2,769 Results
[QUOTE=Keosan;50961096]Can we not derail the thread? Take that shit to the PM's. While OP asked how? I'd like to ask why? If you're in USA, why would you want people who don't speak the same language as you to play on your server? On the flip side, why would they even jo...
kp3 Garry's Mod General Reply
Predetermined jobs with clear goal Lockpicks expensive or otherwise hard to obtain Player or f4 Player or f4 No music No or restricted physgun No toolgun Small-Medium hl2 props only that cost money No "Fists" that damages props Melee weapons that are not overly e...
kp3 Garry's Mod General Reply
kp3 General Games Discussion Reply
kp3 General Games Discussion Reply
epic
kp3 Videos and That Kind Of Crap Reply
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[QUOTE=Ldesu;42080101]I know, we got banned from the contraptions forum years ago when you posted a shitty car and I said it was good. No wait, that was kp3 I never knew I told you my name, that's why I almost thought that. Also MrWireTuts, that's looking fucking awesom...
kp3 Stuff You've Made Reply
All of my old dupes seems to have lost their no-collide constraints. Thoughts as to what might be the issue? Some of them are very old and some of them are newer. They have all been working fine before. Also having issues with old wire numpads being unlinked. Regular thru...
kp3 Addons Reply
[QUOTE=MadPro119;40180130]Got a feature I have never seen before in any Parkour game modes. Pretty new to all this too. [media]http://www.youtube.com/watch?v=1BeGTnpt8u8[/media] I compare the player's velocity angle yaw and their eye angle yaw to make sure they are looki...
kp3 Developing Reply
The default ones are not lua if that is what you're asking
kp3 Developing Reply
It looks like you could cut your finger on those stones. Some clever texture work could make that go away. Really nice though.
kp3 Level Design Reply
I guess the supervillain trailer threw me off. I'm excited for multiplay and the whole multiple cities thing.
kp3 General Games Discussion Reply
Excuse me for being a negative asshole but is the game going to be worth playing over simcity 2000? It looks pretty shitty
kp3 General Games Discussion Reply
My first serious attempt at mapping was in a mall collab for some zombie mod. It turned out pretty well for my first try. This thread reminds me so much of that map.
kp3 Level Design Reply
Looks really good
kp3 Level Design Reply
It's a big map that's fun for combat and to some degree building but thats all
kp3 Level Design Reply
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There is nothing wrong with the what are you working on thread but help megathreads are kind of dumb.
kp3 Lua Developer Discussion Reply
That thing is pretty much a great map on it's own
kp3 Level Design Reply
The only fun thing to do in RP servers is make other players mad. You can try to pretend it isn't but roleplaying as a chef or some loser citizen that can do nothing else but talk and look at the map is and will always be boring. Using nothing but steamchat is often more fun b...
kp3 Garry's Mod General Reply
[QUOTE=JLim;39627255]Sestze to my knowledge was permabanned by Garry when GMod 13 was released. Karbine too.[/QUOTE] Idk about Sestze but I'm pretty sure I've played with Karbine after gmod 13.
kp3 Garry's Mod General Reply
I've seen prettier maps. Was a fun gamemode though.
kp3 Developing Reply
Add some cool hover effects for the buttons or something to make it look a bit more interesting.
kp3 Developing Reply
Can't you just fake it with a really low FOV? I tried to do something for you using the help others posted in the other threads but I'm afraid my lua experience isn't good enough. I really dislike giving up on stuff but I'm kind of lost. Can anyone offer some more pointer...
kp3 Developing Reply
Try to explain the problem again. What's breaking and what is your code?
kp3 Developing Reply
If you did your best to follow his instructions then it's certainly wrong of him.
kp3 Developing Reply
[QUOTE=cyber_cam34;39078357]Not just one colour. Generally people use somewhere between black and white with highlights from a few colours.[/QUOTE] Either make it brigther and more transparent or darker.
kp3 Developing Reply
I'm still a fan of this map. Some areas look really good.
kp3 Level Design Reply
What other stuff did it fuck up?
kp3 Developing Reply
[QUOTE=Marlwolf78;39004258]Read what she said first, but Coming from someone who's played with it for ages, your attainment of the higher-tier swords isn't impossible, but something that DOES take time. For example, the manuscript system's been in place for months, and ther...
kp3 Addons Reply
Looking great
kp3 Level Design Reply
Just type it in, you don't need them in your fgd. I can't be more specific because I havn't uesd hammer for ages but you can just change the entity in hammer without having to have it in a list.
kp3 Level Design Reply
I can't believe I forgot about that one. You should to what bohb wrote.
kp3 Level Design Reply
Looks nice. Good work :)
kp3 Level Design Reply
I'm kind of confused what the error is. Write a list of everything that's wrong.
kp3 Developing Reply
No errors?
kp3 Developing Reply
I hope this place is still there [img]http://cloud.steampowered.com/ugc/577845182904666564/9B09434386A40B388212CCD731E820BEDBEABD42/637x358.resizedimage[/img] It was like the perfect place for fishy business.
kp3 Level Design Reply
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The fun in flood mod was climbing other peoples boats and destroying everything for them
kp3 Developing Reply
How about you actually try helping him? Kompile posted a picture above that's completely on grid but you can't surf that, So tell us, How do you do it?
kp3 Level Design Reply
No he meant warmelons. [media]http://www.youtube.com/watch?v=EQ7J88_RgDU[/media] There was Warmelons and then there was Warmelons:RTS. I don't know who made the original but Lap updated and upgraded it into RTS a long time a go. I made some maps for it and I played it quit...
kp3 Developing Reply
[QUOTE=Insomnia Array;38791772]I think they require a named light_environment, because if they don't have one, its very likely that the entire map's lighting (including areas that aren't supposed to change, i.e. indoors, etc.) will change. Naming light_environment gives it a s...
kp3 Developing Reply
[QUOTE=WitheredGryphon;38735218]Hammer (from what I'm aware) runs off of ' double ' values. A double's digits from what I'm aware far extend into the millions, it might even be one or two billion I can't remember. If they are using ' long ' as the value the digits can exceed t...
kp3 Level Design Reply
If you make everything small you're going to have issues. You still only have the same memory to work with. If something is 100x100 and you move it 1 unit to the left you move it by 1/100 of the model, However as things get smaller you will run out of "decimals" and you'll get...
kp3 Level Design Reply
Loved the old innercity and still consider it one of the best rp maps. I hope the slum areas are still as cool as they used. Good job :D I knew something was up when I saw you in source SDK some weeks ago.
kp3 Level Design Reply
I disagree, There should be a point of flashlights if they exist. If you want to go into a dark alley and look for shit then you need a flashlight. Every main area should be lit yes, But except for street lights the map would be cooler if it was really dark. Makes you pay ...
kp3 Level Design Reply
[QUOTE=Crazy Quebec;38608544]Certainly seemed like it was in Garry's demo with the ragdoll throwing that brick around.[/QUOTE] [QUOTE=Video]Does it work in multiplayer? Yes! You can join a server and take control of a ragdoll. Your friend can join and take control of one an...
kp3 Developing Reply
Would be sick to see a fighting gamemode using the kinect features in the future. Building with your hands, Shooting. Oh shit all the possibilities. Where can I find a cheap kinect?
kp3 Developing Reply
Would be cool if they scaled the model in size instead of individual bone length so that you don't get fucked up models but still get height and size variation.
kp3 Developing Reply
Make it say it at random so it doesn't get repetitive.
kp3 Developing Reply
The pyramid in the background needs some texture work, If you can't get to it just increase the texture scale. In fact, Just up the texture scale and add a detail texture.
kp3 Level Design Reply
Doesn't animated textures work? Not as good as the real thing but could still be an alternative (If they do work).
kp3 Level Design Reply
Kind of uncalled for to call you an asshole, Sorry.
kp3 Developing Reply
Ignoring that asshole, Here is a thread you should look at: [url]http://facepunch.com/showthread.php?t=1129339[/url]
kp3 Developing Reply
There's four of them on the wiki SashaWolf linked. [url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index7a06.html[/url]
kp3 Developing Reply
[QUOTE=J!NX;38401351]So, I know (obviously) you can mount games into gmod, but beyond materials/models/maps theres nothing. I know it's likely hard, but on a scale of 1-10 how hard would it be to fully mount a game? AKA weapons tab would have the portal gun, l4d guns and un...
kp3 Garry's Mod General Reply
I'd buy a book. Tutorials on the internet can be so messy. If you get a book it's easy to follow a long and just do what the book tells you to do. I bought C++ for dummies several years ago and that's really what got me interested in programming at all. You do a simple task su...
kp3 Programming Reply
Depending on what those script errors are they could be the cause.
kp3 Level Design Reply
I'd say 5. 3 is to small, 10 to big.
kp3 Developing Reply
[QUOTE=Darkwater124;38304812]I'm working on a gamemode I was making like 1.5 years ago again. (Lost the old code, had to start all over again :c) It's gonna be something like Command and Conquer, only first person and team-based.[/QUOTE] Command and Conquer: Renegade wa...
kp3 Developing Reply
That's pretty much the same thing. You can't change the position of the shadows at all.
kp3 Developing Reply
I don't think he does. It's probably just color mod. There is no way to change the prebaked lighting. It's done when you compile the map. You can shade stuff but that's it. The other thing you can do is bake the map with different light settings but if you're wanting a day ...
kp3 Developing Reply
It is possible. I might be wrong but I think Onslaught:evolved did this so take a look at that. I don't know much about it myself but it is possible. I'm pretty sure you can pack your code with the finished bsp as well. Editing the FDG is also possible but it's not rea...
kp3 Developing Reply
[QUOTE=Tobba;38219524]Black sky doesnt actually happen to me, but for some reason the clip plane is applied flipped to the 3D skybox [editline]28th October 2012[/editline] [vid]https://dl.dropbox.com/u/4838268/gm_construct%202012-10-28%2014-16-30.webm[/vid] With my me...
kp3 Developing Reply
Works on players too. What else would you need this on? Hats and stuff?
kp3 Developing Reply
Was searching for this the other day. Tried .com, .net, .org, .info, .bin, .co.uk, .tk, .eu. Fuck man :v:
kp3 Developing Reply
I'm not really sure how this works but I just took out a tiny part of the inflator code and it does work. I guess it's not fit for your purpose though. Do you need it clientside or for a gamemode or something? [lua]function RemoveHead( ply ) timer.Simple( 5, functio...
kp3 Developing Reply
[QUOTE=gamerpaddy;38218440]An great idea were an ingame 3D modeler like Blender like duplicator, to save created models & use with contraptions but at the moment i wait for Wenli's tools[/QUOTE] Holopad sort of does this but if you're thinking about actually creating ...
kp3 Lua Developer Discussion Reply
[QUOTE=josh980;38218047]I'm pretty sure everything is mounted. The model is in my garrysmod.gcf file. Could the model be broken? (I'm not good with models/textures)[/QUOTE] If you can spawn any EP2 stuff you should be able to see the model fine. Otherwise it's included in...
kp3 Developing Reply
Are you sure everything is mounted properly? [editline]Edited:[/editline] Actually that's a pretty dumb question. Never mind.
kp3 Developing Reply
You can scale the bones with the code from the inflator but that's all. BuildBonePositions was removed without an alternative added [editline]Edited:[/editline] Ninjad
kp3 Developing Reply
[QUOTE=Map in a box;38217487]Soon you'll see the issue that garry has yet to fix that stopped all portal makers[/QUOTE] What is that? The only things I've heard about is A. Black sky, and B. Portal collisions. Is there any other limitation?
kp3 Developing Reply
Try Color(125,80,30,255) instead of just (125,80,30,255)
kp3 Developing Reply
I'm trying to get a bone position however it keeps telling me the boneindex is nil. I think it's because I'm calling it before the player has gotten any model yet but I'm unsure on how to fix it. If I hook it to ShowHelp or anything similar it works. I'm calling it in e...
kp3 Developing Reply
[QUOTE=Glaber;38190030]is this compatible with Advance Dup 1 duplications?[/QUOTE] Yes
kp3 Addons Reply
If it just renames info.txt into addon.txt I guess it's good enough for people who don't know how to do it fast on their own. Should post the source though, Otherwise people will be scared.
kp3 Garry's Mod General Reply
[QUOTE=Travisti;38174793]I'm getting this. I load up GarrysMod, takes its time, blue screen with loading down the bottom left. Crash. [IMG]http://i.imgur.com/oqCk6.png[/IMG][/QUOTE] Verify your gamefiles. I don't know what causes this though, I also get it. Doing that f...
kp3 Garry's Mod General Reply
[QUOTE=Dark Herald;38174922]Ommm, addons not work now? ( non workshop )[/QUOTE] They work perfectly fine. You need to change info.txt to addon.txt. It's been written a couple of times in this thread already.
kp3 Garry's Mod General Reply
[QUOTE=Luke-N;38174870]Why have all my controls on my contraptions been reset?[/QUOTE] Garry redid all the default tools. Now instead of the numpad you can use whatever you want so that probably fucked them over since it's a new system. If you're talking about wire entit...
kp3 Addons Reply
[QUOTE=I<3 LongBeach;38174298]how do i use the statue tool?[/QUOTE] Works like in old Garry's mod except now you just hold C and right-click to turn stuff into statues.
kp3 Garry's Mod General Reply
Works perfectly fine
kp3 Addons Reply
[QUOTE=RedReaper;38173535]now ad2 won't work for me. I can't even Q menu. Fuck it. I'm going to go play something else until shit's fixed.[/QUOTE] It works perfectly, You probably placed the module in the wrong folder. The Q menu shouldn't be broken even if you fucke...
kp3 Garry's Mod General Reply
[QUOTE=Datsun;38173846]Have there been any changes to how model replacements work? I tried to install this one but the physgun still appears. The usual "paste into the garrysmod folder and click yes to override" is what I used. This is what I tried to install: [url]http://...
kp3 Garry's Mod General Reply
[QUOTE='The_RH[100;38173687']quick question, any way to use the bone manipulator tool without bones becoming infinitely long? AND SOMEONE ANSWER THE QQ PLZ! >:([/QUOTE] It's a bug. It was posted in the beta forum and garry saw it however he wasn't able to reproduce ...
kp3 Garry's Mod General Reply
[QUOTE=JoeSkylynx;38160543][video=youtube;5KcRl1p2waM]http://www.youtube.com/watch?v=5KcRl1p2waM[/video] We'll lose quiet a bit of old gamemodes like Winter Survival, Dogfight, and Overdone but I'm glad that GMod is getting a breath of new life.[/QUOTE] Not if people actu...
kp3 Garry's Mod General Reply
I remember this being like watching videos on youtube but with the disadvantage of other people. No pros, Only cons.
kp3 Garry's Mod General Reply
The smaller you make shit the less accurate it becomes. The maximum size is a 16 bit integer, Now even if you rescale everything you still have a 16 bit integer. If you have something with the width of 20 units, You can move it 1/4th, 5 units. If you have something that'...
kp3 Garry's Mod General Reply
[QUOTE=MrManiak;38157892]I was told VAC was not really running on Garry's Mod. Is that true ? Just get the ConVar sv_allowcslua to 0 and it will prevent any custom client-sided scripts from being loaded, including the bhop ones.[/QUOTE] VAC is running on Garry's mod...
kp3 Developing Reply
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