233 Results
Looks pretty solid, great release :)
BomBom Addons Reply
[QUOTE=MeepDarknessM;49856708]Mine is about as efficient as halo.Add, 0.0002 seconds to render one prop with it compared to 0.00018 with halo the source code is here: [url]https://gist.github.com/meepdarknessmeep/32cc08ca37d796d0ed82[/url][/QUOTE] Needs moar release wit...
BomBom Developing Reply
Same OS, Debian Jessie. Latest Module. [code] > require("tmysql4")... [ERROR] lua_run:1: Couldn't load module library! 1. require - [C]:-1 2. unknown - lua_run:1 [/code] [code] ldd gmsv_tmysql4_linux.dll not a dynamic executable [/code]
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GameSwitchers do use the same hosting company as Serenity but we only go for the Game Dedi range as that protection is required to keep customer servers online. Serenity on the other hand take any servers and then assume because it has protection, their game servers will be fine.
BomBom Developing Reply
[QUOTE=isnipeu;47242292]What's wrong with having the rcon password set in the command line?[/QUOTE] You could easily grab running process command lines. Same as if the GSP are running all game services under the same user. You could easily mess with other peoples files. ...
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Is there any point giving the lastid for a result which doesn't insert data? Just wondering since it is currently being returned with a value of 0 for every result.
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[QUOTE=Robotboy655;46585196]That code is either not working properly or GMod does not use it, but GMod definitely uses latest Bootil.[/QUOTE] Would be nice to see this feature finally coming into use. Can we have some insight into this _Kilburn?
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I know it has been requested millions of times but is there any chance of seeing movement on this? [url]https://github.com/Facepunch/garrysmod-requests/issues/71[/url] Many people would appreciate it.
BomBom Developing Reply
[QUOTE=Nookyava;46279025]That analogy is probably the worst you could have come up with. Phoenix never came up with the idea of "ScriptFodder", the idea was originally Adams when he created Coderhire. So I don't see your point.[/QUOTE] The point is Phoenix came up with ...
BomBom Developing Reply
[QUOTE=Nookyava;46278953]And Phoenix never contributed that much whereas the others did all of the work. Why keep someone who freeloads?[/QUOTE] That is just like saying you designed the iPhone. Then when some company comes along to build it you get nothing because they made...
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[QUOTE=jamie1130;46278688][img]http://i.imgur.com/AaHUHgO.png[/img][/QUOTE] [QUOTE=Svenskunganka;46278599]It's not [B]his idea[/B] though. The full credits of the idea for a Garry's Mod script marketing community is held by Adam Burton alone. Not Matt. Not Jamie nor Phoenix.[...
BomBom Developing Reply
[QUOTE=jamie1130;46277710]Posting on behalf of Handsome Matt: Phoenix was harassing, doxxing and ddosing xaviergmail after I asked him to stop multiple times. I don't want that associated with ScriptFodder, that shit is actually illegal. So I asked nicely for the domain to ...
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[QUOTE=Netheous;46272549]It's actually past midnight, rekt. [editline]19th October 2014[/editline] I am done posting, don't want to get banned for derailing this thread.[/QUOTE] Says the person who has been looking over this thread since the start. Hey, so have i, w...
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[QUOTE=Netheous;46272525]What a decent way to spend your evening.[/QUOTE] Now your just beating around the bush. What a decent way to spend your evening.
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[QUOTE=stapler2025;46272496]I like how you showed up right around the time this started going down in high defense of Phoenix :)[/QUOTE] You obviously didn't read some of my posts. I have been sitting around observing.
BomBom Developing Reply
[QUOTE=Netheous;46272201]I don't want to take a part in this debate but.. Do you really think that he registered a week ago to insult Phoenix today? (since his first thread/post comes from a week ago)[/QUOTE] Maybe not but i bought it up since it seems suspicious. All he...
BomBom Developing Reply
[QUOTE=norriskirby;46272105]I signed up before any of this was posted. Phoenix is a dick period end of story.[/QUOTE] You have barely any posts and you registered this month. Seems very suspicious especially when all you do is insult people. You don't need to prove anyt...
BomBom Developing Reply
[QUOTE=norriskirby;46272058]Hope so. Hes a dick and an immature twig. He threatened to snap jamies neck and jamies a nice guy. Death threats. Jesus Christ.[/QUOTE] Did you sign up just to come here and insult Phoenix? I guess you are Jamie's bitch. Another person who...
BomBom Developing Reply
[QUOTE=jamie1130;46271728]some kind of point here...[/QUOTE] Yes Phoenix may have been a bit immature while defending himself. You can't deny the fact you have dealt with this the wrong way. So why do you deserve to not be branded as immature? I haven't heard anything from Ma...
BomBom Developing Reply
[QUOTE=jamie1130;46271561]blah blah blah...[/QUOTE] Just because i have been sat in the background observing what is going on, doesn't mean i'm someones bitch. Is there anything wrong with defending people who are friends? Should i just ignore the fact you have been very ...
BomBom Developing Reply
[QUOTE=LennyPenny;46271387]To me it only seems logical that a company that runs a service on a domain wants to own the domain themselves and not have some single guy that isn't even in some leadership position(or are you? I really have no idea about the internal workings of th...
BomBom Developing Reply
Why are people so obsessed with money? There are always people who have to be greedy... In this case Jamie had to have all the pie... No point denying it, ScriptFodder was meant to be something extraordinary. Seems it wasn't a very good idea letting someone run it who co...
BomBom Developing Reply
Any plans to fix the player models so they actually have animations?
BomBom Addons Reply
[QUOTE=_Kilburn;45803601][IMG]http://vinh.peniscorp.com/2014-08-26_13-40-56.png[/IMG] vinh fixed it![/QUOTE] Any chance you could also look at this? [URL]https://github.com/Facepunch/garrysmod-requests/issues/98[/URL]
BomBom Developing Reply
[QUOTE=PatPeter;45604680]Why is the download for Linux a dll? Does that confuse anyone else?[/QUOTE] You should have read the previous posts. This is an outdated module. Look [URL="http://facepunch.com/showthread.php?t=1357773"]here[/URL] for a new updated module. ...
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Not managing to run a dedicated server on the latest debian linux any more. Getting this when the server starts. Anyone else having trouble? [code] Failed to open dedicated_srv.so (/lib/i386-linux-gnu/i686/cmov/libm.so.6: version `GLIBC_2.15' not found (required by bin/dedic...
BomBom Developing Reply
game.GetWorld() is meant to be shared in the dev branch yet it doesn't work on the client. Pretty much just returns a nil value.
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Any chance of this [url]https://github.com/Facepunch/garrysmod-requests/issues/175[/url] ? Maybe even an update to Awesomium aswell if there's anything worth having in the newer versions.
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Would be nice to see this sometime down the line. [url]https://github.com/Facepunch/garrysmod-requests/issues/53[/url]
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Our EU server is back up and running. 37.187.74.113:27035 If there's any issues or you have suggestions, drop me a pm.
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Looking good, should get it up on github. Would allow people to easily report any issues.
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Question is. What sort of iptable rules are required to reliably block these kind of attacks? Don't exactly have much experience with iptables or these kind of attacks but they have been popping up a lot recently. Any help would be appreciated.
BomBom Developing Reply
[QUOTE=MeepDarknessM;44728488] local old_MsgC = MsgC;function MsgC(...) local args = {...}; for i = 1, #args, 2 do old_MsgC(args[i], args[i+1]) endend basic and will work for many things but not 100% like chat.AddText[/QUOTE] Thanks but i already created a function to re...
BomBom Developing Reply
Any chance we can get this? [url]https://github.com/Facepunch/garrysmod-requests/issues/248[/url]
BomBom Developing Reply
[QUOTE=Python1320;44719376]Managed to compile and it doesn't crash at least immediately: [url]http://g3.metastruct.org:20080/vphysics_srv.so[/url] [editline]4th May 2014[/editline] Haha, a single combine ball was too much for it. 5 fps.[/QUOTE] Tried both your compil...
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The vphysics_srv.so is inside the engine bin folder, ldd returns this. [code] bombom@ubuntu:~/Builder/gmod/bin$ ldd vphysics_srv.so linux-gate.so.1 => (0xf773a000) ../../gmod/bin/libvstdlib_srv.so (0xf7486000) ../../gmod/bin/libtier0_srv.so (0xf745d000) libst...
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Just getting this when the server launches. [code] bombom@ubuntu:~/Builder/gmod$ ./srcds_run -console -game garrysmod +maxplayers 8 +map gm_flatgrass Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. AppFramework : Unable to ...
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I managed to get the linux version compiling but there were errors. Also haven't managed to get it loading at all, seems to stop the server from booting. Here is the compile log. [code] Building configurations... Running action 'gmake'... Generating gmake/Makefile... ...
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Can someone close this thread please.
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[QUOTE=scottd564;44479224]Decided to make use of lua_error_url because trying to track server errors on a game server is a pain in the ass. [URL]http://i.imgur.com/sWpPkAk.png[/URL][/QUOTE] After a lot of messing, worked out how to use the lua_error_url posting feature. Con...
BomBom Developing Reply
[QUOTE=scottd564;44479224]Decided to make use of lua_error_url because trying to track server errors on a game server is a pain in the ass. [URL]http://i.imgur.com/sWpPkAk.png[/URL][/QUOTE] Do you plan on releasing that? Reason i ask is because it could be useful to many. ...
BomBom Developing Reply
[QUOTE=Teddi Orange;44463917]Because it's called before the entity is removed. If this is being called logically the entity during this time should still be removed. Or are there cases where this isn't the case? Edit: In other news, does anyone know why this is happening no...
BomBom Developing Reply
[QUOTE=Grayman;44387827]Did I say I couldn't replace pimpmyride? Well, that was a big fat lie! Added in a hack of sorts so physics objects keep track of attached vehicle controllers and exposed a vehicle controller lua class in GMVPhy. Should be able to do what pimpmyride can...
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Any chance of this happening? [url]https://github.com/Facepunch/garrysmod-requests/issues/98[/url]
BomBom Developing Reply
[QUOTE=Remscar;44215070]There used to be a few European servers, one was decently popular but they must have gone away.[/QUOTE] Had a few server issues, were planning on getting ours back up soon.
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This would be nice if included with the game by default. Maybe put in a pull request?
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You shouldn't need the player decode now, there also seems to be an error decoding since the last update. [code] [ERROR] lua/includes/modules/pon.lua:179: bad argument #2 to 'sub' (number expected, got table) [/code]
BomBom Developing Reply
You may want to add support for other entity types like vON has. Bare in mind all entities including players should be able to go through the same encode/decode function since they all use Entity.
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[QUOTE=Robotboy655;44000368]It depends on what file format you use and the size of the file. [editline]22nd February 2014[/editline] Anyway, content: [t]http://i.imgur.com/Q4HhbTY.jpg[/t] The "Edit Properties" is underused, I really want to add this for default tools.[/QUOT...
BomBom Developing Reply
Considering setting up automated builds soon using Jenkins. Managed to get the module compiling alright. Here is what ldd shows. [code] linux-gate.so.1 => (0xf77a4000) libdl.so.2 => /lib/i386-linux-gnu/i686/cmov/libdl.so.2 (0xf75ca000) ../gmod/bin/lib...
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[QUOTE=KingofBeast;43873524]See if it works when you include stdio.h[/QUOTE] I included both stdio.h and stdlib.h, didn't seem to make any difference. The server does have build-essentials and gcc installed.
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[QUOTE=KingofBeast;43871645]Anyone is free to compile the source under Linux. It shouldn't give any issues. I'll add a download link to the OP if somebody does. I don't have any Linux installs or else I would do it myself[/QUOTE] Been trying to compile it on my local Debia...
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Gonna use this when Linux builds come in. Any ideas when?
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Are you using the latest version? The thread you linked has a few download links to version 1.1.1 The latest is 1.3.3 Grab it from here, should fix the issue. Don't have any issues myself. [URL="https://github.com/vercas/vON/blob/master/von.lua"]https://raw.github.com/verca...
BomBom Developing Reply
[QUOTE=Grayman;43559338]*.pdb files are debug symbols for programmers and gmsv_vphysics is the lua module.[/QUOTE] Do we have to use the lua module? What sort of benefits does it give?
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Seems players get pushed off any spawned props, i can land on props and remain on them if i don't move at all but even then i sometimes bounce off. If i use the module on both client and server or only use it on the server then i seem to get the same throwing off bouncing effe...
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That was with your physics serverside and the default physics clientside. Seems as if there are conflicts. Gonna try running your physics on both soon to see if the prop bounce effect stops.
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[QUOTE=thelastpenguin;43539981]What are your projections in terms of using this module with multiplayer servers? Will this require clients to have an identical module on their end or is it similar enough to VPhysics in it's results that clients can still use the old slow physi...
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Seems the automated builds haven't been working for 5 versions so far. Possibly broken?
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[QUOTE=Grayman;43501035]I'm interested - What exactly would custom vehicle creators want to change about the old vphysics vehicle controller even after customizing their custom vehicles via the vehicle scripts? I'm not talking about the default HL2 vehicles by the way. Also s...
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I sent you a donation, may send more soon.
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Good stuff. server has been updated.
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[QUOTE=garry;40443089]Have we ever stickied threads for that reason? Stickies are for rules and FAQ, not a reward for doing something good.[/QUOTE] I have on my own forums and i can understand the regulations you have put in place. Just seems a project like this can he...
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[QUOTE=garry;40440187]Why?[/QUOTE] Seems like a viable replacement for the current physics in some time? Would be nice to keep it on the first page so people can keep track of it easily.
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Any chance we can get this thread pinned?
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Well then at least people with their own dedicated servers would be able to have gpu acceleration in future maybe. I guess if we had decent connections between the server then we wouldn't be saying hello to network lag, unless source couldn't handle the increased traffic? n...
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What interests me is if you could use this and have servers with gpu acceleration. Would be great to build large contraptions without physics lag.
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[QUOTE=Triforce9;39537107]I have to say, in reality, I haven't ever seen pieces of paper take up so much room! I'd think that all of those blueprints could be stored in some sort of binder or folder. I mean, I don't really know what you guys intended for inventory management;...
BomBom Rust General Reply
[QUOTE=roob;39515178]So much you don't know :D[/QUOTE] Well maybe you should report the exploits instead of going around annoying people with your troll group.
BomBom Rust General Reply
[QUOTE=roob;39511202]I'm sorry, I can't hold this guilt in for much longer. [IMG]http://i.imgur.com/dt3FFYN.jpg[/IMG][/QUOTE] Is it just me who finds it rather hard to consider that a photoshop? You can only hold 5 medkits per slot? How would you hold that many kits...
BomBom Rust General Reply
[QUOTE=roob;39506702]Hello, Swagda_McYolo here. I am one of the founding members of the Peoples Defence Force (PDF). There seems to be some confusion over what the PDF actually is. So I'm here to clear a few things up. The force is just a few survivors who happened to come...
BomBom Rust General Reply
Looks like your query is wrong. Try this. [code] INSERT INTO `Money` (`Money`, `SteamID`) VALUES (1337, 1337) [/code]
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[QUOTE=Kidd;38494070]Alright, I'll reduce that margin. Ha, Ollie. Let me show you. [IMG]http://puu.sh/1rmKZ[/IMG][/QUOTE] Looks good, am i going blind or is there something wrong with the rendering? Specially that text :o almost seems like large text that's been re sized t...
BomBom Developing Reply
[QUOTE=TheSaladMan;37516371]IIRC fretta is being removed in gmod 13 so I don't think that's going to happen.[/QUOTE] We know, doesn't mean we can't port it over.
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Bump, Surprised no one seems to host this gamemode anymore. I have kept mine up and we have converted it to work with fretta and will use it on fretta after gmod13 possibly. That's if the gamemode doesn't get played a lot on the current server. Can't let this go to waste me th...
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[QUOTE=Remscar;36268033][B]Morbus Version 1.1.0 has been released[/B] Please update your server to the latest version of Morbus (1.1.0) and install the latest map pack (1.1.0) Changes include: New weapons (swarm spit, railgun, frag grenade, blaster pistol) New Map (mor_insta...
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I have put a 24 slot UK server up for JokerIce with fastdl. [URL="steam://connect/193.200.158.146:27025"]193.200.158.146:27025[/URL]
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I'd happily host a server for this again if progress was made to keep it working. Kinda annoying hosting servers for awesome gamemodes to then have to maintain it as well.
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Glad this is being picked up again. Considering hosting for a 3rd time, could turn out well especially with the big improvements in gmod 13!
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[QUOTE=TheBigS;35245511]I love how this thread/gamemode gets more activity since it's been dead than it ever got being alive and kicking.[/QUOTE] Could be a good idea to release or get it up and running again then. Exclusive is always better though and hosting isn't cheap.
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[QUOTE=gamerpaddy;34924914][CODE] Garry's Mod server.dll Build #130 - Linux [Dec 1 2011 11:14:41] Unable to load plugin "../garrysmod/addons/gmod_luajit" [/CODE] Linux... :([/QUOTE] A Linux version would be nice but it doesn't even work on my windows servers.
BomBom Developing Reply
I can't seem to get this plugin to load :/ Always get this error when the server starts. [code] Unable to load plugin "../garrysmod/addons/gmod_luajit" [/code]
BomBom Developing Reply
We have something similar to this on our servers. Very nice feature to have, great script.
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I have put 4 x24 slot temp servers up running this now. The 128 slot i did have running was alright until we hit almost 50 players. Seems to crash when in high numbers and gets very laggy when everyone piles out into the chill out room. Here are the ip's [URL="steam://conne...
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I used to host the original parasite gamemode, good times. If you want a UK server then i'd happily host one as long as it was used. Send me a pm anytime if your interested.
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I have just made sure our server is updated. Could do with some more maps though.
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All of the maps listed above have just been added to the server, sorry about that, forgot that part ;)
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Send me a pm anytime, I'll get my servers for this sorted and updated with your custom version if you like. As long as people play, the server will remain online.
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Looking good, i will get this added to the JokerIce fretta mini games server soon.
BomBom Garry's Mod General Reply
You need to change the npc code, look for BuildModel in the server files only and replace it with BuildServerModel, that will fix the issue, sorry i didn't mention that earlier.
BomBom Garry's Mod General Reply
[QUOTE=Ussyless;30220859]Guess the server has been taken down, you stopping work on the gamemode then?[/QUOTE] The server will be going back up soon, the server ip will be different though.
BomBom Garry's Mod General Reply
[QUOTE=crumkl;30162141]Looks very similar to sass catapult with out the flag, Kinda looks very boring no offense. :p[/QUOTE] Looks to me like you should read the first post again! Maw would not say he created the gamemode and content if he didn't. The credits are there for a ...
BomBom Garry's Mod General Reply
I have 2 UK 16 slot servers up and running with the content and maps listed above. May shove the slots to 24/32 depending on if the servers are used. 81.19.219.70:28015 81.19.219.70:28025
BomBom Garry's Mod General Reply
I could host a server in the UK if you like. Considering i was going to remake this gamemode myself i can't wait to host it if you release it. PM me if your interested, i'm sure we could work something out.
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81.19.219.70:27085, 81.19.219.70:27095 We are considering updating the gamemode a bit and also making each server have different settings.
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