283 Results
I never put backdoors into things deliberately. They were always developer commands accidentally left in, and swiftly removed once I knew about it. There was also never any reported cases of backdoors in a script purchased from me. Also Clockwork is open-source, CloudAuth i...
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[QUOTE=Spencer Sharkey;37977076]To be fair Alex, you should listen to what your community's opinions are. A majority of them disagree with what you guys do, from what I see. Although I'm glad to see you're changing things up, in retrospect, it comes down to the same issue...
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[QUOTE=Jocken300;37932556]My beef is mainly with Conna himself. I don't like Conna as a person, especially not since he keeps showing his true nature all the time. I don't want to promote something that in any way helps Conna out.[/QUOTE] I'm sorry you feel that way about ...
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Being a programmer that sucks at math is difficult, but thank fuck I have Google!
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[QUOTE=Overv;37507926]The lighting functions?[/QUOTE] [url=http://www.opengl.org/archives/resources/faq/technical/lights.htm]OpenGL lighting and shadows.[/url]
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Are you gonna wrap up the lighting functions and whatnot Overv?
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You're making plugins for our gamemode, blatently copy and pasting parts from our existing schemas and plugins, and yet you're getting funny because we used code that does the same thing as your code, but which uses our framework, in our new framework? Get a grip. Seriously. J...
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[QUOTE=Steven :D;36686344][media]http://www.youtube.com/watch?v=fUAHM_Qnmaw[/media] Perhaps an insanity system like in this gamemode?[/QUOTE] As if they're calling it Severance 3. That's like someone making a game and calling it Half-Life 3. Some people have no originality.
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[QUOTE=Big Bang;36354883]Well here's the rundown now, I AM going to code a new script, which will use a general purpose base. This general purpose base includes things like the new animations I've been working on. From it, I'll create a new RP gamemode that will have no preced...
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A whole thread dedicated to me! Woo!
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Ahhh a derivative of my good ol' Cider.
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Something had come up and I had to go which has really pissed me off as I was looking forward to this for ages now... Anyway I started working on inventory and items. Check out inventory.lua, item.lua, and items/wooden_sword.lua. I also edited some classes to support it. I no...
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-snip-
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[QUOTE=bobiniki;35153412]But I am on 18th. You cant pick the next person[/QUOTE] Then I will choose you. I was just told by Deco that I'd have to pick the next person, I'm just trying to help create some kind of order to follow.
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On the 17th at 00:00am I'll pick the next person. [img]http://blogcake.x10.mx/img/gmt.png[/img]
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So do I still get my turn on the 16th?
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Try making a game with a few sequels to get people hooked on the series, don't forget to leave it on a cliffhanger, and then just stop.
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[QUOTE=BlkDucky;35066341]He was pointing out that something is slow. Yeah, he was clearly trying to compete.[/QUOTE] I give up trying to be nice and supportive, then.
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[QUOTE=Eudoxia;35065755]It sort of is. Only fast languages are interesting.[/QUOTE] Right, but this is called what are you working on, and that's what he was doing. I don't see why the need to be so competetive about it, that's all. [QUOTE=Overv;35065148]i really needed to ...
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[QUOTE=Overv;35064536]16 seconds? I bet I could do it faster with a pocket calculator, hell it wouldn't take much more time to do it by hand.[/QUOTE] It's not a competition, Overv.
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[QUOTE=carlanton593;35063722]Yes! thanks for the comment:D[/QUOTE] I hope it's credited ;)
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Implementing astar with non-grid based games
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I've taken a look at a bunch of libraries with A* implementation, but they all seem to be grid based. I'd like to know the best way to go about implementing A* for non-grid based applications, where it checks also for physics objects to avoid. [editline]8th March 2012[/editli...
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Are we allowed to publish commercial games to Android/iOS with this license?
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[url=http://www.facepunch.com/threads/1166556]Tiramisu 2[/url] is a great free roleplaying script, or if you have a little cash you could also check out [url=http://cloudsixteen.com/store/cart.php]OpenAura/Clockwork.[/url]
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
You don't have permission to view this result. It's probably in a forum that your account has no access to.
You don't have permission to view this result. It's probably in a forum that your account has no access to.
[QUOTE=Big Bang;34913133]Oh yeah, you definitely have some say in what's a good RP script release or not, after all, you haven't actually released a damn thing with everything with your name on it being leaked after being sold for assorted communities for undisclosed amounts. ...
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[QUOTE=DarkCybo7;34913025]Whatever. You guys want to see a real RP script? [url]http://www.facepunch.com/threads/1103071[/url][/QUOTE] Now come on Rick, we all know TacoScript is the master race.
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[QUOTE=iPope;34898505]Dude, do you know how boring it is to clean up code? I'd rather do some development with the code in my time and just live with it. If it is that much of an issue then I'm sure no one would mind you doing a clean up before the next person starts[/QUOTE] ...
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I really hope the next guy cleans up this catastrophically obfuscated shit heap instead of continuing the trend. I appreciate that we all work differently but this looks likes a result of the infinite monkey theorem.
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[QUOTE=LauScript;34798388]Does SetGlobalString not send to newly connected clients? PS why is there no umsg.Table that sends glon encoded strings and bfread:ReadTable() that just decodes a table. I mean I know you can just umsg.String but still..[/QUOTE] You don't unde...
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I'd like to join, please :)
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[QUOTE=BlackAwps;34780461]If you fuck up making a model or material, you have to pretty much rename it and send it to the client... Again.. With a different name. Not to mention that all content download just clutters up your main directory full of shit.[/QUOTE] Being able...
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If you made the server browser in GWEN, you could do some seriously cool stuff with servers and what gamemodes they're running. You could have it so clicking on a server in the server list would bring up a window with a connect button as usual, but would also display some i...
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You can get official HL2 RP support at [url]http://cloudsixteen.com/store[/url], doing this there helps to not spam Facepunch. Thanks!
somescripter Garry's Mod General Reply
No, it's saying: You can get Cloud Sixteen schemas here, or you can get a pirated and illegal copy [i]here.[/i] Cloud Sixteen schemas are only $50 and you get good support (we have five people on our support team), plus you'd be supporting a small indie team. You can legitim...
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Email me [url=mailto:kurozael@gmail.com?subject=Freelance :: Titles Mod]here[/url] and I'll do this.
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[QUOTE=Lexic;34758032]While I respect your wish to blackbox your investment from prying eyes, I still contend that the very large scope for potential abuse in this community (in it's loosest meaning) of hotheads, kids and idiots all gleefully happy to fuck with each other as m...
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[QUOTE=Lexic;34754107]No, it's a terrible idea because it lets people put exploits in their code without anyone being able to see them with no actual benifits other than "I don't want anyone to mess with my stuff because I AM A PERFECT CODER WHO GETS EVERYTHING RIGHT THE FIRST...
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[QUOTE=Big Bang;34756105]Thanks, you stuff is pretty good too. Like, you probably code 10 times better than me anyway.[/QUOTE] You're a great coder. We just think differently in terms of how we structure our code, no biggie.
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[QUOTE=Big Bang;34755632]We also had another concept on the works. [IMG]http://i.imgur.com/vcQnm.png[/IMG][/QUOTE] Haha that's ace. Your faction creating system and the gear stuff is really cool, very original.
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[QUOTE=Big Bang;34747785][img]http://dl.dropbox.com/u/25812766/bannertest.png[/img][/QUOTE] Haha that's great, I love it! I think I'm gonna alter mine to say, "Tiramis-who? Oh... cakes? Fuck cakes. Who wants pizza?"
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[url=http://cloudsixteen.com/forums]Cloud Sixteen[/url] TTT server. 68.68.28.82:27015
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[QUOTE=Disseminate;34745597]Oh, also, making the lua cache seperate from the FastDL, but you've probably had that requested thousands of times[/QUOTE] This. Please.
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[QUOTE=garry;34724402]I got Bootil compiling every 15 minutes on our osx build server.. and it's all good except for some reason libbootil_static.a changes every build so it gets committed every build. What would cause it to change? Shouldn't it be identical every time? Th...
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Please check out the [url=http://cloudsixteen.com/store]official support system.[/url]
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[QUOTE=Nigey Nige;34711638]In other news, I'm trying to simulate planetoid gravity. [IMG]http://i.imgur.com/JzBPa.png[/IMG][/QUOTE] [url=http://pastebin.com/MvfmGMuB]Fill your boots, mate![/url]
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If you're a programmer by profession, and have qualifications to support it, then I'd say it is acceptable to call yourself a professional.
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This is the new one I bought, it cost me like $10. I could never go back to anything other than flat keys now. [img]http://4.bp.blogspot.com/_oKWts7Xu-a4/TGju9vhXfkI/AAAAAAAAAPA/keTHMyzMXu0/s1600/Emprex-UltraSlim-keyboard-4.jpg[/img]
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[url=http://en.wikipedia.org/wiki/Editor_war]I feel like I've seen this editor war somewhere before...[/url] But seriously, Notepad++ all the way.
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Cool! Zombie Survival was always fun back in the day, nice one.
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Hi there, please use OpenAura's [url=http://cloudsixteen.com/store]official support system[/url]. It keeps Facepunch from being clogged up with OpenAura threads, plus you'll get a faster and better response. Cheers!
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Really nice! I used to love playing Flood on the SGC servers.
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There's some really helpful information [url=http://kamaitama.github.com/Tiramisu/]here[/url], it might help you get started.
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If you're an OpenAura customer, please use the [url=http://cloudsixteen.com/store]official support system[/url] or the [url=cloudsixteen.com/forums]official forums[/url] so that other people don't get annoyed by these threads.
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
[QUOTE=Kamern;34620311]Conna intentionally used a source packet exploit to DDoS servers which were competitive to him. He has no grace in terms of competition in the slightest.[/QUOTE] Yes, I did, I don't deny it. I was young and made some dumb and ignorant decisions. Howeve...
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[QUOTE=ief014;34610278]http://www.iefhost.com/dl/PseudoWire/img/srlatch.webm[/QUOTE] Cool, I made something like this for an assignment at uni. It's made with a 2D game engine I wrote that has Lua scripting. [URL=http://i.imgur.com/W2j50.jpg][IMG]http://i.imgur.com/W2j5...
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[QUOTE=Hack;34602255] [media]http://www.youtube.com/watch?v=1Nww1jX9Cb8[/media] [/QUOTE] Thanks for sharing that, awesome!
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[QUOTE=.Kaleb;34601894]I have a huge feeling you made your room spotless before taking the picture.[/QUOTE] Haha nah, I've only just moved in, I'm sure it'll get messy soon! [QUOTE=NinjaWilko;34601934]My workstation in my unfortunately tiny room...[/QUOTE] That's awesome ...
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I'm interested to see the environments other programmers work in, this is my bedroom/office. [URL=http://i.imgur.com/9eilK.jpg][IMG]http://i.imgur.com/9eilKl.jpg[/IMG][/URL] And here is a picture of my cat sleeping in his bed, d'awww. [URL=http://i.imgur.com/RFTZ5.jpg][IMG]...
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Show us your bedrooms/workplace, or other programming environment!
somescripter Programming Thread
I like to listen to hip-hop when I'm programming; artists like Lupe Fiasco and so forth. Sometimes I'll listen to some dubstep, maybe some drum and bass, but only if I'm really in the zone. [media]http://www.youtube.com/watch?v=q1Et1siZhTk[/media]
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[QUOTE=Soret;34601201]Hi kuro, I got Nexus, BP2, OA, and CitadelScript (What was of course ripped off from your script and then re-done so that you couldn't start a legal case.) All working fine. :) Deal with it. P.S.: Don't think that your shit will never be leaked.[/QUOT...
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[QUOTE=Kane245;34590596]Nexus still works I don't know what you guys are referring to as "broken" if you need help with it send me a PM[/QUOTE] Until GMod 13 comes out.
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Then you're shit outta luck, pal.
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It's pretty hard to find a copy of Nexus and it'll no doubt break forever once GMod 13 comes out, if you want to find the latest versions then you'll want to check out [url=cloudsixteen.com]the official site[/url].
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[QUOTE=Big Bang;34571447]Oh come on guys it ain't some sort of race on which script is better than the other. Tiramisu has it's benefits, and OpenAura/Clockwork have it's benefits too. It's a matter of preference. After all, both are free, different, but free. You can always ...
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Come a long way since last time I chatted with you guys; the UI is much improved, keep it up guys!
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This is really out-dated. If you're looking for a free alternative, I'd recommend [url=http://www.facepunch.com/threads/1079696]Tiramisu[/url]. The developers have done a good job at making it free, and yet still have a competetive feature list! There's always [url=cloudsixtee...
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[QUOTE=TommyWiseau1;34566257]I find it funny how somescripter is luring these people into his little scam-artist traps. Btw, somescripter = Kurozael. Nice job at hiding yourself from your criminal history.[/QUOTE] You seem really mad, posting about me in all these threads, y...
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[QUOTE=sam6420;34563920]Better HL2 RP[/QUOTE] Well, no. We have a policy not to accept schema names from developers which slander other schemas; it's a fair-usage policy, so everybody gets a fair chance and the Clockwork developer community don't become assholes.
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[QUOTE=laxplayer77alt;34563566]what if someone wants to make there own hl2rp on clockwork?[/QUOTE] That's fine, it just can't be called "HL2 RP" exactly like that, it could be called literally anything else. "Other HL2 RP" if you wanted.
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OpenAura aside, Clockwork as a framework is free now and forever. Clockwork is also fully documented on release, allowing developers to make schemas [i]easily and quickly.[/i]
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[url=http://cloudsixteen.com/store]In one click of a button[/url] you can also pre-order that version of the schema for Clockwork, too! Clockwork and the schemas are being worked on by myself, Alex, and Disseminate; it boasts a great new feature set as well as a ton of general...
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[url]http://cloudsixteen.com[/url] - I am the creator of OpenAura.
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[QUOTE=CapsAdmin;34526664]As far as I know it doesn't really do anything to the baked lighting itself, it just won't get an entity index, so it's invisible from the entity system. You can fetch the light_env entity in the hook EntityKeyValue and use it later, but for some rea...
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A way to change the color and direction of light_environment via Lua without light_environment needing to be given a name in Hammer. So we can adjust the global lighting of every map with a light_environment. Maybe also functions for env_sun too.
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[QUOTE=kaukassus;34496488]if most of it is done already, care to share some screenshots as a proof?[/QUOTE] There was a beta server up last August. This is legit, [url=cloudsixteen.com]these two are my game designers[/url].
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[QUOTE=TommyWiseau1;34468047]Fuck off.[/QUOTE] I was only trying to help him get an answer faster next time.
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Next time use the [url=cloudsixteen.com/store]official OpenAura ticket system[/url].
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Finally some competition for Clockwork! :v:
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I was hoping it was going to be something hilarious like: [cpp] void main() { function PlayerSpawn() player.GetAll().Kill().Hook.Add.System; end; } [/cpp]
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[QUOTE=Joe840120;34392512]I need to connect this engine with other programming tools for example labView, matlab and C++! [editline]25th January 2012[/editline] At present, I just test the simple code! But I failed![/QUOTE] Well oh my God! We must help! Can you upload the...
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This looks really fun man! Can't wait. I absolutely love the idea that once you're dead, you're dead. I think this will add so much more to the game. I proposed this once on a roleplay server of mine but it didn't go down so well; however, I think it'll work great with this. ...
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If somebody could assist you in making a Linux binary too, it would complete the awesomeness that is this. Good work, bud.
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In future, if you're an OpenAura customer you can get support [url=http://cloudsixteen.com/store]here[/url].
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What do you guys think of like a top-down 3D "town-building" game like Age of Empires or whatever except it's kind of a simulation too with a functional economy and shit. EXCEPT, it's based upon a zombie apocalypse where at night zombies try to attack your town centre, and dur...
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[b]EXTENDED UNTIL FRIDAY 25th NOVEMBER 10:00PM GMT.[/b] Happy programming! It's probably better this way.
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Don't forget guys, I wanna see some fuckin' expletives in the names! Extreme Cow Diver II? More like Extreme Fucking Cow Diver the Second!
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Added: • [b]OldFusion[/b] • [b]1996Langley[/b] • [b]false prophet[/b] • [b]BezzaSaurus[/b] • [b]charliel[/b] Accepting no more entries now. Let the games begin!
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[i]Here's what people have fucking donated:[/i] • [url=http://www.facepunch.com/members/384028-somescripter][b]somescripter:[/b][/url] $10 • [url=http://www.facepunch.com/members/142430-Dryvnt][b]Dryvnt[/b]:[/url] $10 • [url=http://steamcommunity.com/pr...
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Added: • [b]Sebixxx[/b] • [b]Ploo[/b] Removed: • [b]jonnopon3000[/b]
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I'm looking for somebody to develop a site for me to save some time. I'll be happy to discuss details of the project with the person after they accept but the developer will need the following skills: • JavaScript • AJAX • MySQL • PHP • HTML • CSS I can pay, but not...
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Looking for a web developer for a project.
somescripter Programming Thread
How are you so fast, do you have some thread ajax auto-shit? [editline]17th November 2011[/editline] Still doesn't work, mate.
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Yogurt, your userscript doesn't seem to work in Firefox, any clue why?
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