229 Results
[QUOTE=ollie;36885923]Scam report: [IMG]http://puu.sh/KKVJ[/IMG] I coded him an organization addon for darkrp, he promised to pay $20 for it.[/QUOTE] I recent finished fixing up and added underglow for his cars for his OCRP gamemode. He asked me for a quote, I asked...
Unrealomega Developing Reply
[B][U]Scripter Looking For Work[/U][/B] [B]Experience[/B] * Have extensive experience with GLua, and previously administrated the old GMod wiki. * Able to manage databases and servers(Linux, and Windows). * Other languages I know is Java, C/C++/C#, PHP, and Python. * I ...
Unrealomega Developing Reply
Scripter looking for work. I've done work with GMod Tower, and Lulsar. I was the programmer for a small project called "[URL="http://www.facepunch.com/showthread.php?t=1111618"]gm_Apartment[/URL]". I can be reached on here or by steam under the same name.
Unrealomega Developing Reply
PlayerConnect is a serverside hook, so it won't get called clientside.
Unrealomega Developing Reply
[QUOTE=niels22;34494056]Roblox lua is fine :P Do you know how to get magnitude?[/QUOTE] If you mean the distance between two entities, that would be entity:GetPos():Distance(entity:GetPos()). This will give you the distance between two entities, where each point is at their ...
Unrealomega Developing Reply
[QUOTE=silenced deat;34394442]No im not taking about the physgun im talking about a tool for perp that flips weed over. o____o[/QUOTE] Just modify the weed entity to have a KeepUpRight constraint. Pretty simple.
Unrealomega Developing Reply
TTT server keeps creating new cache files
Unrealomega Help & Support Thread
For some reason, my TTT server keeps creating a new cache file periodically, usually after a map change. Not sure why it keeps doing this, and it's causing my clients issues because I'd have to re-uploads the new cache to my fast download.
Unrealomega Help & Support Reply
[QUOTE=Reason134;31944444]As for the code i'd suggest opening up the ent_candle code in lua/entities and copy/pasting it to a new lua file.[/QUOTE] You don't need to do that. You can use the ent_candle as a base and just override the functions.
Unrealomega Level Design Reply
Sun, what have you done?! Now there will be shitty clones of our shitty map. I don't want to live on this planet anymore.
Unrealomega Level Design Reply
[QUOTE=techtuts0;31581583]I tried this also, I could only get it to work through the [URL="http://code.google.com/apis/youtube/iframe_api_reference.html"]IFrame API[/URL][/QUOTE] Mmk, thanks.
Unrealomega Developing Reply
I seem to be running into an issue where, after initializing the Youtube API, I try to run any of the javascript functions and I'm getting "Browser Message: Uncaught ReferenceError: ytplayer is not defined". Here's the code: [HTML]<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1...
Unrealomega Developing Reply
Javascript issue
Unrealomega Developing Thread
[QUOTE=A big fat ass;31559503]I thought it was great until the huge read at the end. I ended up quitting when [sp]it started talking about the child.[/sp] Was that really necessary? I liked the Afraid of Monsters and Silent Hill 2 references. [editline]6th August 2011[/e...
Unrealomega Level Design Reply
[QUOTE=Anoleis;31472392]I can't play this map, it gets stuck at initializing game data. Anyone know what's up?[/QUOTE] Are you trying to play it on Multiplayer?
Unrealomega Level Design Reply
[QUOTE=videooven;31436758]As usual, contains spoilers and my commentary might kill the immersion.[/QUOTE] [QUOTE=videooven;31436758]my commentary might kill the immersion.[/QUOTE] [QUOTE=videooven;31436758][B]kill the immersion.[/B][/QUOTE] FFFFFFFFFFFFFFFFFFFFFFFFFFFFFUCCC...
Unrealomega Level Design Reply
[QUOTE=Ihasabucket;31408410]I wish it did, but it doesn't.[/QUOTE] Did that on-purpose. It should work fine with multiplayer, but seeing as Sun(Reason) had only a single player in mind, it would have broken the map a bit and ruined the experience. [QUOTE=Justinx931;31408675][...
Unrealomega Level Design Reply
[QUOTE=Sokrates;31385042]I hope there are mannequins following you :quagmire:[/QUOTE] FUCK
Unrealomega Level Design Reply
From my experience, there is no stock function that allows you to rotate text. You can always make a texture with said text, which can you rotate. Or use a 3D2D cam and rotate it in 3D space.
Unrealomega Developing Reply
[QUOTE=Irespawnoften;31390149]Wow, this was excellent. Good to see that you refrained from blatant 'fuck you ima popup in yo face and scream' tactics. The only down side is the [sp] large text bit at the end. while it served the purpous of tying things up, the average user wh...
Unrealomega Level Design Reply
[QUOTE=Reason134;31384174]I'm going to just spoil this one because i'm getting a lot of nasty letters already: [b]The answer to the typewriter puzzle is in room 101[/b] Now please stop threatening to hurt my kitty. Professor Marshmellow has nothing to do with this.[/QUOTE] T...
Unrealomega Level Design Reply
[QUOTE=Mabus;31365066]I must say OP, I will be a tad disappointed if there's no puzzle involving a six pack of gone off sodas and a garbage chute jammed with a black plastic bag wrapped in tape.[/QUOTE] FUCK Thanks for delaying the map another month. We were going to release s...
Unrealomega Level Design Reply
i herd u liek typewriters [IMG]http://cloud.steampowered.com/ugc/595817638570194760/34BE86A5BA76940AD88EAD94A0BBD44AF0919FA8/[/IMG]
Unrealomega Level Design Reply
[QUOTE=ATM;31052453]I am having the same problem, and it is not resolved, any insight?[/QUOTE] Only thing I can find about it is upgrading to 6.
Unrealomega Help & Support Reply
`GLIBCXX_3.4.11' not found
Unrealomega Help & Support Thread
[CODE]orangebox/garrysmod/bin/lua_shared.so error=/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.11' not found (required by bin/libsteam.so)[/CODE] I'm getting this error with Gmod on CentOS 5+. From what I'm understanding, it's because the library is compiled against a newer ...
Unrealomega Help & Support Reply
[QUOTE=ConArtist;30715573]what a pleasant looking apartment block[/QUOTE] God dammit, Sun. This is not what I signed up for. I wanted gloomy apartments with lots of zombies. Time to start over. :smithicide: [IMG]http://img641.imageshack.us/img641/1015/2011062300004.j...
Unrealomega Level Design Reply
[QUOTE=antimonycat;30713095]Are they fake loading screens? If so, don't you think that would irritate some? Looking forward to more anyway.[/QUOTE] They're optional. You can disable them with a CVAR [QUOTE=Armageddon104;30713074]This is a mod right? Not a map with custom lua...
Unrealomega Level Design Reply
Breaking news: 11.88% of the time playing this map will be loading screens. [IMG]http://img839.imageshack.us/img839/9633/gmapartment0001.jpg[/IMG] YOU WILL BE STARING AT THIS EVERY TEN SECONDS FOR FIVE SECONDS EACH TIME.
Unrealomega Level Design Reply
[QUOTE=green bandit;30651759]That's pretty neat. One thing though, add some more custom textures. The hl2 textures, especially in the wall kinda breaks the atmosphere.[/QUOTE] That'll be included in future DLC.
Unrealomega Level Design Reply
[QUOTE=Armageddon104;30651246]It's not a bug it's a feature. Right? :)[/QUOTE] Actually, this is the "Fixed" version of the lighter. Something was causing the flame particle to freak out, so that would explain why it doesn't exist. Or it's a Haunted Zippo.
Unrealomega Level Design Reply
[QUOTE=Teddi Orange;30541749]Bad reading for me! Try [url]http://www.microsoft.com/downloads/en/details.aspx?familyid=a7b7a05e-6de6-4d3a-a423-37bf0912db84[/url] and [url]http://www.microsoft.com/downloads/en/details.aspx?familyid=bd512d9e-43c8-4655-81bf-9350143d5867[/url][/QU...
Unrealomega Garry's Mod General Reply
[QUOTE=Teddi Orange;30520020]I'm also referring to 1.1 as well. As much as Microsoft claim that 4.0 contains the previous versions of .Net, it doesn't. [editline]17th June 2011[/editline] [url]http://www.microsoft.com/downloads/en/details.aspx?familyid=0a391abd-25c1-4fc0-919...
Unrealomega Garry's Mod General Reply
[QUOTE=Teddi Orange;30517996]Make sure you've installed the .Net libraries for 32bit and 64bit.[/QUOTE] You're referring to [URL=http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en]this[/URL], correct? If so, it's ...
Unrealomega Garry's Mod General Reply
I'm getting "X is either not designed to run on Windows or it contains an error. Try installing the program again using the original installation media or contact your system administrator or the software vendor for support." error when I load my server. X is any third party m...
Unrealomega Garry's Mod General Reply
X is either not designed to run on Windows or it contains an error.
Unrealomega Garry's Mod General Thread
[QUOTE=Grocel;27933139][img_thumb]http://wiki.garrysmod.com/images/9/9f/NewerServer.png[/img_thumb] looks better then the [img_thumb]http://img51.imageshack.us/img51/3760/newershared.png[/img_thumb] icon with the font.[/QUOTE] Ctrl-F5
Unrealomega Developing Reply
[QUOTE=VoiDeD;27922516]One thing that's been a little bit annoying is the "Where is this used?" link. Often times with global functions the search query ends up being "G.Function", and it's never found on the luabin. [url]http://wiki.garrysmod.com/?title=G.pairs[/url] Here's...
Unrealomega Developing Reply
[QUOTE=garry;27918597]Done (make you a bureaucrat)[/QUOTE] I was an admin before. o: Either way, as long as I can assign rights and delete pages, should be fine.
Unrealomega Developing Reply
[[url=http://wiki.garrysmod.com/?title=User:76561197995172778]new[/url]/[url=http://wiki.garrysmod.com/?title=User:Unrealomega]old[/url]]
Unrealomega Developing Reply
[QUOTE=Ideal-Hosting;27852071]There also a ton of dead links. I requested a bot flag a white ago to add a notice to the discussions and clean then up after checking them some times. But the bot flag was never given... oh well.[/QUOTE] I try to not hand out bot flags, as bots...
Unrealomega Developing Reply
[QUOTE=garry;27850380]The wiki needs a serious kick in the face. Why is everything in coloured boxes. What's wrong with lists like a real wiki? It just looks awful and it confuses your brain when you try to use it. There's too much choice. What do I read first? Remove choices...
Unrealomega Developing Reply
I'm hoping this is remedied soon. Spending half an hour cleaning up a week's worth of spam wasn't fun.
Unrealomega Developing Reply
[QUOTE=Firegod522;26482822]Make models.[/QUOTE] I know the solution, but I'd like to know where to look first rather than having to create several models.
Unrealomega Level Design Reply
I have a huge map, which I've slapped a ton of func_details all over the place to reduce the amount of Visleaves(And compiling time), but it seems to have backfired. x3 I can't seem to figure out where the issues are(I can turn all the func_details into func_lod, but it will s...
Unrealomega Level Design Reply
Too many T-Junctions!
Unrealomega Level Design Thread
Here's my helper function for finding players: [lua]function findTarget(plyID) if type(plyID) == "string" then local isSteamID = string.match(plyID, "^STEAM_") for _, v in ipairs(player.GetAll()) do if ValidEntity(v) then if isSteamID then if v:SteamI...
Unrealomega Developing Reply
[QUOTE=notRzilla;25570570]Bumpty bump, this is a very useful thread full of many handy snippets. Would be a shame to lose them all.[/QUOTE] Could move a lot of these to the wiki, if they haven't already made it there. [url]http://wiki.garrysmod.com/?title=Common_Code_Snippet...
Unrealomega Developing Reply
-snip- delete this.
Unrealomega Developing Reply
Scripter looking for work
Unrealomega Developing Thread
-snip-
Unrealomega Developing Reply
Getting the list of Entities Client-side
Unrealomega Programming Thread
I'm currently messing with the Source single-player SDK and I was curious how to get the list of Entities client-side(as gEntList appears to serverside only).
Unrealomega Programming Reply
[QUOTE=|King Flawless|;20971536]You may want to show examples of your work[/QUOTE] I've done work on Gmod Tower, mostly backend stuff(Ragdoll Controller, Sound Browser, etc), some incomplete gamemode stuff with GMT, and I've done small things here and there. I do have some c...
Unrealomega Developing Reply
Lua Scripter Looking For Work
Unrealomega Developing Thread
I'm looking for work as a Lua Scripter. If you want a gamemode maintain(Or created), I am available to hire for a price. Send me a PM or contact me on Steam(Unrealomega), and we can talk about an offer. Only serious offers please.
Unrealomega Developing Reply
It's a great map, though there are a few problems I'd like to point out: 1. Some of the apartments are too small, they'd make better closets. A way to resolve this is to merge some of the rooms together, which would save one the amount of brushes used. 2. There is a window in ...
Unrealomega Level Design Reply
[QUOTE=iRzilla;17945279]GMODTower.[b]com[/b][/QUOTE] I agree. GMODTower.[b]com[/b] should be taken down, it's the scum of the internet.
Unrealomega Developing Reply
It won't let me install MapFool because I don't "have" the right .NET Framework. I have 3.5, but it doesn't detect it. Any solution around this?
Unrealomega Level Design Reply
[QUOTE=SteveUK;17622679]Not really since you could do what wikipedia does and offer SQL dumps[/QUOTE] True, forgot about that. :P
Unrealomega Developing Reply
[QUOTE=gamei56;17620408]Anyone knows how?[/QUOTE] Impractical and possibly improbable. The sheer size would take hours.
Unrealomega Developing Reply
Would this be of [URL=http://wiki.alliedmods.net/Game_Events_%28Source%29]use[/URL]?
Unrealomega Developing Reply
[QUOTE=JSharpe;17567482]Download [b][url=http://jamiesharpe.info/blog/wp-content/uploads/2009/09/wikiedit.user.js]here[/url][/b]. [release]Requires [b][url=http://www.greasespot.net/]Greasemonkey[/url][/b] plugin. Only tested on [b][url=http://www.mozilla.org/firefox/]Firefox...
Unrealomega Developing Reply
-snip-
Unrealomega Developing Reply
Two new Categories that need attention: [URL=http://wiki.garrysmod.com/?title=Category:Missing_State]Missing State[/URL] [URL=http://wiki.garrysmod.com/?title=Category:Bad_Functions]Bad Functions[/URL]
Unrealomega Developing Reply
[QUOTE=iRzilla;17511878][lua] RunConsoleCommand( "+gm_special", "1" ) RunConsoleCommand( "-gm_special", "1" ) RunConsoleCommand( "+gm_special", "2" ) RunConsoleCommand( "-gm_special", "2" ) RunConsoleCommand( "+gm_special", "3" ) RunConsoleCommand( "-gm...
Unrealomega Addons Reply
[QUOTE=Lexic;17496478]It's there, [url=http://wiki.garrysmod.com/favicon.ico]link[/url]. The wiki just isn't specifying it. [editline]05:41PM[/editline] well it shows up in my search box now, and that was the main gripe, so who cares about it not showing up on the page....
Unrealomega Developing Reply
[QUOTE=Dlaor;17496257][u]Wohoo!![/u] [editline]06:18PM[/editline] Hmm... still the old favicon here.[/QUOTE] Not going to hassle him about updating it. Not sure if he was frustrated with my constant assaults about the Wiki. I hate having to badger people. XD
Unrealomega Developing Reply
[QUOTE=Lexic;17495608]and the favicon?[/QUOTE] I've sent him a message. I'll see if I can get him to do it, as it's not that hard. EDIT: Garry fixed the Favicon and has installed [URL=http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions]Parser Functions[/URL].
Unrealomega Developing Reply
[QUOTE=Lexic;17483972][url=http://en.wikipedia.org/wiki/Help:ParserFunctions#Conditional_expressions]Please make these work on the wiki.[/url][/QUOTE] I'll see if I can get Garry on it. Deco and I have been on him about a few extensions.
Unrealomega Developing Reply
Would anyone experienced in Gmod's Particle System mind filling in [URL=http://wiki.garrysmod.com/?title=Particle]these[/URL] pages? Having a hard time find the functions in the codebase.
Unrealomega Developing Reply
[QUOTE=Deco Da Man;17404387]Hooks these things up to a neural net and you have monster. Even better: make each orange a neuron in the net so that they form a collective intelligence.[/QUOTE] CptFuzzies' next addon: Orange Juice.
Unrealomega Developing Reply
This horrifies me. [QUOTE=mahalis;17398085]Haha, nice. They're so cute. I'll definitely add something to the melons to make 'em interact. :smile:[/QUOTE] They shalt mate, to create... ORANGE MELONS! D:
Unrealomega Developing Reply
[QUOTE=Carnag3;17383952]We need a CUserCmd icon, and MouseCode. I have been through all of the Clientside hooks and removed any brackets.[/QUOTE] MouseCode would just be an integer, as it's an enum. :P
Unrealomega Developing Reply
[QUOTE=CowThing;17374985]I don't know how to make those sub categories, or how to find all the functions for the controls so I can't do it.[/QUOTE] [URL=http://wiki.garrysmod.com/?title=Client_Function_Dump]Client Function Dump[/URL]
Unrealomega Developing Reply
[QUOTE=TheGreatVax;17366123]That's the exact same thing I used before (I opened the thread) and it still [code]attempt to call method 'GetDamageType' (a nil value)[/code]s[/QUOTE] You're doing something wrong then: [lua]hook.Add( "EntityTakeDamage", "TestFire", function(ent, ...
Unrealomega Developing Reply
[QUOTE=TheGreatVax;17366073]Fail. [code]function arguments expected near '=='[/code] [lua]if inflictor:GetClass() == "entityflame" then[/lua] works just fine[/QUOTE] Forgot the (). Just fixed it.
Unrealomega Developing Reply
[QUOTE=TheGreatVax;17365959][code]attempt to call method 'GetDamageType' (a nil value)[/code][/QUOTE] [URL=http://wiki.garrysmod.com/?title=CTakeDamageInfo.GetDamageType]GetDamageType[/URL] [lua]if dmginfo:GetDamageType() == DMG_BURN then[/lua]
Unrealomega Developing Reply
-Snip-
Unrealomega Developing Reply
[QUOTE=UberMensch;17365524]I've never understood why ply:GetUserGroup isn't in Gmod by default.[/QUOTE] Garry probably over looked it. [URL=http://getsatisfaction.com/facepunch/products/facepunch_garry_s_mod]Someone suggest it[/URL].
Unrealomega Developing Reply
[QUOTE=Nevec;17364679]SteamID sometimes returns 'STEAM_ID_PENDING' when ran from PlayerInitialSpawn. It is easily solved by delaying the hook, but it's still annoying. Is this the case with UniqueID as well?[/QUOTE] This, and I would assume UniqueID would be less expensive ...
Unrealomega Developing Reply
[QUOTE=Crazy Quebec;17363359]Something's been bugging me a bit. In some pages the functions are shown as part of a library [url]http://wiki.garrysmod.com/?title=Player.FlashlightIsOn[/url] and in some others in an object. [url]http://wiki.garrysmod.com/?title=Player.Flashlight...
Unrealomega Developing Reply
[QUOTE=lord-garn;17359445]The entire wiki could do with a reform, there seems to be random categories that don't seem to be worth having. I thought I'd do my bit and started doing something editing.[/QUOTE] A bit of a suggestion that will make any future edits on the wiki e...
Unrealomega Developing Reply
[QUOTE=schumacher;17349306]Exactly, I suggest asking garry for a way to generate it.[/QUOTE] If that's ever explained, someone update the Wiki with this information. :P Saves a lot of time. :3
Unrealomega Developing Reply
Is our [URL=http://luabin.foszor.com/code]codebase[/URL] done? Been like this since last night.
Unrealomega Developing Reply
[QUOTE=SGT Dom;17301813]lua person, scripter[/QUOTE] What's the difference?
Unrealomega Developing Reply
[QUOTE=Roiyaru;17328023]Uhm... That's not what that function does at all... :V Mine kind of does that... put the player variable in front of the SetNWInt and it will do that. I'm not coding an hour saving thing for you...[/QUOTE] Just wanted to say, use Usermessages rather ...
Unrealomega Developing Reply
Steam_0:0:17453525 - 670755050
Unrealomega Developing Reply
[QUOTE=Lexic;17333832]We all know it's a transform of your SteamID, we're just trying to find out what the transform [i]is[/i].[/QUOTE] Well, we could always just compile a list of SteamID with corresponding UniqueIDs, then see what they all have in common. :P
Unrealomega Developing Reply
-snip-
Unrealomega Developing Reply
[QUOTE=Dlaor;17316186]I'd say do it. Lua is pretty easy (compared to stuff like C++).[/QUOTE] This is true, though some of our tutorials are either out-dated or a mess. I really haven't been up to actually cleaning them up, though a guideline for all the tutorials may be a ...
Unrealomega Developing Reply
[QUOTE=Lexic;17309684]Perhaps a small 'optional' icon for optional arguments/keys?[/QUOTE] Nah, [ ] dictates if it's optional.
Unrealomega Developing Reply
[QUOTE=Gbps;17294136]Heh, you made all the indexes 0 :P[/QUOTE] FFFFFFF. Look at it again. XD
Unrealomega Developing Reply
[QUOTE=Gbps;17293430]I have a 16,16 texture that I would like to repeat(horizontally) over a rectangle. These are the current vertex declarations I have: [lua] dragbar[1]["x"] = 0 dragbar[1]["y"] = 0 dragbar[1]["u"] = 0 //Top Left dragbar[1]["v"] = 0 --Second Vertex ...
Unrealomega Developing Reply
[QUOTE=Levybreak;17285442]I'm using Firefox 3.5 Beta, if that could possibly be why.[/QUOTE] Maybe. They seem proper size to me. Mind you, do not compare them to the Lua state icons, as they are almost half the size.
Unrealomega Developing Reply
[QUOTE=Levybreak;17284566]About those new type images, the wiki seems to resize them (to make them larger), so they look a bit blurry. Can anybody fix this?[/QUOTE] They don't appear to be resizing for me. Anyway, my bots done. If you find any errors, leave a message on ...
Unrealomega Developing Reply
[QUOTE=Zenox;17284245]I tried editing them, weapon_keys doesn't exist and keys doesn't work.[/QUOTE] Well, the weapon's name is "keys". You may have some bad gamemode there. :P
Unrealomega Developing Reply
[QUOTE=Lexic;17283438]If people would like to change these luas to a style more acceptable to them and then post them [url=http://wiki.garrysmod.com/?title=Talk:Wiki_Projects][u]here[/u][/url], we can grab an average. [lua]local function thinkFunc() for _,ply in ipairs(player...
Unrealomega Developing Reply
I put my bot on auto-save, so if you find any errors made by the bot, please inform me so I can fix them. :3 It'd be easier for me to find and fix them, so please do not go hunting, as you'd have go through 1400+ pages. XD
Unrealomega Developing Reply
[QUOTE=Lexic;17283170]I'm up for that. A lot of examples turn out to be wrong when you run them too.[/QUOTE] True. If you'd like, make a draft on the Wiki Projects page. Also, anyone currently helping out with the conversion: If you see a returns = [[nil]], arguments = |...
Unrealomega Developing Reply