[QUOTE=Stephen304;18340766]Sorry for bump, but the first post needs to be edited, it is too confusing when trying to get a simple addon as such (simple but useful). Its really annoying doing a gmod.org search to find 10 or 20 of the same addon that look the same but may be ...
The traces were the lines the Tiberium made to check for a place to spawn new Tiberium, and sure, you can create models, however i can not say for certain that i will use them or include them.
[QUOTE=zheep;18334278]ehh.... i only want to remove tiberum gas effect. but now it removes spearding too. fix this pls. oh and i got weird bug? when tiberum speard, i see "lasers" coming top of tiberium and "choosing" when next tiberim comes, is this bug??[/QUOTE] I adde...
[QUOTE=NightReaper;18322258]So here are some previews of the tiberium crystal and tower icons that I started work on after my last post: [IMG]http://img4.imageshack.us/img4/4266/tibparentgreen.png[/IMG][IMG]http://img40.imageshack.us/img40/9985/tibchildgreen.png[/IMG][IMG]ht...
[QUOTE=NightReaper;18318541]Kevkev, I was thinking of making some spawn icons for the SENTs, I'm pretty good in Inkscape as you can see from my dA account (if you've not seen it, here's my [url=http://nightreaper1989.deviantart.com/gallery/]Gallery[/url]), I was thinking of ta...
[QUOTE=NightReaper;18304858]I believe the growth accelerator and missle have been implemented, but I wouldn't know about the scrin stuff, I think that's right isn't it Kevkev?[/QUOTE] Yup.
[QUOTE=Jinto;18283947]Not everything will be added. But most of the functions will be.[/QUOTE] Why not everything?
[QUOTE=Skapocalypse;18287893]While on this topic, is there a way to do 'no reload'?[/QUOTE] You can try setting the next reload to 0 every time but i doubt it works on all weapons.
A folder of a SWep,SEnt,STool or whatever should be without spaces in its name.
Overv's way is the best, he just needs to get rid of the plugin part.
[QUOTE=odyss3y;18277551]Well I saw my server tell my client to download 1536 files, and they looked like they went ok, but I know thats not the total list. I also see this in the wiki: "This function automatically sends the appropriate VTF file if you include a VMT file,...
[QUOTE=Kinuhudai;18263411]Here's a small preview of my next apocalyptic mod :dance: [media]http://www.yaplakal.com/uploads/previews/post-11-1101850295.jpg[/media] Release Date : 2012[/QUOTE] Tag that shit.
[QUOTE=HanBammer;18240770]*bump* live thread! I want v3! PLEASE! LIVE![/QUOTE] Lynx stopped working on this addon.
Alright, i added the panel to the SVN including the code, try it and tell me what you think.
[QUOTE=Will-ko;18204403]Thanks :] Brilliant mod by the way, even if it does kill my PC when I look at the Tiberium field. :D[/QUOTE] Try disabling the dynamic lights ;)
Why does the one break when i fix the other, this is getting annoying, ill try to fix this tomorrow.
Delete garrysmod/settings/spawnlists, it should remove the PHX spawnlist.
Stargate is quite populair, and SBEP ofc.
In the last interview i asked Gazza if he will provide linux support and he said he wont.
I just fixed RD2 support, i tested this time and it works fine.
Did i break RD2? that was not my intention, ill try to do something about it.
[QUOTE=NightReaper;18077038]Hey Kevkev, if you want I could do the tiny caches, medium and large energy cells and the large tiberium reactor for you to save you the trouble, I'll email you the stuff once I get it done. Just offering to take the menial task off your hands. I wo...
[QUOTE=enaglement;18028983]has anyone got this to work ? ? if so please say how i have it loading ok in the console but the bullets are still instant hits sweps and everything wtf was valve thinking having a fps with great physics engine then screw up the immersion by having ...
This is the version i am using : [url=http://www.garrysmod.org/downloads/?a=view&id=82038][img]http://www.garrysmod.org/img/?t=dll&id=82038[/img][/url]
Should be fixed.
[QUOTE=TomyLobo;18005398]still wrong it's caused by sending too many differently named umsgs more addons => more differently named umsgs => this error[/QUOTE] Wasn't that the other error? i thought there were 2 while 1 is this one and the other about UM overflow on connect.
It would be useful if you could post the error, then i know what the problem is.
[QUOTE=pbplayer;17977601]I was wondering because the to do list is a bit out of date. Do green and blue tiberium have a volatile reaction when near each other? Because they don't for me[/QUOTE] Actually the Tiberium avoids the other Tiberium.
[QUOTE=DarKSunrise;17944308]That error is caused by having too many addons. You need to remove some.[/QUOTE] Close, this is caused by having to many Lua files being send to the client.
I must say that i am looking forward to this, the current wiremod just has to much shit in it.
Oh, sorry, i barely have school lately and it has made me lazy, anyway i just changed some shit, should work now.
[QUOTE=RFG1024;17921256]yes. I am using the SVN version of your addon to my server. is the models from the HL2 main game models?[/QUOTE] The models are inside the SVN. [editline]11:41AM[/editline] [QUOTE=pbplayer;17921582]on the utilities menu there is a min/max amount of...
[QUOTE=RFG1024;17920160]HI. I tried to put this addon to my server which has all LS2 stuff and for some reason all the tanks refineries and others stuff from this addon show up as red errors. what models are being used for this addon to work? I tried playing it in SP and it sh...
[QUOTE=Disseminate;17918332]Does info_test_ent exist? Do you have red text in console saying it doesn't exist? GetPos is valid on any ent.[/QUOTE] Read the OP again, he said it returns 0,0,0.
[QUOTE=pbplayer;17909427]Hey. I am new to this forum. I downloaded the addon a few days ago and i love it. It is much simpler and the building aren't ugly reskins with half of them giving you errors. I do have 1 problem. The tiberium laser works but doesn't draw an effect...
Do timers work? or maybe the tick hook, not sure if it does but worth a try.
I have SnakeSVx in my friends list on Steam so i can ask him for some help on this, and i knew the lag was only on RD3, i just don't know why. The error : [code]CMaterial::DrawElements: No bound shader[/code] Is an error that is caused because of calling Material() to many ...
So you can see it in the spawnlist?
The model is non existent or is broken because the model path looks good.
[QUOTE=Jagger E;17848136]maw's gamemode IS sunrise. duh.[/QUOTE] No, Maw's gamemode is called Divinity.
This framerate drop is related to RD2/3, i do not know how/why exactly, maybe ill ask snake.
[QUOTE=_axe_;17844048]Ow wauw, is ook bijzonder. K zie bijna nooit nederlandse mensen hier :P And yes, comes in handy when hosting (A)[/QUOTE] Volgens mij zou je best verast zijn als je ziet hoeveel Nederlanders hier zijn.
Fuck, leme fix that. [editline]01:10PM[/editline] Alright, an edit has been uploaded.
[QUOTE=GreyIOutcast;17834638]I've never understood why people called Slimswitch an asshole, as well as themaw. That's irrelevant though. Great job on the gamemode, guys. The market GUI looks like it needs some works still (that, and I prefer it with the green border over th...
[QUOTE=MrGhostly;17826505]Nevermind i got it to work with teh svn oh and i think u should try to make the parent crystal look like dis [url]http://img73.imageshack.us/img73/2915/tiberiumwipiscr8.jpg[/url][/QUOTE] The SVN works with RD3? And i can't make it look like ...
Most games i get bored of within half a year orso (That are the good games) but GMod has me entertained for over 3 years now, what you can do in GMod is almost endless.
Can someone test the latest commit? maybe i broke RD support completely or i fixed RD3 support.
[QUOTE=maurits150;17811833]Mijn nieuwe villaaaa! :biggrin: Dit ziet er heel erg mooi en handig uit, vooral voor debugging van lua op dedicated servers. Good job.[/QUOTE] Kompleet mee eens, dit gaat erg handig worden.
You can not tear down a regular wall, only possible if it is a prop_* or another moveable object.
Silverlan has a freezing SWep in his unreleased HL remake pack, you can wait for that.
I think what you want is ent:LocalToWorld(vector) and ent:WorldToLocal(vector) ?
This is what we need in GMod, this would speed up things a lot.
PlayerFactions just changes the NPC's faction, as long as you don't manually select the NPC's target it will still work.
PlayerFactions just changes the NPC's faction, as long as you don't manually select the NPC's target it will still work.
Yea what Morcan said, also why are you checking if the object you hit is valid? seems a bit unnecessary since you can't touch invalid objects.
[QUOTE=moordact;17741780]I'm sorry , but yes this version of sunrise contains all the coding Our development team did . This version just got a few additions... So no , they didn't do shit. Portal remade the script from scratch . Balduran did modeling and some oth...
[QUOTE=themaw;17738807]Ok. I am sorry but this is getting really annoying: Thanks Slimswitch for banning me from the server for telling you that the things are not all yours. This version of sunrise have been proven to be a part of PortalCakes version and should not be cla...
If you are in singleplayer try deleting your sandbox folder and restart GMod.
What the hell did you do to the forums?
[QUOTE=themaw;17726268]I have to make a complaint to admins for this reason:[/QUOTE] Wow, admins with humor.
[QUOTE=freakypred;17723895]Then why have it in the first place?[/QUOTE] Because it is a bug?
[QUOTE=Skondra;17704979]I doubt garry would add gm_steamworks, seeing as it's not using an official Steamworks API.[/QUOTE] True, and iirc you can remove and add friends with it which means it can be exploited (Removing all your friends).
[QUOTE=The Sexy Taco;17695809]downloaded it, no doesnt have the weapon i've never heard of cds, searched it and nothing came up also i just remembered that one of the weapons was called the 50cal, if that helps[/QUOTE] The 50Cal is in GCX (GCombat Extended).
[QUOTE=The Sexy Taco;17680611]i somehow found a version a while back that had guns like bullet-shooting guns, not cannons and lasers where is it? the guns aren't in this one[/QUOTE] You mean GCX?
Seems to be still there : [url=http://www.garrysmod.org/downloads/?a=view&id=29323][img]http://www.garrysmod.org/img/?t=dll&id=29323[/img][/url]
[QUOTE=Props;17619787]So there is no way to get mass clientside?[/QUOTE] No, unless if you can set a variable serverside.
[QUOTE=Disseminate;17619858]What Orange said. Also, who rated me dumb? :V[/QUOTE] Just ignore them, the ratings don't have any effect anyway.
He wants the wiki ([url]http://wiki.garrysmod.com/?title=Main_Page[/url]) offline, but i am not sure if it is possible, if it is i would like to know also.
[QUOTE=SonicXV;17614621]Maybe it only works on client side entities? I know another function did the same thing. It was shared, the server could manipulate props and things, but clients could only do gibs and such.[/QUOTE] There is still something called clientside predi...
Why will this have to wait until October 6th? i mean it looks finished if you ask me.
[QUOTE=Killer_Steel;17590292]Before it was removed, I grabbed it. Thanks for the link, I'm gonna learn a lot from this :D, I'll get straight to work then come back here once I've learned a few things, maybe I'll lay off some work from you kev :). Mind if I add you kev, just to...
[QUOTE=Killer_Steel;17590197]I've been inspired to make my own gamemode similar to this. Just wondering how you guys did the turning for the ships, and I'd be set. Anywhere I can learn it, or if you guys have a snippit that shows how you got the ship to turn to freelook wit...
[QUOTE=Crazy Quebec;17569753]What I think could be really useful to server owners is both a simple process to make an addon usable with the addon management system and a way to set a list of addons to use depending on the gamemode you're running (That is if you're willing to r...
[QUOTE=cheiftiger;17565144]I'm not sure if it's required, but you are missing "Bone 1" in your constraint.Weld(). Check the wiki again :P[/QUOTE] The bones argument is already in there (The two 0's). Can you give us the exact error?
Place this into lua/autorun/server/hl2speed.lua : [lua]hook.Add("PlayerSpawn","HL2_RunSpeed",function(ply) GAMEMODE:SetPlayerSpeed(ply,190,320) end)[/lua]
[QUOTE=Sikgamer;17566732]I don't even know who is working on this gamemode anymore. First a team takes over Maw's idea, then they fuck up and abandon it, 10 pages of btiching and flaming later ANOTHER team made up of parts of the old team is trying to make this with another 'S...
[QUOTE=faze;17554743]It's just called SB3[/QUOTE] Are there any errors in the console?
[QUOTE=faze;17554455]I did the SVN update to build 304, but I'm getting a clientside console error saying it can't load cl_init.lua. I also have no Q menu.[/QUOTE] How did you name the folder? if you have a space in it remove it.
[QUOTE=fishface60;17548434]Sorry if this has been asked before, but what is the _R table? I've seen it once before when I looked for all globals which started with _, but it appeared to be exactly the same as _G and _E when I ran PrintTable on it.[/QUOTE] Iirc _G is the gl...
The model needs some attachment points, if it does not have it you get crotch guns like this.
[QUOTE=The Doci;17516888]can someone tell me were to poot the dll file bicose it dosent work for me in i relly nead it so pleas help.[/QUOTE] First of all, let me fix your spelling : [quote][b]C[/b]an someone tell me where to [b]put[/b] the dll file [b]because[/b] it [b]...
[QUOTE=TheTrueAndy;17511889]hmmm. its not unlock achievments directly... but it does the requests for you that you earned the achievments --- gm_special is your numpad....--- PS: I know, i have complicated the function--[/QUOTE] You can do that in 4 lines, no s...
[QUOTE=Gbps;17489550]I never said it was the cure to any disease or anything. It's my simple alternative to a not-so-big problem. You may do what you want, but keep comments that do not progress the thread to yourself, please. [editline]08:54PM[/editline] Average of 20 b...
lua/includes/modules if i am correct.
Nice, this should be fixed in GMod in the next update.
[QUOTE=*Fish*;17263389]so what JSON do anyway[/QUOTE] Data compression/encryption.
Alright, today ill try to fix RD3 support, but i can't promise that i finish it today.
[QUOTE=Mrblbshrtz;17195377]I dont get any errors- it just lags like hell and completely refuses to link (it says: "invalid Combination") to any RD3 or LS3 stuff (it doesnt even link with eachother) About the lag though- it might just be the comp (Pentium D 930 (old Pentium D...
[QUOTE=Mrblbshrtz;17193714]Firstly- It just doesnt work for me- Completely incompatible with my RD3 and LS3 Secondly- I just really want to try out the warheads- what are the console commands to spawn the warheads Thirdly- It would be really cool if this integrated into ...
[QUOTE=Jamie932;17146693]He already knew that :P Would this help you? [url]http://www.stefanbion.de/cueltool/manual.htm[/url][/QUOTE] I swear that got added later :v:
[QUOTE=Entoros;17159805]I think after 200 people asking Nevec for progress and after Nevec answering 200 times that he's busy, we should just wait until he's ready to release. On a side note: are the HUD elements hide-able?[/QUOTE] Whoeps, sorry, i did not bother to read...
So, any progress on this?
[QUOTE=Rago;17157419]When is that?[/QUOTE] When he has fixed the constraints problem.
You can create a timer that reruns the sound, you can get the length of a sound with SoundDuration(string) if i am correct.
[QUOTE=bromvlieg;17108774]i got a dedi im testing on, but that starts at 2 always, after reboot, after just an server exit what ever[/QUOTE] The server itself is ID 1 if i remember correctly.
[QUOTE=CptFuzzies;17103549]lol, the tick runs everything? No, I'm not trollin', but the point your trying to make is like broken computer science. What you mean to say is that calculations are ran through ticks, but even that's not true, because servers wouldn't survive on ...