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i can't wait to gobble up a buncha codes from this
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[QUOTE=DrDevil;51586475]Wow this is getting really intimate all of the sudden[/QUOTE] What Are You Working On 2017: send nudes
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i'm going to miss out on those 3 megs :(
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they do, and they vehemently recommend you use cursors instead of several individual queries as its much more expensive to do the latter
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faceplateInstagram, brought to you by [i]science[/i]
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i want to play a reckless disregard for gravity in VR and in a wind tunnel now. with portals.
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[QUOTE=chimitos;51514585]HELL YES [URL="http://video_demos.colostate.edu/mechatronics/index.html#PIC_PROJECTS"]NUMBER 1 PROJECT OF ALL TIME[/URL] This class is taught by the professor who literally wrote the (Mechatronics) book. In the video, I'm the tall guy who didn't...
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[QUOTE=Trebgarta;51513697]Not the whole page, just one post And I have 200-300 bookmarks already, half of them feel like ive never seen them before when I open them since they date back to 2011-2010, no thank you[/QUOTE] Right click the link and click bookmark at the to...
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[QUOTE=Trebgarta;51513638]I got 11/20 of my second programming assignment. There was literally a function with the body "//TODO" in there. :suicide: Itd be so damn hilarious if I pass all the math but fail programming. And I am passing all the math. But all the math take up...
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yeah it was that, and nah it looked like you were doing by-hand 3D rasterization I do like me some GL when you're not fighting with the driver
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i think i still have your isometric tests somewhere on my harddrive is this a rasterizer?
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[QUOTE=Trumple;51508137]Sure you can write a wrapper to make anything a one-liner, but my point is you shouldn't have to, and if you have to do all this for something so basic, what other nightmares would there be in a C++ web dev world?[/QUOTE] the same could be said abou...
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[QUOTE=Tamschi;51499358][URL="https://github.com/realm"]Found it.[/URL] It was linked from the [URL="https://realm.io/products/realm-mobile-database/"]product page[/URL].[/QUOTE] I don't see the server though but I could be missing somethin
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[QUOTE=Tamschi;51499300]The Realm page says the client/local database is OSS under the Apache licence (though I don't know where to look for the source code).[/QUOTE] its not very open source to just call yourself open source
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i hate firebase the database system is atrocious and super hard to understand but still atrocious [editline]8th December 2016[/editline] neither of those are open source
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no ban IIS no more destroy IIS with the hatred of a thousand suns, etc etc [editline]7th December 2016[/editline] why am I canadian
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why not write an NGINX module or fastcgi module?
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found a use for my voxel thing: [quote][vid]http://ss13.co/rohdny[/vid][/quote]
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[QUOTE=Tamschi;51486218]Oh. The language (or rather [I]TypeScript[/I]) is weirdly fun to me in part because of all the weirdness :v:[/QUOTE] Too many edge cases for me. Prototypes are weirdo and we still don't have operator overloads (UGH 3D MATH IN JAVASCRIPT IS SUCH A ...
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I know, I was just pointing out something fun with ecma
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[QUOTE=Tamschi;51484648]That's why you either use [I]Object.create(null)[/I] instead of [I]{}[/I] to create the dictionary (no prototype => no functions accessible by indexing) or alternatively use a custom [I]Dictionary[/I] constructor that gives you something roughly equival...
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because jetbrains is a rude company
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[QUOTE='[aL`H]solokiller`og;51468869']I once had a problem with drag & drop not working with wxWidgets because i launched Visual Studio as an administrator. Turns out it blocks some things when run as admin, so i had to restart it. Weird stuff like that happens from time to ti...
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you can only excuse "budget cuts" so much
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is that a usb chiclet keyboard
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[QUOTE=paindoc;51453963]Its mainly to make compiling programs with or without different types of shaders easier. my previous option was either vertex+fragment or everything but compute. Now I can combine fairly free, within the bounds of what's permitted by OpenGL. I t...
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FBOs are simple unless you deal with a driver issue for four hours [editline]30th November 2016[/editline] Also its probably not that useful to separate shaders from programs.
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tokenizers tend to not tokenize whitespace, and its prolly worth having things like IF be their own token but I like me some tokenizers/lexers!
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holy crap I forgot about IJJI, geez
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Yeah me and my brother used to play it, was pretty fun
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Hey isn't that that old Nexon car-y MMO?
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I'm working off of an integrated GPU, which while still good, doesn't have some of the harder performance it could. [editline]28th November 2016[/editline] Thanks for the articles though! If I ever get a decent computer, I'll put em to good use.
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I'd love if you were able to go more in detail about your shadowcasting method, I'm wondering if I can get a single pass to look decent. [editline]28th November 2016[/editline] and/or details about how your skybox shader works [editline]28th November 2016[/editline] I've b...
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Sadly my computer isn't quite good enough to do some fancy framebuffer shadowcasting but the theory of it is pretty fun
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What're you using for the shadowcasting? If its the depth texture method, how are you placing the camera?
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my issue is that I was using RGB instead of RGBA. w o w
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My ventures into FBOs is not going well, not sure what I'm doing wrong: [img]http://i.imgur.com/ZB4Czei.png[/img] is what codexl is one of my buffers while my code is literally "fbWorld = vec3(1,1,1);"
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my first programming book was [url]http://www.google.com[/url] all you guys with all your fancy tools
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[QUOTE=Te Great Skeeve;51429260]lol for my introductory to programming in college the first week they wanted us to make a program using pointers[/QUOTE] [code] int main( int argc, char** argv ){ printf("hello, i am a pointer, as is %s.", argv[0]"); } [/code]
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[QUOTE=Karmah;51425223]I highly recommend using nSight or CodeX (both work with nVidia, but the former only with nVidia) These programs allow you to debug and check out your frame buffer states, shader states + bindings, other buffers, and most importantly in your case: textu...
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ugh, deferred rendering is a pain to debug especially if you have a black screen :saddowns: I understand the concept but so many tutorials vary wildly from my current pipeline, cry
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[QUOTE=layla;51416056]mdl sucks and you shouldn't support it, would be better to just have it convert to fbx automatically but not directly support it.[/QUOTE] i have yet to actually get mdl file animations to load because of how raunchy the format is. [editline]24th Nove...
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[QUOTE=blakeguy25;51415227][video=youtube;5sE1gl9DCfI]http://www.youtube.com/watch?v=5sE1gl9DCfI[/video] I made a program capable of playing Minesweeper. It can make every CERTAIN move, but will not guess (yet, although it will eventually make guesses based on probability). O...
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