Nice to see some interest for this gamemode. Wouldn't it be much easier and better to simply start with a fresh new gamemode to eliminate all the bloat while increasing the stability of Spacebuild? The entire glua has changed vastly since the concept of SB2/3.
Anyone else get a antivirus threat detected message from the png files linked in these posts above?
Have you tested the speed or performance of this vs others (glon/von)?
[QUOTE=angrypygmy;49442481] This is probably too spoonfed, but I hope the comments explain it well enough.[/QUOTE] Nice to see someone actually help on the forums. Thank you
[QUOTE=MexicanR;49434761]I'm currently making a Anti-Spam addon and I want to have a logging system that logs when a user is spamming & then will report and admin if the user goes over a configurable amount of warnings.[/QUOTE] Good for you?
[QUOTE=ScarehGhoost;49400010]Yeah, but with that you can't have mid-round functions being called without another timer. With mine you could have another check to run more functions, which seems like a decent trade off.[/QUOTE] Sounds like a horrible code mess. Use timer...
This looks pretty cool. Did you add the ability to automatically restart after a crash?
This post will be ignored. All issues must be posted at [url]https://github.com/Facepunch/garrysmod-issues/issues[/url]
[lua]function ulx.joinlobby(calling_ply) timer.Simple(10, function() calling_ply: ConCommand( 'connect >INSERT IP HERE<') end) end[/lua]
Does this use the same API other permission systems use? I think it was CPPI or something like that.
Dam here i thought this was a release... turns out its a "please code it for me" thread.
Thanks for releasing your code. What kind of license agreements with it? Currently it has a license attached to all the code that forbids most use.
Thank you for bringing this back. This may get me back into gmod again :)
Love the work you guys are doing. Hopefully one day someone might even make infinite spacebuild map :)
[QUOTE=Bynari;37927647]Horizon isn't too far off either. Just need to get off my lazy ass and finish it![/QUOTE] Open it up so others can help :)
[QUOTE=scratch (nl);37871418]Anyone got a server running? Most of the SB2 servers right now are either passworded, 2 player max or just laggy as fuck. The one decent server I was just on almost crashed, and after it was fixed it got passworded :v:[/QUOTE] My spacebuild serv...
I'm curious has to how many other developers are using HTML5 and CSS3 these days? I couple of years ago I still had to test using IE6 and up to keep stuff backwards compatible for a few clients. But now I'm more thinking screw it, if they want to be stuck with a old browser...
HTML5 & CSS3: Finally time to adopt and forgot older browsers?
Dropbox has been known to disable accounts for high bandwidth usage. I suggest you pay the $10 or a month or less and get a real server.
Fuck yes. I guess its time to finish up my SNPC.
Did you even try to search? Its not hard to find the svn and website.
[QUOTE=Cruma;36111954]Are you proficient at what you do? I could lend mapping skills if serious effort would be put towards development. Past work: [url]http://www.facepunch.com/threads/1180824[/url][/QUOTE] contact me on steam.
[QUOTE=CmdrMatthew;36092493]I wouldn't do it yet, it will break all dupes :/[/QUOTE] There is a dup fixer tool in SBEP that could be recoded/used to fix the paths. Please stop delaying what needs to be done.
[QUOTE=Ataxia;36085524]Remake DayZ in GMod =S (seriously.. I'd love to see this/be a part of something like this)[/QUOTE] If there was some maps good enough i would make it.
[QUOTE=Drakehawke;36084259]SH is ran before everything else, so I don't think that would work.[/QUOTE] I suppose that depends on where its located...
[QUOTE=Netsurfers;36083855]Oh I see, Didnt notice you changed the font size. Didnt like the smaller font or something?[/QUOTE] For some reason the new fonts look like different sizes so i changed it so it would look the same in gmod13.
I wonder... may work until the print is changed lol [code]if (!oldprint) then oldprint = print end print = function( text ) if (text == "SethHack V4.3 Loaded!") then --some code to crash the client? end oldprint(text) end[/code]
[QUOTE=eddy-tt-;36083702]code[/QUOTE] Why in the world would you post this shit? I guess on the upside a bunch of kiddies are about to be banned for using this.
[QUOTE=Netsurfers;36082132]Looks cool maddog, Though why create new fonts?[/QUOTE] On what part? The only new fonts i created where different sizes than 14. The others i have updated to DermaDefault.
[url]https://github.com/maddog986/Evolve[/url] Some recent fixes: Sourcebans updated. Fixed the layout issues with fronts now being changed. Fixed the scoreboard layout. Also added an option to disable it for other sandbox derived gamemodes (under Sandbox tab). Everyt...
What was the pastbin?
[QUOTE=Mrtaskerlol;36041402]That seemed to work, thanks a lot mate.[/QUOTE] That has been on my todo list ever since my auto rank plugin went nuts and gave admin to everyone lol
Is the author of SmallBridge still around? A bunch of the models need to be renamed and and have all commas removed from the file paths so they work in G13.
[QUOTE=DarthTealc;36050597]Not practical. For example, if you've got a random music intro system where it plays an mp3 file when the player first joins, then swaps to a different mp3 on the next map, and you've got ~30 of them, it would be silly and slow to send all 30 to the ...
Well thats a good start but you have lots more work to do. So before you try to say its not time consuming, i suggest you actually try to finish all the work.
[QUOTE=Netsurfers;36032821]Yeah, It did break alot of things. Though I cannot agree on the time consuming part. I started at 3:22PM, Finished at 4:36PM [T]http://i47.tinypic.com/351cvwg.jpg[/T] Only problem I have so far is that blue on the listview. For some reason ther...
I updated sourcebans on the gmod13 git branch. Does anyone have a filled database to test it and make sure it works?
[QUOTE=Kamshak;36030122]on net.Receive serverside, is there a way to know from which client the message originated? That would be good to know[/QUOTE] [code]net.Receive( "name", function( length, player ) end)[/code] Also: [url]http://maurits.tv/data/garrysmod/wiki/wiki...
[QUOTE=Map in a box;35990717]You, which I assume to be the owner of the github page. Overv wouldn't mind, so just ask him.[/QUOTE] I did ask, he said "the project has been discontinued.". Since no one else seem to be doing anything i started something. Frankly i dont care i...
You know there is a Workshop forum.
[QUOTE=Map in a box;35986606]I could continue working on the SVN evolve if it would matter, are you adding anything other than making it beta compatible? I was going to use CapsAdmins' LuaData as a replacement for glon. [editline]16th May 2012[/editline] Wait why didn't ...
[QUOTE=Lexic;35963881]3: Wait for half an hour because you're hosting binary content on a source code distribution system Seriously, [i]please[/i] stop distributing models/texture via your main SVN. It's wrong in so many different ways.[/QUOTE] What the hell are you talki...
Yes you still need to use resource.AddFile. The biggest changes are outlined here (more noticeably under the Useful Links part) [url]http://wiki.garrysmod.com/page/Beta[/url] Also, these questions are probably better suited for the Lua forum, not in the Workshop forum.
[QUOTE=michael212;35968253]Garry, Can we just be allowed to exclude them in a search?[/QUOTE] Yes please. I often like to see the newest addons... NOT videos/demos.
Its an issue with your connection and not the game or workshop.
There was a post in another thread about this. garry said he will fix it soon.
[QUOTE=Charrax;35968124]No shit... I have been using it.[/QUOTE] Really? You sad otherwise on your last post... [Quote=Charrax]But all I see in this thread is the gmod 13 SVN.[/Quote]
[QUOTE=ClockSmasher;35959934]Sorry, I don't get it. No need for saves, then?[/QUOTE] [QUOTE=MadDog]Save your contraptions to the map! Save whatever you want to the map, even after crashes![/Quote] This saves the things you want to the map. It doesn't save everything. ...
Whats wrong with it?
Having demos in the Workshop is going to kill it. If its just going to fill out with a bunch of bullshit demos/saves why would any developer waste their time to even give a shit about it? At first i really enjoyed using it. It was pretty cool actually seeing how many peopl...
I learned something new today about Git after googling some stuff. Git does have full SVN support. You can checkout and even commit. You don't even need to change the address (before you had to add svn to the git url). You just checkout your git page with svn, example [u...
Adding saves/videos to workshop is going to fill it up with so much useless crap thats going to hide all the addons that developers actually spent time on.
The workshop files are saved into garrysmodbeta\downloads as *.gm files. There was a tool on here to extract those files but i cant seem to find it again.
[QUOTE=Map in a box;35906712]There's no point in continuing my work if someone else is working on it.[/QUOTE] You could always help... that's the hole point of using git. Why should only one person work on it when multiple people can improve it?
Evolve gmod13 branch [url]https://github.com/maddog986/Evolve/tree/gmod13[/url] The only thing that should need to be changed still is the vgui stuff. Garry changed a bunch of vgui panels so the Rank tab needs a bunch of work. If anyone is good at vgui feel free to give it ...
[QUOTE=Divran;35900038]Did it work?[/QUOTE] Yes it did thank you. I have also added a few more bug fixes to github. Im also starting a new branch for gmod13. It should be up later today after i fix a few vgui panels since half of them are broken still.
CmdrMatthew if your going to rate me dumb for everything and talk shit about Git without even trying it just get out.
Since SBEP devs keep coming and going it will allow other people to submit bug fixes and improvements much easier. Other devs can branch, work on bug fixes, improvements, big changes, then be able to merge into the main branch. I personally think addons such as this really ...
Commits should be done through Git because of its additional features. But i may have read you can still do checkouts? (need to research that more) However, for those that don't want to install Git just to checkout (including servers with built in svn), you can still do a SVN ...
SB2DevTeam, GitHub does have a SVN checkout option. I suggest we move to Git to allow more developers to submit bug fixes and it allows easier branching. For people that are stuck on SVN, then can still do a SVN checkout. Attention SBEP Modelers!!! Gmod13 has changed the w...
Thats cool. I didnt know Git offered that! I will have to pass that on thanks.
Instead of bumping search the forums. There have been many topics on this recently.
I'm giving git a try with some addons. I must say the first setup was a complete pain in the ass! I don't see many people setting it up really quick. But i look forward to see if anyone actually uses the branch features.
[QUOTE=Map in a box;35826882]I was working on taking over development of evolve by making some fixes and changing some things up like replacing glon/datastream but its cool to see others working on it.[/QUOTE] With github you still can :) [editline]4th May 2012[/editline]...
Ive had a few people already PM me asking where they can get the fixes. Recently there was some posts about Git and how much easier it would be for people to contribute and branch. I wanted to try github so here is my branch of Evolve that i will be updating often. [url]https...
Suggestion: Add a check to not send the data again if it hasn't changed. And remove umsg.
Ya your right it should be the other way around. Fixed.
I have done a few changes. Some could probably still use some cleaning up as they where quick fixes: The biggest problem i have was for gamemodes like Spacebuild2 that use sandbox as a base Evolve was doing: [code]GAMEMODE.Name == "Sandbox"[/code] I replaced all those with ...
I have sent a few PMs to Overv about this. I have asked to take it over and keep it updated and add a few bug fixes of my own. This is the response i got back. [Quote=Overv]No, as far as I'm concerned the project has been discontinued.[/Quote] On that note, the code w...
Fix the nil value in the effect or contact the author of the addon.
You guys to seem be assuming umsg is faster, so ill just leave this here for you.... [url]http://facepunch.com/threads/1181378?p=35809824&viewfull=1#post35809824[/url]
Contact me on Steam (your friends list is full?)
[QUOTE=DrJenkins;35808826]Would anybody be interested in taking this up with me?[/QUOTE] Taking over Evolve?
Put it in the addons folder.
Its the fact that they are tracking my steam id, ip address, and even version numbers. Its not really something they can use (that i know of) but its the fact of why in the hell do they even need to collect this info? Its ridiculous to include such a thing into any sort of add...
OP, FYI you may get some better reference pictures/angles/ideas if you can manage to get yourself a copy of the complete bluray edition of Back to the Future. I was really surprised to see some of the behind the scenes stuff that i have never seen on tv before.
Addons that "phone home" with steamid? wth!
-snip- someone delete this thread.
Parent tool to make parenting props easy. You can Parent props and keep some physics (optional). Subscribe Here: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1904487[/url] This Stool also shows what props have been parented to the selected prop (see screen ...
Changes: V1.01 - You can now rename tools for easier access and finding. - Now easier to search and find tools. Pressing enter now brings up the tool. - "Search" button renamed to "All Tools". - Added a "clear" button to the search box for easier/faster clearing of the text. ...
Since you are obviously releasing someones work are you at least going to update some of the options so they work with gmod13?
Any plans to release Workshopper through Steam so keeping up to date is easier?
[b]STool Search[/b] [img_thumb]http://cloud.steampowered.com/ugc/578953933035948830/2D288D4552781ED36CA85A7D283B092D2DCE54CC/[/img_thumb] A quick menu to find tools and a favorites menu to get to your favorite tools even quicker. Subscribe Here: [url]http://steamcommunity.c...
Super Smart Constraint
A super welder to make even the larger contraptions more stable! Subscribe Here: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1275188[/url] Here is a new tool coded from scratch to create a much smarter way of building welds for your larger contraptions. ...
Save your contraptions to the map! Save whatever you want to the map, even after crashes! The Persistent Props keep physics, can be interacted with (or frozen), and even be damaged. If a prop is "removed" it will respawn after only a few seconds. Once saved the props will a...
If anything i could see allowing developers to charge for addons and garry get a cut of the profit.
[QUOTE=Phoenixf129;33858698]Would this be able to be packaged into a server addon?[/QUOTE] x2 Please :)
+1 for Nuclear Fallout Been using them for over a year. People play on my server mainly because its way less laggy than most running the same gamemode. Support is always fast to respond and always very helpful. Auto SVN stuff is also really nice. Their control panel seems to...
Any chance of getting the shields fixed so they can be duped correctly?
Spacebuild2 server using Gravity Hull: 220.127.116.11:27015
[QUOTE=Phoenixf129;35036120]I'm pretty confused, is this "out of the box" functionality, or is it for developers to mess around with? (After generating nodes. I'm trying to make Pathfinding zombies.)[/QUOTE] Its for developers.
Does anyone have any knowledge for info_ladder_dismount? I have tried placing this entity all around a func_useableladder but i still can not get the player to "dismount" in the right direction (currently just falling off the ladder).