Any plans for the future?
Artistic for you!
[QUOTE=Jarico;15600222]That's what I'm saying, pop some painkillers Max Payne style and get back to shooting every living thing.[/QUOTE] All I've learned from videogames is that ibuprofen is harmless.
[QUOTE=John Fisher;15599214]There should be a gangster medic.[/QUOTE] [media]http://www.youtube.com/watch?v=CH4D7Uod4Cg[/media]
[QUOTE='-[ Fizzadar ]-;15595475']+ Drug Cartels (get basic money from drugs)[/QUOTE] I got dibbs, no touchie.
Cosmic duck got hacked.
Nevermind, I found my issue.
[QUOTE=Killergam;15550087]It's actually source, using our content ripped from stalker for HyperGaming Network's Stalker Roleplay server.[/QUOTE] Where'd you guys get it?
This is a source mapping forum.
It doesn't appear to work for me. I've changed the name of the turret to "Lil' Azimov" and "Tesla's Blender" on several occasions, but neither name is preserved.
[QUOTE=Jo The Shmo;15540282]Does is recognise garrysmod functions?[/QUOTE] No, it only supports concommand.
Didn't notice it. Also, turret nicknames don't save.
Can we have the ability to turn down effects? For example, if I don't want gore, I can turn it off?
I'm still getting an occasional crash. I was shooting a warghoul as supplies while in vision mode.
It's not hard to do it yourself.
So no more turrets without owners, I guess. [editline]08:56AM[/editline] Does the stalker's scream mess with turrets? Because it should disable them for a moment.
If you die while your turret is following you, will it automatically drop into defensive mode?
Garry didn't break anything. He just added a new function.
It's called a C-10 Canister Rifle.
[QUOTE=Kingy_who;15414142]whats wrong with carving, all it's doing is making a few clips automatically, if your sensible and only use 6 sided shapes, then its fine[/QUOTE] Unfortunately, no. It creates clips in the worst way possible: using an algorithm.
[QUOTE=killer89;15413442]Yep.[/QUOTE] You're like hitler.
That's great. Restart steam.
I don't want to waste time mining for fish. If I have to, at any point, do something other than kill stuff, the gamemode isn't working.
Make it about endless combat.
[QUOTE=NonExistent;15385521]Fortwars is COMPLETELY different. Like I've already said. Fortwars == Building piece by piece FORTS. This is proper bases like with rooms etc. Ready for war, and not to collect some gay item.[/QUOTE] Who the fuck would build a really big and ...
It'd be cool if we could decache models that we're not using, so if we have a model that we only need for a short amount of time, we can free up some slots on the model precache table.
[QUOTE=Devenger;15312472]I might enter this next contest. Keep in mind I am cursed; the last contest I entered was never judged and killed the GCC forum for a while. So the rest of you may as well not enter... :)[/QUOTE] That's great! Every contest here almost kills the GCC...
Why not make your own SWEPs?
I'm sure that they're included in TF2
It's because we don't have TF2 animations working yet
[QUOTE=Da Big Man;15290630]I want to play HL2 singleplayer in TF2 mode, that would be pretty cool.[/QUOTE] Even if this gamemode gets finished, it's built to run TF2 on TF2 maps. It will not work with HL2 singleplayer.
Are upgrades like quick powerups, or do they last for the entire game?
You've got textures everywhere.
It requires TF2
Does it have a physics object?
Cactus cactus cactus cactus, cactus. Cactus cactus.
[QUOTE=Gurluas;15145608]Looking forward to a release ^^[/QUOTE] Not hard to do yourself.
[QUOTE=Lexic;15148090]Why would you give admins every weapon?[/QUOTE] And why is there a spawn menu?
[QUOTE=Noodle man;14978259]Link? And above u said don't agree to stealing. Do u mean u don't think I stole it[/QUOTE] [url]http://www.facepunch.com/showthread.php?t=689146[/url]
We have a thread for this already.
[QUOTE=HiddenMyst;14908360]0 divide 0?[/QUOTE] How much nothing can you fit into a box that doesn't exist?
[QUOTE=K3vinC0nn;14971429]Because he didn't make this. This is stuff from other people helping that he just mashed together, and then claimed he "coded it"[/QUOTE] Oh so like everything else he made.
I don't like the classes. There should be tradeoffs, but it shouldn't be based on "here's a default value." The classes should be independent of each other but rely on cooperation to succeed.
You mean all feedback, right?
This man, however, did divide by zero.
Hey guys, there's very little wrong with what we're doing. It's perfectly fine and doesn't break anything. We start to break things by toying with it and making it hollow and carving with it.
Oh fuck. It's done.
Noise and subdivision if I recall. It's still carving...
I assume it looks remotely like this: [img]http://www.microplaygaming.com/images/games/Large/dodsource.jpg[/img]
I like where this thread is going.
[QUOTE=LemurMan;14736081]Make two of them and carve them into each other. YES. I SAID IT.[/QUOTE] Hold on, it's loading. [b]EDIT:[/b] [img]http://img527.imageshack.us/img527/2686/carveisimminent.jpg[/img]
Wasn't the original original PSW created by some guys from Florida? [b]EDIT:[/b] Did you go to any universities in Florida, Termy?
[QUOTE=elcidop;14740690]You have the choice to use Fretta Gamemode Base (by garry), Simple gamemode base (by Rambo_6) or Team skeleton gamemode (by elcidop)[/QUOTE] Or make it from base.
[QUOTE=Jakobi;14734559]Compile it next time.[/QUOTE]
[QUOTE=Nasher Roth;14734302]shutup nerdboy i invented lua[/QUOTE] No John Lau did it.
Asher what are you doing in the gamemodes forum. You don't even fit.
[QUOTE=Autopsy;14714295]The custom player models will be added soon. Becuase we are running off of sandbox base, it does not work correctly. (added to changelog)[/QUOTE] Why are you using sandbox?
What about musical crates?
[QUOTE=Ickylevel;14690857]Make it exactly like dod and it would be cool . Do you need DOD:S for this to work ?[/QUOTE] No shit.
I miss zombie survival with NPCs.
How about a gamemode where you need to whack someone with your crowbar in two seconds, but they can't have been whacked already? [QUOTE=Jmax;14681978]The only thing I don't like is the math part.. No one wants to play Gmod to do math.. No one even likes math..[/QUOTE] I love...
How about everyone is on fire and a whole bunch of medkits are spawned. Everyone alive after about 30 seconds wins.
How about you [url=http://wiki.garrysmod.com/wiki/?title=Gamemode.ShowTeam]use the functions built into GMod[/url] instead of forcing us to bind something.
Meet the Sniper has the greatest sounds.
I still don't have any towers finished. I might have to pull out of the contest.
[QUOTE=FunnyGamer;14586220]You should first record a demo, then use source recorder.[/QUOTE] My framerate drops in the demo.
Well you're banning people because they're gilson. I wouldn't want to play with gilson either but that's no reason to ban him.
[QUOTE=SGTNAPALM;14585808]Try source recorder. That won't butcher your frame rate[/QUOTE] I've gone from 60 to .5 with source recorder.
Assmod is easy to protect.
[QUOTE=Overv;14555495]Not really.[/QUOTE] Rated smiley faced because this post was being oppressed. I mean this. As in I really agree.
Eating with my eyes hurts, but it sure is pretty!
Are you using GLoN?
[QUOTE=joetraincool;14463485]and why do u guys care if the thread goes on[/QUOTE] Because when it's dead, it stays dead.
Add them clientside
Except that this came out before that feature was added to the site
No inspired off something that happened eons ago. Why is this thread alive?
That's a stupid twist
Does this contest seem like it's shorter to anyone?
Are you putting them in zip files?
[QUOTE=Daimao;14448157]I bet they only work with tf2 weapons. :V[/QUOTE] Well duh, but who cares. I can always modify some swep to work with them.
Okay, so Teamplay is almost done. I'll probably update the server later today, I'm just going to make a quick run through for bugs.
I want to see this released for those player models.
Omigod nobody posts in my thread in an hour better complain
Killer lighting effects, but why does the rain show up for a second inside?
I'm having a strange bug right now, and it appears to only be active with teamplay enabled. Players can't change weapons, at all. You can use invprev and invnext to scroll through your inventory, but can't pick a weapon. Also, number keys don't function.
[QUOTE=Rambo_6;14418408]would it kill you to wait until fretta is out? It would really increase the chances of people actually finishing their gamemodes.[/QUOTE] I'm using fretta
How much content is needed for a thread?
Anyone else start yet? I've already got the basics in.
Just an FYI: I'm going to be entering the coding contest so Soupmunch will be on hold for a while. I may commit a fix to the problems caused by the recent patch soon.
I've gotten a few requests to either make a team based mode or make the gamemode into a team gamemode. If I'm going to do that, I'd need to overhaul a few things to make it run more stable and support a different system for teamplay (something similar to Battlefield.) I'm goin...
Released a quick hotfix that fixes a bug where you could get both smgs or assault rifles.
New stuff includes a random weapon system and players showing up closer. Also, pills do this: [img]http://img22.imageshack.us/img22/8696/smlowtown0010.jpg[/img]
Right now I'm trying to go through everything with a fine tooth comb and get rid of bugs that might exist, as well as implement new features such as the ability to zoom with weapons. I want to know what you guys think of the loadout system. Right now I'm probably going to allo...
Not that it's really important, but I've been doing this in my gamemode: [img_thumb]http://img5.imageshack.us/img5/491/dmgrimy0000p.jpg[/img_thumb] It makes the weapons a whole lot more interesting, and I think it would look good in Infected Wars.