2,349 Results
how is this thread still alive I havent been here since like 2010
Divran Garry's Mod General Reply
[QUOTE=Khub;48269207]I'm not really sure, just brainstorming, but would it have any huge consequences if you made a column for every possible value type (there's not really that many of them) and had them NULL by default – instead of converting everything to/from string.[/QUOT...
Divran Developing Reply
Sorry if I'm late, I don't know if this has been said, but regarding the SQL stuff on the last page: instead of storing modifiers as strings like "{color:"r,g,b whatever}" you should be using a table like so itemid,key,value in the case of colours why not simply store it in...
Divran Developing Reply
[QUOTE=Giraffen93;47850688]The developer of Sublime really knows what they're doing, i'm gonna have to buy this shit soon, or i'll go insane :suicide:[/QUOTE] But they have no clue what they're doing when it comes to html automatic indenting. It jumps all over the place, so...
Divran Developing Reply
[QUOTE=Hoffa1337;47735221]Trying to learn my bots how to use the micro ships. [media]http://www.youtube.com/watch?v=KVlALokoWQ8[/media] getting my ass handed to me[/QUOTE] "I know where your mailbox lives" best taunt 10/10
Divran Developing Reply
egp has had a cursor function forever, you're welcome to copy paste it. Here's the relevant code highlighted [url]https://github.com/wiremod/wire/blob/master/lua/entities/gmod_wire_egp/lib/egplib/usefulfunctions.lua#L310-L324[/url] Of course, this functions is much larger th...
Divran Developing Reply
[QUOTE=skullorz;47695685]well for one thing it doesn't have the slow replacement of the hook system.[/QUOTE] [QUOTE=isnipeu;47695773]They already improved the performance of it alot. [url]https://github.com/Nayruden/Ulysses/pull/386[/url][/QUOTE] this is what you shoul...
Divran Developing Reply
[QUOTE=Revenge282;47649929][url]http://www.teamspeak.com/?page=teamspeak3sdk[/url] I recommended this a long time ago, back when there was the forum for the new GMod versions. It never really got looked into. Currently, I think, Source uses the SILK codec from Skype, an...
Divran Developing Reply
[QUOTE=Ott;47464314][url=https://garrysmods.org/download/11605/bspsnap][img]https://garrysmods.org/download/11605/button.png[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=420357806][img]http://i.imgur.com/pkLrhso.png[/img][/url][/QUOTE] Why do...
Divran Developing Reply
[QUOTE=Nak;47456075]So .. I'm working on a chart for Onion and found out the best way is to use Polygons. The problem is that you can't go counter-clockway. [t]https://dl.dropboxusercontent.com/u/14214411/pics/graf1.png[/t] So i made a function that will "chop" the Polygo...
Divran Developing Reply
[QUOTE=FPtje;47449937]Derma can be a bitch to work with, and you guys apparently either figured it out or did something else completely.[/QUOTE] Docking. Docking everywhere
Divran Developing Reply
[QUOTE=AJ10017;47419864]working on a color picker for my scoreboard so you dont have to use console commands to do it. It works but since its using 3D2D for everything its a lot more complicated than it needs to be [video=youtube;QE4tY5uU02Q]http://www.youtube.com/watch?v=QE4...
Divran Developing Reply
[QUOTE=FPtje;47320413]I think the one second delay has more to do with the effects than with the hook it's called in.[/QUOTE] This - otherwise you could just use a 0 second timer (meaning it'll run next tick)
Divran Developing Reply
[QUOTE=Hoffa1337;47287780]That looks pretty cool but I don't have one of those. Only problem I have with my cameras that would prevent supporting that thing is the fact that the player mouse angles seems to stay adjascent to the horizon even when rotating the player object / e...
Divran Developing Reply
[QUOTE=Hoffa1337;47255674]It's released already as we're using SVN and I have a public test server too :) facepunch.com/showthread.php?t=1160981 and the server is located at 213.65.187.235:27015 but you'll need atleast NeuroPlanes and NeuroBase to join and play.[/QUOTE] ...
Divran Developing Reply
[QUOTE=bitches;47172452]Gosh it's like the gravity hulls project except it looks stable.[/QUOTE] gravity hull worked with every entity, though, not just players. And if you were to extend Willox's to work for entities as well, then gravity hull would likely be less laggy. ...
Divran Developing Reply
You can still access the legacy browser in gmod, though. There's a button for it. I've not used garry's browser one single time. I always use the default browser.
Divran Developing Reply
40% maybe, but I think 35% is getting close to the original width, so then there would be no point.
Divran Help & Support Reply
Yep that appears to be correct functionality. Somehow, your tab width setting has been increased a lot, and then the code has clamped it to 60% of the width of your screen, which is correct. You can change the width back to default by going to the wire tab and searching for "o...
Divran Help & Support Reply
Hi, wire dev here. I'm interested in that picture as well. There's code in place to ensure that the tool menu doesn't become too wide (or at least it's supposed to). If there's problems with that, I need to know what causes it so that I can fix it.
Divran Help & Support Reply
[QUOTE=Robotboy655;46981689][code] { name = "right_use", icon = "gui/rmb.png", icon2 = "gui/e.png" }, [/code][/QUOTE] Why don't you make the "icon" option a table instead, so you can have as many icons as you want. Like, if you need to hold 3 buttons or something. ...
Divran Developing Reply
To join the circle bandwagon, there's one in wiremod here: [url]https://github.com/wiremod/wire/blob/master/lua/entities/gmod_wire_egp/lib/objects/circle.lua[/url] although I didn't make it. If I remember correctly, it was a guy named Sk8. His version supports ellipses as well...
Divran Developing Reply
[QUOTE=FPtje;46869724]The attitude with which you made the PR causes people to be in the defensive position. This diminishes your chances of getting it through. In other words you went at it terribly.[/QUOTE] Then there's also the fact that the reason he wants it remove...
Divran Developing Reply
[QUOTE=Ott;46837190]*video* State of the art wall avoidance technology.[/QUOTE] So basically you're making a jump bot so you can play gmod jump simulator™ fully automated what have you done
Divran Developing Reply
[QUOTE=Mors Quaedam;46836968]*new admin mod*[/QUOTE] Add search boxes to those lists (permissions and silk icons). Tip: use this algorithm called "levenshtein" to sort the results. It's pretty neat [url]https://github.com/wiremod/wire/blob/master/lua/wire/wireshared.lua#L7...
Divran Developing Reply
I made this because *holy shit* people are complaining about having their E2s stolen by admin abusers. [url]https://github.com/Divran/simple-e2-theft-protection[/url] The reason this isn't in wiremod by default is because wiremod isn't an administration addon. It's a con...
Divran Developing Reply
[QUOTE=.:ATomIC:.;46740551]Sublime Text ftw. Notepad++ doesn't fill in things for you so you're literally typing everything line by line. Terrible for getting things done on time.[/QUOTE] While I agree that sublime is better, Notepad++ has had autocompletion for a while no...
Divran Developing Reply
[QUOTE=Map in a box;46691912]Mongo is pretty poop IMO. Honestly the current nosql implementations are, we really need a good nosql. [editline]11th December 2014[/editline] JSON storing it would actually be faster with high numbers of rows; my item system stores comm...
Divran Developing Reply
[QUOTE=Map in a box;46690418]don't use key/value pairs in mysql unless you can avoid it for large data like that. it will lead to terrible performance and is a poor excuse for using columns instead[/QUOTE] If you don't know which keyvalue pairs you are going to store in ad...
Divran Developing Reply
[QUOTE=Klaes4Zaugen;46634605]Not any screenshots but I think I'm using way too many arguments [lua] function meta:switchHUDDarkRPInformation(salaryEnabled, salaryFont, salaryFontSize, salaryWeight, salaryPreText, moneyEnabled, moneyFont, moneySize, moneyWeight, moneyPreTex...
Divran Developing Reply
StonedPenguin with your admin menu, [quote][img]http://i.gyazo.com/3a96d519ddb60586300fb9d2c0e140e9.gif[/img][/quote] I have some constructive criticism. I suggest you don't make the entire menu move with every animation. You can have extra panels come out to the side an...
Divran Developing Reply
[QUOTE=MattJeanes;46601371]How does that not cause a syntax error? Wire's E2 functions do the same and I've no idea how it works. Do you not run the lua file and manually parse it or something?[/QUOTE] Wire's E2 functions work by using file.Read on the file and regex (or "...
Divran Developing Reply
[QUOTE=Netheous;46577922]I should stop writting posts after midnight. I wanted a quick example of usage of stencils with surface library.[/QUOTE] Well can't help you there. I've never used stencils
Divran Developing Reply
[QUOTE=Netheous;46577214]I want a see-throught hole, not a hole aka white rectangle. [editline]26th November 2014[/editline] I didn't mean outline. I was confused by the fact that outline drawing func is called "surface.DrawOutlinedRect".[/QUOTE] this box outline fun...
Divran Developing Reply
[QUOTE=ExtReMLapin;46553977]EDIT2 oh yeah, because of the table.Insert shit[/QUOTE] use t[#t+1] = val (or t[i] = val if you are in a for loop) instead of table.insert. When adding values to the end of a table, table.insert is bad (at least in render hooks, which need to b...
Divran Developing Reply
[QUOTE=ExtReMLapin;46531832]Ahah, later maybe for the moment i'll try to finish main commands and fix syntax, [URL="https://github.com/ExtReMLapin/GTerm"]here is the git repo if you want to help me[/URL][/QUOTE] okay, there, I believe that's all the optimization I can do f...
Divran Developing Reply
[QUOTE=NiandraLades;46460454]God knows you won't get it from people in-game[/QUOTE] This, this and this I don't know how many times I've found entities (or a specific feature of an entity) in wiremod which was completely unusable due to a several years old bug, and not a sin...
Divran Developing Reply
[QUOTE=LEETNOOB;46447999]Now you can know [i]all[/i] the stats of your weapon! *img*[/QUOTE] Now you just need some icons to represent all those stats so you can more quickly find them at a glance
Divran Developing Reply
[QUOTE=highvoltage;46387809]So don't upload it to the workshop at all? And I'm going to make a thread once I get come content put together.[/QUOTE] why not both (personally I prefer legacy addon)
Divran Developing Reply
[QUOTE=Robotboy655;46380668][IMG]http://i.imgur.com/guvJW0B.png[/IMG] [IMG]http://i.imgur.com/E9P2KQv.png[/IMG] Suggestions? Current output is [IMG]http://wiki.garrysmod.com/favicon.ico[/IMG] [URL="http://wiki.garrysmod.com/page/GM/AdjustMouseSensitivity"]GM:AdjustMou...
Divran Developing Reply
[QUOTE=MeepDarknessM;46360177]Remaking my old printtable script, recoding and stuff... [img]http://puu.sh/cv59D/65ca8e8607.png[/img] easy to change colors too: [img]http://puu.sh/cv5f9/e6d9270bb2.png[/img] but the code x_x [img]http://puu.sh/cv5gM/c0ca19b576.png[/img...
Divran Developing Reply
[QUOTE=Hxrmn;46261811]Props aren't affected yet, but I suppose it's doable. For now, It's only players. Just so everyone knows, I'm basing this off of the wall walking mechanic from Prey: [url]https://www.youtube.com/watch?v=t3C53-PlloE[/url][/QUOTE] If you want this t...
Divran Developing Reply
That gravity thing looks amazing, and as other people have mentioned, it would be cool if it could be a light-weight replacement for gravity hull. GHD is pretty unstable (the view flickers and stuff). The only downside is that yours seems to work only for players, while GHD wo...
Divran Developing Reply
Now add attaching and unattaching animations for [i]every single one[/i] of the weapon attachments (for [i]every weapon[/i] if necessary, if the're different). :suicide:
Divran Developing Reply
The blood splatter, as part of the background, should have less contrast.
Divran Developing Reply
[QUOTE=NiandraLades;45915485]Who names their backdoor function 'Backdoor'??[/QUOTE] Who has a backdoor at all?
Divran Developing Reply
[QUOTE=MattJeanes;45622217]You can use WriteType instead of all those elseifs [url=https://github.com/garrynewman/garrysmod/blob/master/garrysmod/lua/includes/modules/net.lua#L101-L133]like so[/url], however it's less optimal as described in the link.[/QUOTE] yeah, WriteTy...
Divran Developing Reply
[QUOTE=PortalGod;45589815]I'd use pos, mins and maxs instead of corner1 and corner2[/QUOTE] or pos and size
Divran Developing Reply
Two more proposals for CPPI: [url=http://wiki.garrysmod.com/page/SANDBOX/CanProperty]CanProperty[/url] and [url=http://wiki.garrysmod.com/page/GM/CanEditVariable]CanEditVariable[/url] EDIT: Another: [url=http://wiki.garrysmod.com/page/SANDBOX/CanDrive]CanDrive[/url]
Divran Developing Reply
[QUOTE=Noi;45391062]Now preserve materials through Entity.GetMaterials[/QUOTE] And color. And mass by adding the mass of the contraption, and also setting the center of mass to the contraption's combined center of mass. And add a clip feature to the tool so you can cut awa...
Divran Developing Reply
[QUOTE=FPtje;45355775]I meant bugs in my lexer, not in wire itself. Example: [lua] /*** ***/ a = "this was still seen as a comment*/" [/lua] The problem, as it turns out, is that Alex is shit, can only cope with regular languages and doesn't support any advanced regex...
Divran Developing Reply
[QUOTE=FPtje;45348543]Christ, wire is a good addon to test my lexer. It found like 3 bugs already.[/QUOTE] Then post them so we can fix them
Divran Developing Reply
[QUOTE=arcaneex;45298652]Exploding string by space, looping through the exploded string then, if looped string equals to one of the variables then insert it into a table which gets sent to client (for chat.AddText)[/QUOTE] Why not use string.gsub?
Divran Developing Reply
[QUOTE=selekton99;45235506][vid] http://a.pomf.se/vopefc.webm[/vid] Well, Infinite Spacebuild Maps are slowly coming along. Currently touching the "planet" teleports the entity to (0,0,0). Soon I'll teleport it to a new cell, then base the player's position in the cell off wh...
Divran Developing Reply
Do any of you remember "don"? It's a table->string encoder I posted in WAYWO a while back. Today, I decided to rewrite it almost from scratch, by request from a guy on my friends list who wanted to use it. It's now more awesome than ever. Download: [url]https://dl.dropbox...
Divran Developing Reply
[QUOTE=Pantho;45195541]I wish wiremod would let you edit things more externally, editing native E2 functions from an external addon is so damned tedious and not update friendly.[/QUOTE] You're not supposed to edit native E2 functions because that (potentially - depending o...
Divran Developing Reply
[QUOTE=mitterdoo;45090408]i made a text entry keyboard that i pushed to wiremod. *video* it outputs the entered text for a set amount of time, default is 0.1 second.[/QUOTE] Interesting idea. I've got some comments on the pull request, though, so have a read there when y...
Divran Developing Reply
[QUOTE=KillerLUA;45060102]Is that america's debt on the hud?[/QUOTE] Actually, USA's debt is nearly 5 times bigger [url]https://www.wolframalpha.com/input/?i=us+national+debt[/url]
Divran Developing Reply
[QUOTE=AnonTakesOver;45057276]I honestly have no idea how to run it :v: I got Lua for windows but I couldn't be bothered to work out how to work it :v:[/QUOTE] Lua for windows comes with a text editor called SciTE. It has a "Play" button near the top that runs the code. ...
Divran Programming Reply
Also I suggest you use my lua helper thingy I posted on the previous page. It's really useful for testing new bots without having to upload them and waiting for ages for the games to roll in. It MIGHT be a bit buggy in some cases. If it is, and you are able to fix it, let me k...
Divran Programming Reply
[url]https://github.com/AnonTakesOver/Fruitbot/blob/master/LuaFruitBotv2.lua#L12[/url] Just use lookup tables instead. Especially since you only have 10 seconds of cpu time. If you want to make a more advanced bot that thinks like a chess bot, you won't have time to use Has...
Divran Programming Reply
[QUOTE=AnonTakesOver;45057160]That seems to be my problem, more updates and it begins to loose more, so I'm scared of updating which is why I have backups of all bots and log their results. I'm going to add some more pre-game stuff, might make my bot more like a chess bot.[...
Divran Programming Reply
I was working on a v3, which is completely different from the v2s but when I tested it against v2 and 2.1, it lost <.< so I'm not sure what else to do. also, [url]http://fruitbots.org/results/15378295[/url] turns out they're almost exactly the same. Except yours did a wtf a...
Divran Programming Reply
My bots are divbot 1, divbot 2, and divbot 2.1 [url]http://fruitbots.org/users/1817[/url]
Divran Programming Reply
[QUOTE=AnonTakesOver;45049992]How does the rating system even work? My bot is coming 422 and I'm pretty sure it's the #1 Lua bot.[/QUOTE] How many games has it played?
Divran Programming Reply
If you want to make a fruitbot in Lua but you want to test it before uploading it, fear not! I have the solution to your problem right here [url]https://www.dropbox.com/s/mtykt5od1iaehed/fruitbot_helper.lua[/url] A very, very simple fruitbot helper thingy that emulates a game...
Divran Programming Reply
[QUOTE=FPtje;45023520] In even other news I'd like to work on the fn library to make shorthand methods of currying and function composing. [I]fn.Curry(func, #parameters)(parameter1)(parameter2)[/I] is a lot of typing work. -- Ah yes [lua] ] lua_run Sum = fp{fn.Foldr, fn...
Divran Developing Reply
[quote=Robotboy655;44968877]I really like this, makes me want to add that to vanilla.[/quote] If you really want to, I may be able to make a pull request sometime. I'd have to revise my code, make it neater and more organized, etc before it was ready to be a pull request. ...
Divran Developing Reply
Here is a tutorial on how to make your Q menu moar awesome. Step 1: Update Wire to the latest git version [url]https://github.com/wiremod/wire[/url] Step 2: Find this checkbox [thumb]https://cloud.githubusercontent.com/assets/1485728/3141560/38ddfa78-e989-11e3-828f-ef723f...
Divran Lua Developer Discussion Reply
Favourites! [thumb]https://cloud.githubusercontent.com/assets/1485728/3139525/d97fc27a-e8e1-11e3-8b74-2982076dde87.png[/thumb] Other updates include: * Now all of the categories save their expanded state over sessions * Pressing enter when searching selects the first sea...
Divran Lua Developer Discussion Reply
There was a severe lack of search boxes in the wire tool tab, so I added one (with minimal amounts of garry bypassing hacks, actually! Much fewer than I thought I'd need) Then I added some more stuff, too, such as: * Waaayy better organization of the tools. Supports as many ...
Divran Lua Developer Discussion Reply
nostalgia overload
Divran Addons Reply
[QUOTE=rebel1324;44912079]Just learned about Bootstrap :v: [url]http://112.149.126.151:8080/indexutil.html[/url][/QUOTE] bootstrap is the best
Divran Lua Developer Discussion Reply
[QUOTE=Giraffen93;44906532][t]http://f2.braxupload.se/vbzl0m.jpg[/t] this is just giving me a huge headache food goes in pot, pot goes on stove should be easy right? with parenting and stuff i can't find a way to remove it in a good way, if it touches it again if you m...
Divran Lua Developer Discussion Reply
[QUOTE=dingusnin;44880908][thumb]http://puu.sh/8X35Q.jpg[/thumb] [code] "\xFC\x33\xD2\xB2\x30\x64\xFF\x32\x5A\x8B\x52\x0C\x8B\x52\x14\x8B\x72\x28\x33\xC9\xB1\x18\x33 \xFF\x33\xC0\xAC\x3C\x61\x7C\x02\x2C\x20\xC1\xCF\x0D\x03\xF8\xE2\xF0\x81\xFF\x5B\xBC\x4A\x6A \x8B\x5A\x10...
Divran Lua Developer Discussion Reply
[QUOTE=Robotboy655;44851540][IMG]http://i.imgur.com/RElBu6r.png[/IMG] I dunno, writing it in one line is stupid.[/QUOTE] How did you do this? Will we be able to do this on any tool in gmod? Last time I tried, \n didn't do anything.
Divran Lua Developer Discussion Reply
[QUOTE=Freezebug;44847331][IMG]https://dl.dropboxusercontent.com/u/40443211/Share/2014-05/2014-05-19_02-02-49.png[/IMG] I got incredibly bored and made something that counts how many times you swear in one session, because why not. (I have no clue who would want this but...
Divran Lua Developer Discussion Reply
Why is WAYWO always the usual until SUDDENLY korean gamemode with awesome effects and shit that you've never even heard of before and seems to have been completely finished 8 freaking months ago It was the same thing some months ago with that MOBA gamemode in Gmod, was also m...
Divran Lua Developer Discussion Reply
[QUOTE=CrashLemon;44776916]DB scheme for a project (idea) of mine: [IMG]http://i.imgur.com/0pNuB7W.png[/IMG][/QUOTE] Just to be sure, is area_list supposed to be a list of areas, or a list of lists of areas? Because if I'm not mistaken, your current DB setup is a list o...
Divran Lua Developer Discussion Reply
[QUOTE=NisshokuZK;44726817]... [IMG]http://s30.postimg.org/4p3c6fuf3/demo.gif[/IMG] ...[/QUOTE] Awesome. I don't even like faceposing, but I can see that's where this would be really useful (just add a "freeze" button which would make the ragdoll stop mimicking you). ...
Divran Lua Developer Discussion Reply
[QUOTE=MrPlonker;44689573]It's May already?[/QUOTE] For me it has been may for 1 hour 16 minutes. Timezones.
Divran Lua Developer Discussion Reply
aw I didn't make the highlights :( also that LEETNOOB one isn't actually his
Divran Lua Developer Discussion Reply
[QUOTE=maurits150;44661073]Rewriting my OO library, getting around 10x better performance.[/QUOTE] Is there anywhere we can take a look at it? Github perhaps? Might be able to help with some optimizations here and there to make it even faster, if you don't already know all...
Divran Lua Developer Discussion Reply
[QUOTE=gonzalolog;44614506]I can't really understand how this works... I mean, you have a file that download files from one of your repo with your data? That wouldn't make people being able to see your user info and download other files from your private repo? (Correct me if ...
Divran Lua Developer Discussion Reply
[QUOTE=Zelpa;44569253]Any idea when it'll be in the workshop version?[/QUOTE] When an appropriate amount of time has passed with no new bugs.
Divran Lua Developer Discussion Reply
The old timers deserve some love, too [img]https://cloud.githubusercontent.com/assets/1485728/2730777/fd5add22-c61f-11e3-85f0-e7f9ff9fa68a.png[/img]
Divran Lua Developer Discussion Reply
So I made custom world tips for all Wire entities [img]https://cloud.githubusercontent.com/assets/1485728/2690459/cdaeb768-c347-11e3-8e7d-5c253e77c9ab.png[/img] And to demonstrate how customizable my custom world tip system is, I made a special custom one just for E2 [img...
Divran Lua Developer Discussion Reply
[QUOTE=Hoffa1337;44529119][media]http://www.youtube.com/watch?v=BLWu8RWE9Ig[/media][/QUOTE] It's very hard to tell in this video, but it looks like you use low arc when the target is close and high arc when the target is far away. Why? Or am I wrong? EDIT: I can see you...
Divran Lua Developer Discussion Reply
[QUOTE=Hoffa1337;44523464][media]http://www.youtube.com/watch?v=hmNu2XWQyxI[/media][/QUOTE] If you haven't already, you should add the ability to switch between a steep angle (for when you want to shoot over mountains) or a shallow angle (for when you want the shot to arri...
Divran Lua Developer Discussion Reply
[QUOTE=FPtje;44398218]No, the point is to provide a cli. The cli is much faster to use than any ui. After all, pointing and clicking is slow.[/QUOTE] To the people who rated him disagree: if you know all the necessary commands then typing them is much faster than finding...
Divran Developing Reply
[QUOTE=TheMrFailz;44337959]It would be cool (Although a bit ineffective) if there was an option to have actual players fill the roles of the fo-players. (Using their playermodel's faces in replacement of the fo-player's ones.) Only bad thing is almost everyone would have to...
Divran Developing Reply
[QUOTE=Hoffa1337;44337254]TANKS[/QUOTE] Commander death: forced lag. Every action gets a 0.5 second delay. Gunner death: Extra cannon spread so you miss more often
Divran Developing Reply
Made a few updates to my table encoder thingy. I named it "don" because divran object notation is super original, right? * Cleaned up the code a bit, much smaller now (except not really because new features) * Added support for encoding functions as well (optional, disable...
Divran Developing Reply
[QUOTE=mitterdoo;44238675]table serializing and unserializing *img* converts a table into a string and back credit to [url=http://www.computercraft.info/]computercraft[/url] for the original table serialization code [url=http://pastebin.com/nyHNb8un]here ya guys go[/ur...
Divran Developing Reply
[QUOTE=mitterdoo;44219892]flash drives *video* for wiremod[/QUOTE] Uh, sorry to break your bubble, but wiremod already sort of has that, called plug & socket. Only difference is that Wiremod's plug & socket aren't memory devices - they transmit data. But you can turn the...
Divran Developing Reply
[QUOTE=Giraffen93;44162442]wooooow it actually works now when people drive their cars into a big garage their cars get saved when they quit or the server shuts down, and they spawn when the server starts again[/QUOTE] Now combine it with my autoparking script :3 (no guar...
Divran Developing Reply
[QUOTE=FPtje;44156843]Can I download and use it? Is it open source?[/QUOTE] I found out who it was. He said there was nothing to release. [code][2014-03-06 22:55:59] Divran: hey do you know who made the git->workshop thing [2014-03-06 22:56:16] Rowan: i did [2014-03-06 ...
Divran Developing Reply
Someone else in the wire team already made git->workshop for Wire. I'm not sure who it was though
Divran Developing Reply
It was also nicer with only two shades (and one brighter at the top) in the bars. In these pictures, it looks like each bar has 6 or 7 different shades?
Divran Developing Reply
You forgot to erase "singing on the dark side of the moon" :V
Divran Developing Reply