568 Results
[QUOTE=Willox;52116156]We've got some experimental Chromium Embedded Framework support on the dev branch atm. You can either use the 'Chromium' VGUI panel or run with the '-chromium' start-up parameter to override the Awesomium/HTML panels. It's only on Windows but it'll be i...
samm5506 Developing Reply
[QUOTE=Robotboy655;51822252]Vape SWEP dev just pointed me to this: [URL]https://github.com/pixeltailgames/cinema/blob/master/cinema/gamemode/extensions/sh_pixeltail.lua[/URL] [URL]https://github.com/pixeltailgames/cinema/blob/master/cinema/gamemode/modules/theater/sh_commands....
samm5506 Developing Reply
[QUOTE=BooTs;51699681]I recently applied to a Web Development position for undergraduate students at my school, I got called back for an interview today and the guy told me that he would be giving me a "test" to basically question if I know what I am doing. The position requir...
samm5506 Programming Reply
I made a time traveling system to help me fix my mistakes in bunny hop. [video=youtube;QuH-AHeSS3M]http://www.youtube.com/watch?v=QuH-AHeSS3M[/video] I added this feature to a really old bunny hop gamemode I worked on which is why the UI doesn't completely work. It also...
samm5506 Developing Reply
[QUOTE=Robotboy655;51278887][t]http://i.imgur.com/ijtcsMP.png[/t][/QUOTE] The overall layout looks nice, but I'm not sure why the background is needed. It hides the existing background on the menu for something more bland. I'd recommend trying to remove the background patter...
samm5506 Developing Reply
If it's of use to anyone, I recently dumped some old projects I made to GitHub. One of which was a Lua socket server for communicating between servers and to a chat bot called Hubot. [URL]https://github.com/samuelmaddock/recycling-bin/tree/master/garrysmod/lua-socket-server[/U...
samm5506 Developing Reply
[QUOTE=WinterPhoenix;49553475]As I have stated many times before, Awesomium does not support many HTML5 features, especially those dealing with media playback. This has forced developers for the Cinema Gamemode to create workarounds using Flash-based players in order to get th...
samm5506 Developing Reply
[QUOTE=Breny;49321855]If you're asking what that was for, I believe it was [url=http://www.pixeltailgames.com/elevator/]Elevator: Source[/url]. [thumb]http://www.pixeltailgames.com/web/images/thumb/phpThumb.php?src=/elevator/images/elevator_2.jpg&w=600&h=600&f=png[/thumb][/...
samm5506 Developing Reply
Unfortunately there is no event called when the URL changes in the webpage. To get around this, I poll the webpage using JavaScript to check when the changes URL ([URL="https://github.com/pixeltailgames/gm-mediaplayer/blob/master/lua/mediaplayer/controls/dmediaplayerhtml.lua#L...
samm5506 Developing Reply
I've posted this once before, but if seeing what's going on in-game while in an editor is important to you (or aesthetics), I use Sublime with a transparency package and added blur in GMod. Just configure your game with -windowed -noborder as mentioned above. [url]https://g...
samm5506 Developing Reply
[img]http://samuelmaddock.com/up/2015-11-11_19-40-43.png[/img] [img]http://samuelmaddock.com/up/2015-11-12_15-45-04.png[/img] Later, in the Media Player addon's comments... [thumb]http://samuelmaddock.com/up/2015-11-12_15-47-58.png[/thumb] :(
samm5506 Garry's Mod General Reply
The reason your code isn't working is due to calling net.Send on the server with the 'ply' variable when it should be 'v' instead. However, you would be better off using the net.SendOmit function as mentioned above.
samm5506 Developing Reply
I made one, but never quite finished it. Here's the code if you're interested: [URL]https://github.com/pixeltailgames/gm-mediaplayer[/URL] [thumb]http://samuelmaddock.com/up/2014-08-03_01-39-08.jpg[/thumb] [thumb]http://samuelmaddock.com/up/2014-09-15_02-15-51.png[/thumb] Th...
samm5506 Developing Reply
Here's the interface for a module I created to handle downloading web materials and pooling browser instances: [lua]--- -- Renders a URL as a material. Texture will be updated every time the material -- is requested until the image finishes downloading. -- -- @param url URL. ...
samm5506 Developing Reply
Try this [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Panel/SetKeyboardInputEnabled]Panel:SetKeyboardInputEnabled[/url]
samm5506 Developing Reply
The config script is probably written in PHP, you can tell by looking at the file extension though (.php). In this case, you probably need to define these variables (PAYPAL_SANDBOX, PAYPAL_ID, etc.). Your config script will end up looking something like this: [code]PAYPAL_S...
samm5506 Developing Reply
It's sort of been brought up already, but I think transpiling a varient of Lua would be a much better approach than modifying Lua itself. One concern might be the ability to debug the source code, but Lua doesn't really have many good line-by-line debuggers anyway (that I'm aw...
samm5506 Developing Reply
[QUOTE=Giraffen93;47902322]anyone here had any luck with using dhtml panels, getting the material from them and applying submaterials to an entity? it's applying the wrong uv coords and it's pissing me off, 3 hours i've sunk into this [B]yeah it's not possible, i give up[/B]...
samm5506 Developing Reply
I played a lot of CS:S gamemodes ported to GMod back in the day: Deathrun, Climb, Surf, and Bunny Hop to name a few. Fretta was fairly popular as well, [URL="https://github.com/glua/gm-fretta-archive"]here's an archive of old gamemodes[/URL] if you're interested (they probably...
samm5506 Garry's Mod General Reply
Spacetech [video=youtube;IMorTE0lFLc]http://www.youtube.com/watch?v=IMorTE0lFLc[/video]
samm5506 Garry's Mod General Reply
It sounds like you might be using an older version of the gamemode. Cinema's YouTube support was updated to use a newer version of their API on [URL="http://steamcommunity.com/sharedfiles/filedetails/changelog/118824086"]February 3rd[/URL]. You'll need to update your server to...
samm5506 Help & Support Reply
There are two options for managing server content: 1. Manually adding files to the /addons directory. 2. Configuring a Steam Workshop collection to use on the server ([URL="http://wiki.garrysmod.com/page/Workshop_for_Dedicated_Servers"]wiki tutorial[/URL]). The latter can...
samm5506 Developing Reply
[QUOTE=jazzy663;47601987]I have the gamemode hosted on my server and cinema_theatron is loading up correctly, but I can't enter theaters and if I walk into a door I walk right through it. Can someone tell me what's wrong?[/QUOTE] This comes up every now and then from peopl...
samm5506 Addons Reply
The good news is that adding this to Garry's Mod would require updating the game to use the newer SteamUGC API. This means workshop content would support diff updates.
samm5506 Garry's Mod General Reply
Based on the video, looks like it might be this map? [url=https://garrysmods.org/download/15699/gm-portalszip][img]https://garrysmods.org/download/15699/button.png[/img][/url]
samm5506 Garry's Mod General Reply
I've done just this a few years ago, the problems I ran into were mostly hitboxes. Only the base "skeleton" player model would have the valid hitboxes. This would lead to players shooting some part of the bone merged model which might not register. There might have been a few ...
samm5506 Developing Reply
If you're willing to learn a bit of Lua, you can use the [IMG]http://wiki.garrysmod.com/favicon.ico[/IMG] [URL="http://wiki.garrysmod.com/page/Global/include"]Global.include[/URL] function to selectively include Lua files. This would involve keeping one file in the lua/autorun...
samm5506 Developing Reply
[QUOTE=meharryp;47423391]Here's an example for vimeo: [URL]https://github.com/pixeltailgames/cinema/blob/master/cinema/gamemode/modules/theater/services/sh_vimeo.lua[/URL] What you'll want to do is either check if the site has an API, and if they don't, you can probably do som...
samm5506 Developing Reply
If anyone is interested, [URL="https://gist.github.com/samuelmaddock/5519986"]here's a python script I created[/URL] a while ago which recursively runs BZ2 compression on files within a directory and saves them elsewhere.
samm5506 Garry's Mod General Reply
Just wanted to mention briefly that Workshop doesn't support delta updates; users have to redownload everything when a content pack is updated. This has been a huge problem for GMod Tower as we have several gigabytes worth of content. There is an updated version of the Steam U...
samm5506 Garry's Mod General Reply
A long time ago I created a repository on Google Code containing a collection of old Fretta gamemodes. I transferred it to GitHub since Google Code is shutting down soon. Here's the repository for anyone who may be interested: [url]https://github.com/gmodcoders/gm-fretta-archi...
samm5506 Developing Reply
[QUOTE=Exploderguy;47228110]Whats the net.SendToServer function? I cant find it.[/QUOTE] [URL="http://wiki.garrysmod.com/page/net/SendToServer"]net.SendToServer[/URL]?
samm5506 Developing Reply
[QUOTE=Acecool;47208614]Pseudo-code.. Change local net_rec = net.Receive to net_rec = net_rec || net.Receive; to prevent the net.Receive function from being lost on Auto-Refresh. Additionally, that could will need to be executed prior to any net.Receives from being executed. Y...
samm5506 Developing Reply
For incoming messages, there's a Lua function that the engine calls named "[URL="https://github.com/garrynewman/garrysmod/blob/f93acbf4a82667ff2b83e8337055a9bcb875f8f8/garrysmod/lua/includes/modules/net.lua#L14"]net.Incoming[/URL]". Detouring this would allow you to see all in...
samm5506 Developing Reply
The exact name you're referring to is the gamemode's folder name. Elevator: Source uses the folder name "elevator".
samm5506 Addons Reply
[QUOTE=Lordbleck;47189508]Any chance you could add support for the spawn menu? I was looking to start a no-bullshit Cinema gamemode without VIP nonsense and allowing open PAC3. The problem is the spawnmenu doesn't exist in the gamemode, so you can't really PAC with any ...
samm5506 Addons Reply
[QUOTE=duckhead777;47186589]Umm, how could I make this on a deticated server? Using a FTP, please hel Ross[/QUOTE] You likely won't be able to do this with FTP alone. However, here are some tutorials that should put you in the right direction: [url]http://wiki.garrysmod....
samm5506 Addons Reply
[QUOTE=The_gryphon;47173639]i met a guy at game con that works at unity3D and he's helping me into the game design field and i guess more proof that web page/Loading screen is similar but different and it even play's music unlike the other the other only has a css changeabl...
samm5506 Developing Reply
[QUOTE=zerf;47168174]gonz, did you install package control? google it if you haven't WAIT since we're on the topic of sublime plugins... this has changed my life: [url]https://github.com/SublimeText/TrailingSpaces[/url] I don't know what I'd do without an automatic trailing...
samm5506 Developing Reply
Maybe the files are getting included before Garry's Mod has finishing loading all of it's dependencies (derma lib)? You might want to try placing your files in an addon.
samm5506 Developing Reply
Are you sure you're not including it on the server? It should always exist on the client. Post your module's code.
samm5506 Developing Reply
Yes, it sounds like you didn't set the files to be downloaded on the client though. [lua]-- Must include these somewhere if SERVER then AddCSLuaFile("dmediaplayerhtml.lua") AddCSLuaFile("browserpool.lua") AddCSLuaFile("htmlmaterial.lua") else include("dmediapl...
samm5506 Developing Reply
I added an extra dependency to the original post, make sure you have each of them included.
samm5506 Developing Reply
[QUOTE='[CLRP]extra;47160726']Thanks but is there no simpler way to do it? I mean just a default Gmod function or something preferably less lines of code.[/QUOTE] The only way I'm aware of doing it is by creating an Awesomium context and grabbing the painted texture.
samm5506 Developing Reply
I created a library for getting a material from a URL: [URL="https://github.com/pixeltailgames/gm-mediaplayer/blob/master/lua/autorun/includes/modules/htmlmaterial.lua"]htmlmaterial.lua[/URL] which depends on [URL="https://github.com/pixeltailgames/gm-mediaplayer/blob/master/l...
samm5506 Developing Reply
[QUOTE=PelPix123;47107842]Would it be possible to rig this gamemode to play video from any arbitrary service that uses flash? Maybe by examining the embed codes?[/QUOTE] Each embedded flash video player exposes its own unique methods accessible from JavaScript. Finding the...
samm5506 Addons Reply
I recently created a GLua syntax checking plugin for Sublime Text which is useful if you're on Windows: [url]https://packagecontrol.io/packages/SublimeLinter-contrib-glua[/url]
samm5506 Developing Reply
I created a Lua socket server for interacting with game servers from a remote chat. In this case, we're using Slack through [URL="https://hubot.github.com/"]Hubot[/URL] (our bot is named Bro). Here's the gist of how it's connected: game server <-> lua socket server <-> hubot ...
samm5506 Developing Reply
[QUOTE=code_gs;46839672]1. Donations are an unreliable income, [B]*therefore*[/B], someone who has worked hard on a gamemode or addon for months may not even see a cent for it.[/QUOTE] Just to put this into perspective, I created the [URL="http://steamcommunity.com/sharedf...
samm5506 Garry's Mod General Reply
[QUOTE=Map in a box;46836863]There are _much_ better ways to handle that IMO, one being replicating his code in python or writing a simple syntax verifier(similar to what the ACE editor does for Lua)[/QUOTE] I had been using a different [URL="https://github.com/SublimeLint...
samm5506 Developing Reply
I created a SublimeLinter plugin to check GLua code for syntax errors, it's on package control as SublimeLinter-contrib-glua. Make sure to follow the [URL="https://github.com/gmodcoders/SublimeLinter-contrib-glua"]instructions in the GitHub readme[/URL] to get it to work. It u...
samm5506 Developing Reply
Today I found out about [URL="https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Counters"]CSS counters[/URL]. I don't think I would use it much, but I guess it's cool that it exists. Still feels really strange for CSS though.
samm5506 Programming Reply
I would suggest against using CurTime since it will cause your animations to jump around when the client synchronizes with the server time; use RealTime instead.
samm5506 Developing Reply
Just add an 80-200 millisecond timeout after every keypress before performing the search. Remember to cancel the timeout on every keypress as well. This will very likely fix the lag. [editline]11th November 2014[/editline] Nevermind, looks like this is already the case, igno...
samm5506 Developing Reply
[QUOTE=Arizard;46461661]while i'm here, does anyone know how to make sure 3d2d stuff is drawn over everything else? [t]http://i.imgur.com/ppczh9m.png[/t][/QUOTE] Alternate solution to the others posted: [lua]render.OverrideDepthEnable( true, false ) -- ...code... ren...
samm5506 Developing Reply
[QUOTE=Jelly;46446376]Haven't posted in here for ages. I made a [URL=https://github.com/6to5/6to5]thing[/URL]. It's cool. Check it out.[/QUOTE] This is actually really slick, thank you! I will be using this for a school project just to play around with ES6. :smile:
samm5506 Programming Reply
Polluting the global namespace should generally be avoided as a best practice. As StonedPenguin mentioned, one of the reasons is to avoid any possible conflicts with other addons.
samm5506 Developing Reply
There's a great article on the wiki about prediction, I'd recommend reading through it. [url]http://wiki.garrysmod.com/page/Prediction[/url]
samm5506 Developing Reply
Regarding a change on the [URL="http://wiki.garrysmod.com/changelist/"]Next Update changelist[/URL], [quote]Adjusted addon file extension whitelist[/quote] Is there a list of these changes somewhere? Apparently map previews in [I]maps/thumbs/*.png[/I] are now favored over [I]m...
samm5506 Developing Reply
Assuming you're using simple insertions into the table by using table.insert, you can use [lua]#tbl[/lua]edit: Whoops, I missed that this was a string and not a table.
samm5506 Developing Reply
Hmm... maybe making the NPCs smile would be nice. [t]http://samuelmaddock.com/up/2014-09-16_03-39-56.png[/t] ...or maybe not. :v:
samm5506 Developing Reply
[QUOTE=BFG9000;45992529]dunno why you have so many disagrees, I like the background.[/QUOTE] Probably because the layout (and icons) are the same as [URL="http://coderhire.com/browse/script/463/crystal-load-the-ultimate-loading-screen"]Crystal Load[/URL].
samm5506 Developing Reply
Are you planning to upload them to Steam Workshop?
samm5506 Addons Reply
[QUOTE=Gamefake;45886173]Not trying to be rude and all but, finally we can get rid of those coderhire filled servers.[/QUOTE] The damage (if you consider it that) is already done.
samm5506 Developing Reply
[QUOTE=KmartSqrl;45805674]Been making some good progress on [URL]http://sublimaterecords.com[/URL] Almost done adding a blog to it. Store comes next once that's done.[/QUOTE] I feel like "Sign In" and "Sign Up" shouldn't be so similar. Maybe use "Sign In" + "Register", "Lo...
samm5506 Programming Reply
[QUOTE=Judd;45792184]I mean I can throw the video on a webpage by itself no problem which i tried but when i went to queue the video it didnt pick it up :/[/QUOTE] It's been a while since I've tested it, but I believe it should work if you request it by using the following c...
samm5506 Addons Reply
[QUOTE=Exho;45772488]Avatar Images are not working very well for me. ... Changing the SetPlayer(ply,64) to anything but 64. [IMG]http://i.gyazo.com/5626b51e805f4b59055ae00ad1b14a7c.png[/IMG][/QUOTE] I have not tested this code, but you may be able to do some matrix scalin...
samm5506 Developing Reply
Iterate over each character in a string and grab each character's size so you can stack them on top of each other.
samm5506 Developing Reply
If you want faster page load times, don't use any external dependencies such as jQuery. You seem to mostly be using it for its query selection engine anyway. Also, animations should be done in CSS, not JavaScript.
samm5506 Addons Reply
There has been a long-running bug in Elevator: Source where getting a view model attachment seems to break the view model. I've added code to reproduce the issue to [URL="https://github.com/Facepunch/garrysmod-issues/issues/1255"]this ticket on GitHub[/URL]. I would appreciate...
samm5506 Developing Reply
You might want to try completely overriding the function by [URL="https://github.com/garrynewman/garrysmod/blob/8bbd0baf143c884afe97ed1abe8550e7d644ab70/garrysmod/gamemodes/base/gamemode/animations.lua#L279"]copying and pasting the code from gmod[/URL]. At least until you can ...
samm5506 Developing Reply
Try using the following instead of ply.AnimRestartGesture [lua]ply.CalcIdeal = ACT_MP_SPRINT[/lua]
samm5506 Developing Reply
It would be nice to have some type of kanban board (preferably Trello) to see what's being worked on, ready for testing, deployed, etc.
samm5506 Developing Reply
[QUOTE=gonzalolog;45576575]Oh fuck, just alt+tab for comment here and the html panel just gone [t]http://i.imgur.com/mRbWX6P.jpg[/t] Humm...What[/QUOTE] I've been working on a media player system which implements a solution to the problem you may be having. I created...
samm5506 Developing Reply
Just remove it, people don't like it anyway.
samm5506 Developing Reply
[QUOTE=LennyPenny;45331772]I can can confirm context menu acting weird. Sometimes the halo appears and I can right click, sometime it doesn't. Couldn't notice a pattern yet though.[/QUOTE] Man, would have been great if people tested this like I asked nearly a month ago: [Q...
samm5506 Developing Reply
[QUOTE=Techbot;45263391]now hit shift+F11 [editline]1st July 2014[/editline] (and hide the menu in the View tab)[/QUOTE] Yeah, I realized that after I uploaded the screenshot. However, I use the sidebar and tabs too much to always use shift+f11. [editline]1st July 2014[/e...
samm5506 Developing Reply
The most beautiful thing I've ever seen. [url]https://gist.github.com/samuelmaddock/cf2c12c3e328cbf2868d[/url] [t]http://samuelmaddock.com/up/2014-06-30_20-31-34.png[/t] Also, showing a preview of a mediaplayer I've been working on which I'm hoping to put on GitHub soon...
samm5506 Developing Reply
I don't have an actual solution, but you could try launching your servers with the -insecure flag to disable VAC. Then watch your servers and see if the problem persists.
samm5506 Developing Reply
Are the resources placed on your server and not just saved locally on your computer?
samm5506 Developing Reply
Found a bug that freezes the game [code]lua_run_cl IsValid("string")[/code]
samm5506 Developing Reply
[QUOTE=dexon;45198278]is it a good practice to use it or is there a better way... idk ? (for live update i meant)[/QUOTE] Not sure what exactly you mean by "live update" as it's kind of vague, but pjax sounds sort of similar to jQuery's load method. [url]http://pjax.herok...
samm5506 Programming Reply
The issue has something to do with the thumbnail screens in the hallways of the cinema_theatron map. Being that there are no errors, I've been too lazy to look into it much. My solution is to just do development in one of the theaters where the thumbnails aren't visible. :v:
samm5506 Developing Reply
[QUOTE=Robotboy655;45146759]Does it matter? Nothing new will be added to the Dev branch before the update is out to avoid breaking anything.[/QUOTE] Maybe you've misunderstood what FPtje meant? Just to be clear, he's referring to git branches and not Steam branches or some...
samm5506 Developing Reply
[QUOTE=FPtje;45145764]Crashes on the first /*[/QUOTE] [IMG]http://samuelmaddock.com/up/2014-06-18_17-46-36.png[/IMG]
samm5506 Developing Reply
[QUOTE=Netheous;45144215]So, basically.. you can make a nice IDE with it. Imagine sublime text with automatic check for errors... neat![/QUOTE] Use [url=https://sublime.wbond.net/packages/SublimeLinter]SublimeLinter[/url] and regular Lua syntax.
samm5506 Developing Reply
[QUOTE=Robotboy655;45080753]Are you sure it's not just your model that has broken hitboxes?[/QUOTE] I tested this with multiple props. I've also done the same test on the non-dev branch and it worked fine.
samm5506 Developing Reply
[QUOTE=samm5506;45036586]Hovering over entities in sandbox seems to be broken. I'm not getting any Lua errors, but I can't right click on props/entities. [t]http://samuelmaddock.com/up/2014-06-08_16-20-43.png[/t] Notice no glow effect around the entity.[/QUOTE] [QUOTE=R...
samm5506 Developing Reply
Hovering over entities in sandbox seems to be broken. I'm not getting any Lua errors, but I can't right click on props/entities. [t]http://samuelmaddock.com/up/2014-06-08_16-20-43.png[/t] Notice no glow effect around the entity. [editline]8th June 2014[/editline] What does...
samm5506 Developing Reply
[QUOTE=Captain Spark;45035693]Any clue if this will be resolved? It's still a problem for me at the moment on the dev branch [url]https://github.com/Facepunch/garrysmod-issues/issues/1147[/url][/QUOTE] Just tested this and fixed it: [url]https://github.com/garrynewman/gar...
samm5506 Developing Reply
[QUOTE=Mors Quaedam;45024633] Uhhhh... [t]http://ss.infd.us/linux/2014-06-07@14-25-02.png[/t] :v:[/QUOTE] I believe this has to deal with the user-agent string that's set on GMod Awesomium webviews. I assume it's the same that was used with the old HTML control except not ...
samm5506 Developing Reply
Could you post some pictures and compile a features list?
samm5506 Addons Reply
First of all, 99% of the time you shouldn't be using Player.SendLua. Try rewriting this using net messages. I've never used ULX, but hopefully the following will point you in the right direction: [lua]AddCSLuaFile() local CATEGORY_NAME = 'Site Links' if SERVER then util...
samm5506 Developing Reply
[QUOTE=geferon;45024870]I WANT THIS FOR TTT(would be EPIC beacouse on my sv i have the minecraft skin)[/QUOTE] Your best bet is probably to create a job on CoderHire.com or something. I don't think Foohy or I will make any plans to make this available for other gamemodes bes...
samm5506 Addons Reply
[QUOTE=The Android1;45019587]This is neat! You could of just edited [url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/lua/menu/loading.lua[/url] in your GMod folder, I have tried it before and it works.[/QUOTE] I was thinking about doing this previously, ...
samm5506 Addons Reply
From what I recall, webkit in Garry's Mod is closer to Chrome 18. There are many features which are missing. It also still uses the old CSS flexbox implementation.
samm5506 Programming Reply
There also seems to be a problem with HTTP redirects. It only works for 1-2 requests before it will return with no data (client and server on Windows). [IMG]http://samuelmaddock.com/up/2014-06-01_15-13-17.png[/IMG]
samm5506 Developing Reply
[QUOTE=LennyPenny;44923396]I'd advise against using stylized text for anything but headings. It's really jarring after a while and the eye candy starts to fade quickly.[/QUOTE] Adding onto this, a sans serif typeface would probably fit better.
samm5506 Developing Reply
[QUOTE=lulzlalz;44873815]That's correct, also, in all the years I have made source maps, I've never heard of a map configuration, please bear with me, but could you tell me how to find it? (unless you mean the FGD files, I guess)[/QUOTE] Assuming you're following [URL="...
samm5506 Addons Reply
Don't use GLua syntax unless you want to limit the tooling that you can work with in your project. As an example, I use the SublimeLinter plugin to let me know when I made a syntax error while writing code. I would have to recompile lauc.exe if I wanted to be able to use GLua ...
samm5506 Developing Reply