128 Results
[QUOTE=lunken;50947434]How does one exactly use this. I would love to use it for a gamemode.[/QUOTE] Heres the updated link for the example: [URL="https://raw.githubusercontent.com/Spacetech/gmodmodules/master/examples/cl_navigation.lua"]https://raw.githubusercontent.com/...
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If memory serves its also against SourceMod's license / terms to sell plugins. Though I praise you for your optimism and motivation for making this site you've re-invented the wheel. The markets already flooded for plugin / addon / mod distribution platforms and there's a l...
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[QUOTE=Thane;50701024]Well i got it working correctly but whenever I spawn the entity on a rooftop or any area with missing space underneath it. The npc instantly despawns. Anyone know why?[/QUOTE] NPCs like to snap to ground. Try changing this: [code] ent2:SetPos(ply...
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[QUOTE=MPan1;50603136]That's exactly what I said, it didn't work for him[/QUOTE] Dang, You shouldn't have snipped it :v:.
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Try setting this: [URL="https://wiki.garrysmod.com/page/Entity/SetUseType"]https://wiki.garrysmod.com/page/Entity/SetUseType[/URL]
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[QUOTE=vCookehv;50105009]Okay, I have another problem :P This is my code: [code]local function Base() local ourMat = Material( "vgui/HUDDesign.png" ) -- Calling Material() every frame is quite expensive hook.Add( "HUDPaint", "example_hook", function() su...
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[QUOTE=LunkloafGrumb;49946331]What than a perfect Cpu for this Low Buget?[/QUOTE] Low budget and game server hosting don't work well together. I'd advise a quad core or higher, with a 2.5GHz clock minimum. GMod (especially sandbox) can get extremely CPU intensive when t...
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You are setting the move-type, solidity and physics init on the server AND client, make sure it only set serverside. An easy fix is to wrap it with: [lua] if SERVER then --your code end [/lua] example: [lua] function ENT:Initialize() if SERVER then self:Se...
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[QUOTE=Z0mb1n3;48747782]Something simple this time. Inspired by Overv's old levels addon (or whatever it was called), you can have more than one 'map' per se. No collision between objects not in the same 'map', they won't draw, either, and if I can ever figure it out, sound ...
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Redefining things that are in the global table by default. Example: [lua] local file = "hello world" file.Read( <something> ) [/lua] I've made the mistake several times before. Things such as double negatives Example: [lua] return !( 1 != 2 ) [/lua]
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[QUOTE=bran92don;48454748]I am trying to make stuff in my gamemode look more cartoonish and make the shadows appear more sharp, but I do not know if that is possible. I am trying to make the shadows more sharp also because gmods shadows are waaaaaayyyy to soft.[/QUOTE] Y...
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[QUOTE=Ott;48448294][video=youtube;Kyl0og5AZag]https://www.youtube.com/watch?v=Kyl0og5AZag[/video] Anybody know how to slow animations down?[/QUOTE] ply:SetPoseParameter( "move_x", 0.5 ) ply:SetPoseParameter( "move_y", -1 ) Values can range from -1 to 1 and the X and...
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Put -console as the first argument after srcds.exe (something like:) [code]srcds.exe -console -game garrysmod +sv_lan 0 +gamemode terrortown +host_workshop_collection 1234 -authkey 1234[/code] If not, have you tried validating the server?
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[QUOTE=xAl3xTh3K1nG;48231154]Hello? Still having this problem[/QUOTE] Goodbye? Have you tried the HL2 vehicles? Do they cause problems too? Have you tried disabling all of your addons and enabling them in small chunks to find out which addon could be causing this?
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[QUOTE=Phyksar;48244502]It's a bug with a map, you can temporarily fix this by typing in console "r_shadowangles 90 0 0" or disable world shadows by typing "r_shadowrendertotexture 0".[/QUOTE] Note: this will only fix it locally, If you're the server host check for any add...
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SourceMod doesnt work all that great with GMod. All of the stuff SouceMod can do GMod LUA can do better. I would advise you to look into alternatives that are written in GMod LUA (check out Evolve, its pretty nice and in my opinion better than other GMod admin mods like ULX).
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Do you see it if you try adding it to your favourites (in the legacy browser)? Can any of your other friends join the server? have you got sv_lan set to 0? Do you see it on the LAN tab in the legacy browser?
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Do you already have a server running on the machine? Have you tried validating the server using SteamCMD by adding validate to the end of your app_update command?
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I've been writing a web server using [URL="http://facepunch.com/showthread.php?t=1393640"]gm_bromsock[/URL] which allows me to process HTTP request and do things on the server or request information from the server. Here's a web-based spawn list (designed for mobiles) [thu...
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[QUOTE=Exho;47499448]Alright well how do I give them a world model then for a specific gun? Are there any addons that do this that I could use for example code?[/QUOTE] Sorry for not linking it in my previous post, I was looking for this thread: [URL="http://facepunch.com...
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[QUOTE=Exho;47498235]How do you give a nextbot a weapon? Standard "Give" doesnt work[/QUOTE] If I remember rightly you have to do it all by hand... equipping, running the weapon fire function for that weapon. Its rather a pain.
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[QUOTE=Karp;47498196]Recently started a new project that revolves around creating an elaborate drug script. Features expanding from meth, shrooms, and weed. I want to add support for those three, but LSD, PCP, DMT, MDMA, crack, cocaine, and different blends of heroin. My goal ...
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[QUOTE=meharryp;47276437]Anyone know of any good sites to get some better colour palettes and fonts? I suck at GUI design so flatui is the only place I know.[/QUOTE] [URL="http://www.colourlovers.com/"]http://www.colourlovers.com/[/URL]
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[thumb]http://i.imgur.com/DpPB0Zj.jpg[/thumb] Started to get GMod working in my Oculus Rift. Scale is off at the moment (mostly down to the barrel distortion that the lenses create). I'm working on a binary module for tracking and Lua for the rendering (I don't think I can g...
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[QUOTE=therealist;45486004]I don't know if any of you out there who run the classic Prop Hunt gamemode are tired of this issue, but certain maps on the Workshop failed to enclose the map in a skybox (I [I]think[/I] that's the issue at least). So when the hunters are "blinded" ...
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[QUOTE=Cheissos;45275670]The entire middle portion is to the left literally 1 pixel, nearly impossible to see unless you have a damn good eye, I'm assuming you used some image editing program to put it together the way they are, which is what they're pointing out, the one pixe...
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Making a lua-powered server list to replace the current one. [thumb]http://i.imgur.com/6ZRmJTh.jpg[/thumb] Annoyingly it seems each line is being painted even if its not visible resulting in massive framerape and I've also hit a problem where the list goes blank after a ...
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Open console and check voice_enable is set to 1. If its not set it using "voice_enable 1".
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What do you mean by close? lua_openscript is a command to load the script file and run it once the script is done executing (by reaching the end of the file) that's it. There's nothing to "close". Darn. Ninja'd.
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Nobody will give you the achievement by claiming you were "about to get it". Anyone could claim they've gotten it. Try removing all of your addons and play a default GMod map for the duration. You shouldn't have a problem then.
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Hey Daniel, Addons that you haven't downloaded from the workshop will not copy over. This is just how Garry's Mod and Steam are. I suggest you get a memory stick and copy them over if you want to keep them.
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-Are you connecting using the legacy browser or the normal one? -Are you connecting to a specific community server or one at random? -Check any firewall settings, including Windows firewall. -Try connecting by the steam client server list rather than the in-game one. Does t...
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[QUOTE=robbert^^;45191857]Can i make a request for something like ent:IsNextbot()? It would be really nice to have because i don't need to exclude everything in the history of Gmod ever damn time. And things for collision for them would be nice too... :v:[/QUOTE] use type(...
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I find it funny that two of his workshop uploads he didn't make for sure I'm sure re-uploading valves content for free is something he shouldn't be doing too: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=263354932"]cs_office_d[/URL] Anyway back onto the subj...
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How are you trying to run these scripts? Single Player? While connected to a server? Fuck, Ninja'd
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This isn't the place to ask for help. It should be posted here: [URL="http://www.facepunch.com/forums/16"]http://www.facepunch.com/forums/16[/URL] It would be useful if you could tell us what addons the server has and check you're running the latest DarkRP.
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[QUOTE=_Kilburn;44969117][url=http://docs.google.com/document/d/15mKi7MCQNhrfAJuqgaWFvWCuV33oc96NQPkGuYLEy1Q]Changelog[/url] ...[/QUOTE] [b]GLORIOUS![/b] [QUOTE=Robotboy655;44968908]What use that possibly can have? I can understand the player list or a function for retrie...
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Any chance we could have the following exposed to clientside Lua (its currently menu Lua)? [URL="http://wiki.garrysmod.com/page/serverlist/Query"]serverlist.Query[/URL] [URL="http://wiki.garrysmod.com/page/serverlist/PlayerList"]serverlist.PlayerList[/URL] If your worri...
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[IMG]http://i.imgur.com/i70HuF2.png[/IMG] Connecting to an FTP server using [URL="http://facepunch.com/showthread.php?t=1234005"]gm_glsock2[/URL] (with help from [URL="http://www.ncftp.com/libncftp/doc/ftp_overview.html"]this[/URL]).
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Something else to note, your storing it in "Vector" which is also the function name of creating vectors which will make your code error if you use Vector( some, args, here ) later on in that draw function due to you overwriting the Vector function. I'd recommend you change ...
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This should probably be put here: [URL="http://facepunch.com/forumdisplay.php?f=16"]http://facepunch.com/forumdisplay.php?f=16[/URL] Make sure your sv_downloadurl ends in a / in your server.cfg for example sv_downloadurl "http://example.com/fastdl/" and not sv_downloadurl ...
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I assume this is for GMod? What you want isn't possible without Lua. Getting it to work and behave flawlessly is hard too. Believe me, I know: [video=youtube;mDN0JVcP37Q]http://www.youtube.com/watch?v=mDN0JVcP37Q[/video]
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You should probably have put this here: [URL="http://facepunch.com/forumdisplay.php?f=38"]http://facepunch.com/forumdisplay.php?f=38[/URL] Also Mors is right.
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Been working on an admin mod with friends. [IMG]http://i.imgur.com/EecnWZS.png[/IMG] The admin mod currently checks the GIT repo version.txt against the local one. It then periodically checks to see if the version.txt is now equal to the online version.
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I can confirm making the collection public fixes the issue.
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Hosting an event on my server at around 8PM (BST / UK Time) tonight. [url=http://www.gametracker.com/server_info/148.251.40.226:26035/][img]http://cache.www.gametracker.com/server_info/148.251.40.226:26035/b_560_95_1.png[/img][/url]
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[QUOTE=Lexic;44600515]Oh good. I was worried, because we've all heard about all those servers taken down with the embedded-sql-in-your-steam-id exploit that's been going around lately.[/QUOTE] Don't tempt fate.
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[QUOTE=Giraffen93;44587396]I'm having some concept ideas while on vacation here, capturing a players screen, uploading it to a web host, and showing it publicly on a 3d2d screen. A camera basically. Has this been done already?[/QUOTE] That could piss some folks off if they...
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Would it be possible to make an open source version of the master server which is specifically for GMod? I've been looking at how the master server networking works and have made a master server reader before so we could in theory take the server rating system we've seen in...
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Not that its of any use to anyone but I've made pretty sparkles last night out of boredom. [thumb]http://i.imgur.com/67fAKxx.jpg[/thumb]
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Wow. Nice! I'll certainly be having a play with this! We should push for this to become default.
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Loved playing tonight. Was really fun.
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Can we please stick with a theme? I'm actually getting annoyed now.
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[QUOTE=Lost Alien;43671036]Does CO-OP imply it has to be 100% CO-OP or just to some degree? Is PVP still a possibility?[/QUOTE] Personally I'd like some degree of flexibility. [b]Edit:[/b] Damn too late. :suicide:
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-snip-
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[QUOTE=TheMrFailz;43665256]With VTF edit, a camera, and Audacity you can pretty much make everything you need except models.[/QUOTE] Blender for models. It would be cool to see the current state of the votes. Something like the top highest voted.
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[QUOTE=Feihc;43302603]Couldn't sleep, and can't let the holidays go without something festive. Just a quick script that I put together with some calculations from a Javascript example I found off Google [vid]https://dl.dropboxusercontent.com/u/9780864/gm_construct 2013-12-...
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[QUOTE=CGNick;43307416]Saucy. On a more serious note, I could really make use with a Modeler on the side. And I really don't feel like begging in the modelling section, because usually they go for either something that pays well or is huge.[/QUOTE] I can make static models,...
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As far as I'm aware there's no way of retrieving the console output by a function without a module. That said if you want all output on-screen you can use the "developer" console variable and set it to 1 for displaying output. You could also overwrite the Msg, MsgC, Erro...
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What specifically do you want to do? There's not much that you can change.
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[QUOTE=LinkTwilight;42631782]...The other player should rotate around just like a prop, but I'm having some trouble setting their render origins...[/QUOTE] If is the angles take a peak at this... [URL="http://wiki.garrysmod.com/page/Player/SetAllowFullRotation"]http://wiki....
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[QUOTE=dingusnin;42464586]SetPos is a bad idea for collisions (probably the worst). Knowing that g = -9.81m/s^2, And The source engine uses almost the same value in inches per second squared. Try first countering the downloads pull of gravity, Then counter it's current veloci...
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[QUOTE=sarge997;42224273]I've actually been thinking, if you ended up making this very stable, awesome, and what not. Would Garry ever implement this?[/QUOTE] I think back when GM13 was in beta he said something about when most/all features are implemented he would add ...
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[QUOTE=kklouzal23;42101147]-Big post about a donation thing-[/QUOTE] Looks good. But that close button needs attention.
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If i see some work out of this I may create a script turn .vmf map files into 1/4th the scale so mappers can work at full size until they're ready to shrink it.
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This is beyond hacky... :suicide: I started looking into the active matproxies and found the one responsible for the physgun prop and overwrote it and then overwrote the player model selection panel. [T]http://ultracoolguy.net/shared/2013-07-30_17-18-30.png[/T] [T]http:/...
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[QUOTE=korpijeesus;41517203]I have updated drivers and it still shows up, might be something else. Just remember, what doesn't kill you is good.[/QUOTE] It would probably help the guys if you tell them what graphics card you have then. That way we can confirm if you're...
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[QUOTE=KatNotDinner;41465764]Question to the OP: Does downscaling physics meshes degrade performance (I mean complex meshes, not stuff like boxes for example)? The last time i tried, the performance was horrid on my PC and it crashed with certain objects. If it doesn't lag...
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One major issue so far... Sound falloff / decay. The sounds falloff distance for everything wont scale. We'd need to nag Garry for sound hooks which could allow us to edit both Lua and game / engine created sounds.
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I once got banned for claiming I wrote the addon the server used... I genuinely did make that addon. In other news... I've seen a friend permabanned because their game froze and they were floating in mid-air while they were timing out on darkrp.
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I'd just like to say thank you Garry. I caught a user cheating on my server on my own "anti-cheat"... The guy has since been banned and I'm glad hes not ruining the game for others. Thank you for protecting our servers. :dance:
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It depends how you've banned yourself. you're going to have to find the banlist for the method you used to ban yourself. Admin mods and console commands can have different ban methods. (Check your data folder admin mods often store stuff like this into there)
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*snip just noticed he's got the lua*
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Its possible. But it could take a lot of time.
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[QUOTE=Jackrevenge;39809926]well they all have weapon_tttbase like anything else, but its literally just changing the models inside the lua sweps, so just changing SWEP.ViewModel and SWEP.WorldModel[/QUOTE] Make sure the server has the models and that the models have the c...
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Plugin style client LUA loading.
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I want to load client LUA files like plugins, My issue is I cant find a way of doing this and get it to work. This is what I've got currently: [lua]print( "Launching plugins." ) local files, folders = file.Find( "lam/plugins/*", "LUA" ) for k, v in pairs ( folders ) do...
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Seems I was ninja'd making this thread. I've been unexpectedly busy most of last month.
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[QUOTE=Lerpaderp;39457816]Where do ye get this notepad++ obsidian theme :v:[/QUOTE] Open NP++ Settings --> Style Configurator. It should be in the dropdown (unless you've got an ooooold version) Creating the feb thread shortly.
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I know this doesn't compare to the awesome some folks have here... but I've been working with GLFW and BASS in C++ I'm rather proud of myself. [vid]http://ultracoolguy.net/fp/glfw_and_bass_libtheora.ogv[/vid]
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I've just added the last of the highlights, Super sorry for the delay. I've been super busy.
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I recently was banned from a server [b]for having a legit copy of the game[/b]. :suicide:
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You've got too many "end"s on GM:PlayerInitialSpawn( ply ) in init.lua
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Started a new one (Hope I've done it correctly). [URL="http://facepunch.com/showthread.php?t=1237120"]http://facepunch.com/showthread.php?t=1237120[/URL]
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What Are You Working On? -- January 2013
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[IMG]http://ultracoolguy.net/waywo/01-2013/main.png[/IMG] [URL="http://facepunch.com/showthread.php?t=1229902"][IMG]http://ultracoolguy.net/waywo/01-2013/prev.png[/IMG][/URL] Because Spencer Sharkey is getting old. [QUOTE=Spencer Sharkey;39079762]That's what I was goi...
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[QUOTE=shadowndacorner;39068686]That was the first thing I tried, it also freezes looking around. [editline]2nd January 2013[/editline] The only difference between that and Freeze is that it stays after death.[/QUOTE] You want [lua] ply:SetMoveType( MOVETYPE_NONE ) ...
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[QUOTE=Archemyde;39014342]could this theoretically be used to help NPCs avoid incoming props? (Like if you punt a chunk at them they'll strafe a bit to avoid it)[/QUOTE] No, It would take too much time to generate and I'm not even sure if it would pick up the physics objec...
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