499 Results
Sad to see you've decided to give up on this, any plans on releasing the vmf?
Garrison Level Design Reply
[QUOTE=TheArk;52571925]Oh no, someone is using a model other than intended D:. Totally not like breaking the Protections and Rights by uploading them into another platform which not only breaks the terms and agreements we click when we download any steam game that we put these...
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Does anyone know where I can get various misc models from KOTOR or KOTOR II? Specifically junk or things on the ground.
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I'm sure this has been asked before but I'm having trouble getting a custom soundscape working. I've done it before, but can someone explain the steps in getting it to work with gmod if I plan on uploading my map to the workshop?
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Any ideas why my default HL2 soundscape won't play in gmod?
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I miss the days where having 3gb of content for a single server was considered one of the worst things you could do.
Garrison Garry's Mod General Reply
It won't happen but I'd like access to a lot of the core functions in Source.
Garrison Garry's Mod General Reply
[QUOTE=Johnny Guitar;51117739][video]https://youtu.be/ChlVH4h1MFM[/video] Trying to make interacting with stuff feel meaty, also uhh here's my project I guess. Pretty nervous posting this because a silly RPG feels a lot less cool than what you guys are working on.[/QUOTE] ...
Garrison Programming Reply
[QUOTE=cpone;51007870]Couldn't you use [URL="https://wiki.garrysmod.com/page/ents/FindInCone"]ents.FindInCone[/URL].[/QUOTE] Yup this is what I was looking for! Thanks.
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[QUOTE=YourStalker;51006718][IMG]http://wiki.garrysmod.com/favicon.ico[/IMG] [URL="http://wiki.garrysmod.com/page/util/TraceHull"]util.TraceHull[/URL] I'm not sure how you'd size the hull to equal 32x32 pixels but that's what you would use to find stuff within a certain area w...
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What's the easiest way to draw a wide trace? I'm trying to get generally what's in front of the player (about 32,32 px) in the area of the crosshair.
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What's the best way to make a copy of the player and bonemerge it so I can effectively "cell shade" the player?
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What's the best way to do a rounded box on the corners similar to RoundedBoxEx() without having it pixelate when you increase the border value too high? A texture?
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How do you change sub-materials with PAC?
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Is there a way to mount CSS content to Garry's Mod's Hammer without manually copying over all the models and materials?
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
You don't have permission to view this result. It's probably in a forum that your account has no access to.
[QUOTE=psdaf;49768888]Explain it in more detail, please? i'm new at this. I think i'm doing everything right. Step by step! I can't understand what's going on.. i don't want to use default textures in my new project[/QUOTE] You only packed the VMT, but you need to pack ...
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[QUOTE=seba079;49692757]Align the origin with an axis a few units lower than the top of the door, like so [img]http://i.imgur.com/UHL3tqU.png[/img] and make sure you tick the appropriate flag for rotating about a horizontal axis (func_door_rotating defaults to the Z axis...
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Where should I put the point of rotation on a garage door? No matter where I put it, it opens from weird angles.
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[thumb]http://i.imgur.com/5lxUz8Z.jpg[/thumb] [thumb]http://i.imgur.com/KfP2SOv.jpg[/thumb] Made this for the collab.
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I've read that BSP mapping should only be used for prototyping. Can I build the base of my level using BSP like I would in Hammer or would this impact me down the line?
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[QUOTE=Autonomous1;49636942]I'm currently working on a large HL2RP map and I want to make a Combine barricade like in Half-Life 2. Example: [T]http://vignette3.wikia.nocookie.net/half-life/images/c/c5/D1_trainstation_02001.jpg/revision/latest?cb=20090705205045&path-prefix=...
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[thumb]http://i.imgur.com/5lxUz8Z.jpg[/thumb] [thumb]http://i.imgur.com/KfP2SOv.jpg[/thumb] Updated it a bit.
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[QUOTE=inspirit;49605125][IMG_THUMB]http://i65.tinypic.com/jhui4y.jpg[/IMG_THUMB] [IMG_THUMB]http://i67.tinypic.com/w7oehw.jpg[/IMG_THUMB][/QUOTE] I would suggest creating some light_spots to make the sunlight more prominent, also changing the color of either the light to...
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Great work its really refreshing from the usual city map and it reflects the theme extremely well. Please make a night version!
Garrison Level Design Reply
Updated it a bit. [thumb]http://i.imgur.com/ZVHy7Hi.jpg[/thumb] [thumb]http://i.imgur.com/XS3ltn0.jpg[/thumb] Working on this for rp_coastalcity.
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I don't understand how to make an addon that isn't for workshop. I've tried making every type of addon.txt and aming it the parent folder's name. I've even tried without an addon.txt
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I tried putting THW real world textures into my HL2 materials folder, but when I try to use them in hammer the thumbnail appears as white and the texture appears black and purple.
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
I think the map could be improved by changing the overall color balance to feel colder and to balance out the snow in the level. At the moment it doesn't quite feel like it snowed. Also please take screenshots in singleplayer without your hud it's not so distracting. EDIT: Th...
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Where are the map source files for HL2 located? I forgot. Also what's the best size to use for a doorframe?
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Can I get a small corner plot?
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I think corrugated metal would be a strange choice for holding up parts of the building.
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Copy and paste your compile log here and it will tell you why it isn't compiling in the future. [url]http://www.interlopers.net/errors/[/url] But for starters you have this error: [QUOTE]brush 9803: max_map_brushsides Description: You have too many brushsides in yo...
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My map is crashing Garry's Mod and the only error is that I have too many T-Junctions to repair. What should I do to fix it?
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What's the parameter to disable T-Junction repair?
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Nice work but I'm confused as to why the cars are parked on the curb.
Garrison Level Design Reply
Adding light_environment,various lights,fog can go a long way.
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Do the Infinity Blade models have animations?
Garrison Programming Reply
That's what 3 million dollars looks like.
Garrison Programming Reply
How do I go about making a custom linetrace using Blueprint? I want to change the linetrace width and material.
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I forgot what it's called when you shoot an invisible line from one 3d object to another in space. Line tracing or ray casting or something.
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What are your settings for NinjaRipper? No matter what settings I choose the 'rip' button does nothing.
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I'm having a hard time actually getting started. I want to start a project, but I keep feeling that if my project isn't a full fleshed original idea I might as well not even make it. This ends up making a loop of I want to make something. Any advice?
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It's pretty sweet, watched it grow into what it is now.
Garrison Addons Reply
I've been working with GameMaker recently and learning the language. Does it have functions or something similar I can't figure out how to write one.
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How would I go about exporting landscape from Fallout 3 as OBJ or DAE?
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How can I tag certain materials as a type so when a rigidbody hits a metal material it will make metal collision sounds vs when it hits wood?
Garrison Programming Reply
Any idea of how I can extract Battlefront 2 models with animations?
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What do you think the best case of action would be if I want to make my own Thirdperson controller?
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Can someone explain to me how to make a box trigger actor in C++ and make it respond to collisions/trigger.
Garrison Programming Reply
NFO and Elpishost are my personal favorites.
Garrison Garry's Mod General Reply
You don't have permission to view this result. It's probably in a forum that your account has no access to.
How can I emit a blood particle from an entity similar to how the blood splatters from an NPC when shot?
Garrison Developing Reply
nvm. Figured it out.
Garrison Developing Reply
I really just want to know why this line in particular won't show any signs of doing something. [lua] ply:AnimRestartGesture( GESTURE_SLOT_CUSTOM, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE, true ) [/lua]
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[QUOTE=StonedPenguin;46954656]Because string.sub( text, 1, 4 ) would == /att[/QUOTE] Acttually I had it at /att when I was testing, my mistake for posting the wrong code.
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[lua]local function PlayerSay(ply, text, teamChat) if ( string.sub( text, 1, 4 ) == "/attack" ) then ply:AnimRestartGesture( GESTURE_SLOT_CUSTOM, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE, true ) return false end end hook.Add("PlayerSay","PlayerSay",PlayerSay) [/lua] Wh...
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I don't understand the way gmod handles else if statements. I want my script to work like this [CODE] isfemale = false isalien = false if(isfemale)then haveballs = false isalien = false end else if(isalien)then haveballs = false isalien = true end [/CODE] ...
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Everyone's working on such cool stuff and I'm sitting here making my first real addon. I'm proud of you guys now that I understand how much work you put into everything.
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nvm figure out out. Thanks!
Garrison Developing Reply
[QUOTE=Acecool;46941111]I think the categorization system should work differently... Why not have a form to register your game-mode and set GM.Category = "DarkRP"; GM.CategoryKey = "890u239#*@#9xu0u2"; Or just the key, and that would be the category. For game-modes not r...
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How do I delete the players dead body from a "PlayerDeath" hook?
Garrison Developing Reply
[QUOTE=Cpt.Hubba;46932976]Didn't Sgt. have issues with Valve before on the older Evocitys for using Episodic content and redistributing it? Or was the creator of the PERP gamemode??[/QUOTE] Was probably the PERP game host, because you already know they were accepting donat...
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Has anyone used [URL="https://www.assetstore.unity3d.com/en/#!/content/23569"]RAIN[/URL] before? If you have can you give me a quick rundown on how it works, all of the tutorials I've seen don't give me a simple AI setup they go for the most complex system and I just want a ca...
Garrison Programming Reply
[QUOTE=DasMatze;46902385]I worked very hard the last few days and made a game where you use lego-like bricks to build designs, then place these designs with an ingame editor on a map which works just like the Hammer editor when it comes to the settings menus and adding in and ...
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Just started on my first game wish me luck.
Garrison Programming Reply
Pretty cool.
Garrison Addons Reply
You don't have permission to view this result. It's probably in a forum that your account has no access to.
What's the best way to cull faces that can't be seen?
Garrison Programming Reply
Where can I get inspiration for mapping?
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Anyway we can preview the content? I'm on a strict bandwidth limit.
Garrison Level Design Reply
[QUOTE=woolio1;45576657]Payday?[/QUOTE] Inspired by, I did a recreation of the tasteful but I trashed it and I regret it.
Garrison Level Design Reply
WIP [URL=http://imgur.com/AbdY4fs][IMG]http://i.imgur.com/AbdY4fsl.jpg[/IMG][/URL] [URL=http://imgur.com/7iuJYhH][IMG]http://i.imgur.com/7iuJYhHl.jpg[/IMG][/URL] [URL=http://imgur.com/HpcdjF2][IMG]http://i.imgur.com/HpcdjF2l.jpg[/IMG][/URL]
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How can I convert models from an older version of source to work for CSGO?
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Are sides automatically nodrawn if two brushes are touching?
Garrison Level Design Reply
How can I populate a panel with spawnicons without having to position each one separately?
Garrison Developing Reply
I will post pictures of something I've been working on soon, but I'm wondering where do most of you get your custom models or textures?
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Can I convert props from CSGO to be used with older branches of the engine?
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Is it possible to change a player's skin / bodygroup upon use of an item? Also I'm not sure if this is a bug or if it's something that I did, but Nutscript doesn't want to cooperate with these models [url]http://facepunch.com/showthread.php?t=1315851[/url] In Sandbox the pla...
Garrison Addons Reply
Is there a map editor currently?
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Does a blank Nutscript schema exist at the moment? -Found it, thanks BlackTea.
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I don't know what to run on my server
Garrison Garry's Mod General Reply
If you learn to code you will be much happier with the result.
Garrison Garry's Mod General Reply
If it was roleplay it sounds like it wouldn't be very fun for anyone not in a major faction.
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[QUOTE=KillaMaaki;45187191]Not usually for just general communication, but it really depends on the situation.[/QUOTE] I have a bunch of variables that I want to stay in over scene transitions along with being able to communicate to other scripts. What worries me is having...
Garrison Programming Reply
Are using Static Variables in Javascript a good way to have scripts communicate with each other? I'm scared my game is becoming unoptimized and clunky.
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[QUOTE=TFlippy;45184754] Also, sorry for the bad video quality. Does anyone know any good video recording software with an exception of Fraps?[/QUOTE] Dxtory
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-Snip- I figured it out, I'm an idiot.
Garrison Programming Reply
Last question I can't seem to find a good answer to. I'm using Input.GetAxis so the player can bind their own controls, but I also want to flip a mesh based on which way it's going horizontally. I've pretty much tried everything from google and none of them are straightforward...
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[CODE] function OnGUI () { GUI.skin = UEPSkin; if (showHUD == true ) { //Background HUD Bar GUI.Box (Rect (0, Screen.height - 20, Screen.width, Screen.height / 10 ), "" ); //Hull Status GUI.Label (Rect (Screen.width / 128, Screen.height - 20, 100, 20), "...
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Saw contraptions on Youtube and originally thought it was in HL2 as a hidden level.
Garrison Garry's Mod General Reply
It's my first time doing Unity GUI and I managed to get it all working, but the only issue is that elements shift locations depending on screensize and aspect ratio. Can someone in the simplest terms explain to me how I can anchor elements into the exact place I have them?
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Are we making it in Unity with crafting and procedural world generation and zombies?
Garrison Programming Reply
Where can I find the Half-life 2 stock map VMFs? Are they shipped with SourceSDK now or am I going to have to decompile one? Specifically Trainstation 02.
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[QUOTE=Pelf;44829126][url=https://docs.unity3d.com/Documentation/ScriptReference/Vector3.Reflect.html]Vector3.Reflect[/url] Or do you want to reverse the direction of motion?[/QUOTE] I want to make those pinball pegs that when the ball hits it, it goes flying right back ...
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Can someone help me understand how to apply force to a Rigidbody, opposite of the angle it hit a object at?
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