531 Results
[QUOTE=proboardslol;52542635]Looks like your Chrome experience cause it appears for me :/[/QUOTE] I get a 404 on the url: [url]https://s1.webmshare.com/B7yW1.webm[/url] [b]EDIT:[/b] This is the weirdest shit; it loads fine in Chrome if I copy + paste the URL. Looks lik...
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[QUOTE=quincy18;52452895]I'm looking to do my first NodeJS project for a dashboard involving some bitcoin stuff. I think I can handle the API code from the websites but what kind of frameworks do you guys propose. Express JS to handle the back-end / routing but what would you ...
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[QUOTE=JWki;52309051]There's even a C# port I think, check the links page in the github wiki. I'd link it directly but I'm on a phone so bit of a hassle. Not sure how complete /well maintained the port is tough.[/QUOTE] [url]https://github.com/mellinoe/ImGui.NET[/url] S...
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[QUOTE=JWki;52298725]I first learned about dependency injection when a friend of mine who works at a Java shop told me how great that framework was they had. I didn't and do not to this day understand why the hell passing shit a type needs into the constructor needs a fancy na...
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[QUOTE=quincy18;52251902]Oke I am at loss even more, anyone want to help me over your chat / whatever of choice, or in this forum ofcourse. I can get a ubuntu vm running with nginx installed forwarding all requests to a nodejs instance. But that is not what I want right? I...
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[QUOTE=Drury;52209730]what's the amazing benefit of removing unityscript?[/QUOTE] Unityscript is a proprietary superset of Javascript, and still compiles to IL/runs under Mono. I'd much rather Unity continue to improve their C# apis, rather than worrying about the small su...
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[QUOTE=phygon;52180663]Looks good, but I do have to ask why your WWII game have dubstep music in its trailers[/QUOTE] I agree - his game is clearly going for a realistic, gritty aesthetic, especially with a title like "Shoot First, Or Prepare To Die".
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[QUOTE=titopei;51847018]If I ended up changing a website up (new css and js and stuff like that so it looks completely different from the old one), is there any way to link to the old one and still have it up/archive it? There's some stuff from the old one that are useful but...
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[QUOTE=Megalan;51790109]I'm thinking about switching from php to something else. Any suggestions? Only one requirement: there should be stable, documented and widely-used MVC framework written in this language.[/QUOTE] ASP.NET 4.6 w/ MVC 5 is really great, and quite stable...
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[QUOTE=bobbleheadbob;51755676]How is that done? Can you layer parts of a scene on one another?[/QUOTE] [url]https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html[/url] See: LoadSceneMode.Additive. To do it in the editor, see this article: ...
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[QUOTE=ChristopherB;51706188]I could use a recommendation: Looking for a Python library to setup a local network connection and trigger events. More specifically, I have a couple Raspberry Pi's that I wish to instruct each take a picture using the attached cameras, then tra...
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I usually don't conform to a strict length limit, but will abuse whitespace/newlines to make long statements look nice/not go off the side of my screen.
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[QUOTE=PortalGod;51685201]does anyone have any good resources on SEO? I've done all of the stuff Google says to do, is there anything else I can do beyond that?[/QUOTE] A lot of SEO information is outdated, as Google & other search engines change up their indexing/page ran...
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[QUOTE=Fourier;51654724]Better async/threading, more optimized, new syntax features and sugars (C#6), much more compatible with available NET libraries, new more optimized garbage collector, better HTTPS & socket support. [editline]11th January 2017[/editline] Also more ...
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[QUOTE=343N;51612289]this really bugs me it is SO demotivating and demoralizing learning programming and having people say 'oh you're using that? what a waste' or 'oh you're learning from him? he's a terrible tutor' i know there's no programming thread for 'shit you hat...
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[QUOTE=ChaosFist;51566206]how do I send the query using the net libraries? like which one of them in particular should I use to get started?[/QUOTE] You wouldn't send the query, but the result from it. Look at this article (linked at the top of the page Kevlon posted) to g...
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[QUOTE=skeletond00t;51541543]Thanks. Maybe I'll set up my Linux laptop to have an nginx server with MariaDB/MySQL and PHP.[/QUOTE] If you have a little money to spare, you can get a VPS from [url=https://www.digitalocean.com/]Digitalocean[/url] (or similar) for $5/mo, more...
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[QUOTE=Cushie;51546829]Are you sure? Using trigger_changelevel and info_landmark you can definitely achieve a map with many cells and transitions between them and handle the player transition and location purely through the map editor. The only real obstacles are saving ...
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[QUOTE=CMS2000;51546924][B]*SHUDDER*[/B] [IMG]http://i.imgur.com/6OiZmII.gif[/IMG] Whatever this is...[/QUOTE] Hey, it's better than some of my old PHP code from when I was starting out. [url]http://hastebin.com/edirapabev.php[/url] [B]*uncontrollable weeping*[/B]
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Consider your logic. Your first statement, "if vortigaunt", checks if the string contains the word "vortigaunt". This is going to be true if you have the word anywhere in the command - and since it's first, all of your "elseif" statements are skipped over. What you need ...
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[QUOTE=Trebgarta;51529175] Or, more generally, why would you need a private constructor for?[/QUOTE] It's because the only way to have a "static class" in Java is to give it a private constructor so it can't be instantiated.
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[QUOTE=Zelpa;51470276]The website will have whatever people want to post, I suppose. This isn't about the contents of the website, but about the community of the site. I think it'll be hilarious to have people call me up and have a chat so that they can log into the website.[/...
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[QUOTE=TH3_L33T;51372369]So it would be a constant connection to the server then?[/QUOTE] Right, or the page could query every x seconds (which is inefficient).
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[QUOTE=TH3_L33T;51372259]Okay so does anyone know how things like [url]https://www.appveyor.com/[/url] or the visualstudioonline.com does the little output windows that shows an active feed of the commands being ran?[/QUOTE] On a surface level, it's relatively simple - jus...
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[QUOTE=Trebgarta;51323064]How do computers calculate time anyway, I wonder. Never learned it. Probably because I home schooled myself to program and in the Uni we are learning typecasting CLI args yet but still.[/QUOTE] [url]https://en.wikipedia.org/wiki/Clock_generato...
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[QUOTE=Asgard;51258979]I've been wondering: what, from a [B]tech[/B] perspective, makes Unreal 'look better' than Unity? What does Unreal do that Unity doesn't? And I don't just mean 'better post-processing', I mean from a detail-oriented technological perspective. Absolutely ...
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[QUOTE=proboardslol;51240824]I was gonna learn .net with .net core. Can I still do code first? Do I [I]need[/I] VS or can I just compile with bash and edit with vim? [editline]21st October 2016[/editline] On linux, that is.[/QUOTE] Yup, totally. It's pretty easy to g...
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[QUOTE=phygon;51236733]I want to make a magic dueling game for VR in Unity, and I'm trying to figure out how much time I should spend on various aspects of development. Should I program my own particle engine, or are there free/low-cost ones already on the store that are any ...
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[QUOTE=johnnyaka;50988469]Yes, they pretty much ruined the client. There were hundreds of apps for it and the main problem: They didn't provide an alternative. They went one step further and even disabled libspotify, which was the only option to use spotify outside the player ...
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[QUOTE=Netheous;50844399]Which is better, the 'Hover me for info' or 'Always show'?[/QUOTE] Always show. Since it doesn't even cover the icon, there's no reason to hide information that could allow you to quickly find something at a glance (especially with your colored cat...
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[QUOTE=proboardslol;50806882]Does C# have native support of any scripting engines like Java has Nashorn?[/QUOTE] There's facilities for it in the form of the DLR, which a couple of libraries (like IronPython) run on top of. [url]https://msdn.microsoft.com/en-us/library/...
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[QUOTE=DrDevil;50767052]Isn't C# available on Linux now aswell?[/QUOTE] It has been for a while, through Mono. However, facilities for screen capturing are entirely different between platforms, and pretty much unimplemented on Linux. You would likely need to make some nati...
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[QUOTE=0V3RR1D3;50111431]Just decompile the assets and read the shader code, I remember reading it a little when I created my mod for it as I need to change shader properties. Pretty sure it was just flat shadeing with chrome. -EDIT- Opps page king, Have this. I wanted ...
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[QUOTE=proboardslol;50084579]Teaching my webapp english takes so fucking long. No doubt because of constantly opening and closing mysql queries. Is there any way I can group a bunch of MySQL queries together and then do them all at the end of the script, rather than as it e...
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[QUOTE=TFlippy;49967829]Is there any way to determine whether the Editor is paused or not playing without using a MonoBehaviour? [B]Edit:[/B] I have a "Global" static class which used for initializing Steam and Server + Client on application start. However, Steam needs...
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[QUOTE=Goz3rr;49929418]I thought this had to do with licensing issues with Xamarin, which hopefully might get resolved now that Microsoft bought Xamarin?[/QUOTE] Hopefully, but I think Unity's had enough money to do it for a long time now. There was just never a big push f...
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[QUOTE=GGG KILLER;49926676] If I remember correctly, it does. The decompiler flagged the .NET framework as .NET 2.0 so I assumed it is. I could be wrong as I'm not sure how Mono works though.[/QUOTE] It uses an old version of Mono with library compatibility up to .NET 2....
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[QUOTE=Pelf;49824716]So does this mean that if I scale a particle system's transform twice as big, then the particle system will be exactly the same except 2x larger? Because right now on 5.2 it just scales the emission volume.[/QUOTE] Yup. It was a really welcome addition...
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
[QUOTE=Rohans;49779692]If you're lazy there's a site that generates classes from JSON: [url]http://json2csharp.com/[/url][/QUOTE] If you're super lazy you can do it straight from Visual Studio (though you might need ASP.NET tooling installed?) [url]https://www.matthe...
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[QUOTE=gokiyono;49773194]There's also [URL="http://materializecss.com/"]Materialize[/URL][/QUOTE] And [url]https://www.getmdl.io/[/url] (Google official). Though I tend to like Materialize more.
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[QUOTE=Jodern;49745267]What would be the best networking solution for a turn based card game? I only have experience in uNet but I figure that wouldn't be the best for a turn based game.[/QUOTE] Photon has turn based stuff, and has a free license for 20 concurrent users (...
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I was working on a visualizer (the furthest project I've worked on!), and wanted a way to easily add options to tweak variables here and there while in a deployed game. I couldn't really find anything that didn't require the editor, so I made my own. Here it is in action (link...
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[QUOTE=srobins;49721659]I seriously cannot begin to express how much I hate developing for iOS. For the life of me, I can't get a simple ScrollView working. This takes me literally 10 seconds to implement in Android: Drop in a scroll view, drop in my content view and voila.. I...
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[QUOTE=NiandraLades;49683889]I need some quick help on SQL related homework. Like for the most part I'm understanding it okay but just having a few problems with syntax and stuff I have to produce a list of every entry within the last month and I'm having some issues worki...
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I was trying to see if I could get WASAPI loopback capture working in Unity and then this happened [vid]https://my.mixtape.moe/fukzfm.webm[/vid]
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[QUOTE=Segecos;49616325]I'm sorry if this is a little off-topic from what you wanted, I started in PHP and HTML & CSS. I feel as if you should head over to that area, Abd possible integrate PHP with Lua to create somthing awesome. Sorry if I wasted your time :/[/QUOTE] ...
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[QUOTE=HikJ;49569894]I want to make a script that takes input of list of web links, then opens link on Firefox, waits certain number of seconds and clicks on Firefox extension's icon then does same for next link. How would I go about making such script, what should I use?[/QUO...
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[QUOTE=Fleskhjerta;49564875]I'm having a fairly simple problem but I cannot get it fixed at all. I'm making a KTANE bot using C#, therefore the bot needs user input so i'm using a bunch of idle loops where it waits for keystrokes. To detect the user input, i'm using GetA...
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[QUOTE=mix999;49515614]I need help learning simple back-end web site. I need to learn how to make a website which has a simple login/user system (Thinking of using PHP), database operations and display of data, and simple user permissions (one user can access and edit some tab...
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[QUOTE=srobins;49454647]I took a Probability & Statistics class last semester which used Launchpad which I think is by Pearson, the online content was full of so many errors and misleading wrong answers and overall lack of feedback material that the entire class, save for 3 pe...
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[QUOTE=sarge997;49401434]Does anyone have suggestions on how I could collaborate with a friend of mine in making a simple Unity game for fun? So either one of us could edit scripts, and other game assets. I've thought of Github, but I haven't really used it before, so I'm ...
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[QUOTE=Berkin;49395540]Serious question, what are some [I]good[/I] blog platforms for, say, a dev blog? I'm considering starting one.[/QUOTE] Static site generators are great for stuff like that, so Jekyll, Pretzel, Hugo, [url=https://staticsitegenerators.net/]or one of th...
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[QUOTE=LordOfGears2;49377020]Okay, guys, I added spritebatch rendering. There is only one problem [vid]http://wyattmarks.com/upload/2015-12-23_15-23-51.webm[/vid] It only draws for a split second. Any ideas why?[/QUOTE] Are you sure you're rendering the spritebatch every...
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[QUOTE=Mega1mpact;49348273]Trying to get my head around programming the 3ds. Debugging is a pain in the ass. I prefer running all the builds on my actual 3ds because it runs A LOT faster then on my shoddy citra build that runs on linux. Any of you guys got any experience b...
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[QUOTE=MilkBiscuit;49346747]Google "Probuilder"[/QUOTE] Or "Probuilder Basic", if you're on a budget (which, as a student, I assume you are).
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[QUOTE=Asgard;49344360]Yea incomplete documentation, I've found that very frustrating in UE4 mostly. But both Epic and Unity are improving their documentation considerably. I think Unity is pretty much complete, albeit not always very expansive. I haven't looked at UE4 recentl...
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[QUOTE=war_man333;49336423]I guess just having an 'Edit Sound' button in the toolbar would suffice. Especially if I could hotkey it somehow. A colleague said that ShaderForge actually does what I want. The question is, how easy is it to achieve though...[/QUOTE] [url=ht...
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[QUOTE=BoowmanTech;49314662]Is rust still using uLink as their networking system?[/QUOTE] If they haven't changed since March, they're using RakNet.
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[QUOTE=Berkin;49298582]This is really cool, thanks for sharing. How does CreateAssetMenu work? Does it allow me to access the listed instances using Resources.Load?[/QUOTE] All it does is add it to the "Assets/Create" menu so you can easily make new serialized instances (*...
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I'm working on a lightweight, mostly portable Spotify client because the official one is getting worse by the day. [img_thumb]http://i.imgur.com/y5Z8TLX.png[/img_thumb] Runs independently of the actual client and is written in C# with a managed libspotify wrapper.
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[QUOTE=Darkwater124;48732084]What happened to that Rant Telegram bot?[/QUOTE] The refurbished dual-slot Xeon server in my closet that keeps overheating and rebooting happened, combined with my friends using my torrent box to download every goddamn movie on the internet :ha...
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[QUOTE=takua108;48586086]EDIT: By the way, this is an incredibly specific question, but can anyone think of any other games that have POST screens in them, other than [URL="https://www.youtube.com/watch?v=QTD2FQZpv4I"][I]Mega Man X[/I][/URL]?[/QUOTE] Not quite a POST scree...
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[QUOTE=helifreak;48422883]I'm far too lazy to check but I'm pretty sure it's GranPC's fault. I seem to remember his avatar with PENISCORP DIRECTOR above it.[/QUOTE] I still have a peniscorp login token on my profile :v:
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[QUOTE=Fourier;48370857]Unity question here: I have Texture2D image, how can I apply a watermark of other texture/image on it inside app? (the fastest way). I want to watermark image before people share it. Also, is it possible to write/bake text on image, like "I rea...
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Pretty sure this guy just opened a compiled library in a text editor and pastebin'd it.
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[QUOTE=Mega1mpact;48304525]Watch out tho: DigitalOcean recently charged me for the servers I had not running, charging me 50$ on my card with a single 20$ a month server actually running.[/QUOTE] They consider droplets on your account "running" even when they're off, becau...
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[QUOTE=Darkwater124;48230520]Rip Rantbot [t]http://novaember.com/s/8f9453/CsEdSo.png[/t][/QUOTE] [img]http://i.imgur.com/HgycLaO.png[/img] [code]What the fuck did you just fucking say about me, you <adj> <substance>? I’ll have you know I graduated top of my class in ...
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[QUOTE=Foda;48159586] [img_thumb]http://giant.gfycat.com/AcrobaticHoarseElkhound.gif[/img_thumb][/QUOTE] This is so sexy god fucking damn it
jmazouri Programming Reply
[QUOTE=ExtReMLapin;48129745]-I'm not sure to know how threads works inside of the CPU- Let's imagine we have this : [T]http://puu.sh/iOrId/f39c4c0e2a.png[/T] So, how can we handle more than one thread in Lua ? (Or even in any other language) (Sorry but i ne...
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[QUOTE=cartman300;48129105]You can compile C# and Visual Basic code without embedding Roslyn into your codebase, it's one of the .NET standard libraries. And you can't just target Mono or CoreCLR libraries to support these, you have to embed Mono or CoreCLR runtimes themself i...
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[QUOTE=hexpunK;48129000]Auto-refresh shouldn't be that hard to work into GMod if it's using something from the .Net family really. They have the basics for it in there already as you've mentioned. Runtime linking and loading is something you can set up in C# in a couple of lin...
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[QUOTE=Funley;48120668]Unity.[/QUOTE] When you're trying to maintain compatibility across [url=http://unity3d.com/unity/multiplatform]22 platforms[/url], you gotta do some dumb shit sometimes.
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[QUOTE=Berkin;48109182]Oh, you're the guy who submitted that issue. I thought the username looked familiar. Sorry about the problems with globals. A couple small tips you might find useful: 1. If you want properly formatted, fancier quotation marks (it does single-quote...
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Working on a Rant bot for Telegram using a library I wrote for their API (ignore the Github bot being confused) [img_thumb]http://i.imgur.com/sNykIeQ.png[/img_thumb] Pretty rudimentary so far, but it already has a preset variable for your username. Later on I'm hoping to...
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[QUOTE=chimitos;48027167]What's the best way to set up source control with unity? I'm open to any type as long as it works[/QUOTE] Git works fine, there's a few steps you can take to make it work better: [url]http://stackoverflow.com/questions/18225126/how-to-use-git-for...
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[QUOTE=Revenge282;47919945]How do you go about updating something like that without reloading the entire HTML?[/QUOTE] Javascript, probably something like Angular or just basic DOM manipulation.
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[QUOTE=Rocket;47909175]The problem with exporting to mp4 or webm is that you need a really powerful computer (or a hardware encoder) to be able to encode in real time. Dxtory might do what you want but you'll still probably need to convert afterward.[/QUOTE] ShareX see...
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I've created a site that pulls the last post from this thread for viewing every 10 minutes. [url]http://fp.jmazouri.com:81/[/url] [url]https://github.com/jmazouri/FPMakesAWebsite[/url] Also, now with Web 3.0 Hyper Animations [code] <!DOCTYPE html> <html> <head...
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Released the first version of my image viewer, and made a quick webpage for it! This is my first time actually releasing something, so it's probably horribly broken, but "it works on my machine"(tm)! [url]http://peruser.jmazouri.com/[/url] It uses directshow, so if some ...
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Got tired of Irfanview, so I started working on a basic image viewer. Currently it only works with local files, but I'm hoping to add scraping functionality so you can view 4chan threads / subreddits / etc easily: [vid]https://a.pomf.se/awrtev.mp4[/vid] It should work wi...
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Realized that with Unity Free now having most pro features, I can access audio stream data. So, I made this dumb thing: [vid]https://a.pomf.se/nhjeuo.mp4[/vid] You can download it here: [url]https://mega.co.nz/#!V1cABYKS!44TUwkxFgSqyEJ42iFGrRhVLyrZZPAjecCaT4I_BA78[/url]
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[QUOTE=Tamschi;47473139]Isn't there something that does this but with a binary file format?[/QUOTE] [url=http://www.newtonsoft.com/json/help/html/SerializeToBson.htm]You could use BSON serialization (Binary Json)[/url]
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[QUOTE=Ziks;47444888]San Andreas Unity[/QUOTE] I can see the headlines now "GRAND THEFT AUTO SAN ANDREAS PORTED TO UNITY" "FULL REMAKE OF SAN ANDREAS PLAYABLE IN YOUR BROWSER!"
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[QUOTE=BoowmanTech;47423062]How can I vote for you as the game it's really nice and It's worth all the votes it can get. [editline]30th March 2015[/editline] Do you have an idea on how I can delete the object without getting a null value in my stack? Also do you kn...
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[QUOTE=BoowmanTech;47420754]Anyone know why the Peek keeps returning null or have an idea why this could happen?[/QUOTE] Are you sure other.collider.GetComponent<Item>() isn't returning null?
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[QUOTE=TH3_L33T;47271090][img]http://puu.sh/gpaLY/8f599d7fd8.png[/img] Using entity framework and map database to code first classes. Encoding/decoding the string inside the class itself, is that proper? I feel decoding every time I want to grab on the page/form is an...
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Garry removed it because people complained about it reducing their framerates.
jmazouri Garry's Mod General Reply
[QUOTE=layla;47183850]Just started improving the door placer tool a bit, still lots more I can do but it's a good start[/QUOTE] Please tell me there's going to be some sims-style music in the build mode :D [video=youtube;399YneFTwh0]http://www.youtube.com/watch?v=399YneFTwh...
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[QUOTE=ECrownofFire;47022575][url=https://www.dropbox.com/s/3gyde1dtvjk9kye/thing.exe?dl=1]I made a thing[/url] [sp]This is a test[/sp][/QUOTE] [img]http://i.imgur.com/FtT2fNl.png[/img] I'm sure this is fine [b]EDIT:[/b] I ran it and nothing happened. When does my ...
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[QUOTE=DarKSunrise;47021537]if you aren't using an engine because it has a weird name you're being silly [/QUOTE] Generally, I would agree. However, if your game happens to become big, and you go to some kind of convention, it's a little awkward to have a conversation lik...
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[QUOTE=Rocket;47016529]Man, that reminds me of code from people in programming classes.[/QUOTE] Half the reason I made it was because I'm in an intro to programming class where our teacher requires us to have comments like that. I made a few small changes: [code] ...
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I'm working on an automatic c# commenting thing called Elucidator. It makes horrible, complicated code 100% readable by everyone! [img_thumb]http://puu.sh/f4Fs7/23c2d8b0c1.png[/img_thumb] It's also on github, but very early (please don't hurt me) [url]https://github.co...
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[QUOTE=adnzzzzZ;46633801]Is there any forum software like [url]https://github.com/discourse/discourse[/url] or [url]https://github.com/NodeBB/NodeBB[/url] that focuses on imageboard-like features? Posting anonymously, not forcing users to register, possibility of images on pos...
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[QUOTE=tW4r;46540659]Sorry if a little late, but I just had an idea: [IMG]http://i.imgur.com/IFvEDWs.png[/IMG] basically when you press on (without releasing) the menu button, the red circle morphs into a spehre and expands to the required size, while changing from red to ...
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[QUOTE=KmartSqrl;46536757]Could touch and as you slide your thumb in farther it highlights different items. I kind of like it but I bet people would be confused by it[/QUOTE] Yup, exactly. I probably should have made that a bit clearer.
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[QUOTE=Miljaker;46510832]what do you guys think of this menu. Ignore the bad 5 minute phoshop job and focus on just the usability of it. It would be either tap on menu and then tap on menu item or tap on menu and swype towards the menu item (or both). [IMG]http://i.imgu...
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