365 Results
I'm sure some of you have seen this: [url]http://gridstylesheets.org/[/url] Is it actually a good idea? I've been playing with it for about 6 hours and while it's lovely and cool and in many ways easier, I haven't found anything quite groundbreaking that makes me want to...
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The blood is handled clientside with GMod's firebullets. For the love of god don't defer spread completely to the server. If you're worried about nospread hacks record the players aim angles and if they consistently offset it by the inverse of the spread, they're hacking, a...
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[QUOTE=101kl;48103359]I just happened to be making a [URL="http://facepunch.com/showthread.php?t=1474203&p=48110556"]dodgeball gamemode[/URL] too. [video=youtube;737CeAHpYcw]https://www.youtube.com/watch?v=737CeAHpYcw[/video] - Win by hitting the score cap or having the high...
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[url]https://github.com/JetBoom/animationsapi[/url] In something like [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/EntityTakeDamage]GM/EntityTakeDamage[/url], if you determine there should be a finishing move, don't actually kill t...
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Performance wise, wouldn't it be cheaper to loop through player.GetAll() and check the position rather than using ents.FindInBox?
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[url]https://github.com/Facepunch/garrysmod-issues/issues/1999[/url] Pretty sure it can't be fixed.
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[QUOTE=Kevlon;47960161]How is this even do-able?[/QUOTE] When you open a dedicated server, it sends heartbeats to the master server containing various information. When the client wants to play on a server, they query the master server for a list of other servers. As lo...
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[img]https://puu.sh/ilXxu/e75b378d6f.png[/img] The system now supports arbitrary sized and shaped organs, calculating entrances (green) and exits (red) dynamically. Even dumb cases like above. The big red square is a heart, the blue stuff is a giant lung. The ability organs...
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[QUOTE=MadParakeet;47889998]Fuck source's rendering engine. Render [I]everything [/I]via webgl.[/QUOTE] [url]http://voxeljs.com/[/url] But actually..
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Download GCFScape, look inside steamapps\common\Half-Life 2\hl2\hl2_textures_dir.vpk
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[QUOTE=MadParakeet;47889316]Yeah, installing the module is the biggest drawback. I could write a lua fallback, but maintaining both would be too much of a pain in the ass and performance would be dogshit awful. For once I kind of with Gmod did support Javascript, then at le...
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[video=youtube;eZ3msvEV3ng]http://youtu.be/eZ3msvEV3ng[/video] This demonstrates the basics of building a circulatory system for a 'boomer' class zambee. A heart is placed, as is a brain stem and the boomer ability tile. A lung is also placed to clean up toxins, despite the...
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[url]https://github.com/JetBoom/fretta13[/url] That has a round system you can look at.
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While we're all talking about fluid simulation: [video=youtube;W5g6n9KNM8A]http://www.youtube.com/watch?v=W5g6n9KNM8A[/video] Back in 2012 I started a gamemode called Zambee Wars, I thought it'd be fun to have another crack at it. The humans have a pretty comprehensive p...
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[QUOTE=I am God.;47815571]I never made it public, also, it's not as simple as contacting the masterserver. There's an easy way to "fix" it (limit fake servers to 1 per IP). If you want to know how, just let me know[/QUOTE] It's public in that everything you need is on t...
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
You don't have permission to view this result. It's probably in a forum that your account has no access to.
[QUOTE=thomasfn;38854867]PhysicsFromMesh is now crashing randomly. As in, completely at random - if I reload the game and perform the exact same actions as last time, it might not crash that time around. Sometimes crash dumps are produced, sometimes not. Here is one: [ur...
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[hd]http://www.youtube.com/watch?v=64mlL5jz4aY[/hd] Inventory Tetris loadouts, game of life background, but I've hit a stump with my physical bullets. Lag compensation isn't working right: [url]http://facepunch.com/showthread.php?t=1232750[/url] If anyone has any suggestion...
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[QUOTE=swift and shift;36880790]just roll your own[/QUOTE] Anything specifically wrong with whmcs? I've been using it for two years now and haven't had any major issues with it.
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[thumb]https://dl.dropbox.com/u/3787621/clients.png[/thumb] New client area, any suggestions?
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Do people prefer the grey or the blue? [thumb]http://dl.dropbox.com/u/3787621/site/grey.jpg[/thumb][thumb]http://dl.dropbox.com/u/3787621/site/blue.jpg[/thumb] The site will replace the monstrosity at [url]http://cloudcube.com.au/[/url]
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[QUOTE=Electrocuter;36083762]Garry needs to see this, maybe he can use this to perfect his anti-cheat system he's making for Gmod13.[/QUOTE] Decompiling it and looking at the source would have been the first thing Garry did when SethHack was released, and the anti-cheat do...
Kill coDer Garry's Mod General Reply
[QUOTE=StinkyJoe;35514669] It's called lumberjack [/QUOTE] We called our servers' logging system lumberjack, because it logs things :v: And one of our boxes is called dawkins :v:
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[QUOTE=Combine911;35416986]Devnull was made by stan and thus you are able to pay stan to put you on the speical "list" so you aren't DDos any more.[/QUOTE] Well that's fucking stupid... Another GSP in our datacenter did that, didn't stop devnull attacking other servers in th...
Kill coDer Garry's Mod General Reply
The amount of bandwidth devnull puts out is greater than the pipe that feeds into your server. Which means that any firewall measures that you have in place on your server won't matter, as the network itself is being flooded. Analogy: You have a store, when two or three cust...
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You don't have permission to view this result. It's probably in a forum that your account has no access to.
You don't have permission to view this result. It's probably in a forum that your account has no access to.
How can I download the latest windows snapshots from [url]http://www.metamodsource.net/mmsdrop/1.8/[/url] and [url]http://www.sourcemod.net/smdrop/1.3/[/url] and save them in a folder somewhere? I'm essentially wanting to create an out of game autoupdate.
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[url]http://cloudcube.com.au/[/url] Any suggestions? Content is all placeholder at the moment.
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[QUOTE=Orki;29924266]That is exactly what i mean for terraria they just check if steam overlay is on[/QUOTE] At least it's not intrusive.
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Mods for Terraria: [media]http://www.youtube.com/watch?v=LSB6u6Z7GkY[/media] [media]http://www.youtube.com/watch?v=fBeWpWU6vmE[/media]
Kill coDer Programming Reply
[QUOTE=theJ89;29477468]No problem. I think Kill Coder was doing something with Itemforge a while ago, and a few other people had expressed interest in the system in the past. Just having the time to work on the system is the biggest issue for me.[/QUOTE] Yeah I made my RP u...
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I'll do it. [url]http://zambeez.net/donate/[/url] I've got a system where a person will donate a certain amount of money which gets added to a database. Upon paying that money the IPN system can change something in a database. However I query the database for how much their ...
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The server says it has 25 people in it but when I joined I was the only one.
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[QUOTE=infinitywrai;28703291]If you install TCAdmin, can you still do things like run an Apache webserver?[/QUOTE] I don't see why not, just direct the domain/subdomain you want to tcadmin while directing all other requests to apache.
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TCAdmin
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[QUOTE=sebmck;28377628]If they like everyone they'll look like a slut.[/QUOTE] The point is that no one knows whether you've liked someone unless that person also likes you.
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[QUOTE=a2h;28377507]You know, isn't this exploitable by liking everyone and then unliking them after you see who's liked you?[/QUOTE] It means it's being used, which from a business standpoint is the aim. Just have a limited number of requests to change per amount of time.
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With respect to the VoiceData example, is it possible to grab the data on the server, send it with sockets in binary mode to another server then send it to all clients? The issue I'm having is that I don't know how to get the server to send the mic chat to the clients on the ...
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So this means I can force download my custom OB particles and they'll be able to use them on first connect?
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Sobel filter!!!
Kill coDer Stuff You've Made Reply
It's more a trip of nostalgia and my holidays just ended..
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Evolve is becoming pretty damn popular as well and for a lot of good reasons :) Maybe if there was a converter of the ulx groups to Evolve ones it would be a smoother transition for server owners?
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[QUOTE=Overv;27628417]Garry posted a link to the source code in the WAYWO thread: [url]http://www.facepunch.com/threads/1044832-What-are-you-working-on-v15?p=27505182&viewfull=1#post27505182[/url][/QUOTE] The remainder of my holidays is thus wasted. Thank you my good man!
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[QUOTE=Z_guy;27569899]Agreed, he initially said that he would never release the code because it was too ugly.[/QUOTE] Initially? Where can I get the source code D:
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[QUOTE=Drumdevil;27478372]Valve's dedicated server software uses all the cores of a CPU.[/QUOTE] I'm pretty sure it can't. It can run on a different core to your Garry's Mod instance however which would be how you get your performance increase.
Kill coDer Garry's Mod General Reply
[QUOTE=ColdFusion;27465108]I am still wondering what kind of person has a resolution that is 2048 in both X and Y[/QUOTE] It's more that you have to have texture resolutions that are powers of 2. If you need to use something one pixel over 1024x1024, you need to use a 2048x2...
Kill coDer Garry's Mod General Reply
[QUOTE=Chrisaster;27444655]That uses HTTP, this uses Source's own protocol.[/QUOTE] So does that mean the maximum speed this is capable of is 20kbps? [QUOTE=Chrisaster;27444655]The transfer speed is the same as normal resource downloads.[/QUOTE] Oh. Is there any possible w...
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Yes!
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One feature possibly worth considering would be the ability to open an existing swep and view it's ironsights and modifications assuming they're in the correct format. When I edit guns it's annoying for me to have to paste in the old ironsights when I just want to make a tiny ...
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Yes actually ahah, I'll upload it for you. [url]http://dl.dropbox.com/u/3787621/pccampgmod.zip[/url] There you go!
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Render Targets on first join?
Kill coDer Developing Thread
Is there a way I can use a 512x512 render target on the client first time they join the server? If not is there a way of detecting whether or not they have the render target downloaded? I presume that I can do: [lua] resource.AddFile( 'settings/render_targets/Scope_RT.txt' )...
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[QUOTE=Alex_grist;27383474]Any DLL modules being sold with a gamemode are a breach of the Source SDK license. Sub-Section C : Source SDK “You may use, reproduce and modify the SDK on a non-commercial basis solely to develop a modified game (a "Mod") for Half-Life 2 or o...
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[QUOTE=LauScript;27248765]Your running it before the player spawns apparently? Try doing it manually? [editline]7th January 2011[/editline] do you want the ragdoll to have physics? and how do you want it spawned?[/QUOTE] Spawning upon death would be nice, and yes...
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When someone dies, instead of a serverside ragdoll being created, I would like a small invisible prop to be created serverside, then a clientside ragdoll to be attached to that prop. The position of the ragdoll on all clients will be 'correct enough' for use with checking pock...
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Using my old weather mod ahah..
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[url]http://www.facepunch.com/threads/828819-Settings-Skybox-Texture[/url] This is the thread you remember :P
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[QUOTE=ljdp;26867648]Any chance I can take a look out how you did that? Especially how to convert gmod co-ordinates into co-ordinates for the map.[/QUOTE] Unfortunately I lost the code in a format, but basically you just need to find the offsets by trial and error, Ignore Z ...
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Where can we find how the different messages are structured? Didn't valve have an online repository of the SDK code too? I can't find it..
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Since it's a top down view why don't you just take the screenshot using cl_leveloverview beforehand and then check which map the person is on, and use that image as the background? That's what I did except I used the google maps API and stuck the positions into a database ever...
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I guess I'll delete it and re-download, see how it goes..
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[QUOTE=DarthTealc;26774090]When I said "Gmod works now", I was talking about the Gmod beta SVN ([url]http://facepunch.svn.beanstalkapp.com/gmodgame/trunk[/url]). The proper game isn't going to work until Valve releases Garry's update.[/QUOTE] I downloaded and installed the b...
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Does anyone have a copy of this?
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Don't effects have the ability to have clientside physics?
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I'm uploading a file with FTP in C#, how do I bzip it first and upload the bzipped file? This is for a fastdl updater by the way. This is what I'm doing currently: [code] Console.WriteLine("Creating FTP object."); FtpWebRequest req = (FtpWebRe...
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I setup a 32 slot server in Australia: 203.142.8.55:1337
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[QUOTE=not_Morph53;26308413]As far as most are concerned, flash is that annoying plugin that youporn/tube requires, and should be blocked everywhere else.[/QUOTE] [url=http://mike.zambeez.net/]Who needs flash for animations![/url] There is no content yet though :(
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Facewound remake!
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[QUOTE=Darwin226;26134057]But, it says you get the same point, I guess it's the point at the X, Y and Z of the vector and that makes no sense to me. Also, if a vector defines direction and magnitude from 0, 0, 0, how can 4, 5, 6 and 8, 10, 12 be the same? I mean, sure, the...
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The TTT server is fun, lots of custom stuff.
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[QUOTE=BrettJay;25807334]Except for [url="http://www.facepunch.com/threads/969888-What-are-you-working-on-v3?p=25387120&viewfull=1#post25387120"]this header[/url] :v: (jokes) And you think a 24" screen is bad? Pity me :( [img_thumb]http://intrepidesign.com/misc/pity%20me...
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[QUOTE=H4Z3Y;25677917]you can get a vps even cheaper than that, you dont need that much ram, 64mb will easily power a webserver. (as demonstrated by lowendbox)[/QUOTE] Can anyone recommend something cheaper with equal or more disk space and bandwidth? The closer to Australia...
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Would you guys recommend The LowEndBox 512 deal from [url]https://clients.garmanonline.com/?cmd=cart&step=0&cat_id=7[/url] as a good, cheap FastDL mirror?
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You should get a refund, they advertised it as being in Sydney, but it's obviously not. Since it couldn't even handle TTT, a gamemode that comes with Garry's Mod, their product doesn't even work, Australian law is on your side, you are entitled to a full refund.
Kill coDer Garry's Mod General Reply
You should use the same host that you use for TTT for the death match server when you can.. The deathmatch server is being hosted by ServerFFS which advertises the server as being in Sydney, but the server is obviously in Singapore..
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I'm quite pleased with the server, lots of fun and never any lag.
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[QUOTE=Kopimi;25584211]Wow, really impressive! Though as far as optimizing goes, I'm not really in any position to be giving technical advice, but I would imagine showing a simple loading .gif while you load the images in the background would work, right?[/QUOTE] Yeah but t...
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Flash is for pussies: [url]http://mike.zambeez.net/[/url] Google Chrome is the only browser that really does it properly.. I need to find a way to optimize it.
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Damn.. I really wanted the updated version of this and his clientside weather dll!
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Would you be able to use the faceposer functions on the player_body entity? So that you could give your character facial expressions? The player seems to squint all the time..
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[QUOTE=grea$emonkey;24997977]Oh sorry I forgot. The current logic says that if the LocalPlayer is the their ViewEntity, it won't draw. If you're doing a custom calcview hook, you can set it to Player:GetBodyEntity(). Since the NPC animations are accessed by setting the play...
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The animations system shows a shadow of the playermodel, but not the playermodel itself.
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Should be included in the next update in remembrance.
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Install srcds, follow a tutorial like this: [url]http://www.facepunch.com/showthread.php?t=795119[/url]
Kill coDer Garry's Mod General Reply
[QUOTE=XCIV;24793096]Hey. Python, thanks for the post. Seems like that code would work for sure. Fortunately, after a bit, I was able to come up with a solution that worked enough for the situations it was intended to solve. I won't post the code here unless someone wants t...
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Is this being worked on anymore?
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Why exactly isn't it possible to spawn clientside ragdolls, allowing for the cutting of limbs? Can traces hit the clientside ragdolls? Can Garry make them?
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[QUOTE=ralle105;24663286]Sorry but no, my friendslist is already clogged with people I barely know. [editline]02:12PM[/editline] [url=http://www.garrysmod.org/downloads/?a=view&id=109684][img]http://www.garrysmod.org/img/?t=dll&id=109684[/img][/url] Fully client-side. Works ...
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Is it possible to make the limbs be shot off while the person is still alive? I'd like to be able to remove their arms, keep them alive but disable their use of guns, stuff like that. If their legs are shot, they can't move well, if their legs are removed they are crawling on...
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[QUOTE=ralle105;24662680]Client-side physics just disappeared:wtc: Anyways I have decals and limb removal done, gibs and particle effects to go:v:[/QUOTE] Pastebin it quick so we can benefit from your amazing bloodlust and knowledge!
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Well I liked it!
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[QUOTE=comet1337;24515043]i think this is best done by the map. fog is clientside, right?[/QUOTE] As far as I'm aware, you can't have multiple env_fog_controllers on a map, except for in the L4D2 engine. Your best bet is to get haza to re-implement that function into...
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I've been trying to do this also, it would be very possible with the ReplicateData function of cvar2, but it has been removed and haza55 hasn't gotten around to adding it back in. [url]http://www.facepunch.com/showthread.php?t=729841[/url] If you can work out how to use the ...
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The servers don't seem to register on the master server. Register: [code] <?php $socket = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP); socket_connect($socket, "hl2master.steampowered.com", 27011); socket_write($socket, "\x4D\x05", 10); $array = array(); if ($read =...
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Kill coDer Programming Reply
[QUOTE=TheBoff;24429004]What?! Pixels on a modern computer screen [b]are[/b] square. This is why you the numbers of pixels in a side are proportional to side length. As in, on a 16:10 monitor, the numbers of pixel in each side are in the ratio 16:10, as well as the physical le...
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