538 Results
FluxMage General Games Discussion Reply
Made this for Sand King. [IMG]http://oi50.tinypic.com/25zmssn.jpg[/IMG] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=75842100[/url] Now he lives up to his title.
FluxMage General Games Discussion Reply
In commemoration, I give you this. [IMG]http://dl.dropbox.com/u/61834661/Kotick-Cola.png[/IMG]
FluxMage Polidicks Reply
[url]http://forums.techarena.in/off-topic-chat/1217253.htm[/url] Do wearing headphones bad for our brain?
FluxMage General Discussion Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
Clocktown map woo n' stuff.
FluxMage Valve Games Thread
Scientists stay crunchy in milk. And emergency doors.
FluxMage Videos and That Kind Of Crap Reply
Calling it done now I think. [img]http://fc00.deviantart.net/fs70/f/2011/151/3/6/doukutsu_monogatari_by_fluxmage-d3hpnv8.jpg[/img]
FluxMage General Discussion Reply
[QUOTE=Djessey;30088877]Do you use a tablet or is it all done with a mouse?[/QUOTE] Uuuuuuuuuuuh. Tablet. [b]Update on curly, also updated OP.[/b] Oh god I hadn't realized how FAT her face was. [img]http://img542.imageshack.us/img542/3861/curly4.jpg[/img]
FluxMage General Discussion Reply
Working on Curly. [img]http://img121.imageshack.us/img121/7091/curlyb.jpg[/img]
FluxMage General Discussion Reply
Cave Story WIP.
FluxMage General Discussion Thread
[b]BIG IMAGES AHEAD[/b] Hey I like Cave Story, and I wanted to paint something cool. So i started working on this. I just need some crits n' comments to keep me motivated and junk. Help make it better. All done in Photochop CS5. I'll kinda do a short chronology here: Early...
FluxMage General Discussion Reply
We must make do with the commentary we have. [media]http://www.youtube.com/watch?v=ZlFupv_DKyc&feature=channel_video_title[/media]
FluxMage Videos and That Kind Of Crap Reply
When Gabe takes your GAYBENs, make G.A.B.E.N.
FluxMage Videos and That Kind Of Crap Thread
I posted this in the Lua section when you posted there, perhaps you missed it? It will solve your outlining issue. The artifacting is just Mipmap compression. [QUOTE=FluxMage;28083081]When you save the texture as a vtf you need to disable mip maps. This prevents the texture...
FluxMage Modelling Reply
I find it odd that anybody is allowed to vote until they've played all the entries in the first place.
FluxMage Lua Developer Discussion Reply
Luafox, naturally.
FluxMage Fast Threads Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
[QUOTE=Shadow_Hedgehog;23732126]Can I ask if this works without fretta? Like the old one, just win a round and just play again instead of having to stop for a new fretta gamemode and voting and all that, I don't have much knowledge of fretta and I would like to just play this ...
FluxMage Addons Reply
Hooray, hope you guys enjoy it. We've got more to show I swear.
FluxMage Addons Reply
Problem is her pose is way more expressive than her face. (Although I'm not certain that's saying much)
FluxMage General Discussion Reply
[QUOTE=Thor667;22504531]Can you post 2560 x 1600? Also great work one of my favs.[/QUOTE] [URL]http://img341.imageshack.us/img341/8607/happymask2560x1600.png[/URL] Going to bed now.
FluxMage General Discussion Reply
I don't like to bump myself, but the thread died, and I just wanted to show that it's finished. [IMG]http://img180.imageshack.us/img180/815/happymaskluvsbahdee.png[/IMG] Here's a 1920 x 1080 of it. It's actually much bigger and I can make it fit just about any resolution as a...
FluxMage General Discussion Reply
I could mess with the levels on this all day and never be satisfied. [IMG]http://img227.imageshack.us/img227/3208/snippet9.png[/IMG] I need to get some sleep. Would love some C&C. [B]Edit:[/B] I added a frame. Looks better with a dark frame.
FluxMage General Discussion Reply
Continuing to do concepts for something: [IMG]http://img576.imageshack.us/img576/5360/snippet.png[/IMG][IMG]http://img340.imageshack.us/img340/107/krill.png[/IMG]
FluxMage General Discussion Reply
Concept for a little wooden dude. [IMG]http://img8.imageshack.us/img8/6978/pinsv.png[/IMG]
FluxMage General Discussion Reply
I didn't feel like leaving this dead forever. Gotta trudge on. So here's a Deku mask I did to add to his bag! [IMG]http://img7.imageshack.us/img7/2710/dekumask.png[/IMG]
FluxMage General Discussion Reply
[QUOTE=Jen4;21925707]im tryng to animate a floor turret ... the problem? the blending ... anyone got a decent tutorial ?[/QUOTE] If you mean blending multiple animations through the source engine in real time, you gotta do some modifications to the .qc. I don't have the mean...
FluxMage Modelling Reply
FluxMage General Games Discussion Reply
Not been doing anything but small amounts of cleanup work. I also adjusted the brightness and need to gauge how much it helped. Also remember the entire background would be dark. Having it letter-boxed in all this white doesn't help. [IMG]http://img269.imageshack.us/img269/42...
FluxMage General Discussion Reply
[QUOTE=3v3ryb0dy;21484764]Wait, are you that dude who built himself a plague doctor mask and costume?[/QUOTE] Uh naw. To tell ya the truth I don't even know why I have this avatar any longer. I've wanted to change it, but I'm lazy as sin. [QUOTE=Perfumly;21484675]I'm scared[...
FluxMage General Discussion Reply
[img]http://img718.imageshack.us/img718/908/happymask6.png[/img] Whoo. The Happy Mask Salesman as a whole is done (Tweaks will continue to be made however). I made some adjustments to the face with helped it balance better which you probably won't notice. And some changes to...
FluxMage General Discussion Reply
[QUOTE=LODY;21472845]I have a bamboo, it's okay. If I had a choice I would get an at least A4 size though[/QUOTE] He's on a budget. Besides, some professionals even prefer smaller tablets over larger ones, It's really a personal preference. Although being able to afford a hi...
FluxMage General Discussion Reply
I'd say the best cheap tablet you could get is a Bamboo, which I had before I got my Intuos 3. And yeah I'd generally agree the touch pad doesn't have much use. Definitely don't go paying extra for it. If the pricing is close I'd say go for it, but expect to accidentally tr...
FluxMage General Discussion Reply
[QUOTE=Aurain;21462959]Nice work. He looks like a god-damn Pedophile though =/[/QUOTE] And that's a problem? Seems to be what I should have been shooting for from the start.
FluxMage General Discussion Reply
[QUOTE=TheTrashMan;21453882]If I were you, I would avoid copying the backpack's exact angle and design. I'd at least change the angle, otherwise it's not as impressive as it's just a direct copy which IMO is a bad thing in fan art. That is my only suggestion though. The rest ...
FluxMage General Discussion Reply
[IMG]http://img338.imageshack.us/img338/3128/happymask5.png[/IMG] Whoooo... Something about his body doesn't feel right. Not sure. Oh and yeah he'll get hands eventually.
FluxMage General Discussion Reply
Update on the mask: [IMG]http://img192.imageshack.us/img192/8143/mask2.png[/IMG] Whoo.
FluxMage General Discussion Reply
Digital Painting- Happy Mask Salesman
FluxMage General Discussion Thread
[B]Here it is finished. I have some progress below however. [IMG]http://img180.imageshack.us/img180/815/happymaskluvsbahdee.png[/IMG] [/B][I] Big Images Ahead.[/I] [B] I'm just logging my progress on this and hoping for Crits, Comments, and all around ways to improve. I'm st...
FluxMage General Discussion Reply
[IMG]http://img75.imageshack.us/img75/1497/cpclocktown50001el7.png[/IMG] Just get the map in hammer as a model and use it as a reference. There are dumpers for n64 that can get you everything you need. 3dripperDX sucks. It skews shit. But I guess that can't be avoided in othe...
FluxMage Level Design Reply
Not sure. I can tell you however that you need to actually make that "testsphere" folder before you compile or else it crashes it. And just in case it helps here's an example of a really basic prop .qc file from something I made: [code]$cd "C:\Mod\modelsrc\pellets\" $modeln...
FluxMage Modelling Reply
Yeah, don't use your reference model as the physics. Would never compile. Make a custom simple collision model.
FluxMage Modelling Reply
[QUOTE=assassin21;20918238]how can i add a second skin to an existing mdl model?[/QUOTE] You could hex the model and create a second version entirely, with a different skin. If you want to add a second skin without making more model files, this is the only way: [URL]http://d...
FluxMage Modelling Reply
Yeah you might wanna try taking the model into a program with poly optimization methods in order to decrease it to something more along the lines of under 5k polys, that is however if you want to be practical. It can go higher but there's usually no point. You could use the h...
FluxMage Modelling Reply
You have to take it into a program like 3ds max, milkshake, or anything else that supports a .SMD exporter. And export the proper reference, physics, and animation .smd's needed to create a source model. Then you have to write up a .QC file which will tell studiomdl.exe (foun...
FluxMage Modelling Reply
[QUOTE=fury_161;20906039] EDIT: Found the problem, upon closer inspection, the head rotate blends that Valve made for some reason have the forward joint keyframed at the same position, thus causing my problem. Yay. Thanks Flux, I probably wouldn't have checked for that if you ...
FluxMage Modelling Reply
[QUOTE=Jaanus;20880773]the tie drops in MV when you turn Louis upside down.[/QUOTE] That's interesting. As far as I'm aware their is currently no jigglebone codes that reacts to gravity without first receiving input. What I mean is that some jigglebone parameters will effect...
FluxMage Modelling Reply
I haven't had this issue myself. And I've made NPC's with jiggleboned features branching from the head (with head tracking) multiple times before. As long as the bones that will be jiggling are parented to the head. There shouldn't be a problem. You may be able to fix it by r...
FluxMage Modelling Reply
A is best (with func_details). Funny thing is you could have achieved the same result as B with only 5 brushes. It appears to have taken you about 33. Brushes start as base world geometry. The default entity they become when you change them to a brush-based entity is func_de...
FluxMage Level Design Reply
What you're essentially trying to fix is explained in depth here: [URL]http://developer.valvesoftware.com/wiki/Locking_Npc_Animations[/URL] The animations for the Zombie are already locked of course. But what you need to do is add the "LX" and "LY" commands to your animation...
FluxMage Modelling Reply
Aska forgot to include the normal map in the download.
FluxMage Addons Reply
Hi I ported the model and went through the mishegas of animating it and fixing up the materials and junk. I also helped test and debug, but mostly I just made that part of the work take longer.
FluxMage Addons Reply
Should already be F2 by default. That's probably why it happened in the first place. He hit it by accident. I do it all the time, because it's right next to wire-frame (F3). Another one that gives people problems often is X, which toggles gizmos. (the 3d display of your tools...
FluxMage Modelling Reply
[QUOTE=Lemsip;20235796]Anyone know would I go about spawning the individual rank as separate models? Attempting to pose for a little video, but I can only spawn the Ensign (the others are different materials?)[/QUOTE] Get a tool that can set the skin and bodygroups on a model...
FluxMage Garry's Mod General Reply
[url]http://developer.valvesoftware.com/wiki/$texturegroup[/url]
FluxMage Modelling Reply
[img]http://img200.imageshack.us/img200/4127/gushahs.png[/img] Serious, go try some strawberry gushers and tell me you can't taste it.
FluxMage Fast Threads Reply
The issue here is that you have 2 non-physical bones in between your 2 physical parts. What I mean is that, in a model/ragdoll, a bone can be used for animation, but may or may not have a physical part attached to it in the physics model. For the model to stay together, you c...
FluxMage Modelling Reply
[QUOTE=BenjaminTennison;19996649]I don't see a new thread, wherever FluxMage is I hope he gets one[/QUOTE] This has been fixed for a while now. No need to bump this.
FluxMage Garry's Mod General Reply
Bah. Don't need this awful thread on my conscious. Let it die.
FluxMage Modelling Reply
[QUOTE=Aska49;19563226]There was a time where we thought of using a canned death animation for the UC, and not a ragdoll. Then when the new round started you'll see the bird turn him back on. Didn't really pan out though.[/QUOTE] I still want to do that round start animatio...
FluxMage Garry's Mod General Reply
[QUOTE=AzLaN;19506360]The model has no eye "bones".[/QUOTE] ... What does... that have to do with anything? 1: The model has no visual eyes. 2: Eyes aren't controlled by bones... they're controlled by a system of attachment points and scrolling UV maps.
FluxMage Garry's Mod General Reply
[QUOTE=Fire and Ice;19502586]I managed to join a server at the end of the round, survived another round, was chosen as the Chimera and as soon as I kill someone. Crash. That bug needs to be fixed, badly.[/QUOTE] Trust me. I REALLY want to. Someone suggested the head is to m...
FluxMage Garry's Mod General Reply
FluxMage Valve Games Reply
FluxMage Valve Games Reply
[QUOTE=dill6869;18979990] if you're wondering why the white piggy doesnt have the cape it's because i cant find the model[/QUOTE] Same model. You gotta use Lua (Maybe there's a stool for it somewhere) In order to change the bodygroups.
FluxMage Garry's Mod General Reply
[QUOTE=blackops7799;18978138]Uhh, about the swimming animations. It would be really easy to implement.. You would just override the gamemodes SetPlayerAnimation function with your own adding in a check if they are under water or not.. Example of fully working TF2 animati...
FluxMage Garry's Mod General Reply
[QUOTE=Yearrlz;18968495]Spacebuild activates a Hud when the player is underwater, doesn't it ?[/QUOTE] It's hard to explain, but even though you can tell when you're underwater with lua, It won't help us get the animations working the way we want them too. You can't forc...
FluxMage Garry's Mod General Reply
[QUOTE=Skullpepper;18962024]The ragdoll does spaz out sometimes or freeze for a second during collisions with things. A suggestion I think everyone can agree on would be more taunt animations. And maybe a swimming animation. Those pig guys crack me up.[/QUOTE] Ragdoll spaz...
FluxMage Garry's Mod General Reply
[QUOTE=Empty_Shadow;18960496]Bla bla[/QUOTE] He has his own taunt. [QUOTE=Gamerboy81;18960496]Bla bla[/QUOTE] Trust me. It is the pigmask ragdoll. Every time you crash I can assure you either: A: A Pig was eaten. or B: A Pig committed suicide. Hell spawning it in sandbo...
FluxMage Garry's Mod General Reply
[QUOTE=Dragon;18905194]Can't use the models, Aska didn't make them[/QUOTE] Well actually I made the PigMask custom. But not the Chimera. The sound effects are also stolen. And even if that was all custom, it doesn't change the fact that we don't own the likenesses of the...
FluxMage Polidicks Reply
Yays. I'd still like to know what about the PigMask model is causing crashes! Would be nice! Oh well enjoy some crashing!
FluxMage Polidicks Reply
What I did for ClockTown was convert it to a model and imported it into hammer for reference. A tip I could give Is to apply a material with the "eyeball" texture type to the model, and purposefully forget to include $model in the .vmt, the result is that the model will sh...
FluxMage Level Design Reply
[QUOTE=Hawt Koffee;18751302]Stuff[/QUOTE] I know what's off. He's lighting the map with a powerful radial light in the center instead of a light_environment. I highly suggest you change this.
FluxMage Garry's Mod General Reply
.___________________. I made swimming animations. Can't use them. Gmod player models have no foundation for such things.
FluxMage Garry's Mod General Reply
[QUOTE=Dragon;18726087][img]http://www.facepunch.com/image.php?u=8678&dateline=1259997982[/img][/QUOTE] Oh wow, Shiron + The Ultimate Chimera? Didn't see that coming.
FluxMage Garry's Mod General Reply
[QUOTE=Hawt Koffee;18724421]Pakrat?[/QUOTE] Nevermind. You don't have to Pakrat it if it's already in the gamemode files. Which it is.
FluxMage Garry's Mod General Reply
[QUOTE=Hawt Koffee;18723665]thanks but i would still like a radio loop sound scape[/QUOTE] Do you want music, or just to loop the radio sound. For the radio all you need is an ambient generic set to emit from a single point, select Aska's sound, and set it to loop.
FluxMage Garry's Mod General Reply
[QUOTE=Santz;18688258]You probably have been long enought here to know how the FP scum works. And you shouldnt be worried, most people will download the Gamemode because its awesome.[/QUOTE] I know. It's no big deal. I just don't understand the logic behind these guys.
FluxMage Modelling Reply
[QUOTE=Kumari24;18688198]hi fluxy[/QUOTE] Hi
FluxMage Modelling Reply
Why'd you even do this. We have an SVN now and I'm not done updating these. On top of that, if you just download the game you get the models and can spawn them In sandbox anyhow.
FluxMage Modelling Reply
Those are awesome.
FluxMage Garry's Mod General Reply
[QUOTE=arleitiss;18659758]Well there is about 400 models and materials mixed up in folder. It will take like a day to sort them all out.[/QUOTE] Programs like Pakrat will automatically find the custom content you're using In your map and package it for you.
FluxMage Level Design Reply
[QUOTE=PieClock;18655705]fix the fucking crashes. That's my only complaint about this, everything else, maybe aside from too many pigs, is perfect.[/QUOTE] I'm sorry about the crashes. It's directly connected to my PigMask model but I don't know who what where when why, or ...
FluxMage Garry's Mod General Reply
My PigMask model is crashing people. I don't know why though.
FluxMage Garry's Mod General Reply
Whoo hai there.
FluxMage Garry's Mod General Reply
[QUOTE=nubblecakes;18549237]The picture wasn't meant to perfect the idea, just demonstrate it. Anyone who wants to pursue this, just save the diffuse and alpha and make it in to a texture. I will be working on the texture some more when I get the time.[/QUOTE] Yeah, I ...
FluxMage Level Design Reply
Yeah, it's not a totally exaggerated effect. It actually happens, but only when there is a lot of particles in the air for the light to reflect off of. Creating an area in the air that appears darker because of the lack of reflecting light. In his picture for example, it lo...
FluxMage Level Design Reply