175 Results
The SDK includes the runtime, if you installed the runtime and then the SDK try uninstalling both then only installing the SDK.
superadamwo Garry's Mod General Reply
You only need to download the SDK, the runtime is included in it.
superadamwo Help & Support Reply
Is there anyway that skybox could be brightened up a bit? It looks pretty good but kind of dark and jungly to me right now.
superadamwo Level Design Reply
[QUOTE=Catterson;35633855]I'm really not taking the time to argue with you... I really don't have to check over my grammar 5 times just for you. So stop being a Grammar Nazi and take more time talking about the map, not my spelling errors.[/QUOTE] [QUOTE=highvoltage;35632948]...
superadamwo Level Design Reply
People really need to stop using that button texture, just because it was used in HL2 doesn't mean it's not ugly.
superadamwo Level Design Reply
[QUOTE=sirdownloadsalot;35457780]That was done with the cheap water.[/QUOTE] I definitely remember it having a DX9 appearance though. By cheap do you mean the DX7 water or nice-looking water without true reflections?
superadamwo Level Design Reply
[QUOTE=Goz3rr;35451761]You can only move 'cheap' (DX7, AKA shit looking) water, because source can't do the realtime reflections or something.[/QUOTE] Wait you mean like having water that rises up and down? Wasn't this done in Half-Life 2 for a couple of the puzzles where ...
superadamwo Level Design Reply
[QUOTE=Chippiewill00;35411793] The underground complex is different, the tunnels themselves are never going to be used for building (Someone might build a train system in there but that's about it), they're either going to be used for posing or shitty kill breens, [/QUOTE] Th...
superadamwo Level Design Reply
I think it would work with the regular gravity brush entities the only complication would be rotating the player's view.
superadamwo Level Design Reply
Hey, just an idea here, and not sure if this is possible, but what if the anti-gravity room (or maybe another section) had an area where the walls each had their own gravity so when you walk into one you get rotated and are able to walk on that wall. This would let people stan...
superadamwo Level Design Reply
Please don't add anymore massive areas like people are suggesting, the map is already bordering on having too many things in it
superadamwo Level Design Reply
Wait don't you need two light_environments when you have a 3D skybox? One goes inside the 3D skybox area, the other inside the map.
superadamwo Level Design Reply
[QUOTE=Legend286;35320314]I know about mapping more than 90% of this thread, sue me. [/QUOTE] Because playerclip brushes are totally an advanced technique right?
superadamwo Level Design Reply
Yeah after he got all huffy about how it was right already.
superadamwo Level Design Reply
[QUOTE=Darkassassin0;35266127]accept those that don't have the beta yet.[/QUOTE] It's ok, lots of people don't have the beta and we accept all of you just the way you are.
superadamwo Level Design Reply
[QUOTE=Colton Rappe;35264418]Okay, it would seem that even after hint brushing the [b][i]Hell[/i][/b] out of the open areas all the way to the top of the skybox and so-forth, the map still looks horrific in mat_leafvis 3. [b]I DO admit it looks helluva lot better than what I s...
superadamwo Level Design Reply
I think what you're seeing is the blend texture they use for the grass to break up the monotony of a repeating tile. Basically some areas are made darker on purpose to make it look more like real grass.
superadamwo Level Design Reply
Something like a giant lagspike would not be magically fixed in GM13, because it's probably caused by the map or some other factor. This map should pretty much work in all source games, except for the mirror issue and a few other minor things.
superadamwo Level Design Reply
It's like we're reading a diary.
superadamwo Level Design Reply
I'm kind of conflicted because I like the colour scheme of that building, I just don't like how ghetto it looks.
superadamwo Level Design Reply
[QUOTE=highvoltage;35225170] So you wan't me to make it all the same clean window texture?[/QUOTE] Yeah I guess, like the other two buildings, not necessarily the same texture as the other two but similar aesthetic.
superadamwo Level Design Reply
One thing I just noticed...the building by the spawn area looks very ugly and rundown compared to the other two buildings (it's got wood in the windows and peeling paint etc.). Maybe you could consider changing the textures to match the other two? Just so it doesn't look out o...
superadamwo Level Design Reply
The problem with having too many enterable buildings is that it takes away the "intimacy" of the map where everyone would be building in close proximity. Now people can go hide in various places and build on their own, which means it's harder to "tour the server" and look and ...
superadamwo Level Design Reply
My memory might be foggy, but don't they use this in HL2 for the antlions emerging from the ground?
superadamwo Level Design Reply
Does Source support dynamic displacements?
superadamwo Level Design Thread
I saw in a video from E3 2003 or something where they showed the ability to dynamically alter map displacements in-game. Is this still possible? Also, if it is can it be modified with gmod lua?
superadamwo Level Design Reply
Gmod 9 had an export to hammer button.
superadamwo Help & Support Reply
Yeah I found that thread while searching for an answer. Do you know if FindInBox will find entities that are partially in the box, like if I had a jeep whose front was like 5 inches inside the box would it be counted? I've asked this question before as well, like 2 years ago,...
superadamwo Developing Reply
No he wants people to bid on their rate so he can choose the lowest one.
superadamwo Developing Reply
Yeah but 90 dollars is.
superadamwo Developing Reply
Yeah I knew about that function but I was confused about the difference between a SENT in gmod and a regular entity. So you are saying that I can use this function with any entity even if it is not Lua based, like a jeep or a regular prop for example? I don't actually think y...
superadamwo Developing Reply
Does anyone know a way to detect a collision between two objects? I know you can do it with SENTs using ENT:PhysicsCollide, but if I just have two jeeps that crash into each other, is there a way to detect that?
superadamwo Developing Reply
ShouldCollide doesn't work like that, I've tried it. It's called every tick basically, not right before things are colliding.
superadamwo Developing Reply
But I can't use SENT hooks to detect collisions between things that aren't SENTs can I?
superadamwo Developing Reply
A way to detect when to objects collide?
superadamwo Developing Thread
two* I've been trying to figure this out for ages now, and had to stop working on my gamemode because I couldn't find a way to do it. Is there a hook or some other method I can use to detect collisions between two objects, namely two vehicles? I also need it to report what the...
superadamwo Developing Reply
[QUOTE=Fantym420;34799419]Why not add a second argument to SetModel, a fall back variable, if the model doesn't exisit then the fall back is used instead, this would also allow custom error models if someone wanted.[/QUOTE] That would be useful for custom placeholder models,...
superadamwo Addons Reply
[QUOTE=LauScript;34798562]It did props, not player models.[/QUOTE] Oh damn I misread your post, yeah that would be awesome.
superadamwo Addons Reply
[QUOTE=LauScript;34798411]There was a script released that instead of errors, it shows a lua rendered model around the physics of the model, and the client could see it instead of an error. That was really nice and i think that should be added to Garry's Mod, if anyone has the...
superadamwo Addons Reply
[QUOTE=Nerdeboy;34798229]Because Garry's Mod makes a whole lot of sense and that immersion must be preserved. It's not worth hindering developers.[/QUOTE] And I don't see how it would hinder developers. I'm not saying everyone would see the players as Kleiner or a placehold...
superadamwo Addons Reply
[QUOTE=Nerdeboy;34798229]Because Garry's Mod makes a whole lot of sense and that immersion must be preserved. It's not worth hindering developers.[/QUOTE] I think you know that's not what I meant. Why is it logical to have a giant ugly error sign replacing a human when you c...
superadamwo Addons Reply
Then use a unique model like the black mannequin thing you see when you go third person in HL2. No reason for people to be giant error signs, it looks awful and makes no sense.
superadamwo Addons Reply
Yes, but my point is that there are way too many gamemodes serving the same purpose. It's like if people decided they all wanted to make TTT spinoffs, and suddenly the entire section is full of "Trouble in Terrorist City", "Problems in Terrorist Village OPEN SOURCE" etc. which...
superadamwo Addons Reply
Because the 30 or 40 coders that are obsessively making roleplay modes could be making fun gamemodes instead, which I already explained.
superadamwo Addons Reply
I also seriously think something must be done about the ridiculous amount of roleplay gamemodes being made. I don't know what exactly that something would be, but they are like a disease that needs to be cured. Most of them are exactly the same but with maybe one or two unique...
superadamwo Addons Reply
Or filter the maps by gamemode, like if you were playing ZS it would only show maps with ZS prefix.
superadamwo Addons Reply
There needs to be some kind of placeholder model that isnt a giant error sign to replace certain things like weapons and players. For example when people try to play TTT without CS:S, all the players and guns are giant error signs which makes it impossible to aim and see anyth...
superadamwo Addons Reply
[QUOTE=MacDGuy;34742293] I suggest giving the users an easier and more visual UI when selecting and playing gamemodes. An image banner list of installed gamemodes that you can select would be pretty awesome. [/QUOTE] Going beyond this, there should be a way for gamemode a...
superadamwo Addons Reply
Yeah I'm not talking about a server that hosts 30 crappy mini-gamemodes which rotate every 20 minutes, I mean hosting each of the big, complex gamemodes like Zombie Survival, TTT, etc., each on a separate server so people can actually choose what they want to play. Maybe serv...
superadamwo Addons Reply
Yeah a gamemode browser is definitely one of the things needed the most. The reason why a lot of less-known gamemodes don't get played is because the only way to find them currently is to sort the server browser by gamemode, which means you have to scroll through 300 Dark RP s...
superadamwo Addons Reply
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Increasing max particle limit?
superadamwo Developing Thread
I know this isn't really lua but I didn't know where else to ask. I'm trying to increase the max number of particles that can be created at once. I'm using emitters for a scene in a movie but when all of them are turned on at once, some don't create particles because the max l...
superadamwo Developing Reply
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[WIP] Radio Protector Music Video (School Project)
superadamwo Stuff You've Made Thread
[media]http://www.youtube.com/watch?v=aCj83pIVW1o[/media] This is a grade 12 communication technology project I've been working on for a week or two. It's still in a very rough stage but since I uploaded it to youtube to show some friends I figured I would post it here as wel...
superadamwo Stuff You've Made Reply
enemies* premieres*
superadamwo Stuff You've Made Reply
[QUOTE=FumplesAlt;25720418]Yeah.. my path is C:\Program Files\Steam\steamapps\*my Steam ID*\garrysmod\garrysmod.. that works perfectly for me.[/QUOTE] Yeah that's what I have too, doesn't work. I've tried it with the episode 2 folder and the left 4 dead folder as well. Still...
superadamwo Stuff You've Made Reply
I can't get the SDK gadget to work. Whenever I launch one of the tools it just says "can't find steam app user info".
superadamwo Stuff You've Made Reply
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What gmod desperately needs is a way to filter the server browser by gamemode, and it absolutely blows my mind that this hasn't been added in the nearly 4 years the game has existed.
superadamwo Garry's Mod General Reply
These menus all look nice, but I think a replacement menu should have added functionality too. Rather than just rearranging the existing information, you could display things like recent gamemodes released, where clicking on one would connect you to a server running it. You co...
superadamwo Garry's Mod General Reply
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