aw man the perskin thread died? it had a good run tho, gonna miss it
You don't have permission to view this result. It's probably in a forum that your account has no access to.
I'll be Czeching out Prague's Bohemians soon. :D
[QUOTE=wraithcat;48301414]Mean this perhaps? [t]https://dl.dropboxusercontent.com/u/6252145/pskin/TUR_HED_PROGarrus_Diff_Stack.jpg[/t][/QUOTE] Yup, figured I might as well create the skin that I want now that I know how to!
[QUOTE=Viper123_SWE;48301338]It's always awesome when people that have been long-gone come back. On a related note, are you back in Sweden Haxxer or are you still in New Zealand or wherever it was you were going a few years back?[/QUOTE] Back in Sweden, but I might have a...
[QUOTE=Ageha;48301219]always pleases me when I see somebody that knows how to do baking and other goodness. what's the res it'll be baked down at? are you going to use the DXT5+ compression format or what's the compression format you're going to use?[/QUOTE] Bake at 4092x409...
I couldn't find my skin, so I started working on one myself: [IMG]https://dl.dropboxusercontent.com/u/7856270/Day_2_03.jpg[/IMG] WIP.
Hello, long time no see!
That is really sweet. Would you mind posting the wires and maps? Made one myself ages ago, but I'd love to see yours.
Blast from the past: [video=youtube;Z-TOHc7I1pc]http://www.youtube.com/watch?v=Z-TOHc7I1pc[/video] [IMG]https://dl.dropboxusercontent.com/u/7856270/perskin shit/white death.jpg[/IMG]
One thing that you would really benefit from is looking into [URL="http://wiki.polycount.com/NormalMap/"]normal maps[/URL]. It will bring a whole new dimension to your models.
It generates space? Awesome!
Yeah, and if you put unused but rigged bones on your model, you can probably still specify it in the QC.
Man i have super fond memories of source fort back in gmod 9, if you need any semi-dedicated (school's still on) modellers for that, I'd be up for grabs.
Might wanna consider having hanging blocks of concrete in the base wires.
https://developer.valvesoftware.com/wiki/$surfaceprop I believe you're after
Is UE4 really unstable for you guys? I crash doing anything, and my rig isn't bad by any means...
[QUOTE=azgag;44498688]looking nice, a few things tho: - the thumbnails are really dark (even more with the dark background of the site), I know they get lighter when hovering the mouse. But for some pieces it's hard to say what it is without having to hover. - wireframe shot...
Updated my page with new stuff: [url]http://waspscorner.com/[/url]
Improved my deagle from way back: [IMG]https://dl.dropboxusercontent.com/u/7856270/deagleImprovment.jpg[/IMG] noticeable improvement, but still some errors to iron out (later :P)
[img]https://dl.dropboxusercontent.com/u/7856270/GLM_showcase03.jpg[/img] Facepunch got such a delay for me that I didn't notice that until much later, haha.
A lot of wasted geo on the pump, that could have all been just normal mapped.
[QUOTE=Dark One;44231565]whats it suppose to be?[/QUOTE] A sci-fi hallway of sorts. It's not for anything, just practice. Trying to fit as much as possible into one or two texture maps.
[t]https://dl.dropboxusercontent.com/u/7856270/glmpiece.jpg[/t] just tile-able pieces that i'm working on
What's the thing called: [IMG]https://dl.dropboxusercontent.com/u/7856270/thing.png[/IMG] I can't remember the name, gods.
Done! Well, it had a deadline, so it's as done as I could have made it in the timeframe: [IMG]https://dl.dropboxusercontent.com/u/7856270/Character_Render01.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/7856270/Character_Render02.jpg[/IMG]
Yeah, I'm using references, and that's a good point. I might loosen the vest up around the waist a bit, along with the shirt's armpit creases.
it's just tailored. i have a tailored suit and it fits like a glove, rather than just hanging. [editline]19th February 2014[/editline] the whole view: [IMG]https://dl.dropboxusercontent.com/u/7856270/clothsculpting2.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/7856270/clothsculpting.jpg[/IMG] cloth is fucking hard, especially suit vests and business shirts
Doesn't really fit the green/yellow for the hero, but I'll just assume it's a WIP
good luck fitting me in :D
You guys still haven't gotten past the skeleton jokes? :v:
[QUOTE=AFewOstriches;43907194];_; I blame the shit-tier source gif. [editline]14th February 2014[/editline] Looking at it now, I don't think we used the same source, actually. [editline]14th February 2014[/editline] The gif that is, not the video itself.[/QU...
I've been trying to get HLMV and studiomdl.exe to work for the last hour or so, trying to make it work with GMod. Throw me a bone?
No, it's not him.
[QUOTE=bloocobalt;43905863]The re-skin is looking good so far, only thing I'd suggest is hacking a non-covered face to give it more personality, right now it looks like it should be a soldier in your personal faction or something. Also, welcome back Haxxer, is it strange th...
Hey guys, it's been quite a while! To return my love for my good ol' favorite community, you can send me a PM if you have any smallish model requests. Can't promise I'll do them, but sure is better than not having it, right? :D
also adding french mustache and soul patch maximum french evil
[IMG]https://dl.dropboxusercontent.com/u/7856270/progress02.jpg[/IMG] 'nother update
No. Alphas are not transparency (although alphas ENABLE transparency), it's just a tool for you to define a 'selection area' of a texture so that the engine can use it with a command. In this instance, $blendtinybybasealpha is something that takes the alpha channel of the base...
[QUOTE=Lt_C;43850617]Looks like a character I'd expect to see in monkey island[/QUOTE] yeah, going for a tf2-ish style, with a blend of monkey island
[QUOTE=ViralHatred;43846022]Leprosy doesn't make limbs fall off. Secondary infections do.[/QUOTE] [QUOTE=pinecleandog;43845165]If you were aiming for the leprosy look, you got it perfect![/QUOTE] just blocking out :(
[IMG]https://dl.dropboxusercontent.com/u/7856270/progress01.jpg[/IMG] don't mind me i'm just sculpting away nothing amazing
makin a gravestone [t]https://dl.dropboxusercontent.com/u/7856270/screenshot000.png[/t] [url]http://i.imgur.com/p0whHXV.jpg[/url]
[QUOTE=Juniez;43795046]it depends ... but mostly not though[/QUOTE] i've found that the majority of my things are better with smoothed normals. but then again, you never know with the world of normal mapping. 90% of the time rendering works 50% of the time :p
also bake with all normals smoothed, it helps a lot: [IMG]http://wiki.polycount.com/NormalMap?action=AttachFile&do=get&target=Normalmap_raycasting_1.jpg[/IMG] [IMG]http://wiki.polycount.com/NormalMap?action=AttachFile&do=get&target=Normalmap_raycasting_2.jpg[/IMG]
What's that automated thing?
[t]https://dl.dropboxusercontent.com/u/7856270/RatchetShowcase01.jpg[/t] [t]https://dl.dropboxusercontent.com/u/7856270/RatchetShowcase02.jpg[/t] [t]https://dl.dropboxusercontent.com/u/7856270/RatchetShowcase03.jpg[/t] done! moving onto a bigass nanite cannon that my tutor ...
[IMG]https://dl.dropboxusercontent.com/u/7856270/ratchet.jpg[/IMG] futuristic ratchet thing, it folds!
[QUOTE=simkas;43543712]3ds Max does that with normal maps, it's not going to happen in whatever engine you plan to put it in.[/QUOTE] It's maya fyi, and i did put it into unity, problem still there [QUOTE=Itauske Roken;43543304]unmerged vertices?[/QUOTE] nope, can move...
[IMG]http://horobox.co.uk/u/Haxxer_1389765613.jpg[/IMG] I'm having these normal edge problems. The model has just one smoothing group and the normal map texture has nothing like this on it, so why the hell does this pop up like this?
Via jQuery, I'm trying to make it so when I press the left or right button it would slide to the respective side, switch out the main image and the thumbnails to another item entry (the image collection) in my database, and then slide in from the other side. What is the best w...
If it's retopology in maya you're asking for, 2014 does this: [url]http://www.itsartmag.com/features/maya-2014-retopology-toolset/[/url]
One thing that my current advanced 3d tutor is making us do is to return to our old stuff we've made in the beginning of the course for 20 to 30 minutes every day, making slight improvements. At the end of the month, they'll look better. In a year, all of them will look kickas...
[QUOTE=surfur;42889511] [t]http://i.cubeupload.com/17KWZm.jpg[/t][/QUOTE] I think you need more contrast on your specular.
i guess specular is in works?
I could give creating a higher quality one a try.
[IMG]https://dl.dropboxusercontent.com/u/7856270/Screenshot 2013-11-06 22.31.35.png[/IMG] almost done, details like bolts come onto the normal map afterwards.
[QUOTE=Milkyway M16;42495023]It does kinda fit here too though since it is a new body model[/QUOTE] Did you create the new body model? If you didn't, then it's probably better with the other thread.
[QUOTE=azgag;42474133]Why use a 3D sculting software to make a hard surface model? was it some sort of school project? Right now it looks like it's made in a soft material like butter, most of your edges are too soft.[/QUOTE] Yeah, it was just to learn ZBrush and how it c...
[QUOTE=Juniez;42470022]looks like its just an issue with the imprecise nature of sculpting apps for hardsurface things[/QUOTE] nah, my highpoly is (admittedly somewhat) fine: [img]http://horobox.reager.org/u/Haxxer_1381458372.jpg[/img] the issue lies with my low poly, as...
Brief was to use Zbrush for the highpoly and make a low poly for it. 500 poly one is coming up soon. [img]http://horobox.reager.org/u/Haxxer_1381306585.jpg[/img] 2K poly limit, Going to animate it soonish.
you're pretty much amazing do you use sub-d modeling or zbrush for your normals?
not much progress, started learning how to paint as well: [img]http://horobox.reager.org/u/Haxxer_1375268294.jpg[/img]
[IMG]http://horobox.co.uk/u/Haxxer_1374895724.jpg[/IMG] shizzle be happening [editline]26th July 2013[/editline] now, let's figure out how to do small detailed scales without going insane!
[QUOTE=CadetBailey;41589784]wowo that looks neat. are you just gonna transplant those scales onto another model? i tried zbrush/molding and i wasn't any good at it but that looks great mate![/QUOTE] i'm gonna make an entire high poly arm, then cage it with a low poly and...
[IMG]http://horobox.co.uk/u/Haxxer_1374813639.jpg[/IMG] Getting there
[IMG]http://horobox.co.uk/u/Haxxer_1374663222.jpg[/IMG] [URL="http://images2.wikia.nocookie.net/__cb20100203000850/masseffect/images/a/a5/Turian_without_armor.jpg"]turian[/URL] arm going for a more [URL="http://horobox.co.uk/u/Haxxer_1374597615.jpg"]scale-y look[/URL]
[QUOTE=TehAgentGuy;41502517][IMG]http://gyazo.com/5a9456de8d0fd5611b1b3817d0203b1f.png[/IMG][/QUOTE] Nah, just need the armor, thanks! :)
Could someone be nice enough to decompile these two models into OBJ formats? Source SDK is being a little bitch and refuses to let me decompile: [url]http://filesmelt.com/dl/hax2.zip[/url]
[QUOTE=Juniez;40931713]thanks! i don't think i'll make a thread though, probably won't get enough attention (also because this thread doesnt get enough activity if u ask me) [editline]6th June 2013[/editline] [t]https://dl.dropboxusercontent.com/u/1157653/TEMP/357_bake.j...
[QUOTE=angel natavi;40719539]Psst. Check out DAZ studio. Its a free program and allows for people posing and stuff.[/QUOTE] You seem to be lacking in knowledge.
[QUOTE=Juniez;40695740]IMO the stand / background is taking away from the overall render and also your focal piece[/QUOTE] That is true, might as well remove the stand. The background and other lighting is also for a Advanced lighting and particles summative, so gotta keep s...
[img]http://waspscorner.com/wp-content/uploads/2013/05/drgrordbort.jpg[/img] [t]http://horobox.reager.org/u/Haxxer_1368944535.jpg[/t] UDK, 10k polies.
[QUOTE=DarkLucario;40288369][IMG]https://dl.dropboxusercontent.com/u/79219170/storage/bm_c2a2c0002b.png[/IMG] The white-armored Turian in the middle is my personal skin. The soldiers are reskins of the UBCS mercs. Little something I whipped up after doing a test picture for...
[QUOTE=Kosai106;39703914]Decided to make a knife for the terrorists too. [I](Or switch them around? What do you think?)[/I][/QUOTE] I think this edge could be smoother: [IMG]http://horobox.reager.org/u/Haxxer_1361835636.jpg[/IMG] It's way too sharp if you want to have it o...
I have now updated the site so you can go directly to creating facial flexes. Report bugs you might find :)
Gonna add one for just the flexes so people don't have to create the entire QC just to get the part they want when I get home today.
Haxxer's new and improved QC Generator!
I just finished updating my QC generator to add more options, and actually generate a fully functioning QC! Though limited, it will get the basic job done so you don't have to fiddle too much! Screens: [t]https://dl.dropbox.com/u/7856270/qcrelease/one.jpg[/t] [t]https://dl...
much has happened, hi
Life has been crazy lately My trip to New Zealand is the best thing I've done, no regrets :D
I might actually model my own hoverboard... That would be awesome.
[video=youtube;sPZcPfzKn_U]http://www.youtube.com/watch?v=sPZcPfzKn_U[/video] [IMG]http://horobox.reager.org/u/Haxxer_1353262962.jpg[/IMG] [IMG]http://horobox.reager.org/u/Haxxer_1353309377.jpg[/IMG] [IMG]http://horobox.reager.org/u/Haxxer_1353281557.jpg[/IMG] [IMG...
Apparently there are a pair of glasses in this pack: [url]http://www.garrysmod.org/downloads/?a=view&id=32348[/url]
Pose us, the alien duo, with sunglasses whilst doing parkour
No, I am not talking about any video
How does one get maps like cs_office to work with SFM?
What would be the easiest way to create a walk cycle for a model that doesn't use Valve's skeleton?
fuck this flu i hate you flu, go away
[QUOTE=wraithcat;38363769]50 a month for food seems incredibly optimistic. Unless you're not eating anything that's not from a subbed uni canteen.[/QUOTE] It's per week.
[QUOTE=GHOST!!!!;38354709]Not really[/QUOTE] What, I'm not getting older? Woo, immortality, bitches!
When you spend your evening creating something like this, you know you're getting older [IMG]https://dl.dropbox.com/u/7856270/imgettingold.jpg[/IMG]