293 Results
Hey is there a way to write on a new line for every time file.Append is used? I'm trying to use it to create a model list but it's been coming out as an unspaced mess so far.
Crossu88 Developing Reply
I guess the thread had been wiped, but if anybody still has the models then could I get a PM? I'm interested in using these models for some posing and custom models.
Crossu88 Modelling Reply
Hey so I'm trying to this particle effect from rebel1324's mounted gun addon to work on sweps. It runs without errors but the FixedParticle method doesn't seem to be creating any particles. Anyone know why? [code] function EFFECT:FixedParticle() local function maxLife(mi...
Crossu88 Developing Reply
[QUOTE=rebel1324;52358247]New CityRP schema is just getting polished up! Well, If you're serious roleplayer, You need to wait little bit more! Current State of CityRP is just for casual players :([/QUOTE] CityRP will be free and available to everyone when it's finished, ...
Crossu88 Addons Reply
Ah, yes. A quality set of videos for the nightly routine.
Crossu88 Addons Reply
I made it so I could edit bodygroups from nutscript's F1 menu by clicking on the model preview. [URL="https://i.gyazo.com/1882578dd5b67eb1e0d36a085867e98f.mp4"]Apparently I don't know how to format on FP worth a damn so here's a link to the video.[/URL]
Crossu88 Developing Reply
Hey, so I'm trying to edit the weapon base for F2S: Stronghold so as to allow for a burst fire option for custom weapons. The only problem is that the client is out of sync with the server and often fires and incorrect amount of times. Here is the code. [code] function SWE...
Crossu88 Developing Reply
[QUOTE=pogh10;52319952]Hello is there a way to make a faction spawn with default items? Like maybe a medkit just as an example. I can't find anything on the wiki. I see that there is default loadouts for weapons, but what about items that aren't weapons?[/QUOTE] Are you ta...
Crossu88 Addons Reply
How about a double barrel shotgun replacement in shotgun for a start?
Crossu88 Garry's Mod General Reply
I love you
Crossu88 Addons Reply
Hey so I've been having this problem where when I load up a schema for Nutscript 1.1 on a dedi server on my computer and connect to it. It doesn't show me the main menu for nutscript. Is there a known solution for this?
Crossu88 Addons Reply
Hey I was wondering what pack was being used for the stalker models.
Crossu88 Addons Reply
Hey so how has the progress on this been? Seems like there's been a stall in the posts made in this thread.
Crossu88 Addons Reply
Golly, this has potential. I can't wait to start working with this stuff. I'm looking forward to the release!
Crossu88 Addons Reply
So I've embarked upon a daring journey to rig insurgency's characters into player models and NPCs. The only thing I want to know is whether or not it's possible to mirror bone positions without having to manually do the math for it. I'm using 3dsmax and it would help speed up ...
Crossu88 Modelling Reply
Mirroring bones when rigging valve skeleton in 3dsmax?
Crossu88 Modelling Thread
Well, I've given it an attempt and here is the results. You may want to avert your eyes. [IMG]http://i.imgur.com/xyhhnzC.png[/IMG] He looks like he's been blown apart by a grenade and is stiff. The limbs move a little but not much and I can't figure out why this is happening....
Crossu88 Modelling Reply
How do I give ragdolls to models?
Crossu88 Modelling Thread
I've been working on some custom mercs from Splinter Cell Blacklist and have discovered that the models I have compiled don't have ragdolls. This is pretty frustrating because I have no idea how to fix this. Whenever a player dies, they T-pose and turn into an effect rather th...
Crossu88 Modelling Reply
I'm working on making male and female versions of the Splinter Cell Blacklist mercenary that uses the HL2 and TnB heads for unhelmeted versions of their models. However, an issue I'm running into is that I don't know if it's possible to have the head as a separate bodygroup th...
Crossu88 Modelling Reply
Is it possible to have a head as a bodygroup?
Crossu88 Modelling Thread
[QUOTE=MPan1;49975381]Try just using 'else' instead of [CODE] elseif !table.HasValue(alfa, client) then [/CODE][/QUOTE] Hasn't changed anything. I think it has to do with the information the client is able to receive from the table. I printed the table of player.GetAll() and...
Crossu88 Developing Reply
So here is the situation right now. I'm trying to create a squad system for nut script that will allow players to join squads. When a player is in a squad, a little green square will pop up above their head for their squad mates. What I'm trying to do with the script below is ...
Crossu88 Developing Reply
Drawing a square above every player in a table for nut script plugin
Crossu88 Developing Thread
So here is the situation right now. I'm trying to create a squad system for nut script that will allow players to join squads. When a player is in a squad, a little green square will pop up above their head for their squad mates. What I'm trying to do with the script below is ...
Crossu88 Developing Reply
So, I was working with Point of Contact's SST characters [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=432970378&searchtext=starship+troopers"](Link here)[/URL] to make a new schema for NutScript. I was going along and coding aircraft and weapons and shit to make...
Crossu88 Modelling Reply
HELP WANTED: Female_01 through Female_04 possessed, need priest/model guru to fix eyes
Crossu88 Modelling Thread
Changing a between models with the same heads but different model paths.
Crossu88 Developing Thread
So here is the scenario: I want to change an off-duty version of male_09 into soldier version of male_09, but they have different model paths and aren't body grouped. How can I make it so that if a player is an off-duty male_09 model that they can enter a command in and the se...
Crossu88 Developing Reply
[QUOTE=Frac;49560861]The guns fine go ahead and try it out for longer than 2 minutes next time. Go get some real kills with it...it only takes like 3-4 hits to kill someone from my experience. The gun is fun to use.[/QUOTE] Stiff words coming from someone with 8 posts, bad...
Crossu88 Rust General Reply
Are semi-auto rifles misplaced?
Crossu88 Rust General Thread
After checking out the semi-auto rifle that was implemented into rust, I did some research on how it compared to other guns in the game. To my surprise, it actually was worse than the AK and is meant to bridge the gap between the top tier guns and the SMGs. However, I don't t...
Crossu88 Rust General Reply
[QUOTE=Varen;49360461]I'm unsure of what is causing all these concerns, frankly. Armors have an overall consistent uncovered area, they just change where they're located between each armor. So instead of going full 'muscle memory' and shooting always someone in the head, you...
Crossu88 Rust General Reply
The biggest problem with the consistency of Rust is how the armor operates. Armor will only cover certain parts of the body, but the parts it does cover will almost completely negate damage. I think that they should lower the amount of damage the armor negates and make it so a...
Crossu88 Rust General Reply
None of the weapons work except the dual weapons. I like the crosshairs though. So I'm going to keep an eye out for this until the other bases work before I use it for anything. It shows potential.
Crossu88 Addons Reply
Posts of videos are more communal than anything else in this sub forum. Pretty much all this subforum gets used for is suggesting ideas, talking about bugs, ranting, or other things. The only reason you guys went out to post this video dumb is so you can crap all over some guy...
Crossu88 Rust General Reply
I really like how well the addon is shaping up, it looks much better than those other CSGO weapon packs and performs much better. But I really hope that as development for the addon continues that the weapons feel much more like they do in CSGO. I'd love to have CSGO weapons o...
Crossu88 Addons Reply
[QUOTE=DeathWard;48905442]I think your issue is coming from you trying to override the PreDrawHalos function instead of hooking into it. Give this a try. [CODE] hook.Add("PreDrawHalos", "Drugz_finished", function() local cl = LocalPlayer() local ent = cl:GetEyeTrace(...
Crossu88 Developing Reply
Hey, I've been trying to create a clientside DarkRP module that allows for a player to identify whether or not a drug they are growing is finished by adding a halo to the potted drug when it is done growing. But I haven't been able to understand why the halo hasn't shown up wi...
Crossu88 Developing Reply
More than anything I love the style. The colors remind me a lot of season.
Crossu88 Level Design Reply
[QUOTE=steelcryo;48847194]I honestly don't get how people are upset they can't kill a geared player with a bow anymore. That's the point of gear! There's a progression system that rewards you for your work. If you go out and get metal, get fuel to make a furnace and smelt the ...
Crossu88 Rust General Reply
[QUOTE=Kurogo;48846815]It isn't wrong that you stand no chance against geared players. Get gear, stand a chance; freebies won't carry you anymore.[/QUOTE] The self-inflated egos will try to argue that a stick and string should be a match for a firearm and full armor. I mean, ...
Crossu88 Rust General Reply
[QUOTE=Zipper Bear;48841032]I'd say the problem with kharnsjock is his group is bad enough to need 3 people to gather some wood without being owned. You said it yourself earlier in the thread. The bow was so good you and your group were completely ignoring the revolver...
Crossu88 Rust General Reply
[QUOTE=Zipper Bear;48830497]Downplaying the bow doesn't change the fact that it was by FAR the most used weapon in the game. When people are ignoring bullet weapons in favor of a tool that's been obsolete since the 1800's, there's clearly a balance problem. Now are the bow ner...
Crossu88 Rust General Reply
Was just playing with my group today again with and decided to finally use the revolver in place of the bow at this point. At least with the revolver nakeds will go down to most of the head shots I hit them with. I was using the bolt action too and my god the nakeds don't stan...
Crossu88 Rust General Reply
Hey Maurino, I've tried out your Bow Nerf and here is why I don't like the reasoning for it. First off you said the bow had some of the highest DPS in the game. But apparently you forgot that DPS is just a number that doesn't factor in how practical the weapon actually is. Fo...
Crossu88 Rust General Reply
Why I think the bow nerf doesn't make too much sense.
Crossu88 Rust General Thread
Best to just make it as simple as possible and assume that the guns and bullets are quality. It just makes things simpler IMO. Speaking of bullet speeds though, have they added the bullet speed buff this patch or not? I can't seem to tell.
Crossu88 Rust General Reply
I think it can be remedied by making stashes only last a few hours before they either decay and break, or resurface.
Crossu88 Rust General Reply
What was wrong with the bow? It's a hard enough weapon to get kills with in the first place. So why would you nerf it? It doesn't make much sense.
Crossu88 Rust General Reply
[QUOTE=bytrex;48799654]blueprint system is good, don't reset blueprints again :([/QUOTE] Hate to break it to you but blueprints are force wiped every few weeks, they'll happen no matter what.
Crossu88 Rust General Reply
[QUOTE=Murdo;48792489]Has been suggested numerous times, but the devs have resisted any kind of skill tree system that smacks of RPG. With blueprint fragments, it makes sense that a particular "type" of fragment could be put towards a particular branch of technology, which wou...
Crossu88 Rust General Reply
[QUOTE=mrknifey;48792676]think you guys are saying the same thing though;)[/QUOTE] We basically are.
Crossu88 Rust General Reply
I really like the idea of a tech tree. In fact, I like it so much I spent several hours crafting one that I think would be very effective for gameplay. [IMG]http://i.imgur.com/gfp3z8r.png[/IMG] I think that the blueprint tree should be something that would require bluepr...
Crossu88 Rust General Reply
[QUOTE='Deicide[RS];48787266']The only problem is speed which is at least 1/3rd if not 1/10 what it should be.[/QUOTE] Thats what the picture is saying. I'm just trying to say that bullets right now feel like you have to lead after about 5m in front of you rather than 125m...
Crossu88 Rust General Reply
[QUOTE=MrBluePlaydoh;48779407]Stopped read at this. Sorry how can it be better? its for kids that dont understand projectile and lead shots why you think CoD uses it. No thanks its just bad and requires no sort of skill at all"point and click"[/QUOTE] Hit scan is used by...
Crossu88 Rust General Reply
I agree that projectiles should be faster depending on barrel length, it makes sense gameplay wise because otherwise the bolt would only be effective at the same range as an AK. I also agree that all weapons should be unique in their bullet speed because no weapon is the same....
Crossu88 Rust General Reply
Cool stuff man, actually kind of puts into perspective how everything spawns!
Crossu88 Rust General Reply
How fast should bullets be?
Crossu88 Rust General Thread
So I'm sure most of us have [URL="http://playrust.com/devblog-79/"]the poll on the dev blog[/URL] by now and have given some feedback on the state bullets as they are now. From the results it's clear most of us want faster bullets than what we have now. But how should "faster"...
Crossu88 Rust General Reply
I like how everyone looks different and stuff based on a random character model generator. It gives the game a bit of life when you're able to stop and just observe it. While I think that we can all ignore our character's skin color or slight variations in proportions, charact...
Crossu88 Rust General Reply
OP is absolutely right. Metal armors in the game are way too strong and the game would benefit from making them less so. Headshots should be deadly and not something you could shake off so easily during a firefight. As of the current state of the game, the skill used to make a...
Crossu88 Rust General Reply
I've been getting this a lot traveling between certain areas a lot. It's really bothering me.
Crossu88 Rust General Reply
Hip fire aim dead zone gets in the way
Crossu88 Rust General Thread
Alright after playing with the new update to hip fire aiming I've come to hate the dead zone. I suggest that this be looked into. While I respect that the devs want you aim down the sights and not have some mark on your screen to aim with, the way they handled the problem is N...
Crossu88 Rust General Reply
It's really hard to understand the argument you're making here, could you be more clear?
Crossu88 Rust General Reply
I feel like they should add sage brush and cacti all over the desert. That would make it a lot more like Nevada's Great Basin desert which is what I think they're going for.
Crossu88 Rust General Reply
I think that they should make bone armor a direct upgrade from wood armor and have it cover more area on the body. Recycling wouldn't be bad either in case I ever wanted to break down a medkit, bullets, or rockets into it's key components.
Crossu88 Rust General Reply
[QUOTE=_Forsaken_;48575881]One major aspect of this game is to get better gear by grinding or raiding other people so you can have better advantage on your next battle. If it only centers around pure gunplay skill then what makes this game more unique other than regular shoote...
Crossu88 Rust General Reply
Feedback on pvp mechanics as they are.
Crossu88 Rust General Thread
So after playing for a few hours on rust today on both battlefield servers and some vanilla rust servers, I've come to conclude 2 things about the PvP of Rust as it currently stands and why I think the way I do of it. This is mostly feedback and not really suggestions like the...
Crossu88 Rust General Reply
So, what you're telling me is that everyone should build elevator bases instead? Whats wrong with ladders, it's like building a raid tower in old rust except more sensible and more temporary.
Crossu88 Rust General Reply
IMO this should replace the Thompson, I like this a lot better for some reason.
Crossu88 Rust General Reply
I'd rather keep the bow the way it is. It's the only way people who start out can fight people with guns. If you ask me nerfing the bow causes more big problems even if it solves little ones like this.
Crossu88 Rust General Reply
Some BPs feel too common when trading up.
Crossu88 Rust General Thread
So I was trying out the new update for Rust and was messing around with the blueprints. Turns out that some certain BPs feel way too common and a lot of the time it feels like the BPs repeat. I personally feel like while the new system kind of helps with the gathering of BPs i...
Crossu88 Rust General Reply
[QUOTE=Bounce303;48373909]The only thing i remember from Legacy's gun play is aimbot and recoil hack.[/QUOTE] Bullet travel time never stopped there from being hackers in Rust, it didn't even make it harder to hack people still use hacks if they want to use hacks.
Crossu88 Rust General Reply
[QUOTE=Vlku272;48360869][/QUOTE] Road sign armor isn't an inch thick of steel, but it still blocks lots of shots. The coffee can helmet, the metal facemask, and the bucket helmet aren't an inch thick, but they still block head shots. The only thing that's debatable is the ...
Crossu88 Rust General Reply
[QUOTE=jbob21;48356973]Guns that we made with our bare hands in the middle of the bush should be perfectly accurate. Sorry, I disagree. I think guns should jam, be inaccurate and not be as effective as if we researched the gun a lot or found a high quality one in a rad town...
Crossu88 Rust General Reply
[QUOTE=itisjuly;48350150]I disagree with most of things with op. Your flaw is that you're comparing to legacy. This isn't legacy and it isn't trying to be. I personally really like how effective armor is. It forces you to shoot weakpoints instead of just dumping more ammo into...
Crossu88 Rust General Reply
So I've played rust for a little bit and so far I've felt like the gun play felt a little inconsistent compared to a lot of other games I've played. I play a lot of traditional shooters likes CSGO and Dirty Bomb and have also spent a lot of times on games with more in depth b...
Crossu88 Rust General Reply
What do you guys thing of the gunplay in rust?
Crossu88 Rust General Thread
Wait, if topkek is actually a cupcake... Why aren't they called cupkeks?
Crossu88 Level Design Reply
What is Garry's dream with this game?
Crossu88 Rust General Thread
I've been looking around, and I haven't really found what they really want this game to be. I really just want to know why he made the choices for the game he and the studio have made when the game and developing it.
Crossu88 Rust General Reply
The well executed repimandation kit
Crossu88 Addons Reply
I want source 2 to have open world capabilities, it's been something I've wanted for a long time. Especially because source tends to flow so well and feels so polished.
Crossu88 Level Design Reply
Personally I feel that because of the nature of the game (Respawning, No permadeath and unrealistic nature) the key system should NOT make the final cut as it currently stands. By implementing this system you are forcing players to deal with 2 problems: Overloaded inventories ...
Crossu88 Rust General Reply
I like how the procedural terrain generation is progressing, however one of the main things I don't really like is how unauthentic it feels. I've been thinking of what it might be that is causing it and I believe that one of the main problems with the map is how much water the...
Crossu88 Rust General Reply
You absolutely have no idea what you're getting into. But to answer your question yes, but you have to code it in yourself.
Crossu88 Garry's Mod General Reply
So are these still going?
Crossu88 Garry's Mod General Reply
The compiler screwed up my view models
Crossu88 Modelling Thread
So I've had a problem where my viewmodel gets screwed during the process of decompiling and recompiling. I believe it screws up during the compiling process however because the SMD looks just fine and I only get errors during the process of compiling. Help is appreciated. [t]...
Crossu88 Modelling Reply
Creating a point for muzzle flashes on guns
Crossu88 Modelling Thread
So I've been working for hours on trying to make this work and I've decided to try to get some help from you guys. I've been trying to create a point on a FA:S 2 gun model that would be responsible for creating a muzzle flash, but because I've never used a modeling program I'...
Crossu88 Modelling Reply
So I was modifying a script to use FAS:2 weapons for a schema and I've been having problems with the weapon not registering as raised. However once either sprint, reload, or use the toggleraise command it can fire. If anybody can help me it would be appreciated. Here are t...
Crossu88 Addons Reply
So I was trying to put some of the original Firearms: Source weapons on your new base (Specifically the Sterling) and have been getting an error when the script attempts to make a muzzle flash. Is this a problem with the models not having a point where the muzzle flash can app...
Crossu88 Addons Reply
Hey so I'm trying to set up the business section of nut script to operate on flags, and on top of that I'm trying to add items to the business section. Anybody got an ideas?
Crossu88 Addons Reply
[QUOTE=legendofrobbo;43476936]I like 3d huds and subtle head bob, having everything static just looks so last decade[/QUOTE] It looks fancy for about a minute before it gets annoying and nauseating, there is a reason that the vast majority of FPS games do not have dynamic ...
Crossu88 Addons Reply
Please make a static hud and an option that disables head-bob. It's really just more doo dads that make gameplay worse.
Crossu88 Addons Reply