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TheBigS General Games Discussion Reply
TheBigS General Games Discussion Reply
[QUOTE=Mr.Davidson;50231069]Hey Big S, thanks for updating. I was joining and there is alot of your content which isn't on the workshop. I have been waiting for 20 min now to join your server and it is still downloading. If I may suggest make it so that everything is downloade...
TheBigS Addons Reply
[QUOTE='[TSWG] GG;50227846']Hello all! TheBigS is currently affiliated with The Star Wars Gamers, as a rep for them I'd like to invite people on May 4th and May 7th to come on in and help repopulate the servers for Galactic Sagas! I'll be on regardless at some points this week...
TheBigS Addons Reply
Hey guys -- Yep, the servers are most definitely still running. I just updated and restarted the servers to match the newest GMOD version, so you should once again be able to connect and play. :) Edit: For anyone wondering overall the state of sagas -- when I put the servers ...
TheBigS Addons Reply
[QUOTE=whitestar;49636829]the check "if v != ply" simply replace it with if !v:IsBot() so bots get excluded, then run SyncPlayers inside PlayerInitialSpawn(wait 3 seconds in it with timer.Simple), and see if that works. edit: actually keep if v != ply, but remove the rest i...
TheBigS Developing Reply
To start the initial syncing process, I actually have a hook on the clientside for CreateEntity that checks to see if the created entity is equal to the LocalPlayer; if it is, then I send a net message to the server saying "I'm ready to get my initial dataload!" The issue isn...
TheBigS Developing Reply
In my gamemode, I have several bits of data for players that I then sync to clients when they first join, or when that data changes, via Net messages. I have begun to notice though that on the CLIENT side, sometimes Players are NULL / IsValid returns false for them. I'm assumi...
TheBigS Developing Reply
Working with Players Client-side
TheBigS Developing Thread
Hey everybody, Thought I'd let everyone know about some of the things that are under development right now, and that you can look forward to in the coming weeks: The priority right now is retaining players. I don't want Sagas to be purely a WoW-style "grind to get max leve...
TheBigS Addons Reply
Just gave the thread a much needed facelift to bring it up to date features wise, and give it some screenshots that accurately represent the current state of the gamemode. Latest updates include hunting Krayt Dragons on the Dune Sea of Tatooine and fighting for factional co...
TheBigS Addons Reply
Galactic Sagas [Ambitious Garry's Mod MMORPG] Servers Online!
TheBigS Games In Progress Thread
[QUOTE=erkor;49507094]this is still alive? holy fuck[/QUOTE] I know, right? [b]Lots of updates over the past week. As always, full update notes can be found on the Steam Group (and actually in-game now, as of a recent update), but I figured I'd show off some pictures ...
TheBigS Addons Reply
Been doing a lot of work on Galactic Sagas since I officially brought it back on line a few weeks ago. Re-arranged some of the UI elements in-line with a few of the suggestions from several weeks ago. This screenshot was taken in-game about an hour ago. I keep forgetting to...
TheBigS Developing Reply
[QUOTE=jrj996;49529074]Could anyone give me a general idea of how to swap body parts for players? Like to give a combine body a civilian head? I remember seeing this a while back in some RP gamemodes. I'm assuming it would use ClientsideModels, but that's about all I can gathe...
TheBigS Developing Reply
[QUOTE=Revenge282;49521411]NWVars should honestly never be used if you are capable of doing it in net. If anything use DTVars for right now, but the upcoming NWVars2 will be your answer.[/QUOTE] Is there any documentation of NWVars2? Haven't heard of it, and now you have ...
TheBigS Developing Reply
Hey guys, I am an avid user of net messages for 90% of the things I do in my gamemode. They're super. That being said, I was wondering if there are certain things where it's more efficient or makes more sense to use NWVars and let the engine handle syncing the values automat...
TheBigS Developing Reply
Use Cases for NWVar vs Net Messages
TheBigS Developing Thread
It isn't in Australia, but if you want a Star Wars server to play on that is more like an MMORPG inside of gmod, check out [url]https://steamcommunity.com/groups/galacticsagas[/url] The video Commander posted above is this game mode, except that video is like 5 years old an...
TheBigS Garry's Mod General Reply
Collected update notes from over the past week since Sagas returned (all of which is live), for anyone that is curious but lacks the desire to sift through a bunch of Steam Group announcements: [B][U]New Additions[/U][/B] [B]ADD[/B] - Added a small instructions guide that sh...
TheBigS Addons Reply
I'm looking for some advice on how to go about optimizing my Nextbots. Background - My servers are very heavy on medium-intricacy nextbot NPCs. I am sure the most expensive calculations are to do with finding possible targets extremely often. Whether you do ents find in sph...
TheBigS Developing Reply
[QUOTE=The Commander;49477285]Looks like a seriously overhauled edit of Underdone.[/QUOTE] You are half right. Back in 2008, the game mode was an underdone edit. However, as of a few years ago, it was remade almost entirely from scratch, to the point where literally the on...
TheBigS Addons Reply
Hey everyone, Sagas is back online! Fresh servers are up right now for players to hop into. Check out the link on the Steam Group to connect. [URL]http://steamcommunity.com/groups/galacticsagas[/URL] My "free time" to develop new features / updates is still very limited rig...
TheBigS Addons Reply
I started with GMOD Lua the same way you are proposing basically. What I recommend is that you find an open source gamemode (I used Underdone) and study it, reverse-engineering it and making tweaks to it and then seeing how they affect things. Lua autorefresh makes it super ea...
TheBigS Developing Reply
[QUOTE=Robotboy655;49449749]Here are some thoughts: * Is it absolutely necessary to have two healthbars for yourself and your I am assuming companion or target? It would make more sense to ditch the ones on the bottom. * It is absolutely necessary to move the chat to the right...
TheBigS Developing Reply
More progress on my UI revamp. I'm pretty happy with how it's turning out. The biggest accomplishment today was implementing a custom chat box. It's something I've wanted to try for a while... I thought it was going to be pretty challenging in some places...... ....and then I...
TheBigS Developing Reply
If anyone remembers the UI pics from my Galactic Sagas gamemode from last year... I dusted off the gamemode yesterday and worked on giving the UI a pass, primarily with the goal of allowing it to be personalized with a user selected primary and secondary color. Here's a screen...
TheBigS Developing Reply
TheBigS General Games Discussion Reply
TheBigS General Games Discussion Reply
TheBigS General Games Discussion Reply
TheBigS General Games Discussion Reply
TheBigS General Games Discussion Reply
TheBigS Games In Progress Reply
[IMG]http://i.imgur.com/YkLaVwZ.jpg[/IMG] [B]It's Almost Here...[/B] [quote=From the Steam Group Announcement]There's only one publish left between us and the Scourge! Are you getting excited? You should be. All of the publishes leading up to Publish 2 made in the past mont...
TheBigS Addons Reply
[QUOTE=_FR_Starfox64;46960392]You could override its functions (if they are global). Thats what I always do when I just need to edit a few things from a workshop addon.[/QUOTE] Unfortunately this particular addon's functions are all local, with a very annoying message loop...
TheBigS Developing Reply
Is there a way to prevent addon lua/autorun files from running on a server? I often run into the problem of wanting to use a Workshop addon for purely the models it contains (and the ease of having it hosted on Workshop), but having to put up with terrible code that's included...
TheBigS Developing Reply
LOTS of changes since I last posted in this thread. All of the below features / publishes are live on the servers right now: [b][u]Publish 1.6[/u][/b] [b]New Features / Additions[/b] - Added the Daily Goals feature - Every day you log into Galactic Sagas, you'll be pres...
TheBigS Addons Reply
[B]Publish 1.5 Live[/B] Hey everyone, I have been making a ton of progress towards Publish 2. The Scourge isn't quite ready yet, but a lot of the gameplay systems, plus a ton of tweaks, fixes, and gameplay enhancements are, so I figured I'd make it live so that the wait is ...
TheBigS Addons Reply
[img]http://i.imgur.com/YkLaVwZ.jpg[/img] My late Christmas present to everyone. I am excited to give you a sneak preview of what's to come in [b]Publish 2 - Shadow of the Scourge[/b]! [quote][b]Imperial Distress Transmission Intercepted. Source: Kashyyyk System - ISD S...
TheBigS Addons Reply
Hey everyone, Merry Christmas in advance! Sorry about the couple of days vanishing. I've been down with the flu plus some other stuff happening. Here is the latest announcement from the Steam Group on the server status and what's going on... don't worry, it's good news. ...
TheBigS Addons Reply
[B]Copied from the [URL="http://steamcommunity.com/groups/galacticsagas"]Official Steam Group[/URL]:[/B] Happy Holidays everyone! :smile: For the past week I have been working on Sagas again, making some great strides on several new features and fixing / streamlining ex...
TheBigS Addons Reply
[QUOTE=LUModder;46723456]Is this for the default cursor or like a custom one for something like 3D2D?[/QUOTE] Just the plain old, ugly, white cursor. :P
TheBigS Developing Reply
Trying to go about creating my own "cursor" rather than using the generic mouse or any of its variants. Original plan was to simply draw over it in one of the HUD hooks or with a VGUI panel, but I can't get anything to actually sit over top of it. Second plan was to fin...
TheBigS Developing Reply
TheBigS General Games Discussion Reply
TheBigS General Games Discussion Reply
TheBigS General Games Discussion Reply
[QUOTE=Giraffen93;44094161]dithering [IMG]http://i.imgur.com/jcuo5rz.png[/IMG] however, the model stays on top of every gui element, any simple way to fix this?[/QUOTE] Have you already tried playing with [url]http://wiki.garrysmod.com/page/Panel/SetZPos[/url] ?
TheBigS Developing Reply
[QUOTE=TrinityX;44022379]You don't have to. Just extract the addon with GMADextractor (google it), and delete/edit the files.[/QUOTE] Aye, I realize I could just do it that way - I was just hoping to simply be able to use the existing Workshop addon, so that A) Clients can...
TheBigS Developing Reply
Here's one for you guys... Is there a way to detect and/or block LUA files and scripts in addons from running? For instance, there are Workshop addons that I would like to use for their models, but I don't want the (in some cases, awful) autorun code from those addons me...
TheBigS Developing Reply
[QUOTE=Robotboy655;43867544][url]http://wiki.garrysmod.com/page/Entity/AddCallback[/url][/QUOTE] Thanks Robotboy, this is exactly what I was hoping for. One followup question though - Is there something special I need to set on the entity when spawning it, in order to b...
TheBigS Developing Reply
I feel like this is probably one of those questions that pops up on a recurring basis... What I would like to do is make a "car tag" mini-game, where, upon the collision of two vehicles, the new vehicle is "tagged." Seems like it should be ridiculously simple; my only questio...
TheBigS Developing Reply
Collision Detection on Objects (not a SENT)
TheBigS Developing Thread
This is a shot in the dark, but try [b]tonumber(args[1])[/b] .. It's possible that the arguments received are in string form, so it'd be trying to do player.GetByID("1") instead of the proper player.GetByID(1)
TheBigS Developing Reply
That code isn't going to work. You're trying to call the IsPlayer() method on a variable "attacker" which isn't defined anywhere, so that will error. You also don't need to loop through every single player. The PlayerDeath hook supplies three arguments: the victim, the i...
TheBigS Developing Reply
I'm trying to stop weapons/ammo being stripped from a player upon dying. No matter what I attempt, as soon as I die, all my weapons and ammo disappear. Here is what I've tried: OnPlayerDeath hook: [code]victim:ShouldDropWeapon(false)[/code] SWEP Init: [code]function SWEP:Sh...
TheBigS Developing Reply
I have a question pertaining to resource.AddWorkshop... I understand how it works, but when I host my gamemode on a dedicated server, it seems to force everyone to download all addons [B]again[/B] the first time they join, even if they are already subscribed to them manuall...
TheBigS Developing Reply
[QUOTE=LauScript;43657860][i]THE MAW[/i] ™ disagreed with my post but has said no reason why cancelling warps is possible or why he doesn't want to do it. if he said anything, he wouldn't be cool and just wouldn't be [i]THE MAW[/i] ™[/QUOTE] If he doesn't want to do ...
TheBigS Addons Reply
I ran into the same problem a few days ago with the same objective as you. I am by no means a 'great' coder so I'm sure the code below could be cleaned up, but essentially... [lua]function Entity:DropToFloorAlt() if !self or !IsValid(self) then return false end local st...
TheBigS Developing Reply
Some guys streaming Star Wars Sagas if anyone wants to watch some gameplay: [url]http://www.twitch.tv/cynical4pilloes[/url]
TheBigS Addons Reply
Hey guys, I have several more permanent beta servers up for the game. There will be 3 linked servers to start: Mos Mesric, Tatooine, the Dune Sea, Tatooine, and Kashyyyk. I'm not planning on wiping characters in the near future, so feel free to play your character 'for r...
TheBigS Addons Reply
Hey all, Recently I've been noticing that a ton of players are crashing on my gamemode at seemingly random moments - the reasons given in the console vary from "client timed out" to "steamauth cancelled", but I feel like they are linked. I haven't been able to pinpoint a caus...
TheBigS Developing Reply
Clients Crashing in Gamemode
TheBigS Developing Thread
Hey guys, I've been extremely active posting announcements and hosting tests on the Steam Group, but I just realized I hadn't updated this thread in a long time. [B]This project is very much alive![/B] :dance: [B]HIGHLIGHTS SINCE LAST THREAD UPDATE:[/B] - ALL CONTENT ...
TheBigS Addons Reply
I just came across this thread and literally jumped for joy! I am always searching for more Star Wars models to make use of in my gamemode, Star Wars: Sagas, and I thought I would never find any more. It's an awesome thing you are doing, and I can't wait to check these mode...
TheBigS Modelling Reply
Thanks you guys for that handy GIF tutorial, I'd always wondered how to do that. Here's a quick one showing off my mad b-ball skills in NBA Live 14 for Xbox One. First post in this thread, hope I'm doing this right. [img]http://i.cubeupload.com/8ouA98.gif[/img]
TheBigS General Games Discussion Reply
There should be an achievement for killing certain dungeon/raid bosses while under the effects of Aspect of the Pack. They could call it Huntar'd or something.
TheBigS General Games Discussion Reply
Finally hopped back on after being off almost a week due to character-loss fear, and nabbed my favorite car in the whole game... then proceeded to crash it into a light-post. [img]http://prod.cloud.rockstargames.com/ugc/gta5photo/3487/KDBd2Qd5-EGo6FcHjD8bAQ/0_0.jpg[/img]
TheBigS General Games Discussion Reply
Really wanting to continue playing but I haven't touched it for 5 days now due to paranoia of losing stuff. Did the most recent patch finally fix progress loss and is it safe to resume playing?
TheBigS General Games Discussion Reply
Are properties and stuff saving correctly today? Anyone have a success story?
TheBigS General Games Discussion Reply
Xbox 360 - gameplay seems smoother today - not sure about saving yet. Did the update even come out for us yet though? I didn't download anything when I started it up today, but I have my xbox set to automatically update games so maybe it did it while I wasn't paying attention.
TheBigS General Games Discussion Reply
I would suggest those that can get in don't buy anything extraordinary - I saved up 430k plus to buy the top end apartment, but decided to do a "test" first to see if saving was working properly...so I upgraded and bought a few weapons, then exited with around 410k still to my...
TheBigS General Games Discussion Reply
[QUOTE=RG4ORDR;42043875]I'm curious will you ever be adding more star wars weapons models?[/QUOTE] Well, after searching through the Workshop and other places, we've compiled quite a large amount of Star Wars weapon models, so there is definitely a LOT more variety. We hav...
TheBigS Addons Reply
[b]Awesome Stress Test #1 today![/b] Aside from a couple of small errors, the game ran smoothly and I was able to (hopefully) squash everything that came up. Had about 15 people on over the course of the three hours it ran, and it was a TON of fun. Can't wait to see Matt's ...
TheBigS Addons Reply
[QUOTE=Steven :D;41772805]I assume there will be a wipe after this?[/QUOTE] Definitely. But these tests aren't really designed to be regular play, so we provide free items and other needed materials to help players test different things, and the experience gain rates are a...
TheBigS Addons Reply
We'll be doing both unscheduled (spur of the moment) and scheduled open Beta testing today and continuing throughout this weekend. [B]Information, instructions, and the IP can be found in the latest Steam Group announcement:[/B] [url]http://steamcommunity.com/groups/star...
TheBigS Addons Reply
[img]http://i.imgur.com/qxt34xa.png[/img] [B]Prepare to take your first steps into a larger world...again... [/B] Hello everyone! The announcement that many have been waiting for, and some may have already figured out. Star Wars: Sagas has resumed development, and has unde...
TheBigS Addons Reply
Been working like a mad man on Star Wars: Sagas over the past week... This afternoon I started working on the Galactic Bazaar (auction house). Still lots of work to be done but I have category sorting, pagination, and the very basics of the layout done! Some of the random item...
TheBigS Developing Reply
I have the basics of my new dialog/NPC interaction system finished! I was aiming for the love-child of Guild Wars 2 cutscenes and KOTOR. [img_thumb]http://puu.sh/3QKmR/cb28c75d41.jpg[/img_thumb]
TheBigS Developing Reply
Made a ton of progress on my inventory system today (and the accompanying GUI, including better tooltips!). Looted items are completely randomly generated, while players will also be able to craft and customize/attach upgrades to items. I know the icons are bad - those are on ...
TheBigS Developing Reply
While the thread is in HUD mode, I thought I'd show my very initial progress on my new menu system for Star Wars Sagas. I'm not entirely sure yet, but part of me really wants to pick up on the gamemode again. For those that never heard of it, it was a gamemode I stopped workin...
TheBigS Developing Reply
TheBigS General Games Discussion Reply
TheBigS General Games Discussion Reply
TheBigS General Games Discussion Reply
Still needing guidance on my question I posted a week ago. If I have a bot that is idling using MoveToPos, how can I get them to do things WHILE they're moving? MoveToPos prevents anything from happening until they either arrive or get stuck. Example of what I want to ac...
TheBigS Developing Reply
Okay I have a question: If I issue the bot a move order through MoveToPos, how can I issue a new move order and have it stop going to the first one and instead start moving to the new one? It seems like it should be really easy, but right now once I have my NPC MoveToPos, t...
TheBigS Developing Reply
Hey everyone, I'd really like to try my hand at creating a very basic NPC from scratch; nothing too fancy, so, while it's rather cliche, I thought I'd start with a zombie. I've looked up the various tutorials floating around concerning SNPC creation, but I still am unsure o...
TheBigS Developing Reply
A Few NPC Questions
TheBigS Developing Thread
TheBigS General Games Discussion Reply
I've never contributed to a wiki before, but I tried my hand at the basics for the [url=http://play-rust.wikia.com/wiki/Flashlight]Flashlight[/url] mod page based on memory.
TheBigS Rust General Reply
TheBigS General Games Discussion Reply
[QUOTE=KmartSqrl;39681553]You could programmatically replace the last few spaces of every paragraph with non-breaking spaces (*) which should prevent you from ending up with one or two words on the last line. Kind of funky but it should work.[/QUOTE] Hah I edited my post r...
TheBigS Programming Reply
Ugh. People complaining about orphans in copy on a responsive website. How in the world do you easily fix the copy to prevent orphans at any screen size? You don't, correct? Edit: I suppose you could nbsp 3 or 4 words at the end of each paragraph together, but wouldn't that...
TheBigS Programming Reply
I always thought that adaptive meant that there are rigid designs that don't change in layout at all UNTIL a CSS media breakpoint (so one layout for 1024 width and above, then it JUMPS to a tablet format when the width is 768px wide or less, etc), whereas responsive may have m...
TheBigS Programming Reply
I've been guilty of doing mostly adaptive web design (designing for strictly 4 different sizes: desktop, tablet, mobile landscape and mobile portrait, using media queries) but on my newer projects I've been working on fully responsive approaches with CSS. Whichever you choose ...
TheBigS Programming Reply
TheBigS General Games Discussion Reply
TheBigS General Games Discussion Reply
I don't see the logic in limiting a site/service like your "Amuzor" to only allow registration through Facebook. It really can't be that much more work to allow a regular registration with the [i]option[/i] of using their Facebook account. And if it truly is, I would think it'...
TheBigS Programming Reply