[QUOTE=thefrog;37096604]This guy's channel basically consist of stolen videos [url=http://www.youtube.com/user/SteadyPrecision?feature=watch](Link)[/url] Used [SFM] in the titles of one of my videos and "His" was in the related[/QUOTE] [SMF]
Russian, and steals videos? What a stupid joke.
Wow, this is complete shit.
STOP MAKING PARDOYS OF MEET THE TEAM
Or just change the Meet the Heavy map to a CS:S Map.
[QUOTE=eddy-tt-;36983034][t]http://horobox.co.uk/u/Reag_1343624051.jpg[/t] Some progress, top downloads looks pretty much the same but without the search form. Gonna do the upload page later then style the forms so they ain't a colour blinding default white.[/QUOTE] It...
[QUOTE=SuperCheater5;36975463]i decompiled[/QUOTE] Why do that?
Can you make it so it registers what's in the uploader? Like dmx files can be "SFM Project/Animation" while zip files are "SFM Map(s)\Model(s)"
[QUOTE=Evenios;36963358]why wont this thread die?[/QUOTE] why wont you leave?
[QUOTE=Cyclometh;36939126]Thank you all for the very kind words, it's appreciated! Today's Tip of the Day is inspired by [B]MaxOf2SD[/B]'s post on SSAO, which I turned into a Tip of the Day. Linky thing: [URL]http://www.youtube.com/watch?v=oM7OVemJ7us[/URL] Video thin...
Tell me, type in "host_timescale (number)" in the console and tell us if the sound pitch changes.
Here, have another photo. [url]https://dl.dropbox.com/u/30851966/pictures/scoutsleep_4096.png[/url] You'll notice that there isn't a beer. Scout is suppose to be drunk. I'll add that in later.
[QUOTE=Funny Hats;36923118]I was joking, I'd never stoop to that anyway. And believe me, I just tried it with MtE and got horrifying results.[/QUOTE] What were the results. -snip, still had the crashing models in my usermod-
-snip, had the old crashing models in my usermod-
Hey spencecool, I heard that facepunch wants you out and staying out!
[QUOTE=Funny Hats;36922239]Time to make Meet the Coach.[/QUOTE] Model replacement of Meet the Heavy? Because you can't do that due to the bones of the L4D2 models being different than the TF2 models.
[QUOTE=Chaofanatic;36910371]-snipping for a reason-[/QUOTE] I'm sorry to say this but, snip it.
[QUOTE=Chaofanatic;36919064]Just about anything in [URL="http://www.garrysmod.org/downloads/?a=view&id=127259"]this[/URL] Skyward Sword model pack. Scervo in particular.[/QUOTE] Maybe get [URL="http://www.garrysmod.org/downloads/?a=view&id=127297"]version 2[/URL]?
[QUOTE=Evenios;36900390]think this thread is getting too long lol.[/QUOTE] Get out and stay out.
You have have a Graphics Card problem. Maybe get a new graphics card?
[QUOTE=OneFourth;36872061]in SFM you can type mat_picmip -10 and get reeeallly high quality stuff. If these textures are better than that, goddamn[/QUOTE] The default is mat_picmip -10 in SFM.
[QUOTE=jediyoshi;36862243]Where are you getting that from? He was just quoting the news post.[/QUOTE] edited my post
[QUOTE]- Added models and materials from Team Fortress 2’s pyro update - Removed arena logic from arena maps to allow players to spawn in those maps - Fixed ambient occlusion on some partially transparent models - Fixed some cases where the escape key would sometimes unload...
[URL="http://facepunch.com/showthread.php?t=1199455"]Source Filmmaker 0.9.5.10[/URL] [QUOTE]- added models and materials from Team Fortress 2’s pyro update - fixed a crash in koth_badlands - removed arena logic from arena maps to allow players to spawn in those maps - fi...
[QUOTE=Rayss;36860515]Oh, you're one of [B]those[/B] people.[/QUOTE] I never noticed that.
I'm not going to enter this because it might fail. I'm waiting for the Saxxys 2012.
It's not implemented yet.
[QUOTE=DeniskaSo;36849227][url=http://uppix.com/][img_thumb]http://uppix.com/f-______5008e3560010709a.jpg[/img_thumb][/url] [url=http://uppix.com/][img_thumb]http://uppix.com/f-______________5008e35d0010709b.jpg[/img_thumb][/url][/QUOTE] [img_thumb-](imagelink)[/img_thumb...
[QUOTE=MaxOfS2D;36848779][img]http://i.imgur.com/LWfuS.png[/img] [/QUOTE] God that AO setting looks terrible. Also, I might use these settings from now on when they fix that annoying AO bug.
[url]https://dl.dropbox.com/u/30851966/pictures/minecraftscout_4096.png[/url] It took a while to render because I had DOF at the highest settings. I hope I can improve the posing.
[QUOTE=Amoral Crow;36846812]There is the Motion Editor and the Graph Editor, which one should I use to animate with? What are the pros and cons of both?[/QUOTE] Graph Editor is recommended.
I want to enter but I really want my full name private. :\
Dude, DarkRP sucks.
TF2 Player Models with the correct animations and new animations if possible
[QUOTE=DireAvenger;36833767]Which one, the one where it displays THROUGH objects or the one where it starts flickering different colours and becomes offset from the model for no apparent reason?[/QUOTE] The shadows behind the object display over the object.
[QUOTE=Raxas;36833627][video=youtube;oi1yIrjyAYk]http://www.youtube.com/watch?v=oi1yIrjyAYk[/video] My little bro made a video.[/QUOTE] Wow, that's pretty amazing.
[QUOTE=Maksim;36833196]Can someone or redirect me somewhere that can tell me how to import pyromania models? I dont see them in the model list.[/QUOTE] Install GCFScape Open up "team fortress 2 materials.gcf" with gcf scape Extract the "tf" folder into "sourcefilmmaker/g...
[QUOTE=Slacker996;36832761]I can't find this spy anywhere, any help? [IMG]http://tf2chan.net/projects/src/129047467819.jpg[/IMG][/QUOTE] -snip- not public
Source Filmmaker Update: 0.9.5.9
[QUOTE]- checking the ‘unlisted’ box on the Upload to YouTube dialog now sets the Steam video private as well - fixed time jumping when shift-draging a new time selection with the playhead locked - fixed the stretching lines problem in maps without HDR lightmaps, and added a...
New update is out: [url]http://store.steampowered.com/news/8432/[/url] [QUOTE]- checking the ‘unlisted’ box on the Upload to YouTube dialog now sets the Steam video private as well - fixed time jumping when shift-draging a new time selection with the playhead locked - fixe...
[QUOTE=Darkomni;36832710]mother of god people, it's supposed to be dumb. the video is satirical and so is the thread.[/QUOTE] "27 posts on Jacub" Sure...
This thread is pointless and the video is useless because the Source Filmmaker team told us how to move the camera in their tutorials!
Somehow in the Engineer video, the metal impacts go away when i go out of the shots. But in my video, the metal impacts stay there. Why is it doing that?
Maybe do some edits (fixing some of the movements and the mouths) and reupload it?
[QUOTE=HTS CONNER;36829032]Wow such a hard thing to figure out on their own.[/QUOTE] All they just need to get is GCFScape and they're good to go with the models.
[QUOTE=Smashman;36828931]Dragging and dropping is easy.[/QUOTE] But they need one extra program to get Pyromania models in SFM. And that is GCFScape.
Pyromania in Source Filmmaker people! [IMG_THUMB]https://dl.dropbox.com/u/30851966/pictures/Pyromania%20Models%20in%20Source%20Filmmaker.png[/IMG_THUMB] [url]https://dl.dropbox.com/u/30851966/pictures/Pyromania%20Models%20in%20Source%20Filmmaker.png[/url]
Just got the Pyromania models in Source Filmmaker. It was very easy. [IMG_THUMB]https://dl.dropbox.com/u/30851966/pictures/Pyromania%20Models%20in%20Source%20Filmmaker.png[/IMG_THUMB]
Oh, for those who were wondering why my Texan Engineer photo couldn't be seen is because I was changing my Dropbox a bit, here it is again but where you can see it again. [IMG_THUMB]https://dl.dropbox.com/u/30851966/pictures/Texan_Engineer.png[/IMG_THUMB] [url]https://dl.d...
I hope there isn't any hat jokes. :v:
[QUOTE=MaxOfS2D;36746349]get some more interesting shots in there, maybe try to touch up the map with sharper shadows, shallow depth of field, etc. i'm not an expert on the subject, try to look at the other good slowmo videos (a tf2 minute for ex.) and take notes :p[/QUOTE]...
It's very dumb. I watched the full video and you could cut each sentence apart and put them at different spots to have it sync up.
[QUOTE=miroki;36737738][video=youtube;C49dICkVNbA]http://www.youtube.com/watch?v=C49dICkVNbA&feature=youtu.be[/video][/QUOTE] Not funny.
[QUOTE=MaxOfS2D;36736868]all of my movie maps are prefixed tf_ yet they're working fine :v:[/QUOTE] And all of the custom maps that I got from garrysmod.org work fine as well.
Guys. If you have the recording end, will your partner be disconnected? And is there a download to the Red Medic Vest. I'm using the fix but the update came with a better model so the textures are messed up. The Blu Medic is fine.
Animation Set Editor > Double Click on Engineer > Double Click on Face > Right Click on all of the items (if you do, his eyes will need to be animated again) > Click on Motion Editor > Use the Procedural Sliders and move Default all the way to the right > Press Enter Then y...
[QUOTE=ExtraPickles;36731507]I know it's easy to mess things up in Element Viewer, but that was the only place I could find them. I applied an IK rig to the scout model to pose it, so this is what shows up. [IMG]http://puu.sh/HP0m[/IMG] I already looked under "Face" ...
Let me guess what people are going to do with this. Modern Spy vs Modern Spy
[QUOTE=ExtraPickles;36731302]Okay thank you both for the responses. If you would be so kind as to post a tutorial (in picture or text form) of how to do this. I found them as you can see below. [IMG]http://puu.sh/HOJ6[/IMG] But I am unsure how to do transformations of...
[QUOTE=ExtraPickles;36731266]So I assume this is the only way to do this right now?[/QUOTE] That's the only way.
I think it's ok. People make those accidents anyway.
Videos under 1 minute don't get their own thread.
I'm guessing "ip (your ip here)" in the console and your friends type in "connect (your ip here)" in their console and they connect.
[QUOTE=Moofy;36730096]Since it says OPEN BETA, will this mean in the future it's going to cost money? Or will it be forever free?[/QUOTE] It's going to be f2p.
[QUOTE=Vonwilbur;36729173]Opened up steam and saw this staring at me [img]http://dl.dropbox.com/u/17923674/sfm.png[/img] hehehehehehehe[/QUOTE] You know that it's open beta.
Can someone port the Pyrovision Goggles to SFM?
[QUOTE=Nyllsor;36727916]Very sad, I could be your computer specs. I run SFM under some of the minimal specs(I think) and it works for me. So I'm not entierly sure, I really feel sorry for you man.[/QUOTE] He's on Windows 8.
Go to the FAQ thread and report this.
[QUOTE=benoski;36726161]I know it's too early, and the fact that this is still in beta, but will there be support for custom models in the future? (ragdolls, props, etc.)[/QUOTE] There's already support. And this didn't need a thread.
[IMG_THUMB]https://dl.dropbox.com/u/30851966/Texan_Engineer.png[/IMG_THUMB] [url]https://dl.dropbox.com/u/30851966/Texan_Engineer.png[/url] What a lonely Engineer.
My rendering keeps ending at 13 seconds. Why?
[QUOTE=Kalan Yamato;36722693]Have another poster. Water fucked up the picture... sounds like a bug![/QUOTE] Delete the water folder from tf_movies (game/tf_movies/materials/water)
[QUOTE=GÃ©za!;36722136]Euuurhm, I made a handy dandy little test, exported it into an .avi video thingamajic- but Windows Media Player can't play it, what a surprise. Is there some codec I need in particular, or should I just download something that isn't windows media player?...
Of course, the thumbnail reminded me of Meet the SHITTY Texan FUCKING Engineer.
10/10 It's original! I'm glad they gave you a key just to have you make Meet the Modern Team.
[QUOTE=Zircon_;36716733][IMG]http://i.imgur.com/orXOU.png[/IMG] Fuck [B]YES[/B]![/QUOTE] Open Beta.
Is there going to be more stuff that we can use for our videos?
I broke my cubemaps on 3 maps. All of the cubemaps are tinted blue on 2fort. (as far as i know)
[QUOTE=fruxodaily;36715081]You're so wrong, if that was the case they would of released the Meet the Solider session first then the Engineer session, so that makes no sense at all.[/QUOTE] Did you even read the ending part where I said I doubt it because they already messe...
Guys, I found out. They're releasing the meet the team sessions almost in order. You can see it [URL="http://wiki.teamfortress.com/wiki/Meet_the_team#Meet_the_Team_movies"]here[/URL]. Heavy = May 14, 2007 Soldier = August 22, 2007 Engineer = September 11, 2007 Demoman = ...
Ok, that's it. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=81263300[/url] With hats, really? How about with no effort at all. And i'm glad it's short.
I found another unfunny Meet the Engineer edit. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=81263300[/url] wow [editline]10th July 2012[/editline] And a model replacement. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=81263300[/url] [e...
[QUOTE=icemaz;36714596]you added a hat.[/QUOTE] and a hat to the sniper that you really can't see anyway
Image Sequence > TGA > Render Then select the frame you want.
[QUOTE=GameDev;36714414]Oh. Hold on [editline]10th July 2012[/editline] How do i upload where is it[/QUOTE] Steam Profile > Videos > Add a video > Add your Youtube video > Game > Source Filmmaker > Publish
[QUOTE=GameDev;36714384]What workshop[/QUOTE] [url]http://steamcommunity.com/sfm[/url] That workshop.
[QUOTE=GameDev;36714255][video=youtube;6L8NP22nk7E]http://www.youtube.com/watch?v=6L8NP22nk7E[/video][/QUOTE] I hope that's on the Source Filmmaker workshop. If it is, then i'll like it.
Currently uploading Meet the Texan Engineer. It's only one hat for the engineer and the sniper! Sadly, that sniper got shot by the Level 1 Sentry and he was in the background. I hope you can see the sniper's "texan" hat since I had to fix it because it fucked up when I did the...
I never got that neat, friendly message that you got the SFM like you guys did. :(
OP needs to be changed.
[QUOTE=cubis;36713093]No, it still is broken for some maps.[/QUOTE] Did you even read the patch notes?
mtt_engineer is the new session name.
This is now unneeded. They released a patch to every single person on steam and fixed the problem! :D
Everyone has the beta now. I know i'm late, just don't tell me.
Great, here comes shitty Meet the Engineer parodies. [editline]10th July 2012[/editline] Well, time to update my SFM once it's done rendering. [editline]10th July 2012[/editline] Or not. I stopped my render and decided to get this fancy nancy update.
Should you post this in the FAQ?