782 Results
[QUOTE=Katra804;52544251]I'd suggest checking out TopHATTWaffle's site for anything regarding mapping if you're just getting started. He's got a whole list of tutorials, ranging from setting up Hammer so that it works properly to actually working with the program. You can find...
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[QUOTE=GiGaBiTe;52050847]I posted about it back in 2012: [url]https://facepunch.com/showthread.php?t=1187722&p=36163419&viewfull=1#post36163419[/url] Again, it was an unverified account from a friend of his that relayed it to me. While I did play a lot of games and do so...
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This is just a shot in the dark, but I'm going to assume you've checked your temperatures and made sure nothing is overheating (doubt it since this has started after the upgrade, as you say)? A screenshot of the problem would also help.
ExplosiveCheese Rust General Reply
[QUOTE=Icemen40;50420191]And it is amazing man! ;) You should all wait for the XP system, it will change the game in a good way. After getting into this new system you have the time to complain about the weapon mechanics again;). Because it takes some time before you can use t...
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Poor guy desperately needs a nap!
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[QUOTE=trustinrocks;50403342]Just realized that those facemasks must be really uncomfortable and make no sense in giving any defense at all atleast in reality.[/QUOTE] Of course not, its a thin piece of sheet metal, just look at world war 2 helmets, they weren't really int...
ExplosiveCheese Rust General Reply
Quite frankly its not worth building a large, resource hungry base design as a solo player. I typically have small "base camps" spread out with low tier gear to help me bounce back in the event my "main" base gets raided. Also, make sure to keep your loot room as central wit...
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[QUOTE=Sneak2;50380664]The trouble is you could avoid the danger of bears too easily and find food too easily the game needs to be harder not easier...but i like the wolf pack idea this as been sugested a few times[/QUOTE] That wouldn't matter provided that bears were not th...
ExplosiveCheese Rust General Reply
In the event you do upgrade, just make sure you do some homework on what components are best at doing and how well they combine with others (I know this is common sense, but its a good reminder). I'm in a similar predicament as you, as I've built my rig around 4-5 years ago o...
ExplosiveCheese Rust General Reply
Well since you say you only have a problem with the assault rifle I wouldn't recommend changing your sensitivity if your comfortable with it. Instead of focusing on a "spray pattern" like in csgo for example, why not try burst fire tactics instead? If your shot placement is ...
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[QUOTE=mrknifey;50285431]that's my point though. 1v1 with the chance of being noticed would mean it's worth gunning him in the head with a silenced gun before he can get a shot off. but if there is less chance of killing the player before they get a shot off, or less chance...
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[QUOTE=SulliG99;50281064]Silencers are a useful in certain situations. Its not always about the damage you do instantly sometimes people will have trouble to identify youre spot if you do right, 2 days ago i killed someone between a rock formation and he did shoot back but di...
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[QUOTE=mrknifey;50272998]the silencer has it's place; it's not always the person you are shooting you need to worry about. gunfire is a signal to other players that there is a fight going on, and fights tend to mean loot and injured players.[/QUOTE] Well, its either going ...
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Silencer is utterly worthless in my opinion because of the damage reduction, you'd be better off without it and at least getting a kill with that headshot. Laser sight is pretty good on high recoil weapons like the AK-47 and the M249, and remember you can toggle it on/off. B...
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Just out of plain curiosity, how the hell do you even know it was an autohotkey script the person was using, maybe there was some *ahem* good aim involved? It's only even slightly useful in battlefield or battle royal servers anyway, whats the point of the script if you gotta...
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Quite frankly, its an even shittier way to control recoil. It doesn't account for the weapon's recoil moving on the X-axis, it merely pulls it down. Then you gotta fine tune your sensitivity and script for that particular gun, setup a bunch of redundant hotkeys, ect. It's m...
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[QUOTE=Rhedd;50214008]Maybe a silencer but due to the carry handle is what I was worried about. The idea is to create an assault rifle that is similar to the AK but still has some cons to deal with so its not incredibly OP. Maybe the carryhandle is a mixture of wood and metal ...
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[QUOTE=Mort Stroodle;50184666]I haven't had any problems with it. Trash heaps and barrels give you so much food and water just as you're looking for more useful stuff that I always just passively end up with full hunger and thirst meters just farming.[/QUOTE] Assuming you ca...
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[QUOTE=GrymThor;50168933]You could have gone and got an Car Oil Filter, it would actually work if you needed it to.[/QUOTE] I wouldn't mind them making an alternative model for a crafted silencer. Crafted ones can be oil filters, and actual, brand-new manufactured silence...
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[QUOTE=Hansome Jack;50158622]So today I was a victim of this new bug regarding weird names causing you to crash into a static image of night time clouds. Our squad of 6 guys walked up to a naked and all of us crashed once we got within range of reading his name. Lost our gear ...
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They'll most likely take on that typical "mad max" style and with the M249 ingame, it doesn't sound unreasonable to have a bi-pod functionality for vehicles/base defense. Although I doubt they will be craftable from the ground up. You might have to find a frame in the game w...
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[QUOTE=BlackSnow;50106923]Just curious, what is the Semi-Auto Rifle based on?[/QUOTE] If I remember correctly from the dev blogs, I think its very loosely based on the M14 rifle. Quite frankly, I like how they try to make the weapons as unique as possible, and not just a st...
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I never understood all these people screaming bloody murder over the model assignment. I'm still gonna look at you and think "Maybe they have some good loot" and pop you with some 5.56.
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Snow biome was useful in getting yourself in a decent position resource-wise after spawning in. Plenty of animals to hunt and a few trees here and there, and the frigid climate kept most new-men away from your shit shack on the mountain. I'd love to have it back!
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[QUOTE=TheLocalPub;49824684]Only like a few maps have models and textures but 90% of the textures are just either VMF without the VTF or the VTF without the VMF :/[/QUOTE] In that case, I'll keep digging around for some stuff to work on.
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[QUOTE=TheLocalPub;49824364]I've downloaded a bunch of his maps but their all missing custom textures... tried to de-compile them to and still no luck + He has a tone of custom models so there's just errors everywhere. No point in me working on a map with that amount of sh...
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[QUOTE=TheLocalPub;49823439]Wow thanks bud. I've not seen this thread before but just briefly checked it out before heading off to work and just by the sheer amount of maps on there, it looks like there would be at least something for me to try my hand at. Once again th...
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Have you checked out this thread? [url]https://facepunch.com/showthread.php?t=1067111[/url] I've been meaning to dig through it myself to give me a breath of inspiration, I've always found Oskutin's work rather remarkable. Some of them have been released, need to be fix...
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What types of buildings are you in the most need of? I'm assuming residential neighborhood houses since you said you will start that soon?
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I honestly think that the recoil reduction on both the laser attachment and the scope should be removed, that kind of thing should be left to the new xp system. Combat experience adds a slight reduction in recoil at each new level or however the devs will implement it. But o...
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[QUOTE=Karma.;49051768]I like the idea of custom weapons researched from factory new ones that can be found in airdrops and other rare drop locations. The new weapon should be destroyed should you choose to research it. Along with randomized stats, maybe they all require s...
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[QUOTE=Weiss;49015759] The supposedly 'entry level' stuff really needs to be more common, too; people say the semiauto and custom SMG are there to fill the power gap between the revolver and thompson, yet I had filled a chest with found thompsons and happily researched away A...
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[QUOTE=H4ngman;48960803]I made a knife once with a friend who's a blacksmith. He helped a lot and gave really good advice. [IMG]http://s12.postimg.org/gclnh783x/image.png[/IMG] It turned out shit and then it snapped in half[/QUOTE] You should've kept at it, the first one i...
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[QUOTE=Samson0722;48932205]They should add a flashlight, and a flashlight silencer:happy:[/QUOTE] I think I remember the devs mentioning homemade attachments like an oil-filter silencer.
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[QUOTE=steelcryo;48930737]Well I more meant in terms of resource cost. People already complain it takes ages to get loads of charcoal for huge raids (which are only typically carried out my groups) so it would impact them more having to use the charcoal to make a whole armoury...
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I'd like to see something like this needed to craft really high tier stuff like the rocket launcher, for instance. I feel that there isn't really enough high tier items implemented for there to really be another step in progression though. I don't see how this also would com...
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The Rust Blacksmith/Weaponsmith Thread
ExplosiveCheese Rust General Thread
A while back (specifically in July) I posted my first Rust inspired weapon, the link for that is at the bottom of this thread. An ugly ass machete type thing forged from an old lawnmower blade. I have since then improved my blacksmith technique to make better, more aesthetic...
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[QUOTE=CrealStar;48913150]Look, I admit right now I've yet to read all the posts in this thread, but let me throw my two cents out there. A long-range sniper rifle would be a HUGE benefit to people going solo. Yes, obviously groups would also get this benefit, but here's why...
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[QUOTE=GroundSloth;48912650]Remember Im talking about the scenario where the sniper is in his tower or base when you shoot at him he can just crouch and move to a different window. When the sniper has a scope and is on the ground then a scope makes sense he is very vulnerable ...
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[QUOTE=GroundSloth;48912442]When they feel like the fight is too close range for a scope they can take it off literally with a few clicks, which doesn't put the sniper at a disadvantage[/QUOTE] No one in their right mind would even open their inventory for two seconds in the...
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I don't mind it, besides, you wanna know how to stop camping? Bring friends with you. Want to stop a sniper? Flank the bastard and kill him when he isn't paying attention. There isn't a lot you can do about camping except hit harder than them. Most people that camp with s...
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Most of what he said was common sense to be honest, fun video nonetheless. I primarily live in the snow biomes, so it does stop most nakeds from finding me, the thing is, the dudes that have survived long enough to build expansive empires also happen to live there (No such th...
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[QUOTE=Samson0722;48904609]Molotov Cocktails. [IMG]http://village.photos/images/user/86f7f8b5-77bb-48ef-840b-aa9e0fb6c5db/49c5ea75-d7d9-48ad-ab23-c293a21c2e84.png[/IMG] [IMG]http://village.photos/images/user/86f7f8b5-77bb-48ef-840b-aa9e0fb6c5db/5654e907-7365-4232-abfb-f310...
ExplosiveCheese Rust General Reply
Yeah I'd rather push away from most modern mass produced weapons like the M16/AR platform, since these guns wouldn't realistically survive the Rust environment. The AK platform is okay though since this design is tried and true in the worst environments, and maybe some more W...
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[QUOTE=mrknifey;48796837] 4) is a small but obvious one. people KOS because they cannot trust that the other player is genuinely unarmed. once player hotbar items are shown on the player model, this will be somewhat eliminated since it will be glaringly obvious if they are a n...
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Sounds like a mistake with the UV map, but yeah, could you post a picture of the problem? From what you describe, I assume one part of the texture is applied to one part of the model but not the rest?
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Getting my hands dirty in modelling
ExplosiveCheese Modelling Thread
I've always wanted to piddle around with a source mod environment, so I did exactly that, I downloaded a copy of the source code on github and set it up in visual studio. Maybe one day this test environment may grow into something bigger, I don't know. Anyways, on to the top...
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[QUOTE=GrymThor;48323115]True, and don't forget the Infamous Ulfberht Norse Sword, i consider its creation and the sword itself superior to Japanese Katanas which themselves were never one piece but a variety of different strength pieces(the inner metal was weaker than the out...
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[QUOTE=GrymThor;48321401]This done in the game Out of Reach(just released two months ago) it works pretty well and i like it, so yeah i'd love to see it in game, i think we should be able to do forge Welding technique to make High Quality metal gun barrels and blades or as its...
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[QUOTE=Crunchmeister;48322710]I like this idea. Back when I played Eve Online, I used to keep the frozen corpses of everyone I killed (where I could get to it), and it would always say "Player X's frozen corpse". I kept skulls in Rust for a while, but having crates full of ano...
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[QUOTE=Congo1986;48299236]I wish I had a pic, but in the military I have carried around my entire squad's rifles, 10+ m16s. I've even done it with a loaded rucksack. Being fit for combat, I could even manage to run like this for periods. Hey, it's possible, guns aren't that...
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[QUOTE=itisjuly;48290865]I think that if you have 1+ rifles, it should show on your back, if you have any pistols, one of them should show on the hip and so on. So that people know you're armed if you have guns. If you have pants or a jacket you could conceal pistols and knive...
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[QUOTE=T_T crai2;48287516][url=http://steamcommunity.com/sharedfiles/filedetails/?id=106486500&searchtext=julia]Julia[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=137335836&searchtext=hunk]Hunk corpse variant in this pack[/url][/QUOTE] Thanks!
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[QUOTE=Radley;48286082]Couldn't think of any models to use so I just grabbed some.[/QUOTE] Actually, I think it fits pretty well here. They could easily be religious extremists, so a "militant" look suits them well here.
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Where did you get those dead body models? Are they from Dead Space?
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A concealment feature would actually be a very good reason to use the revolver, semi-auto pistol, or eoka, more often than larger rifles and sub-machine guns all the time. That would make anything larger than pistols more of a raiding tool rather than a personal defense weapon.
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[QUOTE=FrostFire20;48255328]If you're not playing by 48 hours post wipe, you essentially become content for other players to feed on, particularly those with no life. To give a bit of insight on the matter, i believe a lot of people buy, and quit rust quickly after they realiz...
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[QUOTE=Maximum Over;48247889]What's interesting about this is that right now, there is ZERO communication off the island. Aside from the airdrop, there are no goods or events coming or going. I'm really curious to see exactly how this would be implemented. Can I send a raft wi...
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[QUOTE=marts30;48234147]Yes, guns should only be appearing near the end of a map cycle imo, too much hostility in the game at the moment...[/QUOTE] Hostility is inevitable, even without firearms. Most newmen will want to beat the shit out of someone with their beloved rock.
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[QUOTE=dark hunter;48217773]Great job man! If I had any sort of talent I would try something like this; a rust inspired creation. Maybe you can grind down a wrench into a sword as well! :dance:[/QUOTE] Actually, I've seen people make bottle openers out of rusty/broken wrench...
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[QUOTE=Thor-axe;48216377]I imagine we will see this in the next community blog. Very nice work![/QUOTE] Thanks! I got a bunch of lawnmower blades left over. Since the heat treatment went well, I might try for different designs and improve my hammer striking technique.
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[QUOTE=itisjuly;48214470]Looks more like a bloated knife but it'll do.[/QUOTE] Can't afford to be picky in the Rust world. :v: Yeah, I kinda cheated, machetes on average are around 10 inches, this one is 8 and a half inches.
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[QUOTE=gnampf;48207573]I've seen cops hold it that way when they're searching something. I guess it's to get the light at their height, as opposed to the picture you posted, where it would only light the general area and not anything specific. [t]https://www.colourbox.com/pre...
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Rust inspired homemade machete
ExplosiveCheese Rust General Thread
I decided to get into blacksmithing a while back as a hobby, and one of the most fun things to forge are blades. Seeing as how the machete and the sword have been recently added into the game, I decided to try my hand at forging a machete in my propane forge. Although I lack...
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[QUOTE=ProfHappycat7;48096282]yeah, if you're going to go for some old lights/worn down look, use a paler yellow[/QUOTE] Yeah, I'm going for a shitty, worn out industrial fluorescent color. I'll play around with the lighting a bit more.
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The chop shop works pretty well for TDM cars (which is one of the most common server addons out there.) The garage will probably even fit semi's and other large trucks since the garage entrance on the far left is slightly wider than the one on the right side. [IMG]http://i.i...
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[QUOTE=Steinman78;48094465]I'm glad to see that you noticed the work on the[B] ambient[/B], that was really the biggest part of my work on this map. Thanks guys, it makes me happy to see that people understand what I wanted to make with this map ![/QUOTE] Oh definitely, th...
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I've never been so scared of entering an area of a map in quite a while, those cell blocks are fucking terrifying. Gonna finish this later on tonight with the lights out. Fantastic job on the color correction! :v:
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[QUOTE=Joazzz;48049256]you also completely missed the M-16 esque assault rifles[/QUOTE] Thank you, I already caught that after I looked back.
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[QUOTE=Fort83;48049177]They are the helicopters from Fallout 3, Kali ported them some time ago I believe. Great pic.[/QUOTE] Ah, the picture looks very WW2 to me. Must be the trenches.
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Those are some fat bombers :v: Are they Bristol Beaufighters? Good job on the pic btw, I love it.
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A friend like me
ExplosiveCheese Stuff You've Made Thread
For all those who got that one friend that's always better than a shitty group or "squad". [video=youtube;cv0wHYsQErg]https://www.youtube.com/watch?v=cv0wHYsQErg[/video] [IMG]http://i.imgur.com/XrrgLyv.jpg[/IMG]
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There are already a few out there, did you try rp_pripyat? Btw, this is not how you make a map request, please put more effort into your threads.
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[QUOTE=papkee;47981882]Alright, I really like what I'm seeing from everyone who's started something. Now I'm looking for more buildings with a more specific focus. I'd like to have a small police station (suitable for RP servers), a concept for a light rail station (like a st...
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You could remove some of the buildings and bring the mountains and hills closer in. It would sacrifice accuracy, but it would do a lot for performance.
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[QUOTE=Ott;47952192]Yikes. Fix those textures and make the stairs more gradual, maybe turn them to the side?[/QUOTE] Taken care of, I just needed something temporary. [IMG]http://i.imgur.com/A1s6YBU.jpg[/IMG]
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[QUOTE=Crunchmeister;47939115]Not sure if you've actually played Rust since yesterday's update, but that's pretty much exactly what the tier 1 water catcher is - a metal barrel with a tarp on top of it.[/QUOTE] I haven't (Couldn't really, performance was in the complete shit...
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[QUOTE=neil.hillman;47937999]Hmm ... presumably you can wall your farm plots in ... still will make it harder to have a small base / footprint. So excited about the pace of development right now...[/QUOTE] Smaller variants (most likely "tier 1" style) of these structures wo...
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[QUOTE=UsedRugs;47932339]Maps will have to be a lot bigger than 4000. With fast moving vehicles 4000 size map will seem tiny.[/QUOTE] A vehicle built from scratch will not be "fast moving" in a sense, probably about as fast as a delivery truck. And in such limited numbers,...
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[QUOTE=mrknifey;47930106]don't pay too much attention to ratings etc. people here are pretty honest and open about their opinions, but don't "hate" people for expressing their own. on topic, i'd be happy enough with transport within the limitations of the map. for example, i ...
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[QUOTE=wazanator;47909686]Sure people have been doing it since the early 2000's [video=youtube;sZxf5XPIy30]https://www.youtube.com/watch?v=sZxf5XPIy30[/video] @Shrinker is this aimed at a specific gamemode or game? Or is it just universal? I think if you aimed at a s...
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[QUOTE=Sally;47918879]I think I was referring to the harder to navigate versions of downtown when I said that. I loved pretending to be Jason Bourne as I shitted on the cops from the roof tops, only to have them come up there and me to already jump into another building by the...
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Almost done with the chop shop, just some more minor tweaks to be done. [img]http://i.imgur.com/trlIFQR.jpg[/img] [img]http://i.imgur.com/zVna7II.jpg[/img] [img]http://i.imgur.com/HBEO2sr.jpg[/img] [img]http://i.imgur.com/OqdIyiH.jpg[/img]
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[QUOTE=Sally;47918633]That's not really true though, V2 is a excellent map, if anything its one of the few top tier maps and its from 2009 But with that said, its not the best map to learn from.[/QUOTE] Forgive me if I fail to swim through the 10 different versions out ther...
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[QUOTE=Renzbo;47917987]Quite a few things including how he made the garage doors work, how the lighting works, how he did the sidewalks, etc. Keep in mind im very new to this.[/QUOTE] You can find out most of this on sites like Halfwit2.com or interlopers. Downtown is a ver...
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[QUOTE=F14;47915592]We do freeze all props on the map, also do you remember which shades caused lag? I removed the DJ stand and then it didn't change my FPS. I may be wrong.[/QUOTE] Only other thing I can think of is perhaps you have a server addon installed that might utili...
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[QUOTE=F14;47914162]If I changed to EvoCity I would loose my player count, tried it before. And to mdeceiver79, I agree and have done most of the things on your list already over the years. And I do have another server for testing maps. But I like downtown to be honest and [B...
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[QUOTE=papkee;47910236]New construction. [t]http://i.imgur.com/32LAldq.png[/t] [t]http://i.imgur.com/wLayjwC.png[/t] Sometimes simplicity is key, even when it looks slightly better than shit.[/QUOTE] That's pretty damn good, papkee. I love those that slanted windows.
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[QUOTE=FullofCunts;47906983]All you need to do really is decompile, delete the fountain, add something else that isn't a fountain, make a 3d skybox to give the illusion of more buildings, recompile, and done. There isn't anything else to do to increase FPS other than remove st...
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[IMG]http://i.imgur.com/pydLejq.jpg[/IMG] Inspired from SCP-049.
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Prior to really getting into DarkRP for a time, my go-to game-modes were Dogfight and Spacebuild (as unoptimized as it was, I had a blast, and even ran my own server for a brief duration). I got into DarkRP because I found that one, special server with a small community that ...
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[QUOTE=Aspen;47797322]Is this still a thing?[/QUOTE] As far as I'm aware, yeah. I hope it is, otherwise I pissed away my time.
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Wasn't able to get much done in lieu of exams and academic priorities, but here is an update on the chop shop. [img]http://i.imgur.com/HGDLbPl.jpg[/img] [img]http://i.imgur.com/uD3P2mI.jpg[/img] [img]http://i.imgur.com/hhO6dgM.jpg[/img] Will add a working hydraulic lif...
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For some reason, the texture from one of my walls over extends as a thin, no collide plane. How do I fix this? [img]http://i.imgur.com/xnHdCTu.jpg[/img]
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[QUOTE=Cpt.Hubba;47721868]Ignore the little lighting glitches and what not. [T]http://images.akamai.steamusercontent.com/ugc/720918725560106223/F1BAA34A1B55AD0EDE7E0A88CA8571DE14B8EA7B/[/T] [T]http://images.akamai.steamusercontent.com/ugc/720918725560106457/014E4314D974F0...
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Just trying to get the basic skeletal layout, details aren't my best abilities. [img]http://i.imgur.com/0xhdg8f.jpg[/img] [img]http://i.imgur.com/UsRXtdE.jpg[/img] To-do list: -Round off the structure's corners -Probably lower the garage ceiling -Add fenc...
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