1,398 Results
[QUOTE=war_man333;52564261][img]http://i.imgur.com/MLxXrdN.gif[/img] basic AI, no pathfinding yet.[/QUOTE] transport me back to runescape classic
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[QUOTE=TehBigA;52486363]You should just use the API as given and save yourself from future pain future when something else comes in (addon or update) like a wrecking ball not caring about your personal preference.[/QUOTE] me when i used [url=https://moonscript.org/]moonscr...
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did i just get transported back to 2004
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Tested out making a visualizer for a steam controller node module, worked pretty well and was able to find some bugs with graphical that I just fixed :X [img]https://qwook.github.io/graphical/controller.gif[/img] If there's any more interest, I'll probably work on advanced...
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I made a small node module that lets you draw basic graphics straight from NodeJS: [url]https://github.com/qwook/graphical[/url] Me and a few friends were working on accelerometer and eye-tracking and were forced to read the values that were spat out every 100 milliseconds....
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[QUOTE=Map in a box;50343208]the sound on that video is so horribly mixed, but otherwise nice job [editline]18th May 2016[/editline] (no offense :v:)[/QUOTE] yeah i was supposed to bring my professional mic and we ended up recording using an old phone. there was a sh...
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we made it to the top 5 finalists in our category yeey 8-) [media]https://www.youtube.com/watch?v=JlQ_hz40cjU[/media]
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[QUOTE=MuffinZerg;50256668]You could predict them, but I wasn't talking about that. I still don't get it. Given some points on the map that represent locations of natural disasters, do you really need a neural net to draw a big circle containing the points plus some "safety" ...
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[QUOTE=MuffinZerg;50254228]Does it predict future disasters or what?[/QUOTE] I don't see it predicting future disasters very well, it just gives you a general idea of what disasters occur where. Originally we were just going to suggest disaster tips depending on how close ...
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[media]https://www.youtube.com/watch?v=L_JBy5kdCqQ[/media] video of neural network training in process. this was for the nasa space apps 2016 competition. the data points on the video are taken from recent natural disasters ranging from floods, earthquakes, wildfires, and s...
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[QUOTE=Radical_ed;50203692]fixed Gonna need some more details than that[/QUOTE] I'm using a convolutional neural networking framework to classify naturally occuring events. I just improved it a bit but I'll show you guys why I'm doing this next week after the whole p...
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[img]http://i.imgur.com/7wH528J.png[/img] Display of naturally occurring events and prediction map based on neural networking. I knew nothing about neural networking starting this and am surprised that I got this far. Anyone know how I would improve it?
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This is my first time coding game networking mostly from scratch! [img]http://i.imgur.com/Ky6lxBm.png[/img] You can check out the source code here: [url]https://github.com/qwook/ComputerHome/[/url] It still has a rubber-banding issue which I don't know how to fix othe...
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[media]https://youtu.be/RV5YJg-HMY8[/media] inverse kinematics visualizer for robotic arm, and interface for controlling the arm. i got pretty excited when i finished it today and i really want to show it off so the interface is a mess right now.
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[QUOTE=Cyberuben;49163821]Make the links on your website target="_blank". It's really annoying to have to press back to go back to your website.[/QUOTE] woops I did that but I forgot to push the change [QUOTE=benbb;49166975]The 'Qwook' logo looks really pixelated on my ...
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finally got around to actually updating my github/homepage... [url]http://qwook.io/[/url] nothing special web-dev-wise just thought I'd show it off
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[QUOTE=Moofy;48913412]what is even going on here a bad joke turned into svenskunganka leaving?[/QUOTE] I haven't even been in this section of facepunch for a couple months and the first thing I do is chase someone off of facepunch... If anyone wants to know what I'm ...
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[QUOTE=Svenskunganka;48898718]...[/QUOTE] ok man chill we're all friends here
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[QUOTE=Svenskunganka;48840127] It's all reactive and built with [URL="https://www.meteor.com/"]Meteor[/URL], [URL="http://angular-meteor.com/"]Angular-Meteor[/URL] and is e2e tested on GitLab CI and deployed to our CoreOS cluster within a Docker container.[/QUOTE] I've be...
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[QUOTE=ace13;48252873]I assume that the jerk the camera gives is when the player receives input, in that case you should move input earlier. So that the player can move before the transition finishes. Maybe smooth the camera over to the proper start point before the level tra...
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[QUOTE=Jelly;48221494]Thanks! Not sure if the what you'll be working on was directed at me or AcidLeak but I'll be working on Product Infrastructure, mainly on my project [URL="http://babeljs.io/"]Babel[/URL].[/QUOTE] Wowee I had no idea you made babel! It's been serving m...
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smoother level transition [img]http://i.imgur.com/s4588wG.gif[/img] also developed a couple more secret game mechanics 8-)
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[img]http://i.imgur.com/Rq90S8F.gif[/img] Added bitmap font to my game, it uses the three-bmfont-text library which renders the text into a mesh. It was extremely difficult to work with. I'm so happy that it finally works. I don't think there's any benefit to this, I just ...
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[QUOTE=Falcqn;48212391]You should add some delay or short animation when the character touches the star/goal thing, right now the instant transition as soon as you touch it is kinda jarring. The new colour scheme fits much nicer too, you got a cute art style goin on there[/QU...
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updated some of the graphics [video]https://youtu.be/rhdeSxA6P-Y[/video] i darkened the environment so that it would contrast the rainbow blocks and buttons more, as well as the character. lol i kinda felt like an idiot after i realized i was subliminally influenced int...
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[QUOTE=wizard`;48202588]The current level should drop off the bottom of the screen as the new one falls in[/QUOTE] I'll probably try to add that in later. I added tweening but am still deciding between bouncing and exponential: [video]https://youtu.be/3vZmPTmmmo0[/vi...
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edit: removed wall of text [video]https://youtu.be/_8SNf_rfC-Y[/video] do you think this is a good way of animating level transitions or is it too distracting?
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[QUOTE=Trebgarta;48157923]Right arm is worse now imo, looks like he is "bending" stuff as in avatar airbender sense Also goes into the body, afaik this should be a bad thing I would suggest it to stay kinda still, shake a little but just follow the torso and not move too...
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[QUOTE=Gamerman12;48089886]Just put my game up on Steam [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=463312881"]Greenlight[/URL]. Here we go! [media]https://www.youtube.com/watch?v=wOIBWBeRD3Q[/media][/QUOTE] can't wait for ricochet 2
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video [video=youtube;oe49a3Dd7zk]https://www.youtube.com/watch?v=oe49a3Dd7zk[/video] i havent made a game in a while so i decided to make a rip-off of the goof troop game also made a song but i might not use it because it sounds like i stole it from fez [media]https://so...
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[QUOTE=ace13;48071931]Nothing against Valve, but their Scripting API is convoluted to the max, and about as poorly documented as you can get...[/QUOTE] the source engine seems pretty convoluted to me and i don't understand why people keep trying to build game engines/frame...
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[img]http://i.imgur.com/5W5r9F2.png[/img] updated the graphics added shadows randomized tiles edit: fuck just noticed one of the shadows on the blocks were wrong
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Does anyone know any good (and not malware filled) free webcam simulator? I'm looking to just play a looping movie through the webcam. Big plus if it's a higher-level simulator that simulates a webcam stream on the browser through WebRTC. This is for computer vision purp...
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[QUOTE=Cuel;48007854]it's a small improvement but i don't like having to write the additional this.$scope and this.$http when i can just write $scope[/QUOTE] I only import $scope for the $scope.$apply() function. Since Angular handles classes differently, making a class m...
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[QUOTE=andrewmcwatters;48007604] I take it somewhere else you're just using standard Angular controller definitions that utilize class constructors?[/QUOTE] angular supports classes by default but only the normal prototype classes I'm using babeljs for es6 classes and ...
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Currently trying to ram webpack and ES6 javascript classes down Angular's throat. I got angular controller code to look like this, which I feel like it's neater than normal angular controller code. [code] // The Angular gods are going "No henry what are you doing!!!" // ...
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[QUOTE=Naelstrom;47982091]You know how earlier we were talking about that even though a few of us have hundreds or even thousands of stars on github but we can't get a job? I just got a job offer from an apple recruiter in the California bay area. It would be perfect beside...
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[QUOTE=Trumple;47955319] You can either Tweet @typeranter to type something, or send it via the website below: [URL="http://www.typeranter.com"]www.typeranter.com[/URL] [/QUOTE] your website reminds me of the markov-chain from tweet generator I made for my class: [url]h...
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[QUOTE=andrewmcwatters;47930953]You're right, I'll stop. But it would help if people like this asshole got banned instead of allowing him or others like him to continue pestering people. I imagine this place to be a bit different from Twitter or something of the sort where ...
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[img]http://i.imgur.com/TBY3qdd.png[/img] I rendered my game using a perspective camera instead of an orthographic camera to debug z-indexing and thought it was interesting :P
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[QUOTE=andrewmcwatters;47913539]low contribution counts indicate more to me that you dont have a passionate project i, too, tried to do the one commit a day challenge, and it only goes so far this is just for github, but i also have work in bitbucket, and assembla. i'm sti...
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wrote a game in javascript using threejs, webpack and babeljs (for class syntax and other cool stuff) [video]http://youtube.com/watch?v=vPa6UWlQMhI[/video] i'm hoping for an easy port over to ios using ejecta when its all done i originally recorded this to send over iMess...
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Why don't you guys use [url]http://codepen.io/[/url] or [url]https://jsfiddle.net/[/url] ? (Just to actively visualize things and easily edit stuff.)
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Some people asked about my pixel art workflow. I use GrafX2, which I like because it's super simple and basically feels like a slightly more advanced version of MS Paint. It might turn a lot of you guys off. [img]http://i.imgur.com/2WfkRBU.png[/img] And since GrafX2 has so...
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[QUOTE=Zwolf11;47850572]Animations take sooooo long to make. [img]http://i.imgur.com/fhfmuml.gif[/img][/QUOTE] depends on what tools you use and what art style you go for animations are the funnest part imo 8) [img]http://i.imgur.com/v9LwTIH.gif[/img] [img]http:/...
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[QUOTE=Svenskunganka;47685519]You can even write "div#box.stuff" and pressing TAB in Sublime and it produces: [code] <div id="box" class="stuff"> //And your cursor is already between the two! </div> [/code][/QUOTE] I know I'm an unpopular opinion, but that kind of...
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[QUOTE=andrewmcwatters;47666872]oh goodness thats a lot of andrews[/QUOTE] whats up andrew mattwatters
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Hey this is not a WAYWT and its unrelated to the discussion above but I just wanted to share my story with you guys. I basically learned how to code from this community and it really kickstarted my career in programming. All the time at school I hear people tell me I'm a geniu...
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[QUOTE=andrewmcwatters;47559386]I forgot to share this in here, but yesterday when I was streaming, I fleshed out more of the [url=http://www.andrewmcwatters.com/grid/tutorials/Getting_Started]Getting Started[/url] and [url=http://www.andrewmcwatters.com/grid/tutorials/Callbac...
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Hey can anyone point me in the right direction in regards to [b]audio[/b]? I'm trying to figure out how to smoothly alter the tempo of a wav file, as well as manipulate pitch by notes. I'm currently working on a Vocaloid / UTAU clone and I got it to play audio, change th...
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Honestly most of my code is shit and highly untidy, but I keep it commented because I know that if I ever take a break from the code and look at it again, I won't be able to remember what everything does and why I did certain things. I force myself to get things done by wor...
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[img]http://i.imgur.com/syERzMc.png[/img] new enemy type
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-snip- didnt want to combine 2 posts, so deleted irrelevant content What do you guys think of this hit effect? [video=youtube;3PMg5iQM2lc]http://www.youtube.com/watch?v=3PMg5iQM2lc[/video] Also, beer cans: [img]http://i.imgur.com/9BtIZJA.png[/img] [img]http://i.imgur....
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[QUOTE=Z_guy;47112685]There's a blue state barely visible in your image called "Any state", doing a transition from that state means that the transition can happen from any state in the state machine.[/QUOTE] oh my fucking god so that's what that's for time to unravel m...
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Event system for unity based on Hammer/Worldcraft. [img]http://i.imgur.com/6zhErVF.png[/img] [img]http://i.imgur.com/qBiqt8R.png[/img] [video=youtube;EfiZkWvVIwM]http://www.youtube.com/watch?v=EfiZkWvVIwM[/video] edit: how do bideo??? lol it took me a while to figure o...
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[QUOTE=Jiyoon;47084314]are you worried about copyright infringement calling him winnie?[/QUOTE] parody law in U.S., but looks like he's in portugal. Also, I think it's funny how Winnie is portrayed as the bad guy, but he's running away from you! He's just trying to prot...
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[QUOTE=andrewmcwatters;47028546]Hi guys, I threw together a quick hud viewport proof of concept on Twitch and this is what it looks like so far. Pretty rough right now, but I think it's a nice start. [img_thumb]http://i.imgur.com/mOtFKIe.png[/img_thumb][/QUOTE] is this ...
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[QUOTE=adnzzzzZ;46827302]Because it isn't pronounced like FUCK BOY. I already explained this.[/QUOTE] in california we pronounce it "fuckboy" i think his naming is part of the love2d culture of naming libraries after vulgar shit: LUBE - The one and only networking libr...
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me debugging segmentation faults: [code] #define FUCK() printf("FUCK: %d\n", __LINE__); [/code] example: [img]http://i.imgur.com/KWvqC1R.png[/img]
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[QUOTE=Darwin226;46737090]Hey, it's the GitHub thingies![/QUOTE] I used identicon.js, I thought that the github generated avatars were perfect for what I wanted.
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I had a debate with my friend on the proper pronunciation of AJAX. I say ay-jax. He says uh-jax. edit: apparently some people call it Eye-Yaks???
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[img]http://i.imgur.com/P1lUsSq.png[/img] randomly generated cards :V
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[QUOTE=Bladezor;46509267]Yeah, Darwinia didn't even use gradients. That's what I'm playing with right now [img]http://i.imgur.com/ftuMrKV.png[/img] Clearly these are over-saturated, experimenting.[/QUOTE] tbh the image that you are going for looks like it's been b...
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waywo aside, phil fish is currently DJing at day of the devs right now [img]http://i.imgur.com/yNf5EhE.jpg[/img]
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I learned nothing in class in my first semester, and this is to be expected. You really need to self-teach the intro stuff. I'm currently going into my third year and I can say that I enjoy it much better than the other years. I remember having to sit through the professor tea...
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[QUOTE=Gran PC;45350659]are you going to make a spotify app for android that doesnt fUCKING SUCK? if so, can you please please please keep me in the loop?[/QUOTE] if you could create an app for both desktop and mobile devices so that you can control the spotify remote...
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Damn dog, is this some OpenCV wizardry? [editline]8th July 2014[/editline] [QUOTE=john552;45318105]doesn't HAC have this anyway? (henry's animation tool)[/QUOTE] lol my tool doesn't do this awesome stuff, I'd be happy to create an interface with it though. It looks hella...
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[QUOTE=adnzzzzZ;45334599]Don't wanna be a dick but that's what happens when you voice unpopular opinions in a place where the only response to disagreements is mods banning people and not just people learning to deal with it. Sensationalist Headlines is a specially retarded an...
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Wow, is Ready Player One really that popular? The guy visited our school's Game Dev Club and gave away free signed copies. Can't say that I support you using BASIC at all... but keep doing what you're doing.
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[QUOTE=geel9;44918990]I really care a lot about proving I've succeeded in WAYWO/to people related to WAYWO because for years I was shot down and berated in here. I also have an inferiority complex aside from that. [editline]27th May 2014[/editline] It's easy to develo...
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[QUOTE=Speedfalcon;44788315]I'm fully aware of the procedure associated with taking a screenshot on MacOS. I intentionally decided to include a photo with my post, since I already had one that I took for Instagram earlier.[/QUOTE] I only do that when I secretly want people...
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it's taking a while for the cname to update on github, I updated the link to [url]http://qwook.github.io/loser-player/[/url] I just registered loser.land because it sounded cool lol
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been fixing stuff for the love2d webplayer. I'm afraid of doing pull requests because my changes are so drastic. this is an incomplete version of my lowresjam entry, but you guys can try it. [url]http://loser.land/loser-player/[/url] (you'll need to click on the game fo...
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[QUOTE=Eltro102;44510042]congrats terabytes you've usurped jimbomcb as the creator of the biggest internet thing to come out of facepunch[/QUOTE] maurice though
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
You don't have permission to view this result. It's probably in a forum that your account has no access to.
atom wasn't that good I'm not using it for the same reason I'm not using brackets it's simply not fast enough and it eats up resources. using DOM for syntax highlighting/text editing is stupid with the current technology.
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[QUOTE=KmartSqrl;44330935]The "-- generated by maxima" bit makes me think that code wasn't written by hand. Looks like Maxima is a computer algebra tool: [url]http://maxima.sourceforge.net/[/url][/QUOTE] me and my teammates usually use wolfram alpha when the calculus gets ...
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I took some GDC pics with my toaster: Steam Machine Controller (With special guest [url=http://www.ashlyburch.com/]Ashly Burch[/url]): [thumb]http://i.imgur.com/9oFjZuS.jpg[/thumb] Steam Machine: [thumb]http://i.imgur.com/CONyuow.jpg[/thumb] Omni: [thumb]http://i.imgur...
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4096 tho [url]http://qwook.github.io/4096/[/url]
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Yeah man I dig how Love2D doesn't attempt to find work-arounds for old legacy code.
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[QUOTE=adnzzzzZ;44242224]numbers dont appear on firefox[/QUOTE] you get to play the alternate version called `match the colors` omfgg i forgot to make it not check for neighbors on gameover for 256 blocks
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[QUOTE=slime73;44241232]There's a 'fork' button when viewing the repository: [url]http://i.imgur.com/6ngXHwx.png[/url] -> [url]http://i.imgur.com/7TYuC9T.png[/url][/QUOTE] They're like major updates, even updating boot.lua so that the while(true) loop doesn't do any graphi...
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i made a clone of 2048, i call it 4096 [img] http://i.imgur.com/VLFAaRk.png[/img] [url]http://qwook.github.io/4096/[/url] i made it while i was drunk so the game logic might not even make sense i'm still drunk actually
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[QUOTE=adnzzzzZ;44240923]lua inside my little lua [vid]http://zippy.gfycat.com/DifferentWanIndianglassfish.webm[/vid][/QUOTE] whats going on with your other game? we need to collab together some time
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I fixed some of the audio problems and problems with the game crashing when you go to the home screen for LOVE2d ios. Dunno how to go about forking it and doing a pull request on bitbucket. I feel like I might as well create a github version.
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so is the entire source code of most browser games
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[QUOTE=Alex_grist;44214843]Yeah, that isn't me. Why waste your time registering a domain Conna Wiles?[/QUOTE] search engine optimization to get his website up the google results and then to use the domain to defame you. except google has methods to reverse seo efforts.
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[QUOTE=reevezy67;44209582]If you don't like Lua check out [URL="http://moonscript.org/"]Moonscript[/URL][/QUOTE] nah bro its all about [url=https://github.com/qwook/sunscript]sunscript[/url]
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[QUOTE=Sean C;44204847]I agree, I wouldn't have shared the game with friends if it were not for the added animation. It really makes the game easier to understand/pick up quickly.[/QUOTE] as well as that i spent about 30 minutes pressing random keys and it was still satisf...
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[QUOTE=saming;44199570]Meanwhile [IMG]http://i.imgur.com/fkWnGyJ.png[/IMG] I shouldn't write this at all, especially in the state I'm in right now. Because right now I feel like shit. I don't feel mad at anyone, that makes it worse. I've spent the last week promoting the...
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working on 3 projects at once [IMG]http://i.imgur.com/zplsNl4.gif[/IMG]
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I compiled lua 5.2 in emscripten and I got it to run javascript in lua by doing runjs("string") and run lua in javascript by doing runlua("string") Idk how to manage the filesystem in emscripten, but is anyone interested? I was actually planning on using it to interfac...
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[QUOTE=Dorkslayz;44174329][t]http://puu.sh/7o7sQ.png[/t][/QUOTE] it gave me that error even when there was no input lol
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Playing around with Jekyll, a blogging system for github pages. Check out this blog post: [url]http://qwook.github.io/2014/03/08/Test.html[/url] i suck at writing pls dont judge me I also made the design but that was really simple.
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[QUOTE=whee;44168970]quadtrees*[/QUOTE] oh yeah completely forgot i wasn't working with voxels wow this is a fucking lame ass pageking here have some of the stuff i bookmarked: • [url=http://www.voofoostudios.com/?p=33]Some guy rendered pool balls in his game with j...
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[QUOTE=adnzzzzZ;44167130]Isn't it easier to do this with an image?[/QUOTE] I was gonna draw a mask over an image. I felt like destruction and physics on huge arrays of pixels would take up a lot of memory, though in hindsight I think it would have been better. If anything ...
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so have you guys ever played worms before? [img]http://i.imgur.com/iiUL1gz.gif[/img]
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[QUOTE=MGinshe;44134450]i'm writing a basic vector class in lua, and for the most part it's working fine (get/set, normalizing, etc). i've implemented a rotate() function, which spins a normalized vector around itsself. i'm then drawing a line using that normalized vector, but...
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ban prediction is also bannable, so...
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