66 Results
Great job Zoey. :)
shoe Addons Reply
I would love to see a Ruger GP-100 get ported o'er to CSS, but I seriously doubt I'd get to see that. :( Generic, If you are itching to get into modelling & animating, I'd love to see a GP-100 :D
shoe Addons Reply
Yes, but take it from a guy who has put a few thousand rounds downrange... If I shot a target and it suddenly caught on fire... I'd take the ammo and put it in a very special place, where no one could find my new personal Jesus, and there isn't enough kinetic energy in the m...
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[QUOTE=_Zoey_;26028464]I belive the term is called, Ghost Reloading. It can be used in shotguns aswell.[/QUOTE] Or it can be called Tactical reloading. Some people even call it super-loading. But there's a reason you see many weapons advertised as 7+1, 30+1, or what have yo...
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It's grown quite silent in here... dead? Probably.
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[QUOTE=Rudyard;24416474]Anyone have a fix for the scopes on the guns? Too lazy to look, :P[/QUOTE] What fix? What's the problem?
shoe Addons Reply
Why don't you ASK in that THREAD? ... Someone delete this thread please...
shoe Modelling Reply
Ugh... don't listen to Zoey... I already talked to Zoey about BEING NICE. They look good man, good job.
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[QUOTE=minhmap512;24227389]Please, welt.... I hate to say like a dumbass but yeah.... There-is-no-any-decal-on-multi ! In singleplay it's work great, but well, in multi, you Wac base weapon seem don't make any bullet hole or things like blood. Here is the comparison: [ur...
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[QUOTE=Wizey!;24116806]Your talking about your 12 years olds again.[/QUOTE] You're fueling your own fire. Sounds like you want to antagonize... I honestly think you're a secret minion of Kermite here who's sole task is to lure us into this thread to download his SWEPs....
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Oh my GOD Zoey... DROP IT. Jeesh. You people love just bashing your heads into the wall. Keep doing it enough, you WILL draw blood... Looks like to me, irreparable brain damage has already occurred - because even though you know posting on here is going to make this pack c...
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For future endeavors, add this into your DoReload and Think functions inside the base. Many skins for CSS have a different origin position after the reload, and remain at that position until the weapon is fired. Thus causing a misaligned sight origin, meaning it is nearly im...
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Heh... wasn't referring to just that one post. :P SeveredSkull, when can we see a proof-of-concept? I'm really excited to see where this is going!
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So... how many of these pages have become about 'why these sweps are not worth being downloaded / etc', instead of how to improve or evolve on them, it's been reduced to bicker and banter ... I think if you don't have anything to add to Kermite's pack... then you are better of...
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Zoey, just let the guy have his few minutes of fame here... no need to rip a part everyones work or ideas... in the end you'll end up being the only scripter left... try and have some humility please. :)
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Trace needs to be defined. Let me take a look. [editline]05:34AM[/editline] Also, Welt ... before the update - the scope on the M24 NEVER caused a problem... now it seems like a 50/50 chance of it crashing the game everytime I scope in. Anything you can do about that?
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Don't thank me, thank my buddy Phred. ;)
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Hey Welt, Noticed the problem with the reloading and switching weapons causing the swep to break. My friend Phred threw a hacky little fix together. Here you are... [code]function SWEP:Holster() PViewAngles = nil // RoboPhred: Fix reload breaking when the weapon is chang...
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Not sure how... as all 3d is based, as of right now, upon Stereoscopic principals...
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Heh, wouldn't be the first time that's happened. Kidding. But anyone want to see a winking cyclops? [img]http://www.daviddrury.com/images/winkingcyclops.jpg[/img]
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Perhaps. :P
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Glad to help Midtown :)
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[QUOTE=minhmap512;23987018]Can you make weapon use shot animation when aim ? When i aim, my gun "shot" but yeah it don't do any animation. :-?[/QUOTE] Easy enough to do it yourself. :) Look at the Pistol base. For anyone who wants to use the wac_cl_wep_allview functi...
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One way he could accomplish that would be if the weapon isn't part of WAC, have the ViewHook when IronSight's aren't called, but as soon as IronSight's get called - turn off the viewhook. Voila. Bit more coding for him though.
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[QUOTE=Midtown123;23949915]Mad Cows used lua to reposition the weapons to the player model's hands. It worked on all custom C:SS weapons I made for it. Anyways, I really enjoyed using this a while back. It was great fun![/QUOTE] [code] function SWEP:DrawWorldModel() lo...
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WeltEnSTurm, I believe Kung Fu was referring to the player animation of the playermodel bringing the weapon down from a ready position, to an idle position. Look at how Generic Default handles this - when you press E the gun lowers, but it also changes the player model animation.
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[QUOTE=WeltEnSTurm;23934897]I think just shooting at a wall is easier, the test swep doesn't have recoil. Well, working on it I won't do that "drag it where you want" stuff though, this shouldn't be a swep editor[/QUOTE] I was referring to the sway that is on all the weapons ...
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WeltEnSTurm, you have to keep in mind that you have to aim-down-the-sights to really line up the point of aim to the point of impact. When you do that, the crosshair disappears, also - you may wish to look at Ironsight Designer SWEP, as some inspiration. Allowing model swaps o...
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Hey man, do you think that when you are doing the Weapon Helper, you could draw a small dot at the origin of the screen to help aligning the weapon be easier?
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Unfortunately, I lost my left eye to cancer, so I can't use this... :(
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This is fantastic, great job man. Best sweps I've used frankly. Where were you guys a few years ago?
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Sorry, my code was way off - I was half asleep when I posted. Sorry, here's the code you need, got it from a friend. RELOAD [code]function SWEP:Reload() self.Weapon:DefaultReload(ACT_VM_RELOAD) self.Idle = CurTime() + self.Owner:GetViewModel():SequenceDuration() ...
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Hey there, just thought I would mention this. Certain weapon models have a funny tendency to have a weird 'end of reload' origin when compared to the 'idle' animation that happens after draw and after firing a round. It therefore messes up iron sight positions. VM_IDLE [url]...
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Not sure if it was mentioned, using the SVN release here... You need to fix a lot of the shell ejection positions on the weapons... most are either on the wrong side of the gun OR too far forward - looking as if they're coming out of the barrel. Also - should mention that the...
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I'm on 40 MB Up / 40 MB Down internet ( at college ) want me to upload it? Takes about 10 seconds for me. :P I'm uploading all of the packs onto my site. Will post link here. Try not to spam my bandwidth, heh. Edit: My heavyweaponsguy.com domain is acting funny so I uplo...
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Bummer. I hate all you two-eyed elitists... ( Lost my left eye to cancer. )
shoe Addons Reply
Why does it keep getting reported?
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[QUOTE=Wizey!;18854606]Im doing the same thing with my Day Of Defeat gamemode. Im just trying to get animations to work with weapons and such.[/QUOTE] Maybe we could collaborate?
shoe Developing Reply
Yeah, I can't download it either.
shoe Addons Reply
[QUOTE=blown25;18816409]You Red The title.[/QUOTE] I Red The title? The title is clearly a dark blue.
shoe Developing Reply
CS:S Player Animations / Models
shoe Developing Thread
I've been fumbling with this idea for awhile, and while I am aware it is possible to do this, I haven't found anyone willing enough to actually start on this project. I have a basic understanding for LUA, but I was wondering if anyone would be willing to work on a project wher...
shoe Developing Reply
[code]"Weapon_Minigun.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.52" "pitch" "PITCH_NORM" "wave" "soundpath_for_your_.wav" } "Weapon_Minigun.SpinUp" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuati...
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[QUOTE=Wizey!;18831709]Alright, enough with the deploy speed problems. I added a new upgrade to most of it on the [highlight]main page.[/highlight] This includes the bullet penetration i was gunna include. Its pretty much worshippers code with my knowledge added onto it so it ...
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I know a few SWEP bases actually do not let you fire your weapon while sprinting. ;)
shoe Developing Reply
So, I'm tired of the majority of the garbage that passes for SWEPs these days - and in light of Worshipper's wonderful SWEP base being released. I'm putting together a SWEP pack with the highest quality I can muster. Aiming for 50+ weapons in all eventuality, but I need yo...
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Dave's 'Realism Guy' SWEPs
shoe Developing Thread
Are you accidentally porting the low LOD models? Because... I just did some snooping around - they do NOT look like that unless you are a distance away from them. Make sure you're porting the proper LOD.
shoe Modelling Reply
Because no one harbors bad emotions, and grudges over LUA? Just because your attitude is shitty doesn't mean we won't support you as a contributor and a coder for the SWEP community.
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Can't wait for the update Worshipper. :)
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Because she made a dynamic scope? Wizey, I'm not saying you're bad - but the same goes for anyone else. I think you need to stop being so high and mighty. What you've accomplished is nice, but it has been done before - in the past, and by others. Not to rain on your parade, bu...
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Hey! Where is the instant replay function! :P
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So when can we expect the next version Worshipper? Very much looking forward to it.
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SWEP.IronSightsPos = Vector (-6.1196, -10.2497, 4.543) SWEP.IronSightsAng = Vector (0, 0, 0) There you go. Ironsights perfectly centered for M4. :X
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[QUOTE=Wizey!;18713702]This coming from the guy who says hes more famous than me and is much much awesomer? Damn, i guess people cant take a joke. I think thats my curse, Joking = Think im serious. Serious = Think im joking... What kinda life is this! Does this mean i j...
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Well my opinion of Wizey! / Zoey just plummeted.
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Thought I should make mention... When in the hip firing position, the emitter for the muzzle flash looks fine and dandy, as does the smoke effect and the tracers. However, if you raise your iron sights - the smoke and tracers stay in the position they're at. They do not mo...
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Spy / 1337N008 will be adding Sniper Rifles and also wanted me to let you know he forgot his password. He'll be back soon. ( Hopefully )
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He made a few small mistakes - he was working very hard for you guys - the AK-47 for instance, starts at 30%, he'll fix it tomorrow.
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I smell evil-doing.
shoe Garry's Mod General Reply
That's the idea.
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L337N00B, if you need me to work on custom W_ models let me know. I'd be happy to join your team. ;) [url]http://heavyweaponsguy.com/images/gm_construct0003.jpg[/url] I just started working on that MR-C, got the world model where I want it pretty much, might do a few tweaks...
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Not sure if this is a bug with Garry's Mod or with Condition Weapons, but the sounds seem to cut off, during multiple guns firing in close proximity of one another, or for that matter, if any other sounds are happening they are canceled out. For example, load up Gmod - equip s...
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[QUOTE=zeldar]Just use model manipulator.[/QUOTE] Understandable, however, the effect is not permanent. I tried cl_playermodel, etc. to no avail. Any ideas? [b]Edit:[/b] [QUOTE=shoe]Understandable, however, the effect is not permanent. I tried cl_playermodel, etc. to no a...
shoe Modelling Reply
Is it possible to use these as player models? And if so, how?
shoe Modelling Reply
Hold on... Where is the map?
shoe Garry's Mod General Reply