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Working on recreating one of the best games of all time. [vid]http://s1.webmshare.com/nGOqw.webm[/vid]
MadPro119 Programming Reply
[QUOTE=powback;51595195]You're welcome! It's copypaste from an earlier project where I tried to remove left and right names after a few drinks, but the settings are correct. Hope it helped you :) Make sure to fix Lmit and typos like that though.[/QUOTE] okay I broke it som...
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[QUOTE=powback;51594274]joint = transform.gameObject.AddComponent<ConfigurableJoint>(); joint.anchor = new Vector3(0, 0, 0); joint.axis = new Vector3(1, 1, 1); joint.autoConfigureConnectedAnchor = false; joint.connectedAnchor = new Vector3(0...
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[QUOTE=Empty_Shadow;51592525] Have you tried looking at the ConfigurableJoint component?[/QUOTE] I have tried both the Configurable Joint as well as the Hinge Joint but neither seemed to operate in a manner resembling a rope. I don't think either will allow an object at t...
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Cross post form Unity thread because this doesn't seem like that complex of a problem. (sorry if its more physics and less programming) Has anyone ever had success at using addForce to emulate a rope? I've got it working kinda alright, looks like a rope at first inspection ...
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Has anyone ever had success at using addForce to emulate a rope? I've got it working kinda alright, looks like a rope at first inspection but then you start to realize it acts more like a bungee cord. [code] Vector3 normalA = sledRigidbody.transform...
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Cross post from Game Dev thread. [quote]Working on a 2D Driving/Shooting semi-realistic police sim. Started work on it on Monday and have only worked on driving, physics, and level loading so far. I want combat to feel quick and meaty like Hotline Miami however with more we...
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[QUOTE=powback;50640881]So I've got this [U]huge[/U] world with very few details. I was thinking about making players be able to fill in the details while in VR as a sort of world painter thing. They would get this very basic toolset where they can create boxes of different si...
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I love Warcraft 3 custom games and think more deserve standalones. On that note, earlier today I started creating a unity version of a WC3 custom map called Custom Hero Line Wars. You send enemies to an opposing team and create a custom hero that you level up and equip through...
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[QUOTE=Viper123_SWE;44431721][IMG]https://dl.dropboxusercontent.com/u/71236376/My_GMod_Poses/WWZ.jpg[/IMG] Please add a sexy flame particle coming out from the underbarrel flamer, a muzzleflash and some projectiles coming out of the minigun and some blood pouring out from t...
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[QUOTE=gtanoofa;48444290]Make smoke coming out from the leopard like this. [IMG]http://i.cubeupload.com/NsYDv2.jpg[/IMG] SDoF [t]http://i.cubeupload.com/dVIiCI.jpg[/t] No SDoF [t]http://i.cubeupload.com/xQigE2.jpg[/t] [editline]12th August 2015[/editline] And ...
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Still working on a rigidbody character controller with parkour controls for Unity. Things are working a lot better even though it may not be completely evident from the Webm. Been doing lots of fun Vector math for slope calculations recently. [vid]http://webm.host/42fa1/v...
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Still working on a rigidbody character controller with parkour controls for Unity. Things are working a lot better even though it may not be completely evident from the Webm. Been doing lots of fun Vector math for slope calculations recently. [vid]http://webm.host/42fa1/v...
MadPro119 Programming Reply
[QUOTE=proboardslol;48790089]Blue J???? (checks country) oooh okay[/QUOTE] I used BlueJ in AP Comp Sci in High School. I know New Media Design students here at RIT use BlueJ for a semester as well.
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Thats awesome! I wish I still had all my old Game Maker games.
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[QUOTE=Duskling;48756367]Ooooh, what's the song?[/QUOTE] Cabin Sessions by GRiZ. The album came out this month and the whole thing is great.
MadPro119 Programming Reply
Haven't touched Unlimited Golf except to resubmit it for Windows Phone Certification. I still need to actually test the XAP file on a Windows Phone too or at least an emulator. Been busy with school and whatnot and have been having a blast with my recent class projects. We've ...
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[QUOTE=war_man333;48576847]added walljumping added groundfarting when you land added a secondary fire for the box-weapon, it's like a small arc. added a subtle exponential decay to boxes when they are created. game is still suffering from ghost vertices, I don't know how t...
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So I'm releasing Unlimited Golf for Windows Phone. I have a XAP file all made up but no idea if the game actually works on Windows Phones. Anyone happen to have an unlocked Windows Phone who would be willing to test it? Also, space levels are out for Unlimited Golf on Andro...
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[QUOTE=Berkin;48490847]The physics engine is slowing down every second or so, can't figure out why. I'm imagining some giggling Unity gnome rapidly twisting a dial back and forth somewhere deep in the engine... [vid]https://my.mixtape.moe/uzlvlt.webm[/vid][/QUOTE] No id...
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[QUOTE=chimitos;48294324]Meanwhile: I've un-killed this project. Unity makes it so quick to port things, I'm finishing this for my own gratification. I spent too long on the original not to follow through. [img]http://i.imgur.com/qvnBOxY.png?1[/img][/QUOTE] I'm glad yo...
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[QUOTE=mogey5101;48168675]Are you using Spriter?[/QUOTE] He already answered this and said it is Spine.
MadPro119 Programming Reply
[QUOTE=UchihaItachi;48164374]Hey waywo, long time lurker here... Me and my friend have slaved over another game in unity for the last god knows how long and have released it a few days ago. [video=youtube;Qm-Qv2D9k1g]https://www.youtube.com/watch?v=Qm-Qv2D9k1g&feature=yo...
MadPro119 Programming Reply
[QUOTE=foszor;48150987]Through my experiences I've learned to keep UI Canvas objects as root objects and the rest of the components children of the canvas. Every time I've made them a child of a game object or even an empty object the whole thing goes to shit.[/QUOTE] Defi...
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obama?
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[QUOTE=polkm;48151742]It's an extremely effective placeholder. I definitely want to release a demo before I start polishing a complex shadow rendering system. PS Acid :dance:[/QUOTE] More acid favor in this thread than I expected, glad to see it
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[QUOTE=Winner;48149900]left it running all night, nothing new tbh [vid]http://hoge.land/noise.mp4[/vid] currently trying the vgg_ilsvrc model but it takes like 7 minutes per [URL="http://hoge.land/0004.jpg"]frame[/URL] (should i try to get cudnn working, would it make a ...
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[QUOTE=foszor;48139238]After looking your game up in the Google Play Store, I want to applaud you for your customer service. You appear very engaged with your players and address their concerns appropriately. I haven't released anything on Android in years but I can still reme...
MadPro119 Programming Reply
Been making a lot of progress refining some of my Unlimited Golf code. First off I am still tweaking physics, adjusting gravity, and implementing new systems to modify rigidbody and physics variables on the fly in order to create unique environments. I've also introduced new f...
MadPro119 Programming Reply
[QUOTE=itisjuly;48113557]Math is most useful in low level engine programming or writing complex shaders. When it comes to high level gameplay, advanced math is very rarely needed if at all depending on game. That's what makes Unity so good. Wish they'd have an integrated visua...
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Working on the first free content update for Unlimited Golf with some space themed levels. Off too a good start I think with a less gravity intro moon level! [img]http://i.imgur.com/tFmfxRL.png[/img]
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[QUOTE=MatheusMCardoso;48048104]Anyone got any idea what causes this: [vid]https://d.maxfile.ro/atwgajuvif.mp4[/vid] Problem is the shadows are moving like crazy. They're like, not sticking to where they're supposed to be. This problem came out of nowhere. I'm using t...
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[QUOTE=BackwardSpy;48043362]It certainly seems that way! In the newest version I seem to be getting a bit of slowdown occasionally what I hit the ball. Is this intentional? It feels like it could be an effect added to make the hit feel more powerful, but at the same time it c...
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[QUOTE=BackwardSpy;48040725]It's terrible 'criticism' that he's given in his review, but there is a frustrating tendency for the ball to make some very strange bounces, especially when it impacts the ground at low angles. I did leave a review addressing that issue, the one you...
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[QUOTE=ZestyLemons;48038838]I learned how to properly parse xml and stuff and decided to implement a buttload of nations and some fun statistics for my game. [img]https://40.media.tumblr.com/fcc20619528de194c57fbaa6df84c889/tumblr_inline_nqfo537dop1rgvn4n_540.png[/img] R...
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Fixing bugs and updating Unlimited Golf recently. Reviews so far can be very hit and miss. This 'Warner Blake' guy is probably complete shit at the game and can't handle it. [img]http://i.imgur.com/fqm9XMG.png[/img] I think I shouldn't reply at all but on the other hand ...
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[QUOTE=sarge997;48029134]Anyone know where I can find a human model rig with animations such as 8 directional walking/running, jumping, and maybe some others?[/QUOTE] Unity asset store. Default mecanim starter pack. Or a company called mixamo has models with animations for...
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[QUOTE=PelPix123;48028368] [IMG]http://media.moddb.com/images/mods/1/10/9576/c17_city_day_02b0012.2.jpg[/IMG] Here it's even clipping with the walls and water properly. What even was this shader. Oh god I TOTALLY FORGOT about the ground-level soft fog we had too in the sewer...
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[QUOTE=2sp00ky;48016225]Finally Have a demo out for my first real platform game, I started working on it because the gore system I wrote was to neat not to use. [IMG]http://i.gyazo.com/4fb3ddd0c391fa09620c154b2d120106.png[/IMG] [IMG]http://i.gyazo.com/eb986ed1716373369928df...
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My main menu sent me to a derelict old scene... [vid]http://webm.host/7637f/vid.webm[/vid]
MadPro119 Programming Reply
[QUOTE=polkm;47984002]Woo converted my map generator to one pass, so now I can mix map styles easy! [t]http://i.imgur.com/otB2iCt.png[/t][/QUOTE] I'm getting serious Diablo 2 flashbacks. Does this have randomized loot? Either way keep up the amazing work bud.
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[QUOTE=MadPro119;47944357]Just trying to update my app and test the update on my phone. However I am getting Signal 11 memory segmentation errors causing the app to crash after the Unity splash screen. [url]https://en.wikipedia.org/wiki/Segmentation_fault[/url] [url]http:...
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Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000020 THIS WILL BE THE FUCKING DEATH OF ME AND EVERYONE I KNOW AND MY CHILDREN AND THEIR CHILDREN [editline]13th June 2015[/editline] Seems like my problems stem back to EGL (OpenGL?)...
MadPro119 Programming Reply
Just trying to update my app and test the update on my phone. However I am getting Signal 11 memory segmentation errors causing the app to crash after the Unity splash screen. [url]https://en.wikipedia.org/wiki/Segmentation_fault[/url] [url]http://issuetracker.unity3d.com...
MadPro119 Programming Reply
[QUOTE=andrewmcwatters;47943937]I'll try adjusting it and seeing how it plays out. [editline]12th June 2015[/editline] Alright, I've removed tinted heading from panels. It should be black now. The commit is being deployed, tell me if its any more readable when it gets to...
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[QUOTE=andrewmcwatters;47943889]Everything's scheduled to animate in and orchestrate it's presentation, some of it is a bit buggy and out of order at the moment it seems.[/QUOTE] I might be nickpicking but I feel the contrast is too low on Parameters. I have a hard time re...
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[QUOTE=Berkin;47942188]You could get a P.O. box and use that as the address, if you don't want your real one on there.[/QUOTE] [url]http://www.androidauthority.com/po-boxes-google-play-529092/[/url] considered, don't think it works
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[QUOTE=Fourier;47941950]MadPro199, how much $$$ have you already got from that game? [sp]Also I require your home address[/sp][/QUOTE] Hahah, my home address is actually right on the Apps page unfortunately. Google Play has a new policy where developers have to have a p...
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[QUOTE=Fourier;47940311]Dude, make a trailer/video, it will get you more downloads![/QUOTE] There is a trailer on the Itch.io page but I don't think I can put it on google play. [media]https://www.youtube.com/watch?v=dVAuy3tBtIY[/media] also hahahha [img]http://i....
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[QUOTE=andrewmcwatters;47939751]Congratulations! I want to support you but I don't have an Android device! Is there some way I can still purchase it and play it on an emulator or something of the sort? [editline]12th June 2015[/editline] Is [url]http://www.andyroid.net/[...
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[img]http://i.imgur.com/texozOl.png[/img] [b]Guys I did it I'm a professional golfer now. Its been a great ride Facepunch thanks for always being there.[/b] [url=https://play.google.com/store/apps/details?id=com.CScavone.GolfTest][img]http://www.hubapp.com/img/google-pla...
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[QUOTE=Fourier;47933916]So guys, what is up with signing apk in Unity? Doesn't Google Play give you the key for APK? Or how does this works? Thanks.[/QUOTE] You make a keystore and a key in the publishing or build settings for android
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[QUOTE=Berkin;47933140]Think [B]fuccboiGDX[/B].[/QUOTE] thats all i think about
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Been playing Witcher 3 a bunch and it makes me want to make a TCG. I know its unrealistic but I like to entertain myself and I really shouldnt. Also releasing my golf game on android on Friday which I am excited about. [img]http://i.imgur.com/WH1Dso9.gif[/img] Help I am ...
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Been rewriting code to make things not an incoherent mess. Actual rope class and what not to handle all kinds of fun physical simulations. However in the meantime they are also bugs. [vid]http://a.pomf.se/xhdnmu.webm[/vid] Rope party extravaganza.
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[QUOTE=JohanGS;47853291]Which software would I use for making pixely animations?[/QUOTE] [url]http://www.piskelapp.com/[/url] Pretty good to be honest. There is an offline version as well.
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Looks and feels a bit more like the old game. [vid]http://a.pomf.se/skuqer.webm[/vid]
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[QUOTE=Tamschi;47799870]Shoot out the rope further near the front of the hovercraft. If you do it at the centre of mass it's clear there will be no torque on it. You probably want to put it very slightly past the equilibrium point for taking the curves so you fling a bit, ...
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This is looking a lot better if I do say so myself. Oh and music of course because Rocket Jockey's is classic [vid]http://a.pomf.se/dljnlt.webm[/vid]
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[QUOTE=andrewmcwatters;47796941]Never even heard of Rocket Jockey but after checking out some videos the game looks really fun. I think your implementation of the mechanic seems to be failing due to what seems like two pivot points, rather than one and a solid arm parented to ...
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Added some Rocket Jockey to the hovercraft. [img]http://www.twinfinite.net/wp-content/uploads/2013/11/Rocket-Jockey-4.jpg[/img] You are supposed to use the pylons to rotate and turn your rocket. However they just sorta whip you around and whatnot. Ive been trying for hou...
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Was bored and making a hovercraft always seemed like fun. Unity. [url]http://a.pomf.se/yklpqo.webm[/url] Quadruple raycast and then uses the collision normal to apply force. You can shift power between the front and rear thrusters to angle the craft as well.
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[QUOTE=polkm;47783813]I was working on making things attach to other things so that silly things can happen, and then an old bug popped up again the same way it did last time. [video=youtube;LkTVSaJGXyo]https://www.youtube.com/watch?v=LkTVSaJGXyo&feature=youtu.be[/video][/QUO...
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[QUOTE=cartman300;47709350]It's great, but there's an annoying bug. [vid]http://a.pomf.se/rmmtoq.mp4[/vid][/QUOTE] Oh no it looks like you really found a way to duplicate that bug. I'm not sure 100% what causes it and I thought I minimized how often it would occur. I'll...
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Finished up my first Unity game after first really starting with unity in late November early December in class. [img]http://i.imgur.com/8AWt1VU.png[/img] I recently ported my project from 4.6 to 5 so that the game would run in Chrome as they recently disabled the NPAPI...
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[QUOTE=Tamschi;47707353]It could use some kind of indication about when the ball comes to a halt and you can hit it again. Maybe just have the ball "light up" very briefly. [editline]edit[/editline] I just noticed the strength indicator changes. That works too but is a bit a...
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[img]http://i.imgur.com/8AWt1VU.png[/img] [b]Hi, I really just gotta do this. Unlimited Golf play it now on Kongregate. Firefox only.[/b] [url]http://www.kongregate.com/games/CScavone/unlimited-golf[/url] Go play and set some highscores please. [quote] [img]http:...
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[QUOTE=JohnnyOnFlame;47706625]Well, I forgot to post: [video=youtube;9bIPZYVHBqA]http://www.youtube.com/watch?v=9bIPZYVHBqA[/video] The effect is -far- better in motion.[/QUOTE] Damn thats cool
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[QUOTE=Ott;47706047]Oh fuck it's 3D[/QUOTE] Oh i thought it was a text based ribbon maker
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Added tutorials that show up if you haven't completed the first course at least once. [vid]http://webmup.com/bee8c/vid.webm[/vid]
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Just got confirmation from a doctor on campus that I will be hired to create an app with virtual coach for people with anger and drug problems. It will collect data on each user as well to see if the app helps with their use. Going to be staying on campus for the summer and wo...
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[QUOTE=chimitos;47661426]So, I've been working on a mock-up of how I could reskin my game. [IMG]http://i.imgur.com/Ma0QXUQ.png[/IMG] [IMG]http://i.imgur.com/0EIA2Yy.jpg[/IMG] Notes: -There are 4 point lights in the corners tweening between random colors, as well as th...
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[QUOTE=Remscar;47637017]Also my school project which we just finished: [video=youtube;lQhubD6pPxY]http://www.youtube.com/watch?v=lQhubD6pPxY[/video] [URL]https://www.youtube.com/watch?v=lQhubD6pPxY[/URL] (what happened to embedding youtube)[/QUOTE] Cool project! What di...
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Also been fixing bugs and pretty much redoing physics on the ball due to upgrading to Unity 5. Got a WebGL version of the game in Chrome (Unity plugin for firefox) with Kongregate's API implemented. Yay for highscores and stat dickwaving [img]http://i.imgur.com/d711nsx.png[...
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[QUOTE=NixNax123;47622503]Hm... I kind of want to make a 2D dungeon crawler, those have always interested me. That way, I could implement stuff like lighting (which is REALLY interesting to me), randomized rooms / map building, and animations. But at the same time, I don't ...
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[QUOTE=strvare;47611453]Just finished up a school project that we called Zephyr an Arabian Nights-inspired aerial dogfighter inspired by Luftrausers. Here's a link if you want to give it a try [url]http://www.indiedb.com/games/zephyr-by-six-shooter-studios[/url] Gonna m...
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[QUOTE=toaster468;47605472]I am playing around with MJPEG and my original intention for this project was to make a way to stream video to Arcade, but I think that currently it is impossible to do so. I also found that none of the MJPEG streaming programs support loading from m...
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[QUOTE=MadPro119;47583884][b]Load a bullshit[/b] Upgraded to Unity 5 and some of the weirdest stuff is happening. This is not how balls work PhysX... not at all. music warning [url]http://a.pomf.se/umclxh.webm[/url][/QUOTE] That is literally default physics. I hav...
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[b]Load a bullshit[/b] Upgraded to Unity 5 and some of the weirdest stuff is happening. This is not how balls work PhysX... not at all. music warning [vid]http://a.pomf.se/umclxh.webm[/vid]
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Worked on implementing Kongregate's API into Unlimited Golf today. Finally got it working so I tried to implement a site lock to Kongregate as well. Started to get messages about requiring a DirectX9 capable card and the game wouldn't load. Then I started to get "Fatal c...
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[QUOTE=NixNax123;47578664] I can't use that, since my program is in Java. But the movement in my game is fine anyways, thanks though![/QUOTE] Easings are super useful at getting juice out of game in more ways than you think. The same formulas can be implemented in an...
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Finally got some time to work more on my game. Bug fixes and making it abundantly clear if a course is locked. [img]http://i.imgur.com/7vqZLpd.png[/img]
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[QUOTE=Rocket;47543377]it's a wii u developer kit, you mentioned it last week in the unity thread.[/QUOTE] oh. [editline]17th April 2015[/editline] lol shit
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