437 Results
[QUOTE=Asgard;52951501]I hope you guys don't mind these daily-ish updates. Progress is going well and I'm excited. [vid]https://giant.gfycat.com/PresentTatteredGhostshrimp.webm[/vid] Physics: [vid]https://giant.gfycat.com/WigglyHotAmericanrobin.webm[/vid] I added a new n...
Llamalord Programming Reply
[QUOTE=reevezy67;52781970]All of C#'s special syntax and features are spoiling me to the point that I come out with random things like this that really have no business existing. This should really just be an if else. [code] public static (bool, T) IsNetworkEvent<T...
Llamalord Programming Reply
[QUOTE=sarge997;52746401]New stuff in 2017.2 looks neat. [video=youtube;Fi9dHD7TTpY]https://www.youtube.com/watch?v=Fi9dHD7TTpY[/video] [video=youtube;vxgHwK6XFlc]https://www.youtube.com/watch?v=vxgHwK6XFlc[/video] They also released more of the Adam short, which look...
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I'll be participating.
Llamalord Developing Reply
[QUOTE=a1steaksa;52324205]That's ridiculous. Just use GM:PlayerSay() for client->server communications and Player:ChatPrint() for server->client communications. Give the message a header so it can be intercepted and suppressed and boom! Maximum efficiency.[/QUOTE] I'...
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What's the most efficient way to send/receive data from both the client and server nowadays?
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The problem with Udemy is that if you're already a software developer or have alot of experience with software development theory, some of these courses will get boring (you will lose interest) when the instructor explains beginner programming concepts like what a class is, wh...
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[QUOTE=DrDevil;52279596]doing some live shadercoding [t]https://my.mixtape.moe/rbnvjj.jpg[/t] [t]https://my.mixtape.moe/vimhpu.jpg[/t] People love it, I'm feeling really fucking accomplished for the first time in my life <3[/QUOTE] Is that where they filmed the ...
Llamalord Programming Reply
[QUOTE=MPan1;52276760]It looks a bit weird to me to have so many lines with no self.cache[i] next to them. Also, caching the button in the first place seems like an odd thing to do[/QUOTE] Apparently you've never coded in another language because chaining is a real thing a...
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[QUOTE=TrinityX;52245778]To add onto this, once i saw a filename in a query string parameter, i immediately thought of vulnerabilities... Such as this one: [URL="http://jacobbrown.io/index.php?page=../../../../../../etc/passwd"]http://jacobbrown.io/index.php?page=../../../../....
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Never done any web development before but decided to take a shot. learned html, css, javascript, and php in a week (already know c# and java so it wasn't that hard) and pretty happy with the results. [url]http://jacobbrown.io/index.php[/url] [thumb]https://photos-5.dropb...
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[QUOTE=helifreak;52225087]PSA: Don't update VS 2017 from 15.1 to 15.2 (26430.6) as the TeamExplorer package (does anyone actually use that?) is fucked and it will brick your install. Reinstalling also doesn't work because the package stops the install finishing.[/QUOTE] Vi...
Llamalord Programming Reply
[QUOTE=Darkomni;52128611][vid]https://puu.sh/vqgqM/125202ace0.webm[/vid] Just finished networking and in-world spectating of my Stepmania game. Might be loud, so watch your ears.[/QUOTE] How many bytes are you sending per click?
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[QUOTE=solid_jake;51837909]The animation sources (m/f_anm.mdl) were decompiled to add support for external extensions. The base for that is [url=https://facepunch.com/showthread.php?t=1550378]here[/url]. From there I just mounted the Blade Symphony extension and did some CalcM...
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[QUOTE=solid_jake;51834620]Yeah at the moment I'm just using a velocity kick. I want to make the rolling animations continually move you in that direction but I'm not sure where I should apply that [editline]17th February 2017[/editline] Never mind I'm an idiot. Hooking ...
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[QUOTE=bigdogmat;50854941]You're returning to whatever called the `onSuccess` function, considering that function isn't called within getPlayerData function, there's no way for it to return. Usually when handling database stuff like this you have 2 options. First is you sto...
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[QUOTE=StonedPenguin;50855169]to be fair basewars was a darkrp edit for most of its existence[/QUOTE] The orginial version was a LiteRP edit (a proto DarkRP by rick dark) modified to be RPDM and then modified again by me to be the Basewars I ran which was a abomination of ...
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[QUOTE=LUModder;50854554]I could check raid targets but that's about it.[/QUOTE] You people ruined the idea of my gamemode when you made it a rule to announce who you were raiding, it might as well be DarkRP. There shouldn't be any rules in basewars except banning hackers ...
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[QUOTE=sannys;50852876]You can't return the data in a callback. It isn't possible. You'll have to do whatever you need with the data in the callback itself.[/QUOTE] Can you offer a simple example?
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MySQL callback returning null? Need help
Llamalord Developing Thread
When I call getWeight and it calls getPlayerData it returns null, but "PrintTable(q[1])" prints a table of the data but when I actually try to return that data back to getWeight its null. I'm so confused. [code] function Inventory:getWeight(ply) return SQL:getPlayerDat...
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[QUOTE=Zenternal;50842976]I'm confused why everyone has disagreed with this post. So many great points have been brought up here, and if you all want players on your server, start advertising. I'm sorry, but the server list is fine as it is for now. There are multiple other...
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[QUOTE=FPtje;50841751]I agree with the criticism in this thread. I don't have the chance to read all the posts, but DarkRP always being on top is not a good thing. I have no incentive to significantly improve DarkRP. I used to back in the day when I had to fight to make and ke...
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[QUOTE=Keosan;50837678]I agree as well albiet i probably could of said it differently. Honestly someone said it better earlier on, a bunch of people with different opinions all trying in there own best interest to create a server browser will never get shit done. People will...
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[QUOTE=ph:lxyz;50835100]Robotboy, what are the political implications of switching the default server browser to one made by a community developer? Would it be allowed to go ahead, or are we all barking up the wrong tree?[/QUOTE] Which implementation by what developer?
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[QUOTE=ph:lxyz;50829963]It might be useful for a server owner to need to specify the nature of their gameplay. Roleplay? Serious? Zombies Involved? Puzzle? Different flags that can be set. It would obviously be abused however. I'm thinking about my own gamemode her...
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[QUOTE=StonedPenguin;50828889]Can you tell me why it isn't a good point? Are you sure that unorginal content is a player favorite simply because the server list or because it's what players like? My community is pretty large and most of my players simply don't want to stray f...
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[QUOTE=Ott;50828763]This is the server browser we have right now. I'm talking about categories for gamemodes. Roleplay, Build, Minigames, etc. [editline]4th August 2016[/editline] I also think that categories should be locked down and requests to the devs should be made ...
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[QUOTE=Ott;50828271]Can I get a recap on how game mode categories are abusable?[/QUOTE] A server list that sorts by game modes and then puts the most popular game modes on top is the most abuse enabled system one could implement. If a gamemode is more popular, more visibil...
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[QUOTE=BigBadWilly;50824843]I've got willox, Why?[/QUOTE] I really am trying to make this happen, it would fix a lot of problems. Just wondering if I could talk to one of them.
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Does anyone have any of the devs on their steam friends list?
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[QUOTE=ph:lxyz;50812315]Instead of grouping by gamemode, how about grouping by latency ranges....[/QUOTE] This would be the most unbiased path. Who has contact with the current development though?
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[QUOTE=Kevlon;50804606]Except it doesn't because this server browser is even worse. It has a ~500 server limit (I think), So empty servers don't even have a chance to show up[/QUOTE] That's even worse; if a gamemode is getting so over saturated that some servers aren't ev...
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[QUOTE=Kevlon;50804584]I'm fairly sure that if a gamemode like gmod tower was made and hosted with 0 players today, It would stay dead[/QUOTE] [QUOTE=StonedPenguin;50804590]It hasn't been changed because no one's actually offered a decent solution that wouldn't piss off one ...
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[QUOTE=MPan1;50804579]:snip: automerge[/QUOTE] The problem wouldn't be solved if I alone downloaded an alternative; the alternative would need to be mainstream in order for the issue to be resolved.
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[QUOTE=Netheous;50804563]I'm working on my own custom gamemode and what really demotivates me is that I would most likely have to pay for advertisment on the top servers in order to get constant inflow of new players. The new list sucks.[/QUOTE] It is an absolute deterre...
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[QUOTE=Kevlon;50804553]There is literally no [developer] that likes the new server browser. I doubt it will be changed though[/QUOTE] I really just don't understand why not, it would take like 1-3 hours to recode.
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I've been playing Garry's Mod for 9 years, I've been a developer, mapper, small community leader, and a player. My nostalgia for this game is unparalleled, having been involved in NoxNet, Gmod Tower, Sassilization, Puslar Effect, Darkland, TacoNBanana, LmaoLlama (My own co...
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A Final Plea for a more Robust & Intelligent Server List
Llamalord Developing Thread
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
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[QUOTE=Joeyl10;49270592]I was actually talking about this monstrosity of stolen and copypasted code. [url]https://github.com/RGaming/Basewars[/url] :v: Thanks for the ideas, though![/QUOTE] That's more cleaned up than the one I hosted in 2011. The code is derived from Dar...
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[QUOTE=Joeyl10;49260498]I'm making a basewars gamemode because the only other public one out there is trash. [t]http://i.cubeupload.com/4ogvK6.png[/t] [t]http://i.cubeupload.com/f3Ijem.png[/t] [t]http://i.cubeupload.com/S66Rdg.png[/t] Most of it is "done" but could use...
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[QUOTE=Silentfood;48986791]Weapon/apparel sync :> [t]http://up.nlan.org/KbcVu.jpg[/t] Literal item code from Fallout Wikia or the string representation can work with addItem. [code] gamemode.on('spawn', function (packet, player, first) { if (first) { pl...
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[QUOTE=Robotboy655;47868191]You'll understand one day. [del]When you grow up[/del] The entire player movement system is built on tracers and hull tracers. They are very useful in melee sweps. ( So you don't have to look directly at the enemy to hit it, with pixel accurac...
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You sound like one of those chinese pc gamers who torrents the shitty broken version of Garry's Mod. Why the hell are you modifying bin files to fix ammo? No one is going to download dll files from a random link
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To be honest it has almost zero appeal and looks like a source mod menu.
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[QUOTE=Mossman1223;47834326]Yes, but there isn't an obvious way to actually get the hitnormal from CTakeDamageInfo in an OnTakeDamage hook so I'm actually using the normalized 'GetDamageForce'. The result is that the particles shoot out at the angle the bullet struck, instea...
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[QUOTE=Mossman1223;47833745][video]https://youtu.be/_ckRtm4-aq4[/video] Anyone have any suggestions as to making the particle effects look better?[/QUOTE] Are you just getting the hitpos of the barrel and then emitting a particle using the hitnormal?
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[QUOTE=Ott;47697039]Another one: [img]http://www.facepunch.com/fp/ratings/tick.png[/img] [img]http://www.facepunch.com/fp/ratings/cross.png[/img] [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img] [img]http://www.facepunch.com/fp/ratings/palette.png[/img][/QUOTE]...
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[media]http://www.youtube.com/watch?v=rT4CYNGqQ1E[/media] Very very early development of my gamemode. Audio shorts out horribly sorry. Had to recode the DPanel so it can be sizable and clamps to the parent's size because DFrames don't like to parent other DFrames apparen...
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[QUOTE=E.N.I.G.M.A;47665498]Your using a song that copyrighted doesn't that make you a pirate?[/QUOTE] The orginal Stanley Parable mod had an entire Radiohead song in it so I mean hey.
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[QUOTE=AIX-Who;47658554]Mainly as everyone else picks up the gamemode, runs it and then try adding a bunch of VIP crap to make a tonne of money. It's only fair for me to credit people, this way i can't have people complaining when it comes to the gamemode's release etc. ...
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[QUOTE=AIX-Who;47658470][IMG]http://i.imgur.com/Vs3OeXU.png[/IMG] Credits where due, god, tables make everything so easy. Time to make a start on the drug system :<[/QUOTE] Wow, you're the first one who has credited me in a long time for Basewars.
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[QUOTE=JonnyBoy0719;47630586]For the past few 2-3 days i just had fun playing around with Zombie Survival by adding AI NextBot zombies into it (gotta fix some bugs before i'm gonna have a playtest), but the gameplay is pretty much the same, except nobody turns into a zombie on...
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Is it possible to overwrite or remove subtables within the INI file?
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[QUOTE=James xX;47621551]Do you already have the entity or are you searching for it? If you already have it, some maths on the individual coordinates of the vectors should provide some help (Higher level of maths than I ever bothered to understand, so you will have to ask some...
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Would it be possible to use a table of vectors and see if a entity was within the boundaries of this table of vectors?
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[QUOTE=AIX-Who;47612442]Are you okay if i use the blue line with the honey color concept or would you rather i not, for a gamemode i am in the progress of trying make a decent job of[/QUOTE] I plan on allowing the user to change the primary and secondary colors so I don't ...
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[QUOTE=AIX-Who;47612248]I don't think it needs changing, it's what i would say near perfect[/QUOTE] Thanks, It's pretty much taken from Nova UI (Which I own a license for): [url]https://creativemarket.com/MehmetRehaTugcu/76791-Nova-UI[/url]
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[QUOTE=MattJeanes;47608142]Is there an easy way to get a player to spectate something but keep the actual player where they were and frozen? I don't think Player:Lock/Freeze would work because you wouldn't be able to rotate the view but maybe it could work mixed with [img]http...
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[QUOTE=Netheous;47607857]I'd rather know all cons and pros of a website before using it as a source of my income. Also, who are you? [editline]27th April 2015[/editline] Nevermind, don't answer, I lost interest in this thread - I started shitposting.[/QUOTE] All I...
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[img]http://i.imgur.com/XVOsU1G.png[/img] Not sure what I should change. EDIT: Made a few changes [img]http://i.imgur.com/6UXOYuj.png[/img][img]http://i.imgur.com/3ais042.png[/img]
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I'm pretty sure parenting is broken for ParticleEffect because I tried parenting it to the player several times and it was static.
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You could also try this, v:Fire("OpenAwayFrom ".._) So that the door doesn't swing into the Bot.
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[QUOTE=sabadyCZ;47510190]Thanks guys for everything. A few weeks ago i sent hdd to one guy who knows about this more than me. He told me the head arm in the hdd do some creaking noises before the hdd shuts down and with this hdd cannot be booted (I don't know how, but before t...
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I know it's been talked about multiple times but seriously the Server List needs to be changed QUICKLY. The way the system is set up completely ruins the ability for unique game modes to become visible and can be exploited to push a game mode to the top of the list. DarkRP com...
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[QUOTE=Robotboy655;47580791]You want to draw a line between two hit points of two tracers? Or you just want the normal between the two hit positions? If you want the normal, you can do it like so: [code]( HitPos1 - HitPos2 ):GetNormalized()[/code] You may need to swap H...
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Would anyone know perhaps how to do vector reflection using two traces? I got sort of close, but it isn't accurate at all. [thumb]http://images.akamai.steamusercontent.com/ugc/717539123122492236/0FC05DDAD8208698B398540F2263CF4B0FE618B5/[/thumb]
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[QUOTE=Hunter234564;47570789]Long time lurker here, finally got something to show. Using bromsock, I made a glua implementation of Websockets and DDP, so you can now hookup Gmod to Meteor.js [media]http://www.youtube.com/watch?v=zqDZAgWzJLY[/media][/QUOTE] It would be r...
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[QUOTE=MadParakeet;47567556]So here's a very insubstantial video of a shitty ingame lua editor I stuck together today. [video=youtube;wGDMfngqLDk]http://www.youtube.com/watch?v=wGDMfngqLDk[/video] I know there are at least three of these, but mine is special because it sandb...
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Could someone explain how to spawn an entity and run a trace and set the position of the entity to outside of the solid no matter the the vector?
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FindInBox when used client side doesn't table the player even if they are in the specified area. Does anyone know of another way of seeing if the clientside player is inside a specific box besides using distance from entity? EDIT: I found a fix where you create a Physics...
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This is the funniest thread I've ever read. Basewars is shit tier gamemode I hacked together with tons of stolen or copy pasted scripts to make a Dark RP with turrets gamemode when I was 12 and handicapped. For final clarification: This is a gamemode by HLYX created from a ...
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[QUOTE=Zanarias;42562643]If this room is supposed to be on like a lopsided ship or something, nearly everything sitting there would be up against the back wall. I can't really tell if the room is like that or if it's the camera viewport though.[/QUOTE] It's actually a func...
Llamalord Level Design Reply
[QUOTE=Merijnwitje;42562560]It definitely looks very nice, I like it so far.[/QUOTE] [url]http://www.iamestranged.com/[/url] It's free and downloadable ^^^
Llamalord Level Design Reply
Working on a source mod called 'Estranged' which is currently #15 out of 1540 games on Greenlight. This is some of the stuff I've been working on. (This was a collaborative level, credit to Alan and Anicator for large portions of the level) [t]http://i.imgur.com/apJjQ4j.jpg...
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If you're participating in this competition please make a reply.
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[QUOTE='Ninja Nub[NOR];42417964']add some fire n shit [t]https://dl.dropboxusercontent.com/u/44650710/burny.jpg[/t][/QUOTE] Is that Hon Solo's archenemies, Charcoal Man?
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[b]Deadline changed to Friday, Oct 16th.[/b] I'm still figuring out who the judges will be but the criteria for this competition will be: 1. Interpretation and the clarity of the theme to the viewer. 2. Creativity and originality of the depicted theme. 3. Quality o...
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Alright then sure SFM screenshots are allowed.
Llamalord Stuff You've Made Reply
[QUOTE=Fussy!;42403917]Buy me Starcitizen pls. Nah, but I might join in if you let me use SFM, been having loads of trouble with GMod lately (mostly personal ones, but trouble none-the-less).[/QUOTE] I dont know, Should I let SFM count as a submission?
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[QUOTE=lonefirewarrior;42403810]I'll pitch in a Steam game for whoever wins. Any game, any price. But it has to be [B]one[/B] game. No collections, DLC, super special edition type shits or megapacks.[/QUOTE] Thanks you're too generous!
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Screenshot Competition V1 - Trouble in Terrorist Town Themed
Llamalord Stuff You've Made Thread
[img]http://i.imgur.com/85t51bC.png[/img] [b]Let me give you a little introduction to who I am. For about 3 years now I've been lurking in the screenshot threads and saving all of the screenshots I've ever liked. I currently have 4,000 screenshots from facepunch a lone s...
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[QUOTE=bran92don;42321063]I like all of the icons except for the darkrp one. I am probably gonna regret saying this, but I just don't feel that it is respectful. You have the right to not like a gamemode, but all I see the creator get from it, is "Darkrp is a piece of ****"...
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Update [quote][Changed] Pirate Ship War Icon [Changed] Zmod Icon [Added] Naval Play [Added] Super Mario Boxes Icon [Added] Extreme Football Showdown Icon [Added] Bunny Hop Icon [Added] Minigames Icon [Added] GMT: Minigolf Icon [Added] GMT: Virus [Added] GMT: Ballrace...
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Thanks guys for the feedback. Remember to upvote/like my addon so more people can see it!
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[QUOTE=delagious;42277314]Looks nice. Time to test it out.[/QUOTE] Some of the icons are placeholders for when I find better icons for them FYI.
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Gamemode Icon Pack [Server List Addon]
Llamalord Addons Thread
[img]http://i.imgur.com/fotQKEZ.png[/img] This adds icons to each gamemode in the Server List. This currently supports icons for: [quote]Basewars Cinema Cut The Rope Clockwork: Cider Two Clockwork: HalfLife 2 Roleplay DarkRP Deathrun Elevator Flood Gmod Racer Stran...
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I love how the VGUI moves with the gun, it looks beautiful.
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That's the worst HUD I've ever seen. Can you rename it to "Eve Online HUD"?
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What are all those models from?
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[QUOTE=King Penisless;41996677]So I assume you completely recoded the turrets from RPDM? because if not then it is not exactly your code is it? but either way I wouldn't be shocked if that was ripped straight from RPDM.[/QUOTE] I didn't say it was my code. I have everyone ...
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Im fairly certain that this person is using code from my gamemode to make money: His: [img]http://images.weserv.nl/?w=920&h=260&t=square&url=coderhire.com/uploads/scripts/61982de66e6b7f7656613008411d56d8.jpg[/img] Mine: [img]http://i.imgur.com/PkLeK3Z.jpg[/img] [ur...
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