1,802 Results
[QUOTE=bobbleheadbob;52868291]You could do this very very slowly using [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/render/CapturePixels]render.CapturePixels[/url] and [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.gar...
CapsAdmin Developing Reply
When I switched to Linux I was looking for an editor that was similar to notepad++. I figured notepad++ uses the Scintilla code editing component, so SciTE is close, except it's very bare bones. You can also extend SciTE with Lua. There's also ZeroBrane which is built entir...
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[QUOTE=Shendow;52847479]I don't think so, but you can still know who [I]may[/I] be a traitor by looking for traitor - specific SWEPs and getting their owner[/QUOTE] You could have virtual nameless weapons (at least on client) that give you the real weapon on equip. But I'm...
CapsAdmin Developing Reply
[QUOTE=Moat;52847258]The biggest problem is that people use cheats to know who traitors are. Other than that, cheating isn't really an issue due to the karma/auto-ban system.[/QUOTE] So does the client need to know who the traitors are at all time?
CapsAdmin Developing Reply
[QUOTE=0V3RR1D3;52840761]Someone already made a good point, work on making your server secure instead of trying to prevent people from using stuff like wallhacks, its impossible to create an unbypassable anti-cheat, at least client side.[/QUOTE] What's the main issue with ...
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[QUOTE=KingofBeast;52836115][url=https://msdn.microsoft.com/en-us/library/dd144877(v=vs.85).aspx]I believe it is[/url]. LOGPIXELSX and LOGPIXELSY are what I'm referring to.[/QUOTE] You should use [url]https://wiki.libsdl.org/SDL_GetDisplayDPI[/url] so it works on other pla...
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[QUOTE=-ICE-;52811078]I talked to the owner of the server that this happened on, and he said no ones done any jobs for him recently and no one else has FTP access. But here's his workshop collection if that helps xD [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1...
CapsAdmin Developing Reply
[QUOTE=BayneKranos;52811074]Here is the full file: [url]https://www.dropbox.com/s/bmh3nwfi36adt69/Team_orbit.zip?dl=0[/url][/QUOTE] It's code that the server needs to run somehow.
CapsAdmin Developing Reply
[QUOTE=MPan1;52811018]Anyway, it just seems to use [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Player/SendLua]Player:SendLua[/url] and [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Global/RunString...
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The first script simply tries to wipe data from the server. The second script, unless I'm missing something, looks harmless (apart from replacing the hud and do meme stuff) to me. It looks like it's written to run after gaining access to a server. I don't see any exploits ...
CapsAdmin Developing Reply
[QUOTE=Lucky9Two;52802302]Is this in the current workshop version, or just the develop branch of the GitHub? I tried both versions, and the model didn't load correctly. I got some of the parts where it was fetching lines or something, but it didn't appear in-game. Any idea wha...
CapsAdmin Developing Reply
A while back I added the ability to load mdl files externally to PAC3. This works by adding the model you want along with its assets to a zip file without compression, upload the zip file somewhere and put the url in the editor. Then there's some lua that reads the zip and...
CapsAdmin Developing Reply
Some issues and questions: I see that f_anm.mdl and m_anm.mdl both include player/wiltos/anim_base.mdl so there's no way to distinguish between female and male animations with this "api". Can there be f_anim_base and m_anim_base? If we get a way to distinguish between fe...
CapsAdmin Addons Reply
I think I've misunderstood the point of this thread, in WAYWO there was talks of adding a shader API so I kinda wrote my post with context from that thread. If gmod has a shader API, you can do some of these things by yourself. SSAO for instance is very simple, but you need...
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My main concern with shaders would be security. I'm not sure how it works in source engine but assuming it's just straight forward HLSL shaders with some extensions you can do things like read textures out of bounds and end up showing the contents of a browser running in the b...
CapsAdmin Developing Reply
[QUOTE=Yashirmare;52786945]I beg to differ. [t]https://steamuserimages-a.akamaihd.net/ugc/877498811161698428/4742CE27B582796D9B6A9E3825E149083AE27163/[/t] Edit: There is also some quite fucky method to get parallax reflections, never tried them myself though but here's a v...
CapsAdmin Developing Reply
[QUOTE=0V3RR1D3;52734867]Great work everyone, and sweet I made the highlights. As for an update I got shadows and masks to work together. [IMG]https://i.gyazo.com/19d21064e4ff43f2be0084aa4c560e70.png[/IMG] I'v packaged it up in an easy to use system, for example this ...
CapsAdmin Developing Reply
[QUOTE=MeepDarknessM;52710978]There was table.setn which did that, but was deprecated and removed in some later lua version there's also [url=http://pgl.yoyo.org/luai/i/lua_createtable]lua_createtable[/url] which still exists but is not exposed anywhere[/QUOTE] In 2.1 the...
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Speaking of stupid ways to optimize I was trying to move function calls to Lua which showed some performance benefit. In LuaJIT 2.0 when making a C call the JIT compiler will fallback to interpreter mode. It's difficult to avoid in GLua given all the C calls everywhere but thi...
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[QUOTE=_Chewgum;52693369]i know it's a game and it's pretty cool. but it really does not make any sense to have steam all over the screen, it's like having a ton of water in my eyes when it rains.[/QUOTE] I replaced my similar addon with this on my server and it's working w...
CapsAdmin Developing Reply
[QUOTE=NeatNit;52683962]Oh, you'd still have to use RenderView, but you'd use the same eye position as the regular render and use stencils to hide it where you don't want it. AFAIK, there's no way to render just the world (sadly), and I don't think it would even do you any ...
CapsAdmin Developing Reply
Can we have functions like Entity:GetBoneCount(), Entity:GetModel(), Entity:GetMaterials(), etc always return the expected return type instead of nil in some cases? (I think not having a model set are one of the cases) It would greatly reduce code complexity when working with ...
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This snippet of code is probably not the cause of your fps loss. Show us more.
CapsAdmin Developing Reply
On Linux (and maybe osx?) surface.CreateFont doesn't work the same way it does on windows. This is a version of surface.CreateFont that attempts to solve some of the issues. [B]Windows notes:[/B] ► It's based on [url=https://msdn.microsoft.com/en-us/library/windows/d...
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A version of surface.CreateFont that solves some cross platform issues
CapsAdmin Developing Thread
[QUOTE=code_gs;52545084]Datamats found it. He added a rate limit to some networking. [editline]6th August 2017[/editline] [url]https://github.com/CapsAdmin/pac3/pull/458[/url][/QUOTE] I thought this would be enough [lua]•local ok = hook.Run("PlayerSpawnProp", player,...
CapsAdmin Developing Reply
i also made some deaths [media]https://www.youtube.com/watch?v=hmkwZ7E3N4g[/media] [editline]19th March 2017[/editline] and some potions (using the salute gesture) [media]https://www.youtube.com/watch?v=l8I_zkpSwxg[/media]
CapsAdmin Developing Reply
This isn't a very big deal but when you scale models non uniformly in gmod the model normals look wrong. I think if you normalize the vertex normal in the vertex shader it would solve this problem. [img]http://i.imgur.com/jda3znq.png[/img] The phong here looks very exagg...
CapsAdmin Developing Reply
I've been working on JRPG ish hud/gui and effects for fun. [media]https://youtu.be/90T2mjLO8dw[/media] [media]https://www.youtube.com/watch?v=wEH9ii6li1Q[/media] [media]https://www.youtube.com/watch?v=K9H87BRJlQc[/media] All of this uses hl2 content only with the excep...
CapsAdmin Developing Reply
[QUOTE=TW1STaL1CKY;51563957]Willox closed it without comment. Has it already been fixed or.. is it intended to not run on players anymore?[/QUOTE] He told me he fixed it on steam.
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Made an issue on the garrysmod bug tracker as well. [url]https://github.com/Facepunch/garrysmod-issues/issues/2976[/url] [QUOTE=Apickx;51555093]You seem to know what you're talking about, is this a quick "Oh we'll just call this function here and everything works!" or wi...
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Unless OpenTK has some default shader you need to tell the GPU how to shade your 3 vertices.
CapsAdmin Programming Reply
[QUOTE=Author.;51493537]Am I missing something or is there a reason as to why all values wouldn't be allowed? self[k] = v?[/QUOTE] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetKeyValue]Entity:SetKeyValue[/url] is an engine ...
CapsAdmin Developing Reply
It's really fun to see all these things you guys are working on. I've started to come here as a source of inspiration. I used to make stuff in gmod but I've sort of shied away from it and I've been telling myself to only maintain what I've made. But who knows after seeing t...
CapsAdmin Developing Reply
In addition to what's been mentioned table.insert returns the index the value was placed at and "DEFINE_BASECLASS" is literally replaced with "local BaseClass = baseclass.Get" (try print("DEFINE_BASECLASS") ) LuaJIT doesn't perform at its best when you call C functions boun...
CapsAdmin Developing Reply
[QUOTE=lNloruzenchi;51293043]wait, why would it need the normal added to pos in the first place then? something close to 0 should be pretty much zero/nonexistant right? i'm still not sure what a dot product does though so[/QUOTE] I'm not really sure either but as I said i...
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[QUOTE=Skerion;47454166]I wasn't thinking that it would be the best way to have a realtime cubemap, but it was kind of the best way for me to describe how it would generally work. [editline]3rd April 2015[/editline] Anyways, I think one of the Torque game engines had som...
CapsAdmin Level Design Reply
[QUOTE=SuperDuperScoot;48137038]PAC2 was completely busted in the Gmod 13 changeover, and no one has made a converter that works with Gmod 13 because the old converter relied on PAC2 being functional.[/QUOTE] I added a converter the other day but it's more of a tool to see...
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[QUOTE=garry;48127763]I don't know how changing arrays so their indexes start at 0 rather than 1 would make the language harder to learn. 0 is REALLY standard, so learning 1 will hurt in the long run. Same with &&, || and using // for comments rather than --[/QUOTE] I l...
CapsAdmin Developing Reply
[QUOTE=Dalphelus;47992550]Well, I feel a little silly for not seeing that earlier. Thanks! I take it that hiding specific bones isn't possible though (Without resizing them)?[/QUOTE] I honestly didn't know myself for a long time when I first added support for it. It's k...
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[img]http://images.akamai.steamusercontent.com/ugc/528390642824548691/3A798F3F57507500EEEB525C1267363530D8FD98/[/img]
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[QUOTE=Mornedil;47760862]PAC was the only addon i had installed which parented things to the player, so I doubt I had a conflicting addon. I don't have PAC installed on my server anymore, so it's hard to make a video.. But I've noticed that kind of lag on other servers using P...
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Outfits freezing in space when you shoot someone apparently doesn't happen with GetBoneMatrix but switching over to this function causes some outfits to break so I'd need to fix that. [QUOTE=Mornedil;47748370]I'm a bit late checking back this topic, but.. To me, it seems th...
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[QUOTE=Combineguy5;47720436]So I've been using PAC3 via pointshop 2 on my TTT server for quite a while, and only just the other day did I realize that it has an advanced mode which has led to some creations that I'm quite proud of. I'm Having a bit of trouble now though, tryin...
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Kind of a nitpick but your constant variables at the top of the script are globals. I would suggest using local as you did with your functions to ensure it wont crash with other addons.
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[QUOTE=thegrb93;47702318]I just glanced at this, but this is just what lets guns merge with playermodels. [url]https://github.com/CapsAdmin/pac3/blob/7dee94e2d0b5860d421573e511bbc32f8375ae6f/lua/pac3/core/client/parts/model.lua#L745[/url][/QUOTE] All models in pac can use...
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[QUOTE=SuperDuperScoot;47684541]The server may need to be restarted, I know if a server is up for a really long time without crashing/restarting, prediction gets [I]really[/I] screwy and PACs lag/glitch behind.[/QUOTE] I was on some server the other day and noticed this. I...
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Started doing a glua wrapper for some reason. I kinda like doing it because I get to test my own framework while doing it. I've already done one with for löve (not finished of course) and it already helped me a lot. Of course they'll probably never be 100% done but it's the jo...
CapsAdmin Programming Reply
You don't have permission to view this result. It's probably in a forum that your account has no access to.
You don't have permission to view this result. It's probably in a forum that your account has no access to.
[QUOTE=suchipi;47001659]Add a flex part, type the name or id of the flex you want to change into the "flex" field, set the "weight" to anything (1 is the normal maximum), and your face will change. You can use an event part to make the face change when events occur. To find ou...
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[QUOTE=Tamschi;46824344]Android wallpaper when? (I assume it would kill the battery due to the amount of texture samples required though.)[/QUOTE] Well the [url=https://github.com/CapsAdmin/goluwa/blob/master/test/lua/tests/surface/atoms.lua#L47]shader code[/url] itself is...
CapsAdmin Programming Reply
[video=youtube;p7yCI57I1DU]http://www.youtube.com/watch?v=p7yCI57I1DU[/video] Based loosely on Conway's game of life. It uses a framebuffer to store the state and a shader to advance it based on the stored state. I also play with offsetting the framebuffer slightly to creat...
CapsAdmin Programming Reply
[QUOTE=bionoman;46776888]Um yeah, Theres just something that bothers me with continuing doing stuff and sharing it with others.[/QUOTE] You are not sharing anything. There's a difference between sharing art and having it copied without your permission. Sharing art has a much ...
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You can steal everything currently worn on a server with a line of code, so it's very easy. I'm not going to do anything myself to make pac more secure but I think others may. I also tried calming nerd koopa down on steam because his behavior is just fueling the fire. I rea...
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Someone sent me a PM regarding people stealing outfits. This is my response: Due to the "what you see is what you get" nature of pac3 it's also very easy to steal stuff. So I'm totally aware that it's easy and all, but what surprises me is that no one has really tried unt...
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[url]https://github.com/CapsAdmin[/url] i pretty much only work on one project
CapsAdmin Programming Reply
Made lots of progress on my GUI. I ended up using gwen skins (although I plan on trimming them down a bit) The screnshots are showing 2 different skins being applied to different panels. [img]http://dl.dropboxusercontent.com/u/244444/ShareX/2014-11/2014-11-18_22-44-40.png[/...
CapsAdmin Programming Reply
I'm trying to project a shadow map onto the world but for some reason when I move the camera the shadow moves slightly along with the camera. [vid]http://dl.dropboxusercontent.com/u/244444/ShareX/2014-09/2014-09-25_03-40-51.webm[/vid] please excuse the mess/temp code [u...
CapsAdmin Programming Reply
[QUOTE=HiredK;46043885]I somehow managed to get random parts of my GPU memory to show up as a cubemap, it's different every time a reload the application :v: [video=youtube;vUw9FJwIchI]http://www.youtube.com/watch?v=vUw9FJwIchI[/video][/QUOTE] This has happened a lot to ...
CapsAdmin Programming Reply
I thought this was an interesting talk related to javascript and languages compiling to javascript [video=youtube;tMEH9OMYmsQ]http://www.youtube.com/watch?v=tMEH9OMYmsQ[/video]
CapsAdmin Programming Reply
[QUOTE=Mega1mpact;45865297]Optimised the smoke thing a bit more etc. Too bad I don't have a lot of time to work on this. Most of the velocityStep and densityStep code is copied from Cold with some caching modifications and some JS hacks. I'm planning on doing a rewrite this w...
CapsAdmin Programming Reply
[QUOTE=Bumrang;45860054]Nice work! I made a VBSP loader a while ago too, but I got stuck on displacements and for some reason I was having problems loading in normals.[/QUOTE] Thanks! Displacements are like heightmaps for some reason. As for normals I just generate them...
CapsAdmin Programming Reply
Valve BSP loader (excuse the bad lighting and unsmooth normals) [media]http://www.youtube.com/watch?v=_cApWz3d3gY[/media] [lua] steam.MountAllSourceGames() local bsp = vfs.Open("maps/gm_bluehills_test3.bsp") local header = bsp_file:ReadStructure([[ long ident; //...
CapsAdmin Programming Reply
deferred rendering and a very broken löve wrapper [media]http://www.youtube.com/watch?v=8FTCznRag-0[/media] it's not really supposed to be in 3D but all it takes is: [lua] surface.Start3D(Vec3(1, -5, 10), Ang3(-90, 180, 0), Vec3(8, 8, 10)) *draw stuff in 2d* surfac...
CapsAdmin Programming Reply
Ops, I completely missed what the OP wanted to do, my code isn't related to the issue. I'll see what I can do. [editline]29th August 2014[/editline] added pac_sv_hide_outfit_on_death
CapsAdmin Developing Reply
[QUOTE=Cold;45818530][vid]http://a.pomf.se/mqotwk.webm[/vid] Ported a fluid simulation from C to C#, really cool to play with. C implementation runs at ~200 FPS. C# implementation runs at ~120 FPS. Performance drop is pretty huge, should have maybe kept it in C.[/QU...
CapsAdmin Programming Reply
Maybe the issue is somewhere else. Does this answer your question? [url]https://github.com/CapsAdmin/pac3/wiki/PAC-in-gamemodes[/url] I have no clean way of doing disabling ragdolls. You can do this: [lua]hook.Add("pac_Initialized", "disable_pac_ragdolls", function()...
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When I went from GLua to "reality" pretty much all I ever did in C++ was binding Lua for game engines. I'm not a fan of C++ but I feel like learning at least the basics helped me a lot with understanding other languages. Over the years I somehow ended up making my own frame...
CapsAdmin Programming Reply
I think I'm working on a GUI animations, parenting and drag drop: [vid]http://dl.dropboxusercontent.com/u/244444/ShareX/2014-08/2014-08-23_00-53-14.mp4[/vid] framebuffers, scrolling and bringing stuff to front by using alpha from texture: [vid]https://dl.dropboxusercon...
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[QUOTE=false prophet;45541698]Here's a new video of my skyrim coop mod. [video=youtube;ayJ3QNG2Vh8]http://www.youtube.com/watch?v=ayJ3QNG2Vh8[/video] Learning new stuff, still. Gaining new headaches but it keeps my mind off of everything around me. Not sure how far I can t...
CapsAdmin Programming Reply
Hello. I've been on vacation for 2 weeks. I'm not sure what to do with pac3 anymore. Metastruct which (which I left and don't want to be part of at all due to personal reasons) has started their own branch of pac3. That's fine ish but I don't want to be part of that at all....
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have you tried enabling the public folder? [url]https://www.dropbox.com/enable_public_folder[/url] [img]https://dl.dropboxusercontent.com/u/244444/ShareX/2014-06/2014-06-28_12-55-06.png[/img] i'd still advise you to move over to something decentralized though
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[QUOTE=thegrb93;45219292]I know you said that, but you should reconsider. It's a waste for one person to have so many cool pacs that'll never be seen anywhere except where you are. I'm also really wondering why you think sharing creations is so bad.[/QUOTE] I call it the "...
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[QUOTE=thelastpenguin;44503587]Are there any modules currently available for doing this?[/QUOTE] Maybe that hack/mod someone made which implemented luajit in gmod before gmod had luajit still works.
CapsAdmin Developing Reply
[QUOTE=Acecool;44483235]Maybe because communicating with C takes longer than it would if it was strictly in Lua; additionally we don't have color functions. This makes it easier to perform operations with colors. I'm going to incorporate the addition, subtraction, etc for colo...
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[QUOTE=Stalker2601;44458994]Yeah the holoscale is completely messed up, though it only seems to affect certain models. After a while holograms seem to stop showing up altogether, due to some lua hook going haywire. I also suspect pac3 is causing some hologram related issues, b...
CapsAdmin Stuff You've Made Reply
Building with PAC is kind of experimental still. Biggest problem is visibility and obviously physics (since it's supposed to be a clientside thing). You can spawn props with it though which is also kind of experimental and it doesn't really use PAC directly. It just takes wh...
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[QUOTE=JetBoom;44446698]Totally broke scaling of models. I think I speak for everyone when I say we don't want to go through EVERYTHING and revert it all back. Anyone got a compatibility layer? Can we at least get a confirmation that this is final? It took forever to go thr...
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[QUOTE=_Kilburn;44448048]Because it was plain bad? Seriously, there is absolutely no reason for something named "RenderMultiply" to only affect the root bone in a model. I really didn't expect you guys to rely on such broken behaviour.[/QUOTE] Me and others were trying to ...
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[QUOTE=SuperDuperScoot;44444894]I don't have time to go through 16 pages of posts so I don't know if anyone has addressed this but... The recent changes to the way scaling props work with lua has caused some problems for people who do Wiremod Expression2 Hologram work and [...
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I can't get IGmodAudioChannel:SetTime(time) working. In the end I just want to rewind the sound.
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[QUOTE=LittleBabyman;44411955]It was pretty hacky if I remember right.[/QUOTE] My attempt was extremely hacky since I had to overwrite a lot of functions. I remember sweps didn't work properly for some reason too. [QUOTE=Robotboy655;44411712]It would be not easy at all,...
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[QUOTE=_Kilburn;44384453][lua] local META = FindMetaTable("Entity") function META:OldEnableMatrix(mat) self.OldRenderMultiply = mat if mat and not self.HasRenderMultiplyCallback then self.HasRenderMultiplyCallback = true self:AddCallback("BuildBonePositions", fun...
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[QUOTE=_Kilburn;44383689]How are you using it? Can you give me a simple example with ClientsideModels that doesn't work as expected?[/QUOTE] What about ent:EnableMatrix("RenderMultiply", matrix, scale_children) ? (or dont_scale_children)
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[QUOTE=_Kilburn;44383689]How are you using it? Can you give me a simple example with ClientsideModels that doesn't work as expected?[/QUOTE] Like I said it makes sense for it to behave this way. It's just that I thought it was gonna be like this since forever. I remember i...
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[QUOTE=_Kilburn;44382073]Hey I remember seeing this outfit on the workshop page for PAC, do you mean it has been broken since BuildBonePositions was changed, or did it just break in the dev branch?[/QUOTE] Since the dev branch. I'm assuming it's "Fixed Entity:EnableMat...
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Is there a way to control scaling child bones? I'm not sure what to do about it with PAC because it breaks a lot of outfits. before: [img]https://dl.dropbox.com/u/244444/ShareX/2014-03/2014-03-28_16-37-48.png[/img] after: [img]https://dl.dropbox.com/u/244444/ShareX/2...
CapsAdmin Developing Reply
Is updating luajit to latest on the todo? Maybe not right now but after this update I guess.
CapsAdmin Developing Reply
[QUOTE=Big Bang;44252297]so, progress on my BVH file parser. [t]http://i.imgur.com/eWsxrxU.jpg[/t][t]http://i.imgur.com/3Oi7xgU.jpg[/t] to explain what's going on here, what you're seeing is skeleton data of some animation parsed into Lua. i've essentially finished the p...
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[QUOTE=Robotboy655;44245020]I was getting this too. In ENT:EndTouch. Also, try using IsValid( ent ) instead of ent:IsValid()[/QUOTE] I don't see how that would work since it just calls :IsValid() It checks if it's nil (which it's not cause then it would error when calli...
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What's the reason for the "Player is NULL(!?)" errors? They happen in EntityRemoved and sometimes in OnEntityCreated [lua]function pac.EntityRemoved(ent) if ent:IsValid() then local owner = ent:GetOwner() if owner:IsValid() and owner:IsPlayer() then for key...
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[QUOTE=Stiffy360;44152452]It merely parents models to bones. It's not gonna make that model work.[/QUOTE] It's possible but it's a lot of manual work. You add a "bone part" to each bone on the non valve skeleton, then you add dummy models to every bone on the valve ske...
CapsAdmin Modelling Reply
I've had a gmod server ever since I started playing around half a year before my join date on here on FP. I used to build normally but got bored of that and eventually learned wiremod got then I got bored of that too so then I started coding. The last ~3 years I've been c...
CapsAdmin Garry's Mod General Reply
[QUOTE=FreddiRox!;43965730]How do you disable sunbeams? [B]Edit:[/B] Found out how to disable sunbeams, but how do you disable shake ect?[/QUOTE] the same way you disable sunbeams pac_enable_*
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[QUOTE=Acob;43917037]Welp, here you guys go. A nicely made video showing some updates I've done on the Tripod.[video=youtube;SGjB0T3ywH8]http://www.youtube.com/watch?v=SGjB0T3ywH8&feature=youtu.be[/video] Still no tentacles as of yet, mostly because of hardware issues. They w...
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[QUOTE=LennyPenny;43847917][t]http://i.imgur.com/34vw0UO.jpg[/t] Because some character are wider than others. (I'm drawing each character individually) Has anyone an idea on how to fix that?[/QUOTE] something like: [lua]local x= 0 for i, char in pairs(chars) do l...
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You have to add [url=http://runescape.wikia.com/wiki/Chat]the effects![/url] (shouldn't be very hard)
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[QUOTE=brandonj4;43740351]7. Entries must be your own (or your team's) work, with the exception of custom assets (modules, libraries, models, maps, materials, etc). [B]Weapon packs, code from addons or gamemodes (from garrysmod.org, Steam Workshop, CoderHire, etc), for examp...
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