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Alright, so I ran some trials using my SimplexNoise module (the lua one) and got the following results for comparison between vanilla garrysmod and the LuaJIT 2.0 version (Which breaks a surprisingly large number of things): Vanilla: [img]http://dl.dropbox.com/u/99862/wo_jit.p...
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[QUOTE=Donkie;34262100]Woo! The fact that a bug (with spectating players able to pickup stuff) turned into a funny feature was kinda cool, maybe I should make something out of that. It was fun playing the other gamemodes, Nick's was hilarious![/QUOTE] You mean like how spect...
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They may be in the experimental SVN? If not, then the entities SVN.
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It looks as if we only have 1 submission.
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Do want racing. Maybe it's because I just watched that trackmania video, though.
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[QUOTE=King Penisless;31989650]Perhaps if the theme was not awful more people would have entered[/QUOTE] I had multiple people say they would submit an entry shortly after the contest began (and gave me an overview of their ideas), but they neither started a thread, nor submi...
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[QUOTE=mrflippy;31881402]Did previous submissions make it through? I sent mine in, but didn't receive any bounce notifications. Can I resubmit my gamemode later this week?[/QUOTE] You may resubmit an updated version if you so desire, but yes, I received your submission.
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Due to the funkiness of the tumblr page, I'll be extending the submissions time until this Friday, that's the 26th, until 11:59 PM GMT (That's 7:59 EDT, since that's where I am). For your convenience, I'll repost submissions instructions here: [quote=submissions page] [B]Subm...
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Submissions close within the next 24 hours, be sure to get your submissions in!
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Submissions are finally open, submit your gamemodes as attachments to [email]submit@gmodgcc.org[/email], be sure to follow the instructions [url=http://www.gmodgcc.org/submitgamemode]here[/url]!
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[QUOTE=Grea$eMonkey;31717841]Just copied the post over. I haven't given anyone administrative privileges to the site. I've been very short on time lately.[/QUOTE] Thanks for that.
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[QUOTE=Loriborn;31538836]I attempted to talk to Levy about my ideas, and he would go offline in Steam before I could finish. Every-time I brought anything up, I was ignored or told that "the theme is fine". The other GCC blindly agreed with Levy, and they made no effort to con...
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Good to know that people are interested. :v:
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Ladies And Gentlemen, the time for the next GCC has arrived! I will be your host for this competition, so let's begin! [HR][/HR][quote] Please visit the new GCC site: [URL="http://www.gmodgcc.org"]www.gmodgcc.org[/URL] The site has the updated rules, the prize list, the countd...
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Gamemode Coding Contest - Contest:MakePopup()
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[url]http://dl.dropbox.com/u/99862/Instancing.zip[/url] Instancing is so 2 years ago. Video: [url]http://www.wegame.com/watch/Instancing/[/url]
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I can follow instructions and have enough free time for this, in addition to having experience both participating and judging.
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[QUOTE=haza55;26469559] lua only algorithms that are expensive.[/QUOTE] If you wanted to test that, you could use my GML-based Simplex Noise module, that was expensive as hell. Link: [url]http://www.facepunch.com/threads/834088-Simplex-Noise-Module?highlight=[/url]
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[QUOTE=agmike;26235557]This is the ugliest brilliant code I've ever seen in c++. I'm not sure 100% what this does but all the maths seem to be in line although I do instantly notice some issues with the coding where it's all crammed together and a lot more precision is given ...
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gm_simplexnoise -Because I do what I want.
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[release] [B]gm_simplexnoise[/B] Simplex Noise is: [release]a method for constructing an n-dimensional noise function comparable to [URL="http://en.wikipedia.org/wiki/Perlin_noise"]Perlin noise[/URL] ("classic" noise) but with a lower computational overhead, especially in lar...
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So I was the only person to get in a review? Aw.
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[QUOTE=Tobba;23787133]Save files can become rather large[/QUOTE] That's true with ANY save format.
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[QUOTE=grea$emonkey;23616979]Where did those models come from?[/QUOTE] They look like the marines from Alien Swarm.... can we mount that yet?
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[QUOTE=crouchy;22936391]I have been working on a spacebuild map, and I got it to work, but I want to know if it is possible to change the levels of oxygen, carbon dioxide, hydrogen, and nitrogen, instead of just saying breathable air/not breathable air.[/QUOTE] Yes it is. ...
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[QUOTE=grea$emonkey;22012102]Doesn't OBBMins/Maxs only work on physical entities that have an oriented bounding box? That's what the OBB stands for after all.[/QUOTE] Nope, used it in curator to see who was inside the museum. It greatly reduces the number of "touching" call...
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[QUOTE=Entoros;21986138]Here's a diagram: [IMG]http://i182.photobucket.com/albums/x305/Entoros/diagram2.png[/IMG] Basically, I want that red box extending off of the tower to be invisible, but also to contain the players within (as in they cannot leave the box, or fall o...
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[lua]answer = (50-8)[/lua] My contribution.
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[QUOTE=The-Stone;21838701]Oh derp, just make a simple check in the SetHTML function and look for 'script' and or 'javascript' and block it.[/QUOTE] This may break some sites, but it would keep most things working. I vote for this.
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Contemplating stopping chess and making a HL2-centric DoTA clone instead...
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[url=http://www.garrysmod.org/downloads/?a=view&id=94170][img]http://www.garrysmod.org/img/?t=dll&id=94170[/img][/url] From there.
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[QUOTE=CowThing;21494674]This is the first thing I thought of when I saw "Risk/Chance". :v:[/QUOTE] Same here, hence why I coded it on a whim.
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[release][b][url=http://en.wikipedia.org/wiki/Russian_Roulette]Russian Roulette[/url][/b] is a game of chance. One player takes a revolver and puts it on their head. And pulls the trigger. :suicide: There's only 1 shot in the six shot cylinder, so the player has a 1 o...
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Russian Roulette
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Russian Roulette
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Can I have two entries? I'm finishing a quickie one for chance today, and plan on doing an isometric one more properly.
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Mmm... what theme can i roll with best...
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[I]Isometric.[/I]
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There was a Rayman 3?
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[QUOTE=-TB-;20850514]Oh yeah I see what your getting at, thats a good idea. I think I probably will add that. Hmm I might consider that actually. But I haven't seen a whole lot of people use the unofficial wire svn t hough.[/QUOTE] You could make it compatible with A...
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[QUOTE=grea$emonkey;20766326]Last time we tried RTS as a theme it didn't work out. RTS games and gmod just don't seem to work well together.[/QUOTE] No, they just take too much work and artwork for your standard contest entry. :D
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Destruction.
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[url=http://www.garrysmod.org/downloads/?a=view&id=40235][img]http://www.garrysmod.org/img/?t=dll&id=40235[/img][/url] My entry.
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[QUOTE=tuore;20339743]Nope, still doesn't work. Here are some pictures of the problem. [URL=http://img684.imageshack.us/i/prob1z.jpg/][IMG]http://img684.imageshack.us/img684/9108/prob1z.th.jpg[/IMG][/URL] No Life Support HUD shows when in planets, [URL=http://img5.ima...
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When someone makes a grammatical error and you reply "<your sentence> != <correct sentence>"
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[QUOTE=Gbps;20065696]When did that get there...[/QUOTE] Quoted for truth. When did that get there? I don't remember the wiki ever documenting it... I was using this code [lua] function string.wrapwords(Str,font,width) if( font ) then --Dr Magnusson's much less prone to fai...
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Captain lack of focus, reporting for duty! J/K, this does sound like a pretty good idea. I'm actually surprised there isn't a gamemode based around this type of game play, if not theme.
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[QUOTE=eternalnight264;19394233]I dont want anybody calling anybody any names i jsut WANT A GAME MODE!!!!!!! [editline]05:38AM[/editline] EVERYWHERE I LOOK ALL OF THE GAME MODES ARE "File not found" "file not availible" "Url not valid" I JSUT WANT A GAME MODE[/QU...
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[QUOTE=eternalnight264;19388023]Quick question levy.. uhh that is spacebuild three and i read somewhere that (yes i know this sounds wierd but) Spacebuild 2 is the newest one so...what do i doo there...[/QUOTE] You're thinking of "Spacebuild v3" which is the third release of...
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[url]http://archive.snakesvx.net/index.php/module_Wiki2/title_Help_Info_SVN[/url]
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[QUOTE=Lord Hayden;19274905]skyboxes[/QUOTE] You people still want more generic space skyboxes? I haven't even seen anybody use the last set I put out. :V
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add [lua]require("glon")[/lua] at the top of the file. Ninja'd!
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[QUOTE=Bynari;19222019]You could have rotating planet shells, which from space would give the illusion of a planet rotating on its axis. That's pretty easy to do.[/QUOTE] It's even easier just to add an texture translation animation param to the texture to give the same eff...
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The twitter API isn't hard to use, IMO, once you've gotten the hang of the LuaSocket module.
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Oh well. :V
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Is this a gamemode... or an addon? If it's an addon, shouldn't you be using hook.Add (instead of GM:)?
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[QUOTE=Annoyed Tree;18805695]lol, Yea they are both the same thing[/QUOTE] Not true. '#' is equivalent to table.maxn (which gets the max numerical key in a table, and is much faster) whereas table.Count is something added by garry (you can tell by the capital C) that counts A...
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[QUOTE=Mr_Roberto;18768060]So PhysicsFromMesh works now? Can players actually walk on it? Also, I don't think we can help you unless you show us how you build your triangles.[/QUOTE] Oh no, physics from mesh with players is still horrible and likely to kill the player wa...
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[QUOTE=Grocel;18731162]Why does the setvolume function of the gm_bass module not work correctly, setvolume take a float number according to the documentation, but when I give the function a 0.5 or below then you can hear nothing but when you give a number that's higher then 0....
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There's a sourcemod that patches it, too, also conveniently posted in that mailing list, made because of the mailing list. That is why it is brought to the public's attention. [url]http://forums.alliedmods.net/showthread.php?t=109453[/url] from [url]http://www.mail-archiv...
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Notice the function "IncludePlayerClasses()". Don't call it and you'll be fine.
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[QUOTE=jakegadget;18691955]Hello FP Lua kings! I am trying to do a very secret project. What I desperately need, however, is to constrain a ragdoll upon 2 axises, think a side scroller. I know this has been done before, but not necesarily with a ragdoll. The whole ragdoll d...
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[QUOTE=Aska49;18648194] Flux and I are going into super debug mode to find the cause of the crashes. We know it's the model, and probably the ragdoll because it seems to only happen when people die. Also, I've discovered while playing with 12+ people on the bigger maps, a t...
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[QUOTE=SnakeFace;18661255]Tell them you're preparing for judgement day.[/QUOTE] Remember, he's supposed to be christian, that means he gets sucked up into the rapture instead of facing judgment day, amirite?
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[QUOTE=MakeR;18638611]Probably not a great way of doing it, but you could update the entities position to the parents position (+offset) in a think hook.[/QUOTE] Use ENT:PhysicsUpdate if that's what you're going to do. Anyways, a better solution might be a shadow controller...
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[QUOTE=DarKSunrise;18597688]Feel free to. But a better way would probably be, that you derive the gamemode ([url=DeriveGamemode("sandbox")]G.DeriveGamemode[/url]) from the latest SpaceBuild, and then include some simple roleplay functionality such as money, OOC, titles, etc.[/...
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[QUOTE=Nerdeboy;18606859]Fire[/QUOTE] Elements
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[QUOTE=MakeR;18617716]What is this useful for? I thought Lua already passed references instead of objects as arguments.[/QUOTE] That's what I was thinking. :S
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[QUOTE=Deco Da Man;18560974] I hate games where the client sets from a tick packet as soon as it's received without doing interpolation (TF2 does this, L4D does not). [/QUOTE] I personally love how L4D's networking works, once I was playing campaign with a friend and I la...
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[QUOTE=Crazy Quebec;18535669]Are you sure? Last time I checked you still had to require datastream prior to using it.[/QUOTE] This is because datastream is still a module, renderx is not. It is incorporated into GMod's base code. The bug may be the fact that I do not see t...
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[QUOTE=Gbps;18533974]You either don't have gmcl_renderx or haven't put require("renderx") before this.[/QUOTE] Might I direct you to: [url]http://www.facepunch.com/showthread.php?t=849464[/url] Neither of those formalities are needed for these functions anymore.
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-snip- I lied.
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[QUOTE=_Kilburn;18451556]Heck, I'd love to have L4D2. You just don't ask your parents to buy a zombie game with a big zombie hand on the cover when they are christian. :v:[/QUOTE] I did. Worked out fine. Got the preorder for my birthday, did the same thing with L4D1.
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[QUOTE=Nerdeboy;18427640]50 pounds, or roughly $70[/QUOTE] That was last competition. There is no prize right now. Read better.
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I've had this problem, too. I haven't been able to get the mouse wheel to work for some reason. (I ended up dropping the idea of using it because people said it would be unfriendly to those who had mice without a wheel.)
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I would agree, I've actually completely stopped working on my gamemode for now. :3 I mean, just think about it, garry's contest has a huge prize, while this one has....none. I think I'd rather work on the one with a prize, personally. (Especially since winning these ones don'...
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I'm going to guess that this means we can use these functions in the gamemode competition now. Awesome.
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[QUOTE=TomyLobo;18295111]actual/actual? anyway, does utilx need basic math functions?[/QUOTE] Ah... Calculus Sum and Product functions would be nice. I've had to use them a bit for generalizations.
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[QUOTE=Jinto;18275971]Elaborate. What specific info do you want about the mesh?[/QUOTE] And if possible, something in an output that [url=http://wiki.garrysmod.com/?title=Entity.PhysicsFromMesh]Entity.PhysicsFromMesh[/url] would accept. [editline]03:32PM[/editline] [QUOT...
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Every time by bot gets into a fight with that ADV seizure bot the fight lasts an incredibly long time... How many lines are all your guys' bots? Mine's 435 lines.
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[QUOTE=darkgriffin;18233945]I have no idea why it won't export them. Maybe I can try adding all of them to a group, but I don't think groups compile into the SMD files? They are all properly linked to the slime in Softimage Mod Tool, as I can animate the slime's jigglyness i...
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[QUOTE=CptFuzzies;18234020]What if you NEED welded things to collide?[/QUOTE] He could probably just make an "Allow Collisions" tool. Given the way the hook works it couldn't be too hard.
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[QUOTE=Narkaleptic;18232942]Precisely. It negates the need for no-collide at virtually no cost. That and it makes building a lot easier without having to figure out what will collide with what.[/QUOTE] Word of warning: Either the ShouldCollide hook or game.CleanUpMap() (n...
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Ah, but he also wants to check their direction. > and < operators don't exist for Angles or Vectors in GMod (you could make your own, if you feel like it), that's the root of your problem. ANYWAYS. You want to see if a player has passed a line, correct? In 3D space, you would ...
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[QUOTE=Novangel;18199097] In Hammer, holding down the primary mouse button will cycle through the objects under the mouse. [/QUOTE] I always thought that was some kinda glitch because it always happens when I don't want it to. :(
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[url=http://www.garrysmod.org/downloads/?a=view&id=55749][img]http://www.garrysmod.org/img/?t=dll&id=55749[/img][/url] You had competition before you even started.
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What's that? I've never seen it.
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[QUOTE=NanoSquid;18212435]Holy crap. Flashback to 2007 much?[/QUOTE] This thread has had a constant trickle of posts since it's original posting, people would love to see the idea come to fruition, it just seems so impossible to do.
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[QUOTE=CowThing;18209840]Only problem I see with that is if people try to shoot the rendered asteroids, they'll shoot a wall, unless you made the projectiles wrap around too.[/QUOTE] They do wrap. Everything wraps. Only thing that isn't wrapping right now is the view.
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[QUOTE=CowThing;18208375]The wrapping space is ugly, you fly into a boundary you can't see, then you get instantly teleported to the other side. Wrapping space works great for a top down game with a stationary camera, but in a 3D 3rd person game it doesn't look good at all.[/...
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[QUOTE=GreyIOutcast;18198577][code]if ObjectInView then RunTheFuckAway() end[/code] This makes sense to me. Alternatively, create a top-down radar sort of thing. It may get you running away all of the time, but it would help. Or make it so that they get dimmed more and more...
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Asteroids 3D
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[release][B]Hey you! Yeah, you! You reading this post! You know what asteroids is, right? What's that?!?? You don't? Well, here's a picture of it:[/B] [img]http://www.agileiq.org/wordpress/wp-content/uploads/2009/05/asteroids1.jpg[/img] [B]Looks cool, right? Now what do you t...
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[QUOTE=ZenX2;18176187]i think i might do something like spaceinvaders, my all time favorite retro game. how do you make those side scrolling gamemodes?[/QUOTE] You could try doing it 100% with GUI. :D
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Why not use python 3.1? I have that on my computer.
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[QUOTE=Jinto;18135093] I have yet to see anything actually released that uses this.[/QUOTE] Liar. [url=http://www.garrysmod.org/downloads/?a=view&id=58648][img]http://www.garrysmod.org/img/?t=dll&id=58648[/img][/url] Almost 1 year ago, now. :D
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Do you happen to have an example of how to use that MeshBuilder code?
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[QUOTE=bcool14;18117577]Just a bug in dedicated servers with this gamemode, the timer shows but doesn't countdown, this happens with both the alarm and the round. Also the curator never gets any pay with his art. Thanks for the awesome gamemode :) .[/QUOTE] Ahh... you su...
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If I manage to find the time, I call 3D Asteroids.
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