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Sorry if this has already been asked, but when I launch the game, I get a blue loading screen then a crash to desktop with an error message that says: Steam Error: No SteamUser -Try to make sure steam is up to date -Try restarting your PC -Try deleting local content ...
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Garry's Mod Crash to Desktop on start
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So it runs the function f inside of the function where return f(x, y, z) was located?
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What does it mean to "return f( x, y, z )" as opposed to "return n" in a function, in C++, whereas f is a function?
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[QUOTE=WTF Nuke;34821399]Flub, I think it'll be easier if you just used std::cout rather than typing using std::cout. I might be wrong on this though, but I find it cleaner to just type std::cout rather than what you're doing.[/QUOTE] I mainly do it because I just want to ke...
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[QUOTE=Protocol7;34820025]It's working for me. What values are you testing with?[/QUOTE] awefawef awef awefawefawefwaef awefawefawef
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This is supposed to print the largest string in the vector, but it seems to be printing random strings in the vector instead: [cpp]#include <iostream> #include <iomanip> #include <ios> #include <vector> #include <string> #include <algorithm> using std::cin; using std::cout; ...
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[url]http://pastebin.com/v3bmNKk3[/url] I know the formatting is all wonky since all of the endls are in the wrong places, but this C++ program only prints out two integers at most, any idea why?
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[QUOTE=WTF Nuke;34771771]It's a loop, so while the value is not equal, then it will increment the value and then run the loop. So if row = 5, then it will run everything inside the loop 5 times, with r equaling 0,1,2,3,4.[/QUOTE] But why is it necessary in the context of the...
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[QUOTE=Octave;34770471]It doesn't check if r is 0; the single equals sign assigns 0 to r. So it's really saying r starts at 0 and increments whenever it isn't equal to rows.[/QUOTE] So while r is not = to rows, it increments the value of r, but why is that necessary?
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[cpp]#include <iostream> #include <string> using std::cin; using std::cout; using std::endl; using std::string; int main() { cout << "What is your name? " << endl; string name; cin >> name; const string greeting = "Hello, " + name + "!"; ...
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Sorry if this is kind of a "noob" question, but I was reading through accelerated C++ and why is the first example valid and the second one isn't? [cpp] const std::string hello = "hello" const std::string message = hello + ",world" + "!"; [/cpp] [cpp] const std::string...
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Is there a tutorial somewhere that teaches you how to make your own particle system/particle effects that can be used in conjunction with util.Effect() or ParticleEffectAttach()? EP2 ones are nice but I'd rather make my own.
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Good times
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[lua]AddCSLuaFile( "shared.lua" ) SWEP.Author = "Flubascrubadoo" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.Spawnable = false SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_atgun.mdl" SWEP.WorldModel = "...
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Is "Thinking in C++" Vol. 1 a good place to start learning C++?
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I've left GMod for approximately 8 months and it's still 1.3 :v:
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Are there any thorough guides from beginning to end for Java? Not just a quick read, as all Google results are just one-page brief explanations. Is there one resource that kind of pushes you through Java, teaches you it, and gives you problems to solve, rather than just let...
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Any thorough guides through Java?
Flubadoo Programming Thread
The only thing somewhat weird with it is that it is left-handed.
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As in how? I don't really see how 5-second sweps can be redone in any way.
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[QUOTE=_WEEGEE_;27414753]Yeah, hope you don't mind. Kinda miss your weapons.[/QUOTE] No, as in, I sucked at that time.
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[QUOTE=dooboo2;27770616]I nominate Sakarias.[/QUOTE] For awesome addon. Combine mech, SCars, airplanes.
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[QUOTE=_WEEGEE_;27281768]I'm not really an expert at Lua, like Generic Default or Mighty Lolrus, but I'm getting there. I'll try out what you said. Also, I modified the sniper base for the SVD, as some things were missing, such as the reload function.[/QUOTE] Wow. Did you ...
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It's surprising how similar the night looks to the actual cartoon.
Flubadoo Level Design Reply
In wxPython... I'm using Python 2.71 (2.8?) and I'm trying to make it so when a checkbox is checked, the images will change too. What can you use to get the value of wx.CheckBox()? [code]self.pics=[1.jpg, 2.jpg, 3.jpg] check=wx.CheckBox(self, -1, "Show info", (30, 30), (160...
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I remember this stuff.
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I think this is the first thread where the OP released his first thing and wasn't obliterated. Congratulations.
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What exactly did [i]you[/i] make?
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Trouble In Terrorist Town. Shit sucks when you turn around and see a knife in the dude that you trusted's hands.
Flubadoo Garry's Mod General Reply
And don't try to use the gmod wiki search. It is ridiculously horrible for finding hooks and functions.
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Can I just do a return false?
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Making a console command not work unless sv_cheats = 1?
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Some simple thing I made in Python: [img]http://img138.imageshack.us/img138/1165/capturewzl.png[/img]
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I found one about Python: [url]http://hetland.org/writing/instant-hacking.html[/url] I learnt it in a jiffy because of how well written and user-friendly it is. Are there any good tutorials for beginners in C++ like that one?
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An easy to learn tutorial about C++l?
Flubadoo Programming Thread
Will everything in your gamemode work in normal sandbox too?
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When will the JGCX sword be released?
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Umm, so what about it? Do you have those shitty Atom's MW2 weapons or whatever? And did you code anything, or is it copypasta code with MW2 weapons?
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Ehh, the map remakes don't look that good...
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[QUOTE=Salt;25930363]t no one builds anything, no one is creative, nothing about garry's mod is unique/stands out. it is just so flat out boring now. [/QUOTE] But that is just building. Look at those Lua-based addons like WAC, Neuroplanes, Combine mech, Sakarias' stuff....
Flubadoo Garry's Mod General Reply
[QUOTE=Sunnday3;25918448]Crazy look up a post you see that time it was posted? Yea 99.9% chance this is dead[/QUOTE] 100% I kind of have the feeling he has never actually coded any of this.
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One question: Why were the view tunneling effect options removed? I find the new view tunneling to be not enough.
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Ah.
Flubadoo Garry's Mod General Reply
Umm, where did the gamemodes section go?
Flubadoo Garry's Mod General Thread
Where the hell did it go? Did all those good gamemodes just die like that?
Flubadoo Garry's Mod General Reply
[QUOTE=WeltEnSTurm;25892335]WAC SWEPs menu (q-menu/utilities), check the "dev helper" (or whatever) box.[/QUOTE] So how do I actually use the viewmodel positioner?
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When I try to make my own gun out of this base, when I add in the ironsight coordinates and then go into ironsight mode, the point of aiming is always below where I told it to be. (I'm using Devenger's ironsight designer). Is there some sort of better ironsight editor for this...
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Wow.
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[QUOTE=_Zoey_;25785255]Well, Quick update. 1.9: Added origin math to the brass effect "It should now show ejections from your weapon no matter WHERE you are" (Thanks blackops for telling me about SetOrigin) Added M67 cook effect. Reduced damping on brass effect. (Shells shou...
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[QUOTE=doctorjohndorian;25715920]Thank god, your horrid spelling and grammar tormented many eyes. Also, your addons are bad[/QUOTE] :frog: And go download some 5-second sweps.
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Why did you waste your time?
Flubadoo Garry's Mod General Reply
Sounds good. It will be awesome to use with neuroplanes.
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[QUOTE=MacHaddock;25639898]I can crap out a simple map that doesn't have to be playable or optimized in 1-2 days depending on the map type. But there are of course maps that I've been working on since I started using hammer which is some time ago. Something like this [img_thu...
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Maybe something along the lines of gm_construct*3?
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I thought it was 5 months or something ago. [editline]25th October 2010[/editline] These feel alot like Firearms: Source. Good job.
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Or make your own particles, using Empty's very own awesome guide! [url]http://www.facepunch.com/threads/883304-Particles-Thread-All-you-need-to-know?highlight=particle[/url]
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1 Quick Question
Flubadoo Level Design Thread
For a project, I can choose to use Source SDK to make a map of the commons in my high school. I have pretty much no idea how to map stuff, and would it be reasonable for me to make this map in 1 and 3/4 weeks? It doesn't have any curves, and imagine that it would look somewhat...
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Will you release anything you make?
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[QUOTE=Empty_Shadow;25610680]I might use this model to make an epic laser rifle.[/QUOTE] Good thing this good model won't be wasted.
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There is no point in banning based off of .dlls. Ok, so BaconBot cheated using .dlls. However, there is something called a server admin, who should be able to spot this. If the server admin can't spot it, then he should not be an admin, and the server should not exist. Its ...
Flubadoo Garry's Mod General Reply
Why are you having random names for the videos like ivan and seal?
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[QUOTE=JgcxCub;25565099]Now I am sad. What will you do? :frown:[/QUOTE] Life?
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Can I move the menu to the middle or something? I think you can only make it to the left or right...
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We bid you farewell. You won't be forgotten. :wink:
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Was the sharpeye menu changed to the same as Proxi's? I find the new style... odd.
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[QUOTE=habib447;25504233]What is this? I don't even.[/QUOTE] My fucking god. :frog: Is there any progress on this?
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[QUOTE=_Zoey_;25443618]Nah, All my filesd where wiped from gmod.org and i didnt have many back ups. That and im taking a long break.[/QUOTE] Why the fuck would anyone wipe your files? Why not those 99% of those shitty addons? [b]Why?[/b] :psyboom:
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I think that she quit because of all the people hating on her. I kind of get why she quit, I would've too with all of the negative atmosphere surrounding me.
Flubadoo Garry's Mod General Reply
[QUOTE=_Zoey_;25441440]Not quitting this project, Quitting all together.[/QUOTE] Why? Because of that Z hud thing?
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That radar looks better than any radar, in any game, anywhere. Hell, I think that could make it into the next sci-fi shooter game. Edit: Why did Cubar rate this dumb?
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[QUOTE=_Zoey_;25440775]Ubercharge isnt implemented, Plus ive quit.[/QUOTE] That quick already?
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Barack Obama approves. Stimulus package incoming, start working Zoey. [editline]15th October 2010[/editline] Anyways, good job.
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No, its L'Etranger, its in French and the L' is supposed to be le for "the"
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Are these [b]REAL[/b] SNPCs like Dan's or NeuroPlanes, or are they just those four line "npc_citizen" npcs that have different skins?
Flubadoo Garry's Mod General Reply
Bugs: -Bad spelling on some guns (Let ranger?, Axestinguisher?) -Left handed Huntsman -No TF2 Crosshairs :psyboom:
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Yeah, when downloading stuff from servers, I usually get the usual icons, the lego for a model, palette for a texture, notepad for an Lua file, so on... What are those icons that have an umbrella or mustache attached to them? They come on materials and models, but only rare...
Flubadoo Garry's Mod General Reply
Gmod server download icons are weird?
Flubadoo Garry's Mod General Thread
[QUOTE=Safari;25411345]Is there any way to smooth the movement when zoomed in on the scope? It's really hard to aim at a distance. The scopes also look really weird in widescreen (They are ovals).[/QUOTE] Yeah, he forgot to scale it right.
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Well I'm doing pre-cal so I might be able to help. But I can't do differentiation or integration, since the amount of numbers involved mess up my mind. And why are you using those things? How can a slash be so complicated! :psyboom:
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Which means that you will have awesome sword swings.
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Yeah, I've never really used that much math in any Lua script. This is the absolute most I've used... [code]dmg:ScaleDamage(weapon.MininumFraction + (1 - weapon.MininumFraction) * math.sqrt(1 - ((dist - weapon.FalloffMinDistance) / (weapon.FalloffMaxDistance - weapon.FalloffMi...
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[QUOTE=Drakehawke;25361728]Making a googlecode project is 100x easier though.[/QUOTE] Assembla!
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Yes! First pack to include the new weapons from TF2. Two cookies for you ma'amsir.
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[QUOTE=Loures;25358827]Just wait until someone puts malicious code, this is a nice idea but it is also really dangerous.[/QUOTE] Yeah, its gonna suck if someone puts in something that deletes system32.dll...
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[QUOTE=JgcxCub;25359015]Wait what. What's wrong with arc tracing? Also wewt, double post.[/QUOTE] Woot, lag... Nothing. Its just that I've never really seen it used on any released melee weapon. All of the current melee weapons are shoot a bullet for 60 inches and then dis...
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[QUOTE=JgcxCub;25335087]Simple :science: Speed is distance over time, right? All my melee weapons use arc tracing. I find out the number of degrees difference per trace, multiply it by the number of traces, and divide by the time taken to perform all these traces. A speed u...
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[QUOTE=supervoltage;25334551]Please elaborate.[/QUOTE] Formula. You plug in numbers for the variables, and in the case of a weapon in Gmod, you don't really have that many numbers to plug in... Which diminishes the value of a hard, complicated formula. I'm curious as to how...
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So all this damage calculation is going towards melee right now? Also, since you're using such a complicated formula involving speed, where exactly do you get the "speed" of a sword hit from? Because alot of the would go to waste if there wasn't a ton of randoms in the sword v...
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First, don't copy the base and then change it. It... just doesn't work. Second, make sure you have the sound in the right folder, the sounds folder. Make sure the extension is correct too. Third, you don't really need to precache it, but I guess you can if you want.
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You can't really just use the base and just change the base, since Mad Cows uses custom things like SWEP.BoltActionSniper and RunArmOffset and whatever. That doesn't even exist in cs_base. I suggest you start to learn some Lua.
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[QUOTE=garry;25330238]What's more likely to happen is me and whoever I choose will be able to upgrade scripts to 'featured' status.[/QUOTE] But what about those ones that aren't godly, but the are cool, but aren't 5-second? Since all people will ever look at is the featured...
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[QUOTE=Feihc;25326880]I think it all just depends on the effect. Some effects (if you use EffectAttach) need a constant ent to emit, I ran into this problem with my Morph Ball. If you can't get it to work correctly, I suggest spawning a Particle Effect entity and placing that...
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Ok, so I pretty much fixed it, but I'm still curious, since when I inserted the striderbuster explosion in the second code, it went to the middle, even though it was the same effect as the above code. The code is the nearly the same, but when putting the striderbuster effect o...
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Less memeshit is a good thing.
Flubadoo Garry's Mod General Reply
Well we still would need Garry to approve. Gmod.org doesn't have any, so I'm not really sure that ToyBox would have any moderators either.
Flubadoo Developing Reply
[QUOTE=ralle105;25317788]When the flechette hits an npc is gets removed, attaching an effect to a null entity poses it at world origin. Good luck with the rest![/QUOTE] But wouldn't the same apply to the first script? I pretty much get what you mean too, and I kind of have...
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[QUOTE=DarKSunrise;25317393]How to tell if someone is abusing the flag system? He's probably reporting good releases without a good reason.[/QUOTE] But ToyBox would require more moderators. And what about those mediocre releases? Since "good" is purely subjective, decent re...
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[QUOTE=DarKSunrise;25316763]Then just permanently ban the abusers from the service.[/QUOTE] Need even more responsible moderators. Anyways, how would you tell if someone is abusing?
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