320 Results
[QUOTE=Barglab;50779122]What about gravity plating? It has incompatibility problems with ACF tho. EDIT: I saw gravity plating is already in the addon, but apparently requires a gravity generator or some fancy shit like that. Also...the seats are fukd up. You can see ...
snake_1_1 Garry's Mod General Reply
Good to hear some servers are getting set up again :). I'm currently working on reviving the SB4 code that was made a couple of years ago and seeing if it can be ported to either be used in SB3 or if it's just going to be used as a new base for all the changes that have bee...
snake_1_1 Garry's Mod General Reply
Just a small update to let everyone know where we are most likely going in the future: Spacebuild will be split up in the following parts: - Spacebuild-core: the base lua code for SB, LS, RD, SBEP tools, mining, .... combined. Most likely will only be using models/materials ...
snake_1_1 Garry's Mod General Reply
Why do spacebuild 2 and 3 have the incorrect authors? Official sb3 workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=693838486[/url], not the one you linked.
snake_1_1 Addons Reply
Why not make the e2 concmd have some sort of blacklist/whitelist?
snake_1_1 Garry's Mod General Reply
Well some of the future updates will be to try and make all of the resources have a purpose. But atm I've been busy with other things so a lot of updates I was planning/working on have been put on hold for now... Should have a bit more time again soon though... Ans as a ...
snake_1_1 Garry's Mod General Reply
It's not scrapped yet. But as far as I know doesn't have much time to work on it.
snake_1_1 Developing Reply
[QUOTE=mr fist;16993576]You all seriously need to stop talking shit about Garry. How would you like to be in his shoes trying to work off of something ( source engine ) that the creators ( valve ) are always fucking your work up. Which leads to the whole community spamming him...
snake_1_1 Garry's Mod General Reply
[QUOTE=DrTight;16978110]There was a Clinet update and something with exploit fix. Was this the Fix?[/QUOTE] Nope, that's only the Achievements and some other exploit... From some threads on the bugtracker it seems that update broke saving in Single Player for some people...
snake_1_1 Garry's Mod General Reply
[QUOTE=kimhypno;16940403]This has been an h**l of an exploit heh... crashing,stealing,uploading shit to server's is just personaly wrong. Can't say i feel any pitty for the hacker's who did it. I hope they get what they deserve some day. Just ruined the internet gaming for oth...
snake_1_1 Garry's Mod General Reply
Nope
snake_1_1 Garry's Mod General Reply
[QUOTE=Bynari;16907453]Except perhaps there might possibly be a moment when we DON'T want to play spacebuild? It makes a lot more work for people to have to remove the folder from addons to just play regular sandbox. Having SB3 as an addon makes the assumption that we want to ...
snake_1_1 Garry's Mod General Reply
[QUOTE=Divran;16896728]Because the models and textures are HUGE. You'd rather download 500 MB of stuff off a server hosted by some noob with 10 bytes / second upload speed than off of SVN with 1 MB/s upload speed?[/QUOTE] That and Gmod doesn't like it when you put to many ...
snake_1_1 Garry's Mod General Reply
[QUOTE=Used Car Salesman;16885728]Seriously, guys, converting it to an addon was the worst idea ever. It worked perfectly bloody fine as a gamemode.[/QUOTE] I hope you know that the end user doesn't notice any difference between the 2? They both work the same way, only dif...
snake_1_1 Garry's Mod General Reply
All the models/textures used in the SB/LS/RD 3 are custom so you only need to have downloaded the addons to get the required files. The maps however might have textures and/or models that are from other games like CSS, we can't do anything about that since it's up to the Mappe...
snake_1_1 Garry's Mod General Reply
You can have it without even spawning a prop. There is a bug in gmod from somewhere around update #65 with ghosting which causes the same crash. It seems to be only with certain custom models though, but before the update (could be 64 or 63 to, not 100% sure) the ghostin...
snake_1_1 Garry's Mod General Reply
[QUOTE=Road_Rage;16872818]Sup fools. I need some help with a dillema I'm having with SB3 I thought I had everything I needed for space build. SB3, CAF, RD3. But whenever I go into space, there's gravity and oxygen. I have these in addons, I've deleted and re installed. I ca...
snake_1_1 Garry's Mod General Reply
Then it's probably the Gmod bug. The gmod bug randomly makes decides to not load files. Once that happens the only way that seems to fix it is to reinstall gmod again and then hope it doesn't randomly pick the same or other files as targets for not loading anymore. I reported ...
snake_1_1 Developing Reply
[QUOTE=Carlisle;16849957]CAF changed the way it used paths, or something, but the Cache wasn't updated, so it doesn't work[/QUOTE] Check the CAF thread. I posted an updated version in there... [editline]10:38AM[/editline] [url]http://www.facepunch.com/showthread.php?t=762...
snake_1_1 Garry's Mod General Reply
[QUOTE=Levybreak;16845858]I'm curious as what happened to Tad's RDx and LPine's uRD that they decided to present as "competitors" to RD3.[/QUOTE] Tad is still working on his RD. But isn't really a competitor. I made RD3 awaiting the release of TAD's new version, this is ...
snake_1_1 Developing Reply
[QUOTE=Forumaster;16847450]I need help. RD3 will not show up in the CAF menu, although it used to. I even cleaned GMOD and got fresh copies of CAF and RD3 from their SVNs. What's wrong?[/QUOTE] I'll have to check it out. But the version of RD that you guys are using hasn...
snake_1_1 Developing Reply
[QUOTE=Black_adder;16829351]No worky... Console Spam: Unknown command: receptacles_extra_num ERROR: Trying to derive entity black_hole_cache from non existant entity base_rd_entity! ERROR: Trying to derive entity black_hole_cache from non existant entity base_rd_entity!...
snake_1_1 Developing Reply
Try this svn for it. [code] https://customaddons.googlecode.com/svn/trunk/Black Hole Cache [/code] Let me know if it works or not. I didn't test it...
snake_1_1 Developing Reply
I hope you know that most of what you are talking about (all the resource devices) are actually life support. They use RD, but the only thing RD does is allow the networks to be formed, the resources to be generated, stored, .... and data synced to the client. (I've been wo...
snake_1_1 Developing Reply
[QUOTE=count23;16770536]Ok, been gone 6 weeks, back now. My Gmod is out of date addon wise, refresh my memory please. I need to send SB3's SVN now into the addon directory, but leave a "ghost" gamemode SVN file in my gamemodes folder? Does the new SB3 SVN directory contain ...
snake_1_1 Garry's Mod General Reply
[QUOTE=Used Car Salesman;16761951]So I can't have the physics without enabling life support too? Jeez, someone just send me the old gamemode version. That's what I used to have, and it worked just perfectly.[/QUOTE] The Spacebuild addon works just like the gamemode versi...
snake_1_1 Garry's Mod General Reply
[QUOTE=lord-garn;16645069]Lua table overflow. If you have SBMP its the SBEP items that causes table overflows because the SBEP people had no idea there were 'limits'[/QUOTE] You can't blame it on a single addon. It's a mix of addons that cause it. Certain addons just hav...
snake_1_1 Garry's Mod General Reply
[QUOTE=BoxMonster;16589429][url]http://www.facepunch.com/showthread.php?t=556435&page=16[/url] Post #611 and following discussion. The ghosting with some LS/RD components spams a console message about physics prop spawning and eventually crashes the server due to a "no fre...
snake_1_1 Garry's Mod General Reply
[QUOTE=Psychokitten;16602065]where can i get an upload of ls3 and rd3 without the SVN? my computer dosn't like SVNs :([/QUOTE] [url]http://glua.net[/url]
snake_1_1 Addons Reply
Well we're already working on something like this. [url]http://www.snakesvx.net/forum/viewtopic.php?f=23&t=347[/url] and [url]http://garrysmod.com/?dont_buff_my_pylon=1719&Gmod_Lobby[/url]
snake_1_1 Garry's Mod General Reply
[QUOTE=Nisd;16583597]Hello all, I just install a new Server With spacebuild, and it really crash often, any one else notice that? Or did something to fix it.[/QUOTE] What addons are you using? CAF, LS, RD, SB, ........?
snake_1_1 Garry's Mod General Reply
IT should accept any number starting from 0 till 1
snake_1_1 Developing Reply
[QUOTE=Taco Dan;16568764]do I need this to see LS3?[/QUOTE] yes. RD, LS3 and SB3 won't even load without it...
snake_1_1 Developing Reply
So like Empiresmod?
snake_1_1 Garry's Mod General Reply
[QUOTE=TheLolrus;16526588]Holy shit, an infinite loop! I would imagine it's almost certainly less than you put in. That would be cool, though, being able to make a ship self-sustaining on energy.[/QUOTE] Well recycling is something that could make it interesting for people...
snake_1_1 Garry's Mod General Reply
[QUOTE=lord-garn;16501194]Its for cooling fusion gens[/QUOTE] It was, but we removed it again for now. It was adding to much sents, which would eventually lead to spam. Now it works with water and produces energy and steam. That steam you can convert again by either w...
snake_1_1 Garry's Mod General Reply
[QUOTE=thephotoshop52;16494223]any reason SnakesVX is off line[/QUOTE] 10 hours ago... I was sleeping then...
snake_1_1 Garry's Mod General Reply
I've heard about servers with the same problems (not this addons) just Gmod not loading addons/gamemodes/Entities/stools in general. It seems to have started happening around revision #65, I reported it on the gmod bugtracker...
snake_1_1 Developing Reply
Well there are 'SNPC' underwater monsters...
snake_1_1 Garry's Mod General Reply
[QUOTE=bigdoggie;16346204]So, basically, you would only need the full Studio if you were say, in a company, or working on a large project?[/QUOTE] Yea, or want to easily be able to program multiple languages (C++, C#, VB, ...) in one IDE instead of various installs. I al...
snake_1_1 Programming Reply
[QUOTE=BlueMonkey555;16334419]So just delete the garrysmod folder?[/QUOTE] Or rename it. That way you can still copy anything you want to the new gmod folder.
snake_1_1 Garry's Mod General Reply
[QUOTE=Matthew0623;16330074]Have brush environments been implemented yet? If so, could someone post some info on how to set them up? I'm having a hard time finding any info on what mappers can do to create atmospheres and such, except [url]http://www.snakesvx.net//index.php/mo...
snake_1_1 Garry's Mod General Reply
Or it could just be the problem a lot of people seem to have lately (not only with SB3). Garrysmod seems to randomly skip gamemodes, addons, stools, entities, ... from loading. Making it so you can't use them ingame. Note: This usualy only seems to happen on Dedicated se...
snake_1_1 Garry's Mod General Reply
[QUOTE=pl0xinat0r;16076152]stargate isn't uber laggy. you fail.[/QUOTE] It tends to be on startup. When running a map with stargates in SP it tends to lag a bit for me to while they are spawning.
snake_1_1 Garry's Mod General Reply
[QUOTE=WeltEnSTurm;16072900]Why do we need that grey box when loading a map? [editline]12:59PM[/editline] Also creec, why aren't you online in steam? I wanted to send you the GC beta yesterday.[/QUOTE] That grey box is a test I was doing.
snake_1_1 Garry's Mod General Reply
[QUOTE=kevkev;16071444]When the gamemode is sandbox you can enable and disable SB3 with CAF.[/QUOTE] You should be able to see the menu on other Gamemodes to. The Console command is CAF_Main_Menu...
snake_1_1 Garry's Mod General Reply
[QUOTE=WeltEnSTurm;16027136]Only change gravity when the ent doesn't have ent.IgnoreGravity = true Would be a good solution.[/QUOTE] Yes it would, I'll add that check today;) [editline]09:37AM[/editline] Added
snake_1_1 Garry's Mod General Reply
Well, apparently there is no way to get the Gravity of an Entity, meaning that no mather what method we would try, we wouldn't even be able to get the 'old' gravity anyways. This will only become a possibility if Garry would/could add a method to retrieve the Gravity someho...
snake_1_1 Garry's Mod General Reply
[QUOTE=tgp1994;16023406]Ahh, thank you. I'm still getting used to the difference between : and ., even though it is a difference between child and property. Anyways, you wouldn't happen to know why I just can't click on the button?[/QUOTE] Might be because you seem to be ma...
snake_1_1 Developing Reply
[QUOTE=creec;16015847]If you won't make it, scripts like WeltEnsTurms Gravity Controller and ents withouth gravity get gravity, even if you don't want and it is quite annoying.[/QUOTE] I'll try to store the 'old' value at the moment they are first added to the check. MEa...
snake_1_1 Garry's Mod General Reply
[QUOTE=creec;16013840]When i just removed it from addons folder first, i got a lot of errors related to CDS. Anyway i found 1 annoying bug. It is about gravity. Example: If you make some prop and disable gravity on it, and then throw it in space and back to planet it g...
snake_1_1 Garry's Mod General Reply
Why would you have to use CDS?
snake_1_1 Garry's Mod General Reply
[QUOTE=creec;15978957]Not to offend anyone, but SB3 stuff is riding me mad! I dont fuckin want CDS, but i have everything else, and still this whole thing is unplayable.. I tried different things from various addons, starting from *working* Tiberium mod to Life support its...
snake_1_1 Garry's Mod General Reply
What map have you been trying this on? And do you have the latest CAF?
snake_1_1 Garry's Mod General Reply
Added Thread links to FP Spacebuild 3.1 and SpaceAge threads.
snake_1_1 Developing Reply
Yea, that's the old folder structure. I'll see to update it and put it on another svn...
snake_1_1 Developing Reply
Well I would have to see the code (svn?) for it to see what the problem is. My best guess it that it hasn't been updated yet. There was a folder change while back which changed the folder structure to be a bit nicer. Before you had stuff like caf_addons and caf_core, now it's ...
snake_1_1 Developing Reply
Update CAF, just fixed a small bug.
snake_1_1 Garry's Mod General Reply
[QUOTE=Carlisle;15832848]okay, I've watched the tutorials on Snake's site, I've survived in Space, I've distributed resources, etc. etc. but one thing has still eluded me. The Terraformer! No matter what I give it, it won't register any resources. BTW: This should be ...
snake_1_1 Garry's Mod General Reply
[QUOTE=metalhand;15815503]so... do i have to download one after one? cause there is really many files... or is it somthing with my browser? please help, (i use mozzilla firefox)[/QUOTE] Use an SVN program like Tortoise.
snake_1_1 Garry's Mod General Reply
Same as coolant, the Heat Exchanger. In LS3 it got renamed to Temperature Exchange to avoid Confusion.
snake_1_1 Garry's Mod General Reply
Added SpaceAge to the list of Addons using CAF. SpaceAge is an Extension to SB which adds goals, mining and more. It's currently only available on the following servers: [list]Servers: [*] server 1 Pacifist: 80.86.82.80:27015 [*] server 2 War: 80.86.82.80:27025 [*] ser...
snake_1_1 Developing Reply
[QUOTE=TheGrayWolf;15773653]I have the SB3 in the game mode folder. Are you saying there is an ADDON called spacebuild 3?[/QUOTE] Well the only 'real' SB3 atm is an ADDON now yea, the Gamemode version got replaced with a Dummy version which is basicly Sandbox, with an Addon...
snake_1_1 Garry's Mod General Reply
Certain standard have been made yes, to allow addons to be used with CAF. In most cases these are just functions you have to (or can optionally) implement. So are functions __Construct, __Destruct, GetStatus required, while others like GetCustomStatus, __AutoStart, GetRequire...
snake_1_1 Developing Reply
CAF: Custom Addon Framework
snake_1_1 Developing Thread
[release][b]Custom Addon Framework[/b][/release] [b]Official website[/b]: [url]http://www.snakesvx.net/[/url] [b][u]What is it?[/b][/u] Like some of you already know it is used by LS3, RD3, SB3, ... to add support to enable/disable the addons when needed. This is only...
snake_1_1 Developing Reply
Spacebuild Gamemode is a Dummy Gamemode now on the svn. The Addon can be found on this svn: [url]http://customaddons.googlecode.com/svn/trunk/Spacebuild[/url]
snake_1_1 Garry's Mod General Reply
[QUOTE=count23;15733854]... So all that needs to be done is move your SB3 SVN out of gamemodes and into addons when it's released?[/QUOTE] Well it will be a seperate svn to avoid problems. The SB3 svn will have a 'Dummy' SVN in it, so servers who want to can still use somet...
snake_1_1 Garry's Mod General Reply
Been checking into it, talking to some other people. And apparently they have encountered the same problem. Only fix so far seems to be either to disable the Ghosting or to find a way around it. I reported it on the garry'smod bugtracker. But we'll have to wait till Garry c...
snake_1_1 Garry's Mod General Reply
[QUOTE=BoxMonster;15318307]Okay, with certain generators selected on the Generator tool, like the Eversmart H2O Splitter or Large Water Pump, the console gets spammed with "Spawn: Entity [number][prop_physics]" at several times per second, eventually crashing the game with a "...
snake_1_1 Garry's Mod General Reply
[QUOTE=BoxMonster;15303603]Found a pretty major bug in LS3... This the place for it? O.o[/QUOTE] You can post it here to, since LS is mostly used with Sapcebuild anyways;) Update: Made some fixes to the gas generators, ram scoops and fixed problems with the temperature a...
snake_1_1 Garry's Mod General Reply
[QUOTE=demoniclemon;15180543]Why don't ragdolls float in space?[/QUOTE] 1) if you die, your ragdoll = clientside 2) ragdolls got a potential to cause lag in certain situations...
snake_1_1 Garry's Mod General Reply
[QUOTE=Datsun;15136983]One question about the Life Support Entities SVN: Do we need the spawn lists for those props? I don't see why they are needed since it just spawns the regular props and not the entities themselves.[/QUOTE] No, you don't need them. You can remove ...
snake_1_1 Garry's Mod General Reply
Rename the Spacebuild 3 folder to Spacebuild3 or something. Garry'smod doesn't like the " " (space) in the name of the folder and thus fails to load the gamemode!
snake_1_1 Garry's Mod General Reply
Well for starters, it's all still beta. Hence why you might see various debug messages, even if DEBUG is set to off. LAter on if you turn it off, it will be off. No debug messages left (which are currently only on startup anyways). Second, I haven't had time to work on much o...
snake_1_1 Garry's Mod General Reply
Hi As most of you will know by now. Life Support 3 uses Custom Models and has a way to allow more models to be added without needing to modify the default stool every time. Because of this I would like to ask everyone who is willing to make some model packs (of what t...
snake_1_1 Modelling Reply
Life Support Model packs
snake_1_1 Modelling Thread
[QUOTE=count23;14651939]But you guys used to have gravity plating working on SB2 perfectly fine... why can't it just work the same way on SB3?[/QUOTE] The thing is, it works just the same as in SB2.... The gravity plating is one of the only things we didn't didn't modify in...
snake_1_1 Garry's Mod General Reply
[QUOTE=count23;14640059]oi, question for you all. Is it an LS3 problem or an SB3 problem where if you apply gravity plating to an object, it sinks in zero g environments? Both the regular grav plating tool and grav regulators cause any object they're used on to sink when not f...
snake_1_1 Garry's Mod General Reply
[QUOTE=Error_404;14633604]I've downloaded Tortoise SVN, figured out how to make it work, and found the right SB3, LS3 etc download links, at the official site: [url]http://www.snakesvx.net/index.php/module_Wiki/title_Help_Info_SVN[/url] The problem is that they're password...
snake_1_1 Garry's Mod General Reply
Hi What do you guys think of each of the suggested methods to reduce the amount of entities needed per network? [list=1] [*] Multi-Use Generators [list=a] [*]Each generator can be used for various options (that are closely together). [*]For example 1 generator to gath...
snake_1_1 Garry's Mod General Reply
[QUOTE=Akiskeet;14528172]Well, yes I have a medium water storage, the real problem was the fact that the water generator doesn't start up, it just shuts down right off.[/QUOTE] I'll try to find out what's wrong as soon as possible. And there are some other devs I'll talk to...
snake_1_1 Garry's Mod General Reply
[QUOTE=RocketRunner;14485902]I know a few servers running SB3 Beta. I need RD3, but I think I just need the models cause I get errors spawning stuff. So, I DL'd RD3 from glua.net, but do I only need to extract the models?[/QUOTE] IF you only play it only. Yes the only thi...
snake_1_1 Garry's Mod General Reply
Hi Not discontinued yet. Delayed yes, haven't had much time to work on it for the last couple of months. (Working on my own game in XNA for a college project).
snake_1_1 Garry's Mod General Reply
It will eventually be updated for it yea...
snake_1_1 Addons Reply
[QUOTE=*Freezorg*;13508804]Here. [img]http://img147.imageshack.us/img147/4653/gmflatgrassstorm0000xm6.jpg[/img][/QUOTE] That's Life Support 2, not 3. That's where your error is coming from...
snake_1_1 Garry's Mod General Reply
[QUOTE=*Freezorg*;13491573]Guys, when CAF loads LS3 I get some stupid LUA error among the lines of "attempt to compare __(can't remember what) with nil!" And it just goes on and on...[/QUOTE] Could you try to get the exact error? because wel it's hard to know what line w...
snake_1_1 Garry's Mod General Reply
There is a new url (+ a public link now for the svn's). [url]http://www.snakesvx.net[/url] [url]http://www.snakesvx.net/wikki.php?page=Help/Info/SVN[/url]
snake_1_1 Addons Reply
[QUOTE=tomato3017]Snake, I think you should make a simplified mode of SB3 for those who want it. I know one of the big turnoffs I am hearing about is the increase in complexity. Having a SB2 like version of SB3(called SB3 LE maybe) might help as it gives the benefits of SB3...
snake_1_1 Garry's Mod General Reply
[QUOTE=Chris122990]I have a problem. No matter what, Spacebuild refuses to work for me. I have tried all 15 of my spacebuild maps with SB2 and SB3, but it just won't work. I don't die in space, and there's also no microgravity in space. Yes, I also have LS3/RD3 and th...
snake_1_1 Garry's Mod General Reply
Just send you a pm about a small update to the way you add your lights into the LS3 light stool. ( [url]http://snakesvx.blogdns.com/LightNOShadow_modified.zip[/url] ). This way it won't overwrite the default stool anymore, but still add it to it...
snake_1_1 Addons Reply
[QUOTE=MeeP_PL]passssssssssssssss[/QUOTE] It seems the 'host' has a bug which caused the annymous access to be revocked. I'll try to get it back up. If not you'll just have to wait for the new verson of it which might take a while. Or just use the zip...
snake_1_1 Addons Reply
[QUOTE=tomato3017]Snake, I think you should make a simplified mode of SB3 for those who want it. I know one of the big turnoffs I am hearing about is the increase in complexity. Having a SB2 like version of SB3(called SB3 LE maybe) might help as it gives the benefits of SB3...
snake_1_1 Garry's Mod General Reply
Sure (only during the weekend though). I already wrote the function yesterday, but haven't been able to test it yet for typos and stuff due to a lack of time. [b]Edit:[/b] I'll try to test it later on and put it on the svn. [b]Edit:[/b] Tested And Added (I left the code I ...
snake_1_1 Garry's Mod General Reply
[QUOTE=creec]That would be good. As it was simply like this with LS2. [code] local ent = ents.Create( "Resource catche", "Refined Naquadah", "Energy", "Coolant", "Water", "Air" ) RD_AddResource(self.Entity, "Refined Naquadah", maxNaquadah) RD_AddResource(self.Entity, ...
snake_1_1 Garry's Mod General Reply
[QUOTE=creec]Help me making simple entity that can be used as node with resources. And it should be spawned using entity spawn menu. It was very simple with ls2 but it turned out very complicated with ls3.[/QUOTE] Well it's not that hard either: 1) Use the resource_n...
snake_1_1 Garry's Mod General Reply
If you find an addon that's causing problems please put them in here to, so I can look into what is causing it...
snake_1_1 Garry's Mod General Reply
[QUOTE=DVD Player]I'm waiting too. By the way, does anyone have a link to the patch that fixes the loss of weapons when you spawn on SB2?[/QUOTE] The file should be on garrysmod.org. The link to it should be able to be found in the SB2 thread on these forums.
snake_1_1 Garry's Mod General Reply
Yea, keep the talking to the specific threads don't mix them up. And TAD, I hope this gets finished soon ;) I know my RD isn't perfect, and that some people got problems with it. And from what you told me before and what you put here, this version of RD should be a lot ...
snake_1_1 Developing Reply
For the 2 SB2 users: Could you put here what's not working on SB2 (with or without the overflow fix)?
snake_1_1 Garry's Mod General Reply