[QUOTE=PortalGod;41156946][video=youtube;oVj-kBnv5DA]http://www.youtube.com/watch?v=oVj-kBnv5DA[/video] ;)[/QUOTE] OMG that must be the super smash bros!!!!!!!
[QUOTE=grobov13;41097651]SWEP Construction Kit[/QUOTE] You can't make animations with swep constructions kit for view points like that.
How did you animate the left hand?
Hi, I'm just wondering how you can have a weapon on the left hand and a different weapon on the right hand. Sorta like a skyrim style, just wondering if anyone could hint me how to do this. Thank you!
2 handed swep
I request a video before I share my opinion
Super Smash bro's 1 camera GM. Many combos and different characters to choose from lol
I'm assuming this person is 12. Look, if you want to get anywhere with these ideas, learn to code LUA or model. All I can say is look at the wiki and read other people's scripts.
Zombie Survival 09 and 08 was the shit. Those server's were the reason why I bought gmod at the time :P
this is stupid
why is everyone flaming? This gamemode looks really good!!! Going to play as soon as I get home!
[QUOTE=Magenta;38973435]GUIMousePressed[/QUOTE] Thank you!
Hi, just was wondering what the function/hook is called when the mouse is pressed. I believe in gmod 12 it was CallScreenClickHook, but that doesn't seen to work in gmod 13
This actually looks pretty cool. Do you have any videos, I would love to see some gameplay!
[QUOTE=YourFriendJoe;37105617]Wow you ignored the entire it seems, we are telling him how to make it better. Overv was right about the extra chromosone of yours[/QUOTE] No, read the comments. [QUOTE=YourFriendJoe;37092799]Maybe they should stop with the ct scans and sc...
[QUOTE=Garrison;36788660]Make it so people stack as they rape each other. so we can have rape towers.[/QUOTE] YES! YESSSSSSSSS! YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS XD
wow with all the coders you have why don't you make something that no one here has ever done? Blow our minds with something, don't just make original gamemodes.
Im already deving this >:(
Haven't been on gmod in a while but is it possible to put .gif animations into the game O.o If so I can make one. Sorry Im a little rusty on coding, haven't been doing it for a while
perp : Function Perp(ply) print("no") ply:ChatPrint("no") end hook.Add("PlayerSpawn", "Perp_spawn", Perp)
Yo garry can you make it possible so we can have more NPC's in a map without any lag. That would help alot when it comes down to makign gamemodes with very large amounts of NPC's like zombies, combines and stuff. :D
when I saw those dragons I shat my pants my penis got smaller
AMOUNT_PER_KILL = 25 //Amount of EXp you get per kill function GM:PlayerInitialSpawn(ply) ply:SetPData("Level", 0) ply:SetPData("EXP", 0) end function ONNpcDeath(ply) ply:SetPData(ply:GetPData("EXP") + AMOUNT_PER_KILL)) end function LevelUp(ply) if ply:GetPData("EXP") =...
Well time to see 100's of ZS servers with this. Nice release +1 jetboom :D
I think I wanna try some kind of thing like this :D
Alright Download alot of gamemodes from gmod.org read the shit out of them compare things with the wiki make scripts and scripts and gamemodes look more at the wiki for help post at facepunch if any questions and your done I started to learn when I was 10 and 3 years no...
import it yourself :D its real easy!
this actually dosent look have bad. I like it Good luck and keep up the good work
Skyrim for gmod <3
Looks pretty cool...
I like the cocain idea sounds pretty good LOL
simple clean unique I love it ;D
[QUOTE=ArmageddonScr;32452106]Except I don't think there is a function to get the ragdoll of a dead NPC.[/QUOTE] Erm why not make a custom NPC entity then on death you make a timer and do Entity:Remove() Not 100% if that would work though I have to go back and read through...
You can use vectors function GM:PlayerSpawn(ply) if ply:Team() == TEAM_TERRORIST then ply:SetPos(Vector (VECTORS HERE )) elseif ply:Team() == TEAM_COUNTERTERRORIST then ply:SetPos(Vector (VECTORS HERE)) end end If you want multiple spawn points then you can use math.r...
particle system for the dust effect. Play the particles when the NPC is killed and make a slight timer to remove the ragdoll and play the particles O.o
Love the map!!!!!! well this is going to make my mmo look like shit o_o" Looking very very good. Keep up the good work Good luck P.S : Did you teleport to a diffrent location for the dungeon?
I gotta a feeling alot of servers will be using this...
I lol'd at the html/.tk
[QUOTE=werewolf0020;31652868]With the coMment i did i was trying to tell you that you dont have to re extarct the content for the game since i was just wanting to send you them so you dont need to extract everything im sorry if i couldent explain properly[/QUOTE] Oh, it's o...
Hello people of gmod and facepunch. I have started a Killing Floor replica for Garry's Mod. (Sorry Im really nooby with threads >.<) Please note : I do not take credit for weapon models,materials and HUD materials they were all made by the original makers of KF(trip wire). I...
Killing Floor for gmod "money money money"
Lol, Ok I used UModel this time and now I have all the bones and animations. Ill recompile and save all those animations and compile. Ill show you the final product [editline]20th July 2011[/editline] Ok here is the final product. [url]http://imageshack.us/f/23/lolfaili.png...
Wow I don't have any of the sequences... mmmmm so do I have to now rig my model with those bone things and animate the stab,draw and idle O.o?
alright then, here is going to be my qc for compiling. $cd "C:\kf_knife\compile" $modelname "weapons\v_kf_knife.mdl" $model "studio" "kf_knife_reference.smd" $cdmaterials "models\weapons\v_models\kf_knife\" $surfaceprop "default" $illumposition 8.418 -2.675 -4.874 $origin -2 ...
mmmm with GUISTUDIOMDL, when I locate my EP1/BIN it says that the file "gameconfig" isn't there when I have EP1 installed, Source SDK, Source SDK base 2006/2007 . Without this I can't compile >.<
Oh also do I have to rig it? [url]http://imageshack.us/f/232/unledyw.png/[/url]
Ok so I have my Killing Floor Knife arms in 3DS max and Im about to export it, would I export it has a SMD and do the sequence and refrence?
Would 3d ripper DX work fine?
How do you extract models from Killing Floor
Hi, I want to extract gun models from Killing Floor to make sweps, what would be the best tools to extract the models and make them work with gmod? ~thanks
I have a gamemode that is similar to Killing Floor that I have been working on the pass couple of months but I stop developing it. It has 7 rounds with zombies but it lacts some of the features that you would have in Killing Floor -Boss at wave 8 -I need to finish the merchant...
This actually looks pretty cool. I would play this for sure
Someone should make Human Survival. Instead of living the life and surviving as a human.... you survive has a zombie....
Looking good sr far for a base. My suggetions are -Snpc zombies(They look better then hl2 zombies and gives you that survival feeling) -Better VGUI(No explination needed) but its looking good so far good luck
Why did you label weird statements in your function like "as WE don't want". Why is there a "we" when it's only YOU scripting the gamemode? I think he rip it from somewhere or someone else made it. Also use the [lua] for the lua table.
This just looks like onslaught with a bunch of addons.
[QUOTE=Andriko1;28787469]You obviously haven't played any other zombie gamemodes other than Jetboom's then... Also, don't have huge pictures in op that take 20 seconds to load with my 14 mbps download speed, amd phenom ii x4 965 3.4 ghz quad core, and 2x ATI Radeon HD 5870s[/...
[QUOTE=Crap-Head;28744313]Hmm seems alot like this: [url]http://www.facepunch.com/threads/1069920-ToxSin-quot-A-Happy-Customer-Is-A-Dead-One-quot[/url] Both using Radbox as a base. Now your using pointshop and calling it PawnShop? Without giving Undefined any credits :/ And us...
Sounds good that there's people making an effort and starting to code lua. More coders , more awesome gamemodes. Gl
Perhaps I can help you with the round system? Also how many people are making Nazi zombies xD
Change the gamemode name. You say all the good names are taken , that's obviously false. Here are some names : world war Z , zombie horde , zombie invasion , blood day , zombie war , zombie outbreak , outbreak . I'm pretty sure they all beat zombehs....
Dude seriously? Exp is basic common sense. Just use ply:NWInt("exp") and ply:NWInt("level") then make a meta to save eveything. Inventory i'm not sure but point menu? Use a Pdata money. It's not rocket science... Function buy(ply) if ply:GetMoney() == 100 then ply:TakeMoney(...
Zombie Survival sandbox zombified world dark rp -- pissing off 12 year olds is fun deathrun bhop
Bad gmod build?
Ok I was in the middle of scripting my gamemode and I realized that when I was in game my health bar was purple and black checkerboards. It's not even using a texture. For some reason stun sticks are errors. I have hl2 deathmatch hl2 hl2 episode 1 and 2 CS:S l4d2 and some ot...
Spawn friendly zombies Rule the world Go to school and get the sexiest chick and take her with the physgun Duplicate all da money Bomb da teorrist Play B-Ball with Obama Screw girls all night and day If only it was true...................
This looks like a really cool GM. Maybe you could add a derma panel were you can customize your mini car with some textures and stuff. Just like in sandbox were you can take the physgun and customize stuff.
[QUOTE=ATM;28196540]It's still in alpha everyone, its not even done yet ><[/QUOTE] Isn't alpha after beta or is it the other way around
Interesting , do the zombies actually climb over the props and destroy them?
Thank you very much!
I think you would do like. [lua] function CraftGun1( ply ) if ply:HasItem("item_wood") and ply:HasItem("item_cheese") then --Inventory addon has these meta ply:Remove() ply:Give("weapon_block_of_cheese") end end concommand.Add("CheeseCraft", CraftGun1) [/lua]
on my format , line 33 would be [lua] if string.find(string.lower(v:Name()), string.lower(tostring(info))) ~= nil then [/lua] I found the problem with this string.find . In my name I have regex symbols like + ] [ % $ . The string.find isn't working properly with regex symbol...
So I am trying to make this command to change this PlayerData to gold but I keep on getting this error. Here is my code,command and the error. [TABLE] function FindPlayer(info) local pls = player.GetAll() -- ...
Making a concommand to a specific player
Alright im going to try this [ LUA ] function ENT:OnTakeDamage() if self:Health() <= 0 then SetGlobalInt("AmountofZombies",GetGlobalInt("AmountofZombies") - 1) end end [ \LUA ] edit: When I use that function the SNPC has god HP...
Well I made some entity zombies in my gamemode and I need a entity death function. I look everywere in the wiki but I coudn't seem to find anything. And I know that OnNPCKilled woudn't work since it woudn't call when we kill the SNPC. Anyway I was wondering if anyone had a ...
Snpc death function
Well I was working on a gamemode last night and when I ran it today and I look at the scoreboard it says "Base gamemode-GarrynewMan" Last night it wasn't saying that :\ I get NO errors in my console here's my console [table] Lua initialized (Lua 5.1) nil =================...
Gamemode problem [No errors]
It is. Im pretty sure just your gonna need to add this code to GM:PlayerSpawn [ LUA] RunConsoleCommand("selectweapon") [ \LUA ]
[url]http://wiki.garrysmod.com/?title=Weapon_selector_with_Derma[/url] Full tutorial on how to make a weapon selection menu. If u need help just post and we we'll see what we can do
I learned lua , it was my first language . After doing alot of research , reading gamemodes , reading the wiki I finally got how to script it. Once you learn it , its simple to learn another language. Right now I am learning java and its pretty easy .
just use inventory addon [url]http://www.garrysmod.org/downloads/?a=view&id=97223[/url] its simple and easy to use. Also remeber to give credit to the maker
Dosen't matter. The thing is broken just leave it alone....
Assmod not saving ranks
Hello I recently installed assmod 3.01 and it seems it dosen't save each players rank. When I check the garrysmod\data for ass_rankings.txt it dosen't seem to be there. Do I have to manually input the ranks into a ass_ranking the txt? Also what would be the format
Hello I recently installed assmod and I relized that it dosen't save the players rank into the ass_rankings.txt anyone know how to fix?
Assmod not saving ranks
Hi I am here because I would like a hungermod / sleepmod or at least a link that can teach me how to make one on the WIKI. Not exactly make one but related to hungermod so I can learn
HungerMod / sleep mod
Hey I got a question , in sass and Noxnet , they all have a system were they get your player data onto onther servers of theres. How would you do that? Would you make a base like "PlayerBase" than derive each gamemode from that base or MYSQL or someting
Making player data go to other gamemodes?
[QUOTE=meatwad253;26284897]What made [b]that[/b] version so fun?[/QUOTE] what made that version so fun? Well everything , the hud was nice (in my opinion -_-) and the gameplay was better. I don't like NoxiousNet right now because its pretty BS. The fact of whatever they adde...
Adding items from inventory addon into a shop?
Hi. I got a question , how would you register the items from inventory addon into a buy shop. Also when you buy it it sends directly into your inventory.
Zombie Survival 1.05 - That version was sooooooo fun.