320 Results
Is this dead?
ash47 Addons Reply
[QUOTE=GeXeH;51626991]I visited the sample app and it streamed my webcam/audio feed in both players when I started a call, what version of Firefox are you running? I'm on 50.1.0[/QUOTE] Here is what I see: [IMG]http://i.imgur.com/oNiW5YO.png[/IMG] I will try it on some...
ash47 Programming Reply
I've been playing with WebRTC, and it works flawlessly in Chrome, however, when I try to use it in firefox, it just fails. To be more specific, Firefox allows me to get my local webcam stream, but, when I try to set a remote stream, the video feed just never shows up. I ...
ash47 Programming Reply
[QUOTE=Skere_;49159941]I'm making a bot that answers to questions players type in. The server admins can configure the a few things like community name, community link and a few other things. This bot currently has over 300 if statements (and still increasing). On my own serve...
ash47 Developing Reply
[QUOTE=PortalGod;48281711]I didn't literally mean awesomium or scaleform, I meant something [i]like[/i] them[/QUOTE] Panorama please :) [url]https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Panorama[/url]
ash47 Developing Reply
[QUOTE=Teddi Orange;48185011]Not true. It's possible to remove them without affecting the checksum and indeed is used to keep maps 'private'. As long as the server has the full version of the map, the appropriate entities get networked down anyways.[/QUOTE] Ok, I have edit...
ash47 Developing Reply
[QUOTE=Jcw87;48182938]Did you know that individual map lumps can be overridden without changes to the BSP? I think that this can be used to override the Entity lump on the server without the clients having to know anything about it. [url]https://developer.valvesoftware.com/...
ash47 Developing Reply
Change the name of it, googling for Garry's Mod 2 resources is going to be a nightmare and I will always end out finding gmod1 resources :/
ash47 Developing Reply
[IMG]https://i.imgur.com/XdFMjQa.png[/IMG]
ash47 Addons Reply
They look like normal textures to me?
ash47 Level Design Reply
Why do you care? You shouldn't do any of this, if people want to learn from your map because you did something good, you should be willing to share, odds are you've compiled maps to look at them (probably the reason you know about it) It's also not hard to make a quick prog...
ash47 Level Design Reply
It only took me a few minutes to compile a map that was 82k units x 82k units, with 300k+ faces :P A bridge: [thumb]http://i.imgur.com/5gMqtNg.png[/thumb] The same bridge: [thumb]http://i.imgur.com/xuMyzFC.png[/thumb] not pictured: 300k faces You also only need t...
ash47 Level Design Reply
[QUOTE=gargamel9000;45629199]How did you set camera like that? I can't stand this top down view from dota :( Is there any way to get completely free camera in dota?[/QUOTE] Press the free camera button (default: i), or click the little icon on your hero's portrait :D
ash47 Level Design Reply
Tutorial completed: [thumb]http://i.imgur.com/63gMVQs.jpg[/thumb]
ash47 Level Design Reply
If you were to have a team based scoring, you could do it via source entities alone -- per player would be much harder The way I would do it: - Have two trigger_multiple that covers the entire map, have it filtered to only trigger for players (one for each team also) ...
ash47 Level Design Reply
I also noticed there seems to be a lot of stuff missing. Another thing to watch out for: If you put obstacles in the way of NPCs, they will just walk into them, and get stuck >_> I can't really answer your question though, all I can recommend is maybe using the player spawn...
ash47 Developing Reply
You can use this to make custom "trigger brushes" entities/some_ent/init.lua -- server sided only [code]ENT.Base = "base_brush" ENT.Type = "brush" -- Updates the bounds of this collision box function ENT:SetBounds(min, max) self:SetSolid(SOLID_BBOX) self:Set...
ash47 Developing Reply
Is there a special order to PhysicsFromMesh() ? Sometimes when I use it, it works flawlessly, other times, I seem to get "random" collisions happening. I've even tried passing the collision meshes into BuildFromTriangles(), and rendering them -- They look like what I would exp...
ash47 Developing Reply
[img]http://i.imgur.com/uQr1VGi.png[/img]
ash47 Addons Reply
[QUOTE=NiandraLades;45015739]Not everything needs to be turned into gmod RP[/QUOTE] I was planning on converting Suicide Barrels into a RP experience, are you saying you'd be against this idea?
ash47 Addons Reply
This thread is so old the OP has ratings that you haven't been able to give for years >_> [img]http://i.imgur.com/6QrXsk6.png[/img]
ash47 Level Design Reply
I was playing with a few people, and it was soooo borrring! We then set it to 10 minute rounds, and 200 credits, and it became MUCH more fun :P Edit: I'd love to see a CTF mode with respawning, both teams build their base, then try to attack and defend at the same time :P
ash47 Addons Reply
[QUOTE=ExtReMLapin;44827688]Hello Conna. [editline]now[/editline] [CODE]int IsDebuggingModule() { return 0; }[/CODE] REALLY ? :v:[/QUOTE] Yes, it's probably a #define at the start of their code...
ash47 Developing Reply
[QUOTE=CrashLemon;44776916]DB scheme for a project (idea) of mine: (This is MySQL Workbench for those of you wondering) [IMG]http://i.imgur.com/0pNuB7W.png[/IMG][/QUOTE] Since the source engine uses floats for coordinates (correct me if I'm wrong), wouldn't it make m...
ash47 Developing Reply
[QUOTE=nickster50;44755526]Great fix. I suggest moving the spawns to the town though.[/QUOTE] I thought about moving the spawns, and ultimately decided it's EASY to do with Lua, and hence, if people need custom spawns, they can easily do that themselves. There will be load...
ash47 Developing Reply
More BSP editing, I now know how to edit displacements, and was able to fix this one where people would always crash into with their vehicles: BEFORE: [thumb]http://i.imgur.com/pvNvejY.jpg[/thumb] AFTER: [thumb]http://i.imgur.com/jH7oPPs.jpg[/thumb] edit: Uploade...
ash47 Developing Reply
[QUOTE=vexx21322;44697409]The current popular version of prophunt going around is pretty terrible.[/QUOTE] Oh, I've never really played it, I join a server, wait forever, then get killed straight away because I'm no good at it, and I've certainly not seen the code for it ...
ash47 Developing Reply
[QUOTE=Giraffen93;44696952][t]http://f2.braxupload.se/lud1gs.jpg[/t] Seems to be pretty stable now, anyone wanna try it out?[/QUOTE] Nice! But I swear prop hunt already exists for the current gmod, I've seen MANY servers recently with it on...
ash47 Developing Reply
Original: [thumb]http://i.imgur.com/r1b67Jd.jpg[/thumb] Modified Version: [thumb]http://i.imgur.com/aI5WDvT.jpg[/thumb] Update on my BSP editor. I can now directly edit the entities in a BSP using code :D Example code to add a button: [code]// Create a button var ...
ash47 Developing Reply
Very fun gamemode. In some of the classic bomberman games, they had a sudden death timer, where after 3 mins (or however long), solid blocks would start appearing around the edge (coming in in a circular pattern) to make the arena smaller, to force the game to end. In one v...
ash47 Addons Reply
Why not just use the advanced duplicator?
ash47 Developing Reply
It has the darkRP hud, that code is so copied >_> [thumb]http://cloud-4.steampowered.com/ugc/920152288718625172/9155575058C9EB68B885DE11EC3B0904B0BF3448/[/thumb]
ash47 Addons Reply
[QUOTE=Funley;44362671]What actually is it that makes people crash when entering the cave?[/QUOTE] It's the angle of the displacements, the physics engine doesn't like it when you walk on them, it's like it tries to lift you up (as you walk up the ramp thing) then you hit ...
ash47 Developing Reply
Before: [thumb]http://i.imgur.com/FBS2P8Y.jpg[/thumb] After: [thumb]http://i.imgur.com/GfDjjAs.jpg[/thumb] I can now fully remove the cave, including the collisions, with no other map side effects! Using McSimp's module, we were able to load my modified map on the s...
ash47 Developing Reply
Update on that evocity patch: [thumb]http://i.imgur.com/C8Hol1Y.jpg[/thumb] McSimp wrote a module to load my modified map on the server, while the clients load the regular map, the cave no longer crashes, the way it's patched at the moment, it has very weird collisions, ...
ash47 Developing Reply
I wrote a script for removing displacements by modifying BSP files. [thumb]http://i.imgur.com/ZeA3wAI.jpg[/thumb] Pictured is evocity with the cave removed. [thumb]http://i.imgur.com/FBS2P8Y.jpg[/thumb] The same location (different angle) with the cave.
ash47 Developing Reply
Good luck getting someone to do it for free :P
ash47 Level Design Reply
[php]<?php throw new Exception('You don\'t want to go any further.'); if (!!!!!!!!!!!!!!!false) header('location: http://' . array_rand(array('facepunch.com', 'meatspin.com', 'lemonparty.org', 'goatse.cx', 'bestgore.com'))); //you have a pseudo-random 1 in 5 chance of not...
ash47 Programming Reply
Ok, here is what you do: Instead of calling the page target.html, call it username_password.html, then change your code as follows: [CODE]<form name="login"> Username<input type="text" name="userid"/> Password<input type="password" name="pswrd"/> <input type="button" onc...
ash47 Programming Reply
Perhaps you should post what you are going to offer the mapper? Money? Admin? Nothing at all?
ash47 Level Design Reply
[QUOTE=ralle105;43303245]So if I wanted to test for 1 and write 2 I would set the reference value to 3? (1 | 2)[/QUOTE] What if you wanted to test for 2 and write 1? (2 | 1) = 3, that doesn't make sense :P
ash47 Developing Reply
What he means by 60/40 is that the coder would be 60% :P
ash47 Developing Reply
[QUOTE=Instant Mix;43083224]it's using the Swep Construction kit base code where VElements is a constantly drawn table, the thing is though, If i do [code] self.VElements["GearSmall"].angle.y = self.Potato self.Potato = self.Potato + 1 [/code] then it spins at a rate of...
ash47 Developing Reply
idk if gmod has changed or something, but I've never seen: [code]DEFINE_BASECLASS("base_anim")[/code] Back when I used to do this stuff, it was done with: [code]ENT.Type = "anim"[/code] I'm not sure if it's needed, but you may need: [code]function ENT:Draw() self:...
ash47 Developing Reply
gamemodes/<gamemode name>/entities/entities/<ent name as a folder (possibly no spaces?)> and in that folder, you need an init.lua, for example: [code]ENT.Base = "base_point" ENT.Type = "point" function ENT:KeyValue( key, value ) key = string.lower(key) if (key == "...
ash47 Developing Reply
[QUOTE=Ultravisitor;43000227]I have a mapper who is working on a map, the one I have is just for testing and the locations, distances and such will change map-to-map so I need the code to be flexible and work with any map no matter where the entities are. Is this possible usin...
ash47 Developing Reply
I don't get it?
ash47 Source Filmmaker Reply
[QUOTE=FlameCow;42887956]Haven't messed with Derma in a while and just finished making a shop type thing. Does it look alright? [img]http://i.imgur.com/z0EmGdW.png[/img][/QUOTE] Personally, If I was using it, I'd rather just use one scroll bar for the entire thing :P
ash47 Developing Reply
According to photoshop, there is no interlacing on the image. I'm using 256 x 256 image (or how ever big) because most of it isn't drawn yet, I will eventually fill up the entire image, just haven't gotten that far yet. I'm hoping imgur doesn't compress it: [img]http://i.im...
ash47 Developing Reply
[code]x % 700[/code] % means modulo, It does x / 700 and gives you the remainder :P
ash47 Developing Reply
I have the following code: [CODE]hook.Add('HUDPaint', 'TestHud', function() local mat = Material('test.png') surface.SetMaterial(mat) surface.SetDrawColor(255, 255, 255, 255) surface.DrawTexturedRect(32, 32, 1024, 1024) end)[/CODE] The material is a 256 X ...
ash47 Developing Reply
surface.DrawTexturedRect not rendering correctly?
ash47 Developing Thread
I'd be interested in contributing the inside of at least one building :P
ash47 Level Design Reply
Someone should collab all the other submissions into something, or modify the official map to have all the less good shops in it :P
ash47 Level Design Reply
530 Login authentication failed You didn't even add the username or password to your ftp account, how are people meant to access it?!? But yes, you should do http, not ftp
ash47 Developing Reply
You're joking right? The donation system you linked HAS A FULL TUTORIAL on how to install it? How hard is it to follow a tutorial? Regardless of weather or not you use mysql, you still need some sort of a database, and trying to use something like json or XML will just over co...
ash47 Developing Reply
Assuming you're running PHP, just grab someone's rcon library, after 2 seconds of googling: [URL="https://github.com/xPaw/PHP-Source-Query-Class"]https://github.com/xPaw/PHP-Source-Query-Class[/URL] Then just do a basic form submit sort of thing, and have it run the rcon c...
ash47 Developing Reply
[QUOTE=eligrand1;42149631]I use a lot of nodraws for none seen areas, maybe not 100% but Most of the unseen parts are nodraw textures. Though if its leaked, ill see if there is any point files.[/QUOTE] [quote]**** leaked **** Entity ambient_generic (-225.48 1747.06 -332.0...
ash47 Level Design Reply
install one of those gateway addons for rcon :P
ash47 Developing Reply
I was expecting a ton of acid spitting weapons :(
ash47 Addons Reply
[QUOTE=KatNotDinner;41465702]Solved thanks to Wizzard of Ass. Thread can be closed.[/QUOTE] Why not post the solution so those googling and finding this thread also have the answer?
ash47 Developing Reply
[QUOTE=Badutski;41466437]Thanks :) Never seen that before and ive been looking everywhere ..[/QUOTE] Obviously not everywhere >_>
ash47 Developing Reply
function SWEP:Succeed() Most messy code ever, wtf did you do?!?
ash47 Addons Reply
Not sure if you're taking requests or anything, but I personally HATE how when I press F1, it has to do the whole scrolling animation thing, I would love you long time if you made it just popup instantly, or made it into a window, or just put that shit into the F4 menu. Tha...
ash47 Addons Reply
You're running different maps to what I was running, no dought you've played the original js_build puzzles, most of those ARE much much harder, or impossible in some cases. Do you still have that thing where the map auto changes after 2 hours (or there abouts) ? Another ...
ash47 Addons Reply
Looks pretty nice, I checked it out back when I was running a puzzle server. There's a few things I dislike about your gamemode, compared to the one I was running. I don't like how it has a timelimit on the map, how it auto changes after 2 hours or what ever it was. I'd muc...
ash47 Addons Reply
Well Mikkel, we can't read minds, post the code and we can help :P
ash47 Developing Reply
Very awesome :P
ash47 Addons Reply
Core i5 3570K @ 3.8GHz 16GB Ram two GTX 670s in SLI
ash47 Level Design Reply
rp_atm_login looks like a fun function, I could easily write a function that brute forces an admins bank account (admins usually have $999999999999999999999 or something stupid like that), and become rich :D
ash47 Addons Reply
To answer your question, the odds are 0 in 100.
ash47 Developing Reply
In SHARED, change: GM:SetupMove(ply, data) You could either use data:SetVelocity(xxx) or data:SetForwardSpeed(xxx) and data:SetSideSpeed(xxx) and data:SetUpSpeed(xxx) the code would run on the client and server if you did it in shared, so no "hacking" etc could happen...
ash47 Developing Reply
There is probably a list of dlabels somewhere, if you could find said list, you could loop through them all, check if they have a parent or not, and remove them if they have no parent...
ash47 Developing Reply
Nothing original but: I wrote a script that strips all the comments, and puts everything onto a single line, and I can tell it which files can be merged together, and it does that, and it also has a list of variables it can change :D
ash47 Developing Reply
Use a weld, if you use the vector idea, the entity could go through the world, and probably wont collide with anything, since you're simply setting it's position.
ash47 Developing Reply
[QUOTE=For Science;40293697]I AM!! I am converting vectors in a think hook! I have to convert two vectors from local to world and from world to a different local each think!! Is that going to be more expensive?[/QUOTE] Depends what the physics objects are doing, if they ar...
ash47 Developing Reply
[quote]how do I fix it?[/quote] Debug it. 0) Go into init.lua and cl_init.lua, turn everything into a comment (add --[ before the start and ]-- at the end.) 1) Load up the gamemode, does it still crash? Yes) You found your problem. No) uncomment the next couple of l...
ash47 Developing Reply
I learnt how to do this in Linear Algebra :D It uses Vector Projections, from the looks of things, the post above mine has covered it very well :P
ash47 Developing Reply
[QUOTE=NightmareX91;40249085]And a SkyHook SWEP.[/QUOTE] And a chick who throws you guns :P
ash47 Developing Reply
[QUOTE=garry;40242426]This is just the way it works internally. A lot of Valve's scripts test the position to see if it's moved in x seconds. If it hasn't then it calls onstuck manually. Maybe the MoveTo function should do that - or maybe I should change the engine code to do ...
ash47 Developing Reply
I don't think ENT:OnStuck() it working properly, In a map, there are some props which block the npc, the npc gets stuck in them, and it takes around 10 seconds before ENT:OnStuck() is called (maybe I did something wrong?) [url]http://i.imgur.com/JHyZ2Ri.jpg[/url] [code]l...
ash47 Developing Reply
When looking at props, all I see is "retrieving owner", perhaps you should put it onto github or something so we can help fix it? Another huge problem, remover is admin only. >_> How do I remove props? Reload with physgun doesn't work, that's a huge problem too :( You sh...
ash47 Addons Reply
I'll be watching, very interesting, just hoping I can use it in gmod :P
ash47 Level Design Reply
[QUOTE=garry;40217342]Yeah, spawn not being called is your problem.[/QUOTE] Wait what? I was having trouble spawning client side entities, then I read that you removed spawning client side entities in a gmod 13 update, so I stopped trying...
ash47 Developing Reply
[QUOTE=Crapy;40216016]Did you put it in a shared lua file?[/QUOTE] Ya, but he didn't AddCSLuaFile because you didn't add that line :P
ash47 Developing Reply
I'm working on my original gamemode Blark Bloleplay.
ash47 Developing Reply
[b]Train delays simulator.[/b] Spawn at a random train station, with only the [i]simple[/i] task of commuting your way to another train station, but uh oh, the company running the trains is Metro! Delve into the deep game play mechanics such as Train delays, express trains ...
ash47 Garry's Mod General Reply
[quote] I want the image to fit exactly in the centre and fitted for everyone's screen resolution[/quote] I hate when people use low res images, means I get a huge border at 2560 x 1440 :(
ash47 Programming Reply
One interesting idea, perhaps you could use the <can see sky> method, to detect if they are outside (just an idea), One cool thing (maybe) would be this: [img]http://cloud-2.steampowered.com/ugc/578951959414868464/CC2CDC0690F9CD87E015E0896E778DAA0A409FDB/[/img] I made th...
ash47 Addons Reply
It takes so much effort to make a gamemode, and like it was said above, an update breaks your code, and in my case, there were no errors, so I'd have to filter through ALL the code to find the problem, sigh. Happened to a gamemode I was working on, a 2D side scrolling, shoot '...
ash47 Garry's Mod General Reply
Wow, I was thinking about doing this :P
ash47 Addons Reply
[QUOTE=Leystryku;40040751]There's 1 problem, let's say a player is fully new to gmod and the server has got like 50 maps it'll say he's missing nearly every map. That would be quit annoying.[/QUOTE]Or even new to the gamemode, loads of gamemodes like Zombie related ones have d...
ash47 Developing Reply
[QUOTE=Nak;40031965]And a mapvote-system that warn the client if if he/she doesn't have that map.[/QUOTE] Why? Just install a FastDL, and then it won't matter, and if everyone else votes for that given map, it really doesn't matter if that person is missing the map...
ash47 Developing Reply
Always enjoying reading this thread, I wanted to have a go at node.js, and I have to say, I REALLY LIKE IT! This was my "website" (if you can call it one), just a static html page, with some dynamic images: [img]http://i.imgur.com/rQWEOXQ.png[/img] Using some node.js, I...
ash47 Programming Reply
There needs to be a way to see NPC health then, otherwise it would be difficult to capture them...
ash47 Addons Reply
[QUOTE=Lerpaderp;40005407]Actually, you didn't code jack shit, all the edit's in there are MilboW's, he fixed everything, not sure why you are taking credit, he just gave you the gamemode?[/QUOTE] You joking? He did do something, he put his name into the TAB menu :P
ash47 Addons Reply
Assuming this is for DarkRP? Doesn't the gun lab have spinning rotating text above it? Maybe grab the code from the gun lab, and just change the model?
ash47 Developing Reply
Can I has teams?
ash47 Addons Reply
just google each thing you want and copy and paste the code in?
ash47 Addons Reply
[QUOTE=slayer3032;39882211]I really wanted to see this take off and be a viable alternative. vphysics on linux seriously sucks ass and valve even left it horribly broken for over 2 years at one point.[/QUOTE] I'd like to see if it's fixed in source 2.0 :D
ash47 Addons Reply