827 Results
Yeah, that's just the way the models were designed, mate The missing faces are an optimization technique. You're gonna have to rebuild em if you want a complete model
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Are you looking for the worldmodel or the viewmodel, I got both
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It's a modeling technique they use to optimize the model, it's not a bug or error or anything You can just mirror the meshes on the other side of the gun, it's no big deal
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[QUOTE=MorriceBR;50773827].Obj and .dds please ;)[/QUOTE] [url]https://www.mediafire.com/?9spp171r76n9tjs[/url] Lemme know if anything's missing, beware of the normal, I've always had trouble with porting normals from warface for some reason Divirta-se
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Do you have a model format/texture format preference
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Think I can get it for you, I'll try in a couple hours. Watch this space
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[QUOTE=SergerantJoe;47222924]I believe you have to set the game to DX9 mode. EDIT:[/QUOTE] You're a peach, thank you
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When using Ninjaripper with Medal of Honor 2010's MP, I'm having the problem of getting the models spat out as flat planes, as shown here: [IMG]http://puu.sh/gezv4/3102ec32e2.png[/IMG] Anyone know what causes it, or what fixes it? I recall Bad Company 2 giving me similar...
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[QUOTE=Katra804;47187558]Not to my knowledge, no.[/QUOTE] Aside from the bullshit for chinese IDs, no Same as any other F2P title from over there
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[QUOTE=buu342;45133795] Ohh i see. it has todo with the bumpmaps. [/QUOTE] It's a problem with the model, you can't tell without the normal maps applied, but it's not the normals themselves, but a problem with how the model is smoothed
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[QUOTE=buu342;45130743] I would like to know what imperfections you are reffering to, same as for the smoothing errors (im guessing you are talking about the bullets?) And yes, sounds are shite due to the fact i had to record them. FC3 packed the sounds in a format that wh...
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You have a great deal of effort done on the models, (even jiggleboning parts of the MP5, major points for that) and you are to be commended for that There are some imperfections in the animations, and smoothing errors on your ported models, and I do hope you'll take the tim...
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[QUOTE=se7en2;44507291]I don't know about maya, but 3dsmax ruins the uv maps once the models are tesselated/turbo smoothed[/QUOTE] It depends on the amount you're smoothing the model The CZ 805 in the video I posted wasn't smoothed at all, but it depends on the model, s...
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[QUOTE=Ray1235;44082750]Thanks to WinCat for Lime64, here I present to you my Ghosts AK-12 first raise :) [url]http://gyazo.com/9cee125d6d5cf9c54347bb1514ada554[/url][/QUOTE] Don't forget your trigger discipline!
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[QUOTE] *Q: Can I download your gamemode? A: No, it may be for sale at a later date. [/QUOTE] You have stones the size of suns to post a gamemode full of other peoples' resources, and then float the idea of selling it later
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Well, the model viewer has a frame timeline at the bottom, I assume you're trying to pinpoint things by the frame
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[QUOTE=LEETNOOB;43008329] The reason for this is if I were to go for a super realistic frag grenade, I'd have to create a lot of separate fragmentated pieces of metal upon detonation. This would cause lag in multiplayer. Obviously the most logical solution would be to impro...
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[QUOTE=TheNerdPest14;42398748]The gun models are broken in multiplayer. Are they meant for only singleplayer?[/QUOTE] Do you mean broken or unoptimized
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[QUOTE=Giggle;42345361]Think there will be more hands rigs in the future? [sp]also moist nugets[/sp][/QUOTE] FAS2 only has 2 hand rigs at the moment, I don't know how anyone but Vunsunta could possibly tell
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[QUOTE=Rinfect;42335744]you should make hand bodygroups [editline]28th September 2013[/editline] i think you have to make the actual weapon a v model while the hands are C_models [editline]28th September 2013[/editline] then bodygroup through lua[/QUOTE] Not...
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Disappointed to see you're not taking full advantage of the source material, particularly with the amount of access we've gotten in the field
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[QUOTE=isoulcalibur;42325419]ikr milk is squirting out of my nipples nonstop[/QUOTE] Spy, why do you have such weird fans
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[QUOTE=LEETNOOB;42304743] I actually made it so the transistion to the sprinting position is slowed down. :( But alright, I'll make the transistion from sprinting slower too.[/QUOTE] Crackerjack I can't think of any more immediate improvements, good work [editline]25...
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Well, if this isn't a dandy piece of work [editline]25th September 2013[/editline] Only complaint I can come up with is that the transition to and from running is too fast
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[QUOTE=LEETNOOB;41316182]If an enumeration like ACT_VM_RELOAD_EMPTY exists, then yes, why not.[/QUOTE] I use custom enumerations for a lot of stuff, but yeah, I think ACT_VM_RELOADEMPTY is the official one Reason I ask is, is cause I have ports that some people've asked...
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[QUOTE=isoulcalibur;41305631]Oh gee, look at what was released yesterday... [url]http://www.youtube.com/watch?v=H3m0Cf4Rcjs&feature=youtu.be[/url] Animations by animatedflame c:[/QUOTE] This actually brings up a point I was gonna ask, if the gun in question has events ...
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[QUOTE=BFG9000;41280475]wat[/QUOTE] You don't understand what open source means Open source is more than just having the code available, it's a licence to modify and redistribute
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[QUOTE=BFG9000;41275741]Not steal, but just screw around with it, find out how you somehow render 2 viewmodels at the same time Although it is questionable how I could "steal" something thats been made open source, its not like I'm going to make something using it and not men...
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[QUOTE=isaa1;41262141]Thanks so much. im planning to get the models extracted, them I upload them and release.Crap I have No idea how to do it.... [editline]1st July 2013[/editline] Allright, Never mind, it had custom textures, I found the Krieg textures [editline]1st...
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Does anyone here have experience using Ninja Ripper with Bad Company 2?
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[QUOTE=McPherson;41144758]Of course. He is a very kind person to give all his work for free. No one would do that for us[/QUOTE] Well, it's not a matter of being a kind person, although, people should be thankful for the courtesy It's a matter of what the first versi...
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Spy, I must say, I'm really impressed with what you've turned this into
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Really nice idea, good on you guys
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[QUOTE='Ninja Nub[NOR];41016573']No. There are no extractors that work properly, all Ninja Ripper gets is Textures, and quickbms only gets unusable files out, you'll have to wait some time, pal.[/QUOTE] This, unfortunately I can't imagine the QuickBMS script won't be u...
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[QUOTE=gk99;40997176]You could probably still use a bunch of the default junk props. It's not like a sewer is a forbidden place that nobody goes. Newspapers, milk crates, beer bottles, etc.[/QUOTE] Thanks so much, I appreciate it
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[QUOTE=gk99;40988125]Graffiti, pipes, manholes, and random nasty splats of unspecified fluids.[/QUOTE] Cheers Any suggestions for junk props?
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Does anyone have any suggestions for detailing a sewer? Props, decals, et cetera
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[QUOTE=icypain;40969400]hmmm... I know IIopn did something similar to a L4D2 AK animation. [url]http://css.gamebanana.com/skins/112766[/url] here it is. Its reload 2[/QUOTE] That'd be a fairly uncomfortable reload for an RPK Get xRockx's animations
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[QUOTE=icypain;40964082][url]http://css.gamebanana.com/skins/113826[/url] Not sure what type of animations you like. I found these pretty nice though. I don't really know how recompiling works, will the mag be a problem?[/QUOTE] Not if he knows how to edit hand and finge...
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[QUOTE=MrBunneh;40939810]I'll take a look. I'll prolly hack the sleeves off too while I'm at it. edit: actually I'll probably hack the rear sights off that other one and use those instead.[/QUOTE] You'll have opened ended arms, Brightside added sleeves to hide that, iirc
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[QUOTE=MrBunneh;40894501]there are masterkey models, however I'm pretty sure it's decided it's a no.[/QUOTE] It's a battle fought and lost
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It's on Black Ops arms, but I've got a G11
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First of all, there's no such thing as can't There's no modder that's done something that you yourself can't do Asking how, rather than will you, will get you much further
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[QUOTE=adamamazing64;40374334]Doesn't Blender have a .xml importer plugin? Or does the plugin have to specify certain .xml files, such as SpiralSpy .xmls?[/QUOTE] .XML isn't a standardized structure If it's going to be imported, someone's gonna need to write a plugin th...
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[QUOTE=adamamazing64;40370301]I believe I was reading an admin's comment, saying it came with an extractor or something. [url]http://forums.spiralknights.com/en/node/10442[/url] Unfortunately, I don't believe Clyde has an importer for 3DS Max, just an exporter, which is a sh...
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There's a model viewer, but as the viewer is running on Java, there aren't any model rippers that I know of that can rip from it [editline]20th April 2013[/editline] That said,I'd be dying for a method for ripping them
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The weaponry for this seems unnecessarily eclectic
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[QUOTE=one free man;40064771] It's just some base colours with the hard edges highlighted, some plastic/light grunge images overlayed over in parts and some good old ambient occlusion Not really the best way to do it, but it seems alright for small stuff[/QUOTE] It's all...
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Question, how'd you make the diffuse map
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[QUOTE=Rinfect;39778569]probably not[/QUOTE] I was going to, but we put a group together, and that's been altogether more useful
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I'll be making updates in her stead
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Hey, thanks, I've been meaning to animate a cannon for a while, and now I have a model to use
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If you're unable to post without aggressiveness, perhaps you should refrain for some time In this state, no one's going to be able, or willing to help. It's not as if we aren't willing, but calling every other person in the thread an idiot isn't going to make things better
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We haven't made a post in it since it was moved to the mod section, so most people didn't notice it
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That hud looks incredibly intrustive iirc most mario games kept elements primarily up top, since there's a lot on the bottom that can't do with visual obstruction
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Awesome, taking care of it
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[QUOTE=Steven :D;39225300]Gamefront has no limit I'm pretty sure. The thing is they take your download down if it isn't downloaded alot though.[/QUOTE] Which is the opposite of the problem we're having Thank you
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[QUOTE=Magenta;39215768]Everywhere has 200 MB limits, The only other way your going to get past that is to make parts.[/QUOTE] If having the file split isn't a problem, we can do that
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[QUOTE=gonzalolog;39212209]Dropbox isn't a cool please for upload cool things...Because they wants money, and if you don't give this money...They will try to make imposible share your excelent things with everyone[/QUOTE] If you can find me a file host that doesn't bullshi...
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[QUOTE=NightmareX91;39186399]Thanks :D EDIT: Wait why is there a copy of each map in the spammy maps folder? That doubles the hard drive space it needs :p[/QUOTE] I can't remember if I copied them or not, it was like 2 in the morning when I uploaded the damned thing ...
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[url]https://dl.dropbox.com/u/5830751/Seven%20Swords%20Map%20Pack.rar[/url] It's a problem with Filesmelt, they get stupid whenever you upload something large, even though their file limit is well above the 465 MB the file is This is a second mirror I uploaded, apologies...
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[QUOTE=zerothefallen;39151882] If you give appropriate credit I don't think anyone will mind, and you can take it down at anytime. [/QUOTE] Most content creators want permission, not just credits Get those first
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[QUOTE=Matsilagi;39124323]The zelda coop is my fault. Blame me for it.[/QUOTE] We'll be adding more maps into rotation by tommorow morning, you guys are probably sick of playing levels over and over again I'll likely either upload a new resource pack, or a get a coop...
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[QUOTE=LittleBabyman;39118800]Gecko was one.[/QUOTE] He's been taken care of
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[QUOTE=LittleBabyman;39092650]disconnected because server uses older version of doublecross. Fucking dedicated servers fucking up with tf2 content.[/QUOTE] In this case, it was a problem with the server host [editline]4th January 2013[/editline] It's been resolved either...
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[QUOTE=werewolf0020;39091020]any reason why its running gm_construct right now and...well not a map from the map pack?[/QUOTE] We haven't got a map rotation set up yet, it's mostly, the admins come in and take requests for a map selection We'll likely have a command to ...
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[QUOTE=cardboardtheory;39082913]Can't download the package, says its corrupt.[/QUOTE] You've tried multiple downloads, yes? We've got plenty of other users on, so it's a possibility the download's just failing.
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[QUOTE=JG215;39060978]I don't think anyone's gonna whip you for saying it[/QUOTE] i might
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[QUOTE=uaredead2020;39057809]b-b-bb-but what about my tutorials [sp] i made them with a useless modeling program [/sp][/QUOTE] I don't recall your tutorials What were they [editline]1st January 2013[/editline] Oh, I just noticed the milkshape ones, my bad These ar...
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I approve of this thread [editline]1st January 2013[/editline] Nice work, Rin
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[QUOTE=GameAdict;39032671]I saw a spell from one of your other videos. Wind Rush I think. Will that still be available?[/QUOTE] 99% of the spells featured in the demos are likely going to be in existence for the final product Unless something is seriously game breaking ...
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For the most part you don't need to, most of the changes are simple CTRL+F and replace operations
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[QUOTE=werewolf0020;39007157]I have one question! will the gamemode have its own maps that are more themed for it? i alredy know it can be played in any map but im curious[/QUOTE] First of all, it's not really a gamemode Second, we haven't developed any locales for i...
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[QUOTE=GameAdict;39007305]About April/May 2012 I think. Possibly more, especially since Marl said he'd been testing for a long time. Actually, no it isn't: [video=youtube;4j7bzAmtlbw]http://www.youtube.com/watch?v=4j7bzAmtlbw[/video] About the 3rd of Dec, 2011. Whew....
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[QUOTE=Matsilagi;39006488]Nice to know that aquiring new swords takes time. Finally a reason to download custom maps, play coop and complete the entire hl2 campaign again. Also, thanks for both of you for the quick awnsers.[/QUOTE] Thanks for asking good questions, too
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[QUOTE=kp3;39005456]Is this actually true? Are they that unique or is it just minor differences in stats? I don't want to get overhyped :v:[/QUOTE] The weapons are structured so each one is best at a particular situation To be prepared for all situations in coop, it's w...
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[QUOTE=Matsilagi;39000010]So, i have been thinking: How does this gold/level system works? Will it interfere me from using some higher-tier swords?[/QUOTE] Read what she said first, but Coming from someone who's played with it for ages, your attainment of the higher-...
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[QUOTE=skullorz;38997638]until you run out of spells to use in the combos after having used them in every combo possible[/QUOTE] It's unlikely we'll exhaust the possible combinations, our imagination'll be depleted before that happens
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[QUOTE=Matsilagi;38985818]Damn! I knew one of my 2 guesses were right. Also, wait until i try to contact him and get the content back. I dont have money for MediaPro, if someone has it, could you kindly download it and reupload it please? Thanks.[/QUOTE] I'd rathe...
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[QUOTE=Matsilagi;38983935]Must be interesting using that + the old Dark Messiah mappack. I think i still have it somewhere, if not, im pretty sure the FP thread for the pack still exists... Also, i would take my guess on the voice from Legend of Zelda and/or Left 4 Dead[...
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[QUOTE=Matsilagi;38983665]Also remember that all of this is realtime, making it with a quickier combat approach, not turn-based.[/QUOTE] Which influences our choice to reject something that's like a rock-paper-scissors system, since a turn based system is more strategy bas...
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It's less like Pokemon, since Pokemon's elemental type system is akin to a rock-paper-scissors approach to fighting, since everything has a type it's good against, and one that it's weak against The elements we use here don't exactly have a weakness or an advantage over ano...
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[QUOTE=_Maverick_;38981052]shut_up_and_take_my_money.jpg[/QUOTE] There's a fair amount of these combos, too, enough that you'd be able to sit and experiment with things for a while
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It's like getting a song stuck in your head that you don't know the name of
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[QUOTE='[POR]Shoterxx;38970650']I bet one of those C's is Chaos. And I'm tempted to ask, is our character good or evil? I guess evil characters end up being more fun to play, imo.[/QUOTE] We have some evil players if that's what you're asking
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[QUOTE=Leystryku;38950423]One thing I don't understand: You work for such a long time on a project but don't even release it, well that isn't the problem but you don't even at least host a server with it. You gain experience, people get impressed and want to try it out but y...
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[QUOTE=Magenta;38950256]You can pay about 150 In-Game gold to get the next tier of daggers, But you have to unlock the crafting of the others with manuscripts.[/QUOTE] We forgot to mention, this addon is free-to-play
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[QUOTE=sarge997;38946614]Not to be demanding or anything but. It would be really awesome if you could reupload some your old addons. Some of theme were really really cool.[/QUOTE] Gmod 13 broke most, if not all of them [editline]23rd December 2012[/editline] We haven...
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[QUOTE=flameomega;38810855]Default Halo CE can't do FIRST_PICKUP_READY, and I'm not sure about any scripts for it. But I did the animation cause Master Forward was planning to make this a swep as well. And don't worry guys, these animations will suit your needs :P. I'll mak...
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[QUOTE=flameomega;38809691]Thanks! Here's the FIRST_PICKUP_READY [URL="https://www.dropbox.com/s/0aqze4ainuv3dqg/m240b-first-redy.avi"]https://www.dropbox.com/s/0aqze4ainuv3dqg/m240b-first-redy.avi[/URL] [/QUOTE] Questions, what animation sequences can Halo do by default,...
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[QUOTE=Biscuit-Boy;38806718]Just look at RyuGui, 90% of the population hates him but he just keeps on going, and it's gotten him pretty far.[/QUOTE] I think he likes the attention Like the song TH89 made [editline]12th December 2012[/editline] [QUOTE=flameomega;388072...
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[QUOTE=Max(R);38803566]You're right. I got so many negative reviews today, i'm not the one who made all this though, but they don't care... i don't know about next part. I'm going to release all of them in next part or i won't do any preview for next one.[/QUOTE] I don't r...
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Some of those compiles are hit and miss The hand positions on some are simply begging for edits, ie Dragunov, G36c
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Can you not mess with the channels in Paint.NET?
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[QUOTE=zupadupazupadude;38776678]I'm in the 2nd Masterguardwarriorwizards and I can disagree with you both![/QUOTE] After discussing things with my cousin, who's a Sergeant of the Master Sergeants Most Important Person of Extreme Sergeants to the Max, I have determined that...
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[QUOTE=Ivars;38774453]Hello, I need some help again. I want to edit skin textures in photoshop but their red channels seem to be in wrong color when Importing - Blue. In 3ds max they look fine. Here's what I am talking about. [URL=http://www.imagebam.com/image/ccf345224995...
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[QUOTE=asteroidrules;38768229]I really don't see the point in having more than two reload sequences, they're still the longest animation in a weapon's set, and they're never going to be played back-to-back, so it seems pointless to redo the whole animation for just a few diffe...
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Those look like they're meant to be overlayed across the default Pip-boy texture
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[QUOTE=asteroidrules;38767931]Well, the reloading would be time consuming to animate, and there's only so much you can do with a reload sequence. Jamming has been done before, and frankly it's pointless and annoying, real military issue weapons can take hundreds if not thousan...
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[QUOTE=asteroidrules;38767639]I think you're all making too big a deal of minor details, stop fighting over such petty things. But I did have to agree with this one simply because I do agree with rinfect's thoughts on Flame's animations, they could do with much less exaggerati...
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