I request Jewish play model as well. Thanks
Still looks very amateur and boring to me. Compare it to the UI of any AAA game, and it's pretty ugly. Sure it serves it's purpose and is (mostly) fully featured, but it's ugly as hell.
Built a house with this. And it crashed when I tried to weld it.
[QUOTE=Pops;22186593]male 07 head on this body = epic[/QUOTE] Maybe the tf2 version of it..
[QUOTE=Chad Mobile;21574837]Updates to Pic Edit :v: [IMG]http://i42.tinypic.com/10pzfc0.png[/IMG] [IMG]http://i41.tinypic.com/2hzbzt.png[/IMG] [IMG]http://i39.tinypic.com/2118fvm.png[/IMG] [IMG]http://i41.tinypic.com/e0mpzt.png[/IMG] What do you think? :v:[/QUOTE] Have you st...
Isn't there a function to detect key presses? Is tab not in list of available variables?
less then or equal to..?
A suggestion to whoever made 910ths. Instead of showing kills and deaths, show the ammount of props you've put in a base. The game isn't about kills and deaths. Even other fretta games that aren't about kills still show your k/d's.. it's pointless. Oh, and another thing, I th...
[QUOTE=Guniv;16082010]I'm requesting a way to auto-hook armor to a player when they connect (like a panel or something that auto pops up) or just automatically.[/QUOTE] If you would have read the first post, he's working on it.
Saving doesn't seem to work properly on multiplayer. I can save a costume, and it wont show up. but when I go to my singleplayer game, the costume that i made in multiplayer will be there.
2 suggestions that shouldn't be hard to implement 1: re-add the ability to paste in the model's address (like you had before). So we can use both ways. 2: Since the toolgun swep itself isn't doing anything, add the ability to click (or rightclick) on objects ingame, so that ...
Rotating props can be such a pain sometimes. Is there an easier way?
player.IsWeapon( ) ???!!!??!! THEN WHO IS PHONEE!!@@???!??!
Any servers running this?
he calls it a map instead a of a folder, lol
[QUOTE=CowThing;15965908]Some more from TF2 [Media]http://i32.tinypic.com/28m1hxf.png[/Media] [Media]http://i31.tinypic.com/24cbn5t.png[/Media] [Media]http://i29.tinypic.com/2hsc5tf.png[/Media][/QUOTE] How do you access those new TF2 model?
[QUOTE=Schmaaa;15929763]Okay....just tried this out...is it possible (or supposed to be possible) to select a prop from the "q" menu, and then put it on yourself? because I saw dgigiello's response to that one guy, but I have no idea wtf he's saying. I don't want a preset mode...
[QUOTE=mescool15;15776226]Garry needs to fix this before i kill myself.[/QUOTE] dont fix it garry
Maybe some games should allow you to clip through other players, while some should remain the same.
The only thing I don't like is the math part.. No one wants to play Gmod to do math.. No one even likes math.. edit: also, is there a server for this up?
How do you make 3rd person animations anyway?
What does the third person view for this look like? Does it actually show you punching?
Why the hell do people want sonic player models? Of ALL the characters out there ever.. sonic?
Does it support subtitles?
What does it look like in multiplayer? Can other people see you kick?
Inside looks decent, outside looks boring and blocky. (reffering to the first and 2nd maps)
[QUOTE=obiwansexobi]I have a problem. When I try to change the gamemode for my server, everything is fine and dandy until it says what map I want. I've looked at the selection and can't find anything half life related. Is there a command I do to change the gamemode and map to ...
Maybe it's just me, but what makes this map any less boring then the regular flatgrass? And since this is bigger, wouldn't it make it lag more?
He needs blonde hair o.o
Will it ever be possible to save weapons and items created?
Would it be possible to recolor the arm?