2,163 Results
[QUOTE=Carlton Dance;47007115]You should stop acting like a dick spy.[/QUOTE] You should stop telling me what to do. [QUOTE=adamdburton;47007280]Holy shit it was actually being included. I should have known better then to trust what Phoenix says. Apologies to Spy and ev...
LEETNOOB Developing Reply
[QUOTE=adamdburton;47007133]Uhh, as long as he isn't actually selling any of the code/models/materials/sounds then he isn't breaking any copyright laws. I had this a million times with him where he [b]was[/b] actually including those files, but that was resolved when he moved ...
LEETNOOB Developing Reply
So this just happened: [url]http://pastebin.com/3AML8g3K[/url] Apparently adding content made by others to a paid gamemode via resource.AddWorkshop is not using content of other people in your work that you distribute for a fee. :^) Then when you tell him to stop using you...
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[QUOTE=Acecool;46948288]As discussed on Steam ( I'm not trying to discredit anyone ) so others are aware: Tests I've ran on CSMs show that even when reference is gone they aren't removed ( possibly due to the client seeing them being seen as a reference ) [url]http://wiki.garr...
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[QUOTE=Acecool;46947871]FAS2 has a memory leak unless it was fixed but a lot of servers I've seen that use FAS2 start having problems around 20-40 people, and weapons etc start disappearing ( when map isn't changed frequently enough ) at around 60-70 because of the leak.[/QUOT...
LEETNOOB Developing Reply
[QUOTE=Ott;46853389]Can I get a zip of this? GMad can't read it and I need to find out how to make the guns start out with no available attachments.[/QUOTE] When an attachment is registered, a convar for whether it should be given to the player or not is added, it defaults...
LEETNOOB Addons Reply
I've added ammo types, and in general did some stuff for more customization ability for custom weapon makers: [img]http://cloud-4.steampowered.com/ugc/29603509182370082/14E2152FBDD7388D85277F62EAC926D1796A66CE/[/img] I've also added breath holding for weapons that use th...
LEETNOOB Addons Reply
[QUOTE=Zakkin;46792773]I have the base pack, extra pack, CS:S, whatever is required, and I get this problemo with the shotgun: [t]http://i.imgur.com/s61nafx.jpg[/t] Rail is missing its texture.[/QUOTE] Welp, I know which texture is missing.
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I just uploaded an update for ECW 2.0, in which I added the M3 Super 90. Completely forgot to add the slug rounds though. Oh well. :v:
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[QUOTE=Zakkin;46775702]"Could you make weapon variety a bigger priority for CW2?" You're making an extra weapons pack- Extra Customizable Weaponry 2.0- and have said that "So far it only has 3 weapons, but that'll change over time" meaning that you are eventually making mor...
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[QUOTE=vigi8;46770107]Read my words how they are written, not how you want them to sound. (Why would you want them to sound worse?) I didn't say "Make weapons faster". I said "When you will be working on another weapon pack anyway, just make something else than rifles."[/QUOT...
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[QUOTE=vigi8;46756289]Could you make weapon variety a bigger priority for CW2? Right now we have many rifles and several SMGs, but 0 shotguns, 0 sniper rifles and only 1 pistol.[/QUOTE] Good idea, wanna help out by making a shit ton of weapons which involves: 1. finding ...
LEETNOOB Addons Reply
Forgot to post - I've released ECW 2.0 on Workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=358608166&tscn=1419027926[/url] So far it only has 3 weapons, but that'll change over time.
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[QUOTE=Reyjr43;46702751]The recoil gets fucked up when your net_fakelag value is high, for example, go in-game and take out an AK, sv_cheats 1, net_fakelag 200, you'll need a script that shows where bullets hit (NanoCat's pastebin has one) then you just open it on both client ...
LEETNOOB Addons Reply
So people have been making SWEPS for CW 2.0 and releasing them on Workshop, here's one that Lubci made. (spoilers: it's really fucking good) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=354842171[/url]
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[QUOTE=Ott;46688443][vid]http://a.pomf.se/clubru.mp4[/vid][/QUOTE] What was added as an easter egg I never expected many people to find, turned out to get a full bloAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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[QUOTE=circuitbawx;46676684]Do it for mother Russia[/QUOTE] No need to get all racial up in this, I'm russian as well. unless I'm not sensing sarcasm, in which case; fuck
LEETNOOB Addons Reply
[QUOTE=AirBlack;46676417]Last time I sended you friend invite was like a half-year ago. Now I don't want to. Lel.[/QUOTE] good now get out
LEETNOOB Addons Reply
[QUOTE=AirBlack;46675992]ew.[/QUOTE] Stop being mad because I don't accept your friend invites?
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[QUOTE=GravyKing;46675483]I just don't like that it might put an idea into someones head that an AR-15 is select fire.[/QUOTE] hello what is video game thanks bye also lol who cares whether it has select fire or not, it's not like a weapon having select fire in a game ...
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[QUOTE=Exho;46672412]Do you have a github?[/QUOTE] No. [QUOTE=Reyjr43;46672296][code]SWEP.RecoilToSpread - float/integer, multiplier for additional recoil based on weapon spread increase. DEFAULT - 0.5[/code] Shouldn't this be SpreadToRecoil because the additional re...
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[QUOTE=caldog6;46613591]It started off on SWB base and was added to. [url]https://www.youtube.com/watch?v=eu68z4BDKY0[/url] The original video of CW in it's earliest form, well at least the earliest public form.[/QUOTE] The only thing that remains from SWB is a small par...
LEETNOOB Addons Reply
[QUOTE=tehie;46611624]one stupid question, sorry: I know there's no world models for attachments and I read Q&A. So, any plan for adding world models after?[/QUOTE] I don't think so. We've focused on making the first person perspective features work and feel great, third...
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[QUOTE=LittleBabyman;46606825]yeah we know you hate the unified viewmodel hands[/QUOTE] Do you even know that people would have to port over all weapon animations to the GMod rig? It's a tedious as fuck process and you can't just flip a switch and bam, suddenly you have GM...
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[QUOTE=TheRealRudy;46606226]That looks incredible, I haven't tried it yet so I have one question; Does it support different viewmodel arms (Like Rebels', Kleiner's Chell's, etc), or does it just use the default CS:S viewmodel arms?[/QUOTE] No.
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[QUOTE=Blitzoreo;46606081]I got a question though, will you still update CW1 when needed (for example, game breaking bugs, if there are any, don't bash me with pride damnit)?[/QUOTE] CW1 was removed from workshop and won't be re-uploaded, it's right there at the top of the...
LEETNOOB Addons Reply
I've released Customizable Weaponry 2.0. :D [media]http://www.youtube.com/watch?v=eowwMpyYsDU[/media] FP thread in case any of you guys are interested: [url]http://facepunch.com/showthread.php?t=1439540[/url]
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Customizable Weaponry 2.0
LEETNOOB Addons Thread
[media]http://www.youtube.com/watch?v=eowwMpyYsDU[/media] [b]Q: Why replace CW 1.0 on the workshop? Why not keep CW 1.0? Why not make it an update? Why are there so few weapons? Why call it CW 2.0 anyway? A: CW 2.0 is not an update, but rather a remake with focus on qualit...
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In what hook should I render rendertargets? I tried PreRender which, as the wiki describes, is called before the next frame is being rendered, but when I apply the texture it's still 1 frame behind for some reason.
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[img]http://i.imgur.com/Fsbxbiu.png[/img] what a swell guy
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[QUOTE=Netheous;46547798]Well, I guess 14 year olds will always be 14 year olds. This is message I got from IPG Frost: [IMG]http://puu.sh/d0Qfx/464e5216ea.png[/IMG] If anyone has also been screwed over by him, fill a fraud case and we'll get him wrecked.[/QUOTE] Can c...
LEETNOOB Developing Reply
Looks like I've finished up the M203 mechanics. A huge improvement over what I had in CW 1.0. [media]http://www.youtube.com/watch?v=5fD6lcGIRjQ[/media]
LEETNOOB Developing Reply
I added M203 to CW 2.0 [media]http://www.youtube.com/watch?v=MbJwiJDmbp8[/media] It's a separate model from the actual weapon model. Had to do some fun stuff with the bones. :[]
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[QUOTE=Divran;46448473]Now you just need some icons to represent all those stats so you can more quickly find them at a glance[/QUOTE] Too bad I am no UI artist and am in general terrible with UI. :(
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[QUOTE=MrCraig2;46448004]thats gonna fill up the entire screen on low res's holy shit[/QUOTE] It's a separate tab that you don't even have to look at. :D
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Now you can know [i]all[/i] the stats of your weapon! [img_thumb]http://cloud-2.steampowered.com/ugc/26221462461060499/7CFB650160F70E65E6846235EE47F836230F17D3/[/img_thumb]
LEETNOOB Developing Reply
[QUOTE=Giraffen93;46423197][media]http://www.youtube.com/watch?v=CPSv_kDg2Jg[/media] shame i couldn't get zelpa's particle to work[/QUOTE] Try using more particles, less alpha and more size variation
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[QUOTE=MeepDarknessM;46417825]it's cool and all, i just hope it isn't invasive (like it looks in your picture)[/QUOTE] It's a separate tab in the weapon interaction menu, so of course it's not invasive, unless you're saying I should decrease the size of menus so much that ...
LEETNOOB Developing Reply
[img_thumb]http://cloud-4.steampowered.com/ugc/26221371196373647/30831D47CEAF45ED6A450D5B4D3501DC208A50D9/[/img_thumb] Everyone loves thorough weapon stat displays, right?
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Colorable sight reticles and laser sight beams, woo! [img_thumb]http://cloud-4.steampowered.com/ugc/26220740475103860/209E0D55FF69A3D9F3ABE5AFA1B44CC85D0924D2/[/img_thumb]
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[QUOTE=Aeternal;46375733]I'm working on a conversion for TTT. It's been a while but I'm having one main issue which is double switching of the weapons? The first switch displays an animation across everyone's screen of the gun deploy and the second time actually switches. Any ...
LEETNOOB Addons Reply
In CW 1.0 you could attach anything onto everything. In CW 2.0 there is a system that checks whether you can attach a certain attachment in a certain category. [media]http://www.youtube.com/watch?v=yHLGRDTmgtY[/media] Here you can see that RIS handguards actually add an...
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Looks awfully similar to that 'Green Shift' gamemode I made ages ago.
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I don't get it, the Vector class has metamethods for division/multiplication/addition/etc. but when you try to use them, they just return nil. Is this intentional, a bug or am I doing something wrong here? [img]http://i.imgur.com/nvzOMFX.png[/img]
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[QUOTE=Divran;46242601]Now add attaching and unattaching animations for [i]every single one[/i] of the weapon attachments (for [i]every weapon[/i] if necessary, if the're different). :suicide:[/QUOTE] Wait until you see what tayley and I have planned for grenade launche...
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[QUOTE=Revenge282;46240320]So...much...text... Maybe you can slim down by doing "Recoil: -15%" rather than "Decreases recoil by -15%".[/QUOTE] I honestly like the thorough descriptions :( Anyway: [media]http://www.youtube.com/watch?v=fR0S-s6_h2s[/media] Edit: Jus...
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[i]fucking hell[/i] [img_thumb]http://cloud-4.steampowered.com/ugc/26219457547564148/5068A3A737093A3AD290370B3949AE74521EB7BA/[/img_thumb]
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[QUOTE=Kamshak;46229807]While it's definitely great work and a nice base it was clearly never intended to be worked on/with by anyone other than the coder. (This also becomes very obvious once you talk to spy a bit - there are no intentions of adding functions to do this easil...
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[QUOTE=RonanZer0;46224270]I was thinking about how much more customizable weaponry has vs FA:S 2. And then THIS happened less than an hour later... :rock: [editline]a[/editline] As long as it has any of these: MP7/P90/XM8/Reflex Sight or anything like that... I'll be happ...
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I'm (re)making Customizable Weaponry (version 2.0) with a custom viewmodel system. This time tayley and I decided to say 'fuck it' to quantity and focused on quality and gun porn. Here is an AR-15 rifle (notice that I didn't say M4A1; that's because the parts of all those v...
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[QUOTE=ChewGum;46036805]donate for ooc messages? Hhahahahahah what the FUCK[/QUOTE] Don't forget to get the premium DarkRP player package®™ for only 20$ for that sweet, sweet ability to use /rpname!
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[QUOTE=BFG9000;45960527]Yeah but Networked Variables can be set on the fly. I guess DT Bools are better for SWEPs and Scripted Entities and the like but if you need to have a networked variable set on an entity and you're not the author, Networked Variables are pretty much you...
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[QUOTE=BFG9000;45958601]If you're using vars indexed on the weapon like self.Suppressed, I'd suggest you use NWBools or the internal Data Table instead. something like that needs proper networking.[/QUOTE] Fuck NWBools, use DTBools. Easier to use, and it's a source-engine ...
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Nicely done!
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[QUOTE=buu342;45926007]Alright, thank you for all of that. You got my attention for a few bugs I wasn't aware existed. I'll get fixing this as soon as I can. Just a question, how did you screw up the shotgun's reload like that?[/QUOTE] Iirc I simply spammed the firing an...
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I tried these out and this happened [media]http://www.youtube.com/watch?v=FIryFqEHsa4[/media] ;_; All silliness aside, there are a lot of problems with this weapon pack: - 'sprint' state can be activated by just holding down your sprint key and not moving - aiming i...
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[QUOTE=shadowfled;45737757]Hey sorry about this.. Where can i find the png's for these? [url]http://steamcommunity.com/sharedfiles/filedetails/?id=302737102[/url] Cant seem to find them in the addons :/[/QUOTE] You didn't have to spam me via PM and post this in the thre...
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[QUOTE=WalkingZombie;45732615]*Sigh* I've been searching all night for a good pack with plenty of real life weapons that uses C_models and I fail time and time again to find one[/QUOTE] If you need lots of various hand rigs to enjoy a SWEP pack, then I feel sorry for you.
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Nothing more than a glorified ESP, wallhack and aimbot, really.
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[QUOTE=Reyjr43;45696085]I wasn't saying you did it intentionally, but what I heard was you did [code] math.randomseed(CurTime()) [/code] And that differentiates between the server and client (it's slight, I believe.) and that causes unsynced spread between client and serve...
LEETNOOB Garry's Mod General Reply
[QUOTE=Reyjr43;45688744]FA:S2 is good but word on the street is that Spy stopped deving them and went lazy mode and [b]decided to screw up the spread sync between client and server.[/b] I'm not saying this is true, I'm just saying what I heard.[/QUOTE] Uhhhh, what? You ...
LEETNOOB Garry's Mod General Reply
[QUOTE=Z0mbine;45405097]Hehe, is there a way to disable it though? I've been scanning through all of the files looking for a way to turn it off but I have no clue what I'm looking for.[/QUOTE] I already removed that debug code and uploaded an update
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[QUOTE=Z0mbine;45403464]Now the random number spam has changed to outputting whatever key I press on my beyboard into the console. [url]http://puu.sh/adiaj/6ba4dba177.jpg[/url][/QUOTE] Wow, suddenly that hook starts working? what the fuck lol
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[QUOTE=Magman77;45295114]Seems like it's trying waaay too hard to be ironic and funny.[/QUOTE] It's like you people don't even know what sanic is
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[QUOTE=S3nior;45222526]Fix the sound problem ASAP. Really annoying to have missing sounds in a SWEP.[/QUOTE] sure thing boss, let me just take free time out of my schedule to fix a problem for an entitled dude because he told me to this is why I quit gmod lol
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[QUOTE=rbreslow;45161266]wow that's [URL="http://facepunch.com"]fucking incredible[/URL][/QUOTE] Haha, epic maymay for the win!
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[QUOTE=ChickenLegGuy;45033576]Isn't that the point :v: ?[/QUOTE] stop baiting, go do something productive
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[QUOTE=ChickenLegGuy;45032835]What ? Oh, great offtopic attack. I said it wasn't original, but it was good. What in the hell are you talking about ? I even gave you valid criticism and a tip. Let me recap the tip : If you don't make mainstream stuff but something else that i...
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[quote]it's a terrible idea with a good execution.[/quote] not arrogant [quote][b]Here's a tip[/b], getting your ideas from other addons or games is a sign of your originality slowly degrading.[/quote] "here's a tip" screams arrogance, followed by an indirect attack, ...
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[QUOTE=ChickenLegGuy;44957962]I'm not gonna say that the addon is bad; but it's a terrible idea with a good execution. The "bullet time" thing has been done to death already, and i saw plenty of games having the same "shoot em to get slow time" mechanics. Here's a tip, ge...
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[QUOTE=MattJeanes;44927538]If you slowed the bullet down enough with the convar I guess that might be possible.[/QUOTE] lol
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[QUOTE=MadSnark;44910233][t]http://i.imgur.com/yX8y1kG.jpg[/t] This happens with AN-94 too.[/QUOTE] Yeah, we know, we haven't gotten around to fixing it.
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[QUOTE=Death_God;44916325]now we need a fixed [url=http://steamcommunity.com/sharedfiles/filedetails/?id=254007887&]shootdodge[/url] addon and we're set ok[/QUOTE] What's wrong with that one?
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[QUOTE=HumbleTH;44895978]Just ran this to test, spams my console with errors: [code] [Bullet Time] lua/entities/slowmo_bullet/cl_init.lua:10: attempt to compare nil with number 1. unknown - lua/entities/slowmo_bullet/cl_init.lua:10 [/code][/QUOTE] Weird thing is I...
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[QUOTE=MattJeanes;44894929] Were you by chance inspired by RobotBoy's usage of EntityEmitSound?[/QUOTE] wat
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Just released my bullet time script. [media]http://www.youtube.com/watch?v=vCHW6oW7Wyo[/media] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=262931167]Get it here if you're interested.[/url]
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[b]Get it here:[/b] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=262931167[/url] Designed for singleplayer and multiplayer. Media: [media]http://www.youtube.com/watch?v=vCHW6oW7Wyo[/media] Features: - FOR SINGLEPLAYER: Provides a finite source of bulle...
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Bullet Time - like our beloved drunken dual wielding cop
LEETNOOB Addons Thread
I recently found out about EntityEmitSound, and decided to make use of it in conjunction with EntityFireBullets and made a bullet time script. :D [sp]because it's never been fucking done before[/sp] [media]http://www.youtube.com/watch?v=g02u5XgDrTw[/media] Turns NPC/play...
LEETNOOB Developing Reply
[QUOTE=npypntz;44863461][media]http://www.youtube.com/watch?v=GBhTRPOAVtI[/media] Latency greater than 50ms causes the punchangle to be applied twice, which in turn causes shot desyncs between the client and server. Many-a-times did my shots register on the client but not t...
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[QUOTE=Netheous;44847111]Oh, well, gonna post my stuff now. I got into SWEP making recently, I've been doing all tons of stuff with entitites etc. but never really got into SWEPs, but here is a result of my first try on making SWEP Base. Ignore the music, I had no clue the...
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[QUOTE=atticusmas;44812274]-World model issues. This was a big one for them. Some weapons are soda cans. Some don't even have 3rd person models. Some are super old things, etc. This is just something to think about as you go forward, we really want some good world models for a...
LEETNOOB Addons Reply
[QUOTE=tehie;44795884]Never mean to offend: Can I know why?[/QUOTE] Too many issues, I'll probably remake CW one day with custom wep models only.
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I removed it.
LEETNOOB Addons Reply
[QUOTE=celestiasslav;44767172]There are some weapons you havent realesed though like the LMG,dragunov,flashbang and shit i mean if your waiting for world models it seems a bit weird couse some weps doesent have any world models or uses another not talking about the mp5's. ps s...
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[QUOTE=MightyLOLZOR;44747036]Sorry if this comes off as bitchy, but why does Spy need to wait on the FA:S devs? Can't he just add weapons from CW?[/QUOTE] What the actual fuck?
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[QUOTE=datguyrick;44735452]Please fix the issue where if the weapon has no ammo and you deploy it, it's invisible. you pick ammo up and it reloads but is still invisible but can shoot, you need to redeploy it to show again[/QUOTE] Source engine bug. PostDrawViewModel is no...
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[QUOTE=RG4ORDR;44717647]That literally doesn't make sense if they made just a model in FA:S and FA:S 2 but not have it useable, it's an iconic as fuck optic.[/QUOTE] Once the devs add more attachments, so will I.
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Just so you guys know, I released an update yesterday: [quote=Changelog]WS1.1332: /\ Re-saved some textures in DXT1 for a smaller filesize, which means that servers should support this again /\ Fixed any action that makes the crosshair invisible, making the proficient t...
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[QUOTE=Acecool;44673774]Maybe my Coding Style ( [url]https://dl.dropboxusercontent.com/u/26074909/tutoring/_tutorial_quizzes/_coding_standards.lua.html[/url] ) is unique; it's based of of some of the other languages I write in because logic is universal, and being able to almo...
LEETNOOB Developing Reply
[QUOTE=Python1320;44526742]No ponies, just TF2 skeletons and whatever. You'll just have to fallback using GetShootPos or something. I think even the zombie model in gmod has some missing models compared to other player models. Also, this website is most often better: [url]h...
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[QUOTE=Noi;44525441]ViewModel disappears when there's no ammo.[/QUOTE] Yeah, that's something I don't know how to fix. ViewModelDrawn doesn't seem to be called (or some other hook, it's weird) when there is no ammo. [editline]12th April 2014[/editline] [QUOTE=Python1...
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[QUOTE=MadSnark;44516578]Something wrong with viewmodel sway: [video=youtube;1hhQZMoF-9s]http://www.youtube.com/watch?v=1hhQZMoF-9s[/video][/QUOTE] I'll take care of it. Edit: Fixed.
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[QUOTE=BFG9000;44495379]Wait if spread is networked then how come the location of their impact differs on client and server? In fact, how the fuck does that even happen?[/QUOTE] Desynchronization.
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[QUOTE='[LOA] SonofBrim;44494689']Even with the bugs (the largest of which I just posted a fix to that any competent user should be able to figure out), [b]it still serves better for multiplayer[/b] and customization, at least where I'm concerned.[/QUOTE] Ahahaha, oh man, ...
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[QUOTE=Ott;44475398]Aaaaand [url=http://steamcommunity.com/sharedfiles/filedetails/?id=246697182]done.[/url][/QUOTE] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=133042891]Ummm...[/url]
LEETNOOB Developing Reply
[QUOTE=cardboardtheory;44470714]Will try this, but it is pretty annoying. It occurs whenever you spawn the weapons. Shooting works, but the viewmodels are nonexistent and the console gets spammed with these errors. You can also choose weapons.[/QUOTE] That's weird as fuck....
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[QUOTE=S3nior;44465827]Can´t see the guns and i keep getting these errors [code][Dual Weapons] lua/weapons/dual_weapons/cl_model.lua:270: bad argument #1 to 'ManipulateBonePosition' (number expected, got nil) 1. ManipulateBonePosition - [C]:-1 2. unknown - lua/weapons/...
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[QUOTE=Zakkin;44458606]I remember downloading this and trying to do dual revolver. The revolvers overlapped perfectly and looked like I was just holding one until I fired/reloaded.[/QUOTE] The fuck? I thought the new gmod update was released.
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