]http://scrnsht.me/u/qcb/raw[/IMG] The day I've been waiting for years to come, has come. +1 willox
Spencer Sharkey Developing Reply
Posting endless screenshots of net dumps and dbugr graphs isn't going to get you much help, there's no simple fix for this issue. It's not like we can say "remove file x.lua" and your problems are solved. Forget about net messages or anything networking-related. That's not ...
Spencer Sharkey Developing Reply
[QUOTE=gonzalolog;49482064]I have to agree and disagree there, yeah, i've used löve and this turned me mad when i've tried to write code and having to see too many exceptions, but also, i'm a c# programmer, js and action script, all those languages uses && and ||, if i'm used ...
Spencer Sharkey Developing Reply
Never assume client data will persist. Always validate and save server-side. Forget the cookie/"client sync" method.
Spencer Sharkey Developing Reply
can't wait for the git or google docs so i can suggest you to stop while you're ahead.
Spencer Sharkey Developing Reply
[QUOTE=BlackAwps;49463254] That means nothing to me. You could still have your server misconfigured to not allow your Linux server to connect to it. But seeing how you said the error was that it couldn't connect to the ip, it sounds like a firewall/permissions problem on your...
Spencer Sharkey Addons Reply
[QUOTE=BlackAwps;49457664]Can you try release 1 instead of release 1.01? [URL]https://github.com/blackawps/gm_tmysql4/releases[/URL] It really just sounds like an issue with your mysql server though, especially since it is returning an error. You can change the timeout time ...
Spencer Sharkey Addons Reply
Yes, don't think this is a lua issue. Code works fine with windows module. Recompiled module on system, still experiencing same problem. Module takes about 3 minutes then eventually returns tmysql.initialize with error 110 (Can't connect to MySQL server on <ip address> (110))...
Spencer Sharkey Addons Reply
tmysql4 on centos 7 isn't working. srcds hangs(/runs extremely slowly to the point where it takes 2-3 minutes for tmysql.initialize to execute, then returns nil) after trying to initialize a connection I'll try compiling it on this system... Running it with [U]LD_LIBRARY_PA...
Spencer Sharkey Addons Reply
I see you're actively updating this, like right now. Just wanted to say thanks for maintaining a socket module- I was about to dive into fixing GLSock until I found this!
Spencer Sharkey Addons Reply
Think of all that [I]interesting[/I] jail-based roleplay you could be doing! :v:
Spencer Sharkey Developing Reply
Been fixing my old unfinished gamemode [URL="https://github.com/slidefuse/ovias"]Ovias[/URL] up since a few things broke over the past 3 years (wow, time flies.) [IMG]https://4st.me/bg6X5.png[/IMG] There's the money shot. I wish I could invent more time to work on fun Garry's...
Spencer Sharkey Developing Reply
[QUOTE=Aide;48319737]You should add this to the workshop. That way updates are deployed automatically.[/QUOTE] I don't think you can add menu files (html) to the workshop addons, and especially not the binary module included.
Spencer Sharkey Addons Reply
Awesome work- thought I'd never see this happen. A few minor style tweaks to make it more uniform with the existing menu and it's gold. Now all we need is a better master server list- something that does the job of querying each one individually and indexing it on a rather fa...
Spencer Sharkey Addons Reply
Are the gamemodes going to be tested as a group in multiplayer, or individually? If multiplayer, are they all going to be playing at once? It'd be nice to know what we're working with here.
Spencer Sharkey Developing Reply
I never got around to cleaning up the dedicated mongodb module, but I'm glad I didn't... And I didn't want to really go back to using the MySQL module. [IMG]http://4st.me/XSlYa.png[/IMG] This approach is nice. Having a dedicated NodeJS server running aside the SRCDS to a...
Spencer Sharkey Developing Reply
Bumped to a full week? I'm in. Lets do this.
Spencer Sharkey Developing Reply
If you create a panel with vgui.Register, and auto-refresh reloads the gamemode, why can't the derma objects spawned from that registered element reload with it? Example: editing the paint function on a PANEL element which is registered like: [code]vgui.Register('sfMainMe...
Spencer Sharkey Developing Reply
[QUOTE=PortalGod;48029766][t]http://i.imgur.com/ahEHKpn.png[/t] it's not much to look at right now, but would you guys be interested in me continuing this? it'll be like an updated legacy browser, with the settings on the right and the results on the left, but with support ...
Spencer Sharkey Developing Reply
Stuff like portals and whatnot has been possible for a very long time, and it's been implemented several times since... I think a big player in making it as seamless as it is today is the fact the hardware everyone runs is much more powerful. Needless to say, of course, you...
Spencer Sharkey Developing Reply
[QUOTE=szymski;47988072]I've already implemented this feature in my [URL="https://scriptfodder.com/scripts/view/1321"]MaterialF4[/URL] :v[/QUOTE] Seriously? You have no clue of the context of the code KingOfBeast posted, and yet you still have the audacity to post your shit ...
Spencer Sharkey Developing Reply
[video=youtube;H5I4Q7D1WJA]https://www.youtube.com/watch?v=H5I4Q7D1WJA[/video] Got sick of seeing players without IK (Inverse Kinematics) in Multiplayer. As you can see, the feet auto-negotiate the best position for the stance to make it a bit more realistic looking. This wa...
Spencer Sharkey Developing Reply
Looks good enough to me [t]http://4st.me/hXkS4.png[/t]
Spencer Sharkey Developing Reply
[QUOTE=swadicalrag;47971407]An HTML GUI in Garry's mod's version of Awesomium is a nightmare to work with, especially with the broken alpha rendering. +1 to ott for putting up with awesomium's shit[/QUOTE] Broken alpha rendering? I thought it worked fairly well. Besides the...
Spencer Sharkey Developing Reply
[QUOTE=BL00DB4TH;47969460]Is there a way to clear Awesomium's cache? It seems the only way to guarantee the page actually updates is to restart Gmod completely. I am doing as much testing outside Gmod in Chrome as I can but some things (like JS <-> Lua stuff) have to be tested...
Spencer Sharkey Developing Reply
[QUOTE=Tenrys;47969024]Placeholder fields, this may be default Bootstrap behavior.[/QUOTE] More like the example [URL="http://getbootstrap.com/css/#forms"]form template he referenced[/URL].
Spencer Sharkey Developing Reply
Would entity-driving be useful for creating a custom third-person camera? I assume not, I don't feel like replacing all of the player physics.
Spencer Sharkey Developing Reply
[QUOTE=xaviergmail;47825687]Does anyone here have experience with Atlassian products, notably JIRA and BitBucket / Stash? I've been using BitBucket for about a week now and I just started using its issue tracking system to keep me on track. However, I would like to assign cert...
Spencer Sharkey Developing Reply
Probably not the best for 100% LUA developers, but recently I've taken a liking to Visual Studio Code, Microsoft's new (and free!) code editor. It's [U]not[/U] geared [I]primarily [/I]for .NET languages, and it's smart enough to understand that you don't want crazy editor feat...
Spencer Sharkey Developing Reply
[QUOTE=tommy228;46405393]Storing all props would be too much. As I said I'm going to store props held by a magneto stick at some point (or the physics gun if I make a DarkRP version), that should be enough.[/QUOTE] Storing all props wouldn't be too bad, as most of the time...
Spencer Sharkey Developing Reply
[video=youtube;lgeoc_wNivw]http://www.youtube.com/watch?v=lgeoc_wNivw[/video]
Spencer Sharkey Programming Reply
-[URL="http://facepunch.com/showthread.php?t=1434825&p=46394944#post46394944"]snip'd to programming[/URL]- Totally wrong place, coming here is like muscle memory at this point.
Spencer Sharkey Developing Reply
Vex, I've always needed something like that. Never enough care to actually do it though. Thank you.
Spencer Sharkey Developing Reply
Started binding the popular libnoise ([url]http://libnoise.sourceforge.net/[/url]) library to a nice little module. The repo will be kept updated: [url]https://github.com/gmodcoders/gm_libnoise[/url] Binding things is fun.
Spencer Sharkey Developing Reply
Has anyone been able to apply custom lighting to a mesh without using SetModelLighting, more specifically I want to use SetLightingOrigin
Spencer Sharkey Developing Reply
[t]http://i.imgur.com/IQUZujA.jpg[/t] [t]http://i.imgur.com/HuQFyYZ.jpg[/t] [t]http://i.imgur.com/A6P4FmI.jpg[/t] Alright, too tired to continue.
Spencer Sharkey Developing Reply
[t]http://i.imgur.com/tRR8PEN.jpg[/t] Baby steps. lighting woo, although I think one of my normal calculations is off.
Spencer Sharkey Developing Reply
Mesh's aren't really that bad once you understand them... and understanding them isn't that bad. A table of triangles that gets converted to a render-able mesh that you can apply materials to.
Spencer Sharkey Developing Reply
[IMG]http://4st.me/Wnj55.png[/IMG] back on that procedural world grind...
Spencer Sharkey Developing Reply
Yeah, I plan to create an object document mapper similar to [URL="http://mongoosejs.com/"]mongoose for NodeJS[/URL]
Spencer Sharkey Addons Reply
Of course, there's also best use practices and ways to make Mongo work great with proper structure and practices. I agree though, with any new technology people should do their research before jumping right into it.
Spencer Sharkey Addons Reply
Well when designing a gamemode or project you could choose between an object based storage solution or relational... Obviously it's not a replacement but just a different solution. Personally I think it might be nice for developers to finally be able to easily store full table...
Spencer Sharkey Addons Reply
Released a working and in-progress version of the mongodb module over here: [url]http://facepunch.com/showthread.php?t=1421420&p=45842765#post45842765[/url]
Spencer Sharkey Developing Reply
[B]gmsv_mongolink[/B] - [I]Garry's Mod 13 binary module for interfacing with MongoDB databases.[/I] I've been on/off working on this MongoDB module. Details can be found at the Github repo: [URL]https://github.com/Slidefuse/gmsv_mongolink[/URL] You can use the provided modul...
Spencer Sharkey Addons Reply
gmsv_mongolink - MongoDB Interface for Garry's Mod!
Spencer Sharkey Addons Thread
[QUOTE=crazyscouter;45719440]No idea what this is since I've only owned GMod 13 post update but I'd gladly help with updating and what not. Or small things for the literal prpject.[/QUOTE] It was a system where players can instantly download and spawn entities from the spawn-...
Spencer Sharkey Addons Reply
Would just like to say that this website is helping a great deal in terms of my rent payment. When you're dedicated to work and have talent people will accept your applications and you can form great client relationships that may last longer than the first job.
Spencer Sharkey Developing Reply
[QUOTE=BlackVoid;45408314]Thanks for adding credits and the license to my code which you have modified from my [URL="https://github.com/BlackVoid/deathrun/"]gamemode[/URL]. [URL="https://github.com/BlackVoid/deathrun/blob/master/gamemode/cl_claim.lua"]cl_claim.lua[/URL], [U...
Spencer Sharkey Addons Reply
I have no idea if this works at all yet as I really don't have a server setup to test it on, but I threw this together for someone who didn't like mysqloo (who knows why) [url]https://github.com/SpencerSharkey/pointshop-tmysql[/url] If someone could test this out it'd be...
Spencer Sharkey Addons Reply
-snip-
Spencer Sharkey Addons Reply
[img]http://i.imgur.com/7K9Jsim.jpg[/img] MongoDB drivers built into a module. If you don't know what MongoDB is, check it out at [url]http://www.mongodb.org/[/url] It's basically a new age datastore technology like MySQL but without the nasty SQL syntax. Also it's a bi...
Spencer Sharkey Developing Reply
[QUOTE=Matsilagi;45192482]Is it possible to mirror or flip DrawTexturedRect? If yes, how to? My friend is doing an HUD for a Weapon and he needs this.[/QUOTE] I think if you use a cam matrix and apply a 3d rotation to it, you can render it backwards.
Spencer Sharkey Developing Reply
[t]http://4st.me/p3CB9.png[/t] It doesn't provide anything useful.
Spencer Sharkey Developing Reply
Is there a way to debug C++ modules during runtime, or a way to examine crash dumps?
Spencer Sharkey Developing Reply
Has anyone made any MongoDB drivers for gmod yet?
Spencer Sharkey Developing Reply
This waywo op is a disgrace.
Spencer Sharkey Developing Reply
Nice, eagerly waiting to hear the theme!
Spencer Sharkey Addons Reply
[QUOTE=EvacX;42966451]Emergency content [video=youtube;n7u3H6WN0qU]http://www.youtube.com/watch?v=n7u3H6WN0qU[/video] Very flexible object oriented 3D2D VGUI library. Made it because I need to render and manipulate some VGUI on the viewmodel on one of my CoderHire addons. ...
Spencer Sharkey Developing Reply
[QUOTE=TheEncrypted;42500650]I was kinda thinking some diagonal stripes..[/QUOTE] Everyone uses dumb diagonal stripes.
Spencer Sharkey Developing Reply
The title bar is a totally random color that doesn't match anything, make it the same grey from the bottom left? Also the red green and blue item name backgrounds are pretty ugly too. The grid is hideous. Fixit
Spencer Sharkey Developing Reply
[QUOTE=Bletotum;42343503]I was demonstrating the usage of stencils, but IIRC it is only broken with players objects, and perhaps NPCs.[/QUOTE] That's correct, NPCs included. :tinfoil:
Spencer Sharkey Developing Reply
Have been making a single-account portal for all our services, and wrote up a pretty neat avatar uploader: [t]http://4st.me/DEQDD.png[/t] And after some magic [t]http://4st.me/2NtzS.png[/t]
Spencer Sharkey Programming Reply
[QUOTE=Didileking;42068949]Yes but a bit better :p A view like StarCraft II or League of Legends[/QUOTE] The camera I posted acts almost exactly like any popular RTS camera, lmao. It can always be edited. Don't dive into some crazy "RTS Gamemode" you can't even compl...
Spencer Sharkey Developing Reply
[QUOTE=Agent766;41898124]I started working a tiny bit on an RTS. How do you handle the player/camera? Is the player the camera, just invisible, or is it one of the units?[/QUOTE] The camera is crucial in RTS... I'll share a little information. I ended up re-coding the camer...
Spencer Sharkey Developing Reply
[QUOTE=FunkyDarkKnight;41625342] That's a pretty dumb thing to say. You have to use something to form an opinion of it, even then the decision not to use it any more doesn't mean you can't continue to have an opinion of it.[/QUOTE] I said that because this guy is spamming th...
Spencer Sharkey Addons Reply
[QUOTE=PredGD;41625229]as far as i can tell, there is nothing wrong with it other than they trying, YET AGAIN, to advertise in fucked up ways even though their playerbase is massive already [editline]28th July 2013[/editline] ninja'd[/QUOTE] Your petty argument about...
Spencer Sharkey Addons Reply
[QUOTE=FunkyDarkKnight;41625183]Sucks to hear about these ads and exploits, it looked so nice too...[/QUOTE] Nobody said anything about exploits, and if you look 2 posts above yours you'd realize there's a version with no advertisements. The code looks clean of any obvious ...
Spencer Sharkey Addons Reply
It took all of 3 seconds to remove the references to LemonPunch... The arguments that spawn from the most non-problematic coincidences is really annoying. Fix the problem and move on.
Spencer Sharkey Addons Reply
[QUOTE=rebel1324;41590110]I've improved zombie's AI little bit and did some optimizations. I've spreaded 100 zombies all over the map. [media]http://www.youtube.com/watch?v=04kJLlMScdQ[/media][/QUOTE] Interesting, I've never done mass-nextbot testing like I've always want...
Spencer Sharkey Developing Reply
I think comments should be in descending ordered by time, personally.
Spencer Sharkey Developing Reply
I'm not upset with Coderhire staff or you at all, you wouldn't of known better. Just kinda freaked me out for an hour there, and pissed me off that someone would try something so sleezy. Glad it's all sorted out now, and [URL="http://coderhire.com/scripts/view/88"]my ver...
Spencer Sharkey Developing Reply
As for the payment options, I don't think its worth arguing weather or not PayPal is better than Bitcoins or vice versa... I'd say the more payment options open to developers/hire-er's, the better.
Spencer Sharkey Developing Reply
It'd be awesome if you added timings to the hooks... and cool graphs or something. I feel like if someone developed a useful set of debugging tools, newer coders and even grandfathered ones will put more time into optimizing their code!
Spencer Sharkey Addons Reply
[IMG]http://4st.me/USJ4Z.png[/IMG] I made this HUD, It's even [URL="http://www.youtube.com/watch?v=NR9uhm6gVoc"]on My Youtube Channel[/URL]... [IMG]http://4st.me/m15uo.png[/IMG] [B]I[/B] rounded the edges in a later revision, I'm [B]not[/B] this guy's friend (infact I've n...
Spencer Sharkey Developing Reply
I feel like game HUDs in Garry's Mod are always so limited and not really fit for the game they're playing... as in they rarely fit the mechanics of the gamemode very well. Most of them are an eye-sore and a distraction from the game rather than a key information display.
Spencer Sharkey Developing Reply
As a last resort, you could always recreate a copy of the fists weapon in your gamemode/addon Just copy [url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/lua/weapons/weapon_fists.lua[/url]
Spencer Sharkey Developing Reply
My video settings are locked down... have a look: [IMG]http://4st.me/vU2wH.png[/IMG] I can't go above Medium on Shadow Detail, and Color Correction/Motion Blur is disabled by default. I've tried both the Dev branch and the master branch. I'm guessing this occurred because of...
Spencer Sharkey Help & Support Reply
Locked & Limited Video Settings
Spencer Sharkey Help & Support Thread
-snip-
Spencer Sharkey Developing Reply
[QUOTE=EvacX;41359857]Radial menu's are great when executed properly. For example, whenever I play Sandbox I use this radial menu: [Img_thumb]http://cloud-2.steampowered.com/ugc/936998919676957494/D5E81E48358C79AB586D03E389112AC87379CF03/[/img_thumb][/QUOTE] Nothing a goo...
Spencer Sharkey Developing Reply
Before he edited his post he said, "Lets hope I can finish this again and start it" or something like that, and it wasn't a closeup on the hud. Okay.
Spencer Sharkey Developing Reply
I'm sorry, but what is it? :v:
Spencer Sharkey Developing Reply