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[B]Grand Theft Auto XLII[/B] [B][url]https://dl.dropboxusercontent.com/u/64365913/megacity3.jpg[/url][/B] [img_thumb]https://dl.dropboxusercontent.com/u/64365913/megacity3.jpg[/img_thumb] [B]Abandoned[/B] [B][url]https://dl.dropboxusercontent.com/u/64365913/abandoned3.jp...
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excellent. i can almost feel the cold weather.
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That X-01 looks pretty badass, can't wait to see the finished model. Nice scenebuild.
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[QUOTE=Crazy Knife;49159754]Makes me wanna do a Fallout pic as well! I think the muzzleflash could be a bit more bright and more orangish/red? It's too depressing yellow. Btw, I can't tell, are those fallout 4 or fallout 3 models?[/QUOTE] They're the Fallout 3 models wi...
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[QUOTE=LuaHelper;49157584]Damn this is beautiful! Good use of monks in the title cos the Brotherhood of Steel was somewhat like a cult.[/QUOTE] I didn't come up with it myself though, it's a song title from Fallout :v: [QUOTE=Joazzz;49157602]the muzzle flash is awful a...
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[img]https://dl.dropboxusercontent.com/u/64365913/tincans_ds2.jpg[/img]
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Metallic Monks
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I like the idea, and it's well executed exept for the emptyness and the odd posing on the rightmost guy. Either a closer zoom or a few more soldiers and clutter would've made it better imo.
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[QUOTE=B E A R;49078481]Can I just point out how close to Fallout 4 the graphics look in this screenshot? I mean, watch E3 gameplay and come back. It's amazig.[/QUOTE] I'm glad you think so; I wasn't sure if the pic captures the FO4 aesthetic, which is what I aimed for. ...
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[QUOTE=M@dman-5333;49075249]Garry's Mod or SFM?[/QUOTE] SFM.
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[QUOTE=Viper123_SWE;49063219]Brilliant.[/QUOTE] [QUOTE=VIoxtar;49063292]Very nice, love the lighting work on the truck, was AO applied?[/QUOTE] Thanks! There's AO on the whole scene.
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[quote][video=youtube;AWOpHrlKxPc]http://www.youtube.com/watch?v=AWOpHrlKxPc[/video][/quote] [img]https://dl.dropboxusercontent.com/u/64365913/muties_02.jpg[/img]
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Monster truck
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Very nice.
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[QUOTE=Fort83;48847292]Those of you that use SFM, how difficult is it to learn to use it? And do you think it's better for single posed pictures than Gmod?[/QUOTE] SFM is better than GMod in almost every way. It seems less intuitive if you're used to GMod, but that'll chan...
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[QUOTE=wraithcat;48831883]Let's just say the AI system and humans have a different idea of what preservation might entail. There's a theory that the AI system may have been trying for an interim measure, until it can restore the surface and plomp humans back on it.[/QUOTE] ...
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Nice to see an aviation-related pic.
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[QUOTE=RoblixWW2;48827732]It's like a cancer or what. the pic is awesome tho[/QUOTE] It's techno-barnacle-cancer that keeps things running one way or another. Also might cause actual cancer in humans :v:
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[QUOTE=Cpt.;48826316]This looks amazing, love the lighting and colors.[/QUOTE] Ty
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New version looks good!
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Undersea hell
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[quote][video=youtube;z1wQlRMGr8k]http://www.youtube.com/watch?v=z1wQlRMGr8k[/video][/quote] [img]https://dl.dropboxusercontent.com/u/64365913/soma_cadsf.jpg[/img]
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Seems like Mr. naked disco ball head decided to wear some pants this time. Looks spot on otherwise though :v:
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[QUOTE=VIoxtar;48771712]yes. :s RIGHT THEN OFF TO WORK Next question tho: On my last pose I had over 10 lamps, and eventually they stopped casting dynamic shadows, they just lit up everything. There was a command that solved this and allowed for more dynamic lights to sh...
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[QUOTE=VIoxtar;48771121]Hey, thanks for the help guys. Downloaded gm_black_v2 from [URL="https://facepunch.com/showthread.php?t=1364912"]here [/URL] (hopefully best link). It seems right for the job. However I did not understand how to adjust the map's lighting. Sky editor, fo...
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some rocks and shrubs here and there would make the scenery more interesting.
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nice atmosphere and composition
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[QUOTE=wraithcat;48734055]Another problem is that the effects don't have DOF on them. Which makes them much sharper than they ought to be. EDIT also unless the guy is standing in water, he has an extra joint above his ankle.[/QUOTE] yep, there's shallow water through...
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[quote][video=youtube;u3c92kq5Bck]https://www.youtube.com/watch?v=u3c92kq5Bck[/video][/quote] created in SFM on gm_black [IMG]https://dl.dropboxusercontent.com/u/64365913/combeans01_smaller.jpg[/IMG]
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Compound Compromised
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pretty interesting. it's almost eerie how 2:30 looks [I]exactly[/I] like a dream i had a while ago :v:
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[img_thumb]http://dl.dropbox.com/u/64365913/citadelwip.png[/img_thumb][img_thumb]http://dl.dropbox.com/u/64365913/airex.png[/img_thumb][img_thumb]http://img403.imageshack.us/img403/5379/razortrain.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/64365913/depot-original.png[...
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you can use this addon's options menu to adjust lighting, lod and stuff to their max. settings [url]http://steamcommunity.com/sharedfiles/filedetails/?id=373982023[/url]
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[QUOTE=CSLeader;47164524] Any of you guys know how to make Anti-aliasing work? I set it to 8x MSAA, yet you can still see some pixelated edges. [editline]18th February 2015[/editline] Yes, I am also aware of the clipping of the gun holster's straps.[/QUOTE] you can ...
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looks good. i like the composition.
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nice, somewhat reminiscent of the stuff simon stålenhag makes
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[QUOTE=RainBD7;47012474]Thanks. And yeah, I couldn't really get it lit properly without messing up the lighting on the actual people in the picture.[/QUOTE] did you try darkening the ground with the color tool? light gray should fix the sand brightness.
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[QUOTE=albino;46987266]how the fuck do you even get walls like that[/QUOTE] by spawning some flat props and applying wall materials to them
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[QUOTE=RoblixWW2;46981351]As always pretty nice. I'd like to see the scenebuild screen as well if possible. ^^[/QUOTE] sure, here's a couple of angles [img_thumb]https://dl.dropboxusercontent.com/u/64365913/cmbsb.jpg[/img_thumb]
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[QUOTE=Butthurter;46979858]that darkness does look better though im not sure why you changed the 'arms' pose or whatevs they are[/QUOTE] those little stubs? i tilted them downwards to imply they're limb attachment points.
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[QUOTE=Crazy Knife;46977792]Bourbon, why you no edit :3 Excuse the lens flares, just finished playing mass effect[/QUOTE] suffice it to say i'm not too confident in my editing skills :| it isn't [I]totally[/I] unedited though, as evident from the original: [img_th...
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Our Benefactors
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[img]https://dl.dropboxusercontent.com/u/64365913/combination.jpg[/img]
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[QUOTE=The White Kid;46943809]Any of you have a link to gm_black? I cant seem to find it on the workshop and garrysmod.org is gone [/QUOTE] yeah here [url]https://dl.dropboxusercontent.com/u/206956179/gm_black.zip[/url]
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here's a few [img_thumb]https://dl.dropboxusercontent.com/u/64365913/arrival.jpg[/img_thumb] [img_thumb]https://dl.dropboxusercontent.com/u/64365913/megacity3.jpg[/img_thumb] [img_thumb]https://dl.dropboxusercontent.com/u/64365913/skies.jpg[/img_thumb]
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[QUOTE=B E A R;46808256]Folks, remind me please if there is a way to automatically enter console commands in gmod on startup? I'm tired of putting r_projectedtexture_filter 0.4 and r_flashlightdepthres 7000 every time by hand xD.[/QUOTE] there's an addon for that. it's cal...
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try r_eyesize 0
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[QUOTE=Xeno-man;46710381]KEBAB [T]http://i.imgur.com/ctHCliJ.jpg[/T][/QUOTE] [IMG_thumb]http://img.4plebs.org/boards/tg/image/1400/43/1400435935547.jpg[/IMG_thumb] spot on
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[QUOTE=Joazzz;46710616]open the original and edited version in separate tabs and compare and you'll see that there's a subtle blurry contrast/bloom effect on everything[/QUOTE] yeah there is a slight bloom effect. i also overlayed a non-downsampled screenshot on the origina...
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[QUOTE=SUBZER0;46702836]to fix your shadow issue use this [URL]http://facepunch.com/showthread.php?t=1112981[/URL] to whatever suits you.[/QUOTE] there's a workshop addon called Life : A Realistic Post Process Modification it adds a handy menu where you can control shad...
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nice. the dust and fire add a pretty desperate feel to it.
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here's the original [img_thumb]https://dl.dropboxusercontent.com/u/64365913/planeorig.jpg[/img_thumb]
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[quote][video=youtube;alOKh4nfdzA]http://www.youtube.com/watch?v=alOKh4nfdzA[/video][/quote] [img]https://dl.dropboxusercontent.com/u/64365913/skies.jpg[/img]
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Fugitive Remnants
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good work. pretty amazing how much the edit negates the in-game limitations
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this is an old-ish unfinished pic, based on hl2 concept art [img]http://img3.wikia.nocookie.net/__cb20090112024946/half-life/en/images/9/97/Trainstation_2.jpg[/img] [img]https://dl.dropboxusercontent.com/u/64365913/17stationconcept.jpg[/img]
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[QUOTE=Slim Charles;46623985]u yourself can do my ghetto water technique at home, you just need norpo's ground pack and the material tool. it's just the ground model set to like bodygroup 2 with the hl2 water texture applied, it's called like shade 3 or something i don't re...
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[QUOTE=Crazy Knife;46611578]Could someone tell me the console command to disable just the shadows being cast from lamps for example? The r_shadowcolor 255 thing command doesn't seem to work for me for some reason. I know mat_fullbright 0 disables all of the lightning, but i ju...
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[QUOTE=The Castro;46546801]I didn't get to see Interstellar or Nightcrawler, which sucks becuase I was looking forward to Nightcrawler. From what I hear, Interstellar is being overpraised by Nolan fanboys, and in reality it's pretty good. I just have one question for people...
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[QUOTE=Crazy Knife;46536570]Wait, so those buildings in the background are really all from spec ops and neotokyo? What about the one with the crane on top. Man, this looks so realistic, it's scary.[/QUOTE] that one's spec ops as well. [QUOTE=Joazzz;46536629]wow, you're ...
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yup, that and neotokyo
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[QUOTE=XanaToast.;46535200]Jesus fuck that backdrop.[/QUOTE] damn thing made posing impossible though. i had like 15 fps without the lamps on :v: [QUOTE=Joazzz;46535527]posing's stiff in places, the motion blur looks... what is that? it doesn't look like motion blur all...
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[quote][video=youtube;vmNpwBGyiwU]http://www.youtube.com/watch?v=vmNpwBGyiwU[/video][/quote] [img]https://dl.dropboxusercontent.com/u/64365913/megacity3.jpg[/img]
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Grand Theft Auto XLII
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[QUOTE=Lewis;46416281]if that's your definition of mediocre then i think you ought to just post whatever other little gems you're hiding[/QUOTE] ty but it just didn't quite look the way i wanted; the shadows are grainy and some of the poses look clumsy. i also regret addin...
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[QUOTE=Lewis;46410432][t]http://i.cubeupload.com/MrTa0q.jpg[/t] based on what one of the npcs at the start of HL2 (in the train station) says[/QUOTE] damn that's pretty similar to an old picture of mine depicting the same situation :v: it turned out kinda mediocre th...
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the left side is a bit too empty imo
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pretty good despite the emptyness, since the atmosphere is pretty nice. the fog is too thick/inconsistent with the sky though, it makes the background structure stick out and appear flat.
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not bad. it needs a larger attack force though, looks more like a house raid.
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[QUOTE=RustledJimmys;46229696]The two I primarily noticed are the weird highlighting on the guy on the floor on the right and the guy on the phone. That and some shadows are missing here and there.[/QUOTE] ah, i see. some of the props would either cast a partial shadow or ...
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[QUOTE=Crazy Knife;46228416]It's amazing. I don't get where you get those in-game effects? And those buildings behind? What props are those? And the road? It's like I'm missing so many props[/QUOTE] the teleportation arc things are made out of some newspaper props with an ...
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[QUOTE=Joazzz;46223378]i demand to see the unedited version because wow[/QUOTE] sure, here's a version without any editing (except for sdof) [img_thumb]https://dl.dropboxusercontent.com/u/64365913/arrival_default.jpg[/img_thumb]
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[QUOTE=TheGoodDoctorF;46222422]Great use of those synth models. This entire pic is just pleasing to the eye.[/QUOTE] thanks :)
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Submit and be subsumed
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[quote][video=youtube;eV870CN05JI]http://www.youtube.com/watch?v=eV870CN05JI[/video][/quote] gm_black scene effects are in-game [img]https://dl.dropboxusercontent.com/u/64365913/arrival.jpg[/img]
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[img_thumb]https://dl.dropboxusercontent.com/u/64365913/desert.jpg[/img_thumb][img_thumb]https://dl.dropboxusercontent.com/u/64365913/streets2.jpg[/img_thumb] [img_thumb]https://dl.dropboxusercontent.com/u/64365913/overwatchpov.jpg[/img_thumb] [img_thumb]...
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very nice
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[QUOTE=Crazy Knife;45540685]I know that feeling. I figured out that the best way to do interior walls is to use the so called material trick that urbanator made a tutorial on For interiors: use simple flat panels for floor and wall, then go to console and type I think it's ...
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[QUOTE=Joazzz;45445168]great shit all around the detached tiles are obviously clipping through eachother though[/QUOTE] hmm yeah, i should've used the resizer tool to make them way thinner. the tiles actually extend under the floor, so clipping would occur regardless ...
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[QUOTE=Crazy Knife;45441030]I can tell in the second one that the buildings are from metro, but where'd the grass, roads, and those hills in the middle come from? Kind of reminds me of a Eastern European city.[/QUOTE] well, i gotta clarify that both of these were made on a...
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pretty neat scene. although, like mentioned before it'd look way better with shadows and maybe a bit less color variety.
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[QUOTE=Pax;45440172]To be nitpicky, I think he's actually fussing with a power box. The mainframes are those racked-up computers to his left. But nice looking picture anyway![/QUOTE] yeah, i know. i left it up for interpretation as to what he's actually doing in the pi...
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[QUOTE=VaciliNikoMav;45439847]Very nice, I like it; simple, but beautiful.[/QUOTE] yup, it kind of is. i wanted the city to be visible, so i avoided blocking the view with characters/action [QUOTE='Ninja Nub[NOR];45439863']you're pretty good[/QUOTE] :smile:
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Mainframe Intrusion
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[quote][video=youtube;LfWVUWLvp6o]http://www.youtube.com/watch?v=LfWVUWLvp6o[/video][/quote] scenebuild [img]https://dl.dropboxusercontent.com/u/64365913/h4ck3r.jpg[/img] also another scenebuild [img]https://dl.dropboxusercontent.com/u/64365913/abandoned.jpg[/img]
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This looks awesome.
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Looks good. I recommend using SmartSnap and the Precision Tool to align the walls and ceilings seamlessly. Makes building a lot faster as well.
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the aliasing is pretty apparent in some areas, but other than that it's great.
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[QUOTE=Crazy Knife;44926526]That's really pretty dude, where did all of those models in the second pic, like the floor,road, walk signs, and buildings come from?[/QUOTE] ty, the buildings etc. are from Fallout, Day of Defeat and NeoTokyo. as for the roads, they're just con...
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[QUOTE=Drsalvador;44922158]The usage of the clean modern citizens is a really nasty clash and the posing is pretty wonky, but the scenebuild is incredible.[/QUOTE] Yea, the shitty posing on those people almost made me want to not post it. I partly blame the ragdolls for it...
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Frank Horrigan & Co
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[quote][video=youtube;a3qnDrb_jcQ]http://www.youtube.com/watch?v=a3qnDrb_jcQ[/video][/quote] A couple of Fallout pics on gm_black [img]https://dl.dropboxusercontent.com/u/64365913/enclave3.jpg[/img] [img]https://dl.dropboxusercontent.com/u/64365913/nukes.jpg[/img]
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i think this was my first ever screenshot with terrible in-game effects [img]https://dl.dropboxusercontent.com/u/64365913/gm_halo2highwaytest0003.jpg[/img]
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the lighting seems too dim and bland. the scene is otherwise pretty good though.
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[QUOTE=LarzSunde;44818498]Where did you get the "soldiers" models?[/QUOTE] from the workshop. they're FO3 combat armor models with Metro 2033 ranger helmets.
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[QUOTE=wotman;44799898]Can I ask where you got the props for the first one?[/QUOTE] most of them [I]should[/I] be in this pack [url]http://www.garrysmod.org/downloads/?a=view&id=119172[/url] [QUOTE=Crazy Knife;44799993]Nice touch with the forums edit in that pic :3[/...
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awesome model! good job on the video as well. [QUOTE=Kommandant298;44795856]Very impressive work mate! Love the design of it man. However, I have one question: What map is that the guy used for the image? Look impressive![/QUOTE] i made it out of props on an ...
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thanks! [QUOTE=Lt_C;44771733]Excellent work on these, thanks again. The public release is inbound, I'm just putting on some polish at this point.[/QUOTE] great :D
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