it was fun to make
[IMG_THUMB]https://cdn.discordapp.com/attachments/113804694169714695/335549512577712128/WIP_10.jpg[/IMG_THUMB] I make more maps
[QUOTE=Alxnotorious;52442404]Wealth? Occurance of magical items? Local and imported resources? If you're just fleshing out the populace, I understand if you leave those out.[/QUOTE] no those are all good ideas, can be optional under the generation settings [B]edit: [/B]an...
[IMG]https://cdn.discordapp.com/attachments/206861482619568138/332848842041065473/unknown.png[/IMG] making DM app stuff give ideas please :D
i continued making dis [URL]http://imgur.com/a/X8KqF[/URL] also working on this [url]http://imgur.com/YWUPIpW[/url]
aw man the perskin thread died? it had a good run tho, gonna miss it
[URL="https://dl.dropboxusercontent.com/u/7856270/Homebrew/IudinWorldMap.jpg"]i made this[/URL]
[QUOTE=BarnacleDrive;50885789]Works for me! And wow great job, I spent a long time looking for homebrew herbalism/alchemy rules after realising 5e gives you literally no guidance on them, my players are definitely the type who want their professions to have some meat and not j...
[QUOTE=Nerts;50885210]All I'm seeing is a blue background.[/QUOTE] [URL="https://dl.dropboxusercontent.com/u/7856270/alchemyshit.pdf"]your internet speed must be shitty then[/URL]
i created this bullshit [url]http://homebrewery.naturalcrit.com/share/rJomZRgF[/url] i shamelessly took original design from stuff
what the fuck
You don't have permission to view this result. It's probably in a forum that your account has no access to.
I'll be Czeching out Prague's Bohemians soon. :D
[QUOTE=wraithcat;48301414]Mean this perhaps? [t]https://dl.dropboxusercontent.com/u/6252145/pskin/TUR_HED_PROGarrus_Diff_Stack.jpg[/t][/QUOTE] Yup, figured I might as well create the skin that I want now that I know how to!
[QUOTE=Viper123_SWE;48301338]It's always awesome when people that have been long-gone come back. On a related note, are you back in Sweden Haxxer or are you still in New Zealand or wherever it was you were going a few years back?[/QUOTE] Back in Sweden, but I might have a...
[QUOTE=Ageha;48301219]always pleases me when I see somebody that knows how to do baking and other goodness. what's the res it'll be baked down at? are you going to use the DXT5+ compression format or what's the compression format you're going to use?[/QUOTE] Bake at 4092x409...
I couldn't find my skin, so I started working on one myself: [IMG]https://dl.dropboxusercontent.com/u/7856270/Day_2_03.jpg[/IMG] WIP.
Hello, long time no see!
16.9? holey moley. stoked for my SO tho
[QUOTE=FunnyStarRunner;45892937]I don't even understand the basic concepts of 3D modelling, and I don't have the time or patience to learn it myself.[/QUOTE] So you don't want to spend the time and effort to learn it, and you don't want to pay us 3D modellers for our dedic...
Prolly won't use it.
That is really sweet. Would you mind posting the wires and maps? Made one myself ages ago, but I'd love to see yours.
Blast from the past: [video=youtube;Z-TOHc7I1pc]http://www.youtube.com/watch?v=Z-TOHc7I1pc[/video] [IMG]https://dl.dropboxusercontent.com/u/7856270/perskin shit/white death.jpg[/IMG]
How does this compare to Moto G? I've been planning to get one.
One thing that you would really benefit from is looking into [URL="http://wiki.polycount.com/NormalMap/"]normal maps[/URL]. It will bring a whole new dimension to your models.
It generates space? Awesome!
Yeah, and if you put unused but rigged bones on your model, you can probably still specify it in the QC.
Man i have super fond memories of source fort back in gmod 9, if you need any semi-dedicated (school's still on) modellers for that, I'd be up for grabs.
Might wanna consider having hanging blocks of concrete in the base wires.
https://developer.valvesoftware.com/wiki/$surfaceprop I believe you're after
Is UE4 really unstable for you guys? I crash doing anything, and my rig isn't bad by any means...
[QUOTE=azgag;44498688]looking nice, a few things tho: - the thumbnails are really dark (even more with the dark background of the site), I know they get lighter when hovering the mouse. But for some pieces it's hard to say what it is without having to hover. - wireframe shot...
Updated my page with new stuff: [url]http://waspscorner.com/[/url]
Improved my deagle from way back: [IMG]https://dl.dropboxusercontent.com/u/7856270/deagleImprovment.jpg[/IMG] noticeable improvement, but still some errors to iron out (later :P)
[img]https://dl.dropboxusercontent.com/u/7856270/GLM_showcase03.jpg[/img] Facepunch got such a delay for me that I didn't notice that until much later, haha.
What about in vitro meat? Shit's easy to make and you can make way more of it for less resources.
A lot of wasted geo on the pump, that could have all been just normal mapped.
[QUOTE=Dark One;44231565]whats it suppose to be?[/QUOTE] A sci-fi hallway of sorts. It's not for anything, just practice. Trying to fit as much as possible into one or two texture maps.
[t]https://dl.dropboxusercontent.com/u/7856270/glmpiece.jpg[/t] just tile-able pieces that i'm working on
OD absolutely shits on anything that's not Razor.
What's the thing called: [IMG]https://dl.dropboxusercontent.com/u/7856270/thing.png[/IMG] I can't remember the name, gods.
Done! Well, it had a deadline, so it's as done as I could have made it in the timeframe: [IMG]https://dl.dropboxusercontent.com/u/7856270/Character_Render01.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/7856270/Character_Render02.jpg[/IMG]
Yeah, I'm using references, and that's a good point. I might loosen the vest up around the waist a bit, along with the shirt's armpit creases.
it's just tailored. i have a tailored suit and it fits like a glove, rather than just hanging. [editline]19th February 2014[/editline] the whole view: [IMG]https://dl.dropboxusercontent.com/u/7856270/clothsculpting2.jpg[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/7856270/clothsculpting.jpg[/IMG] cloth is fucking hard, especially suit vests and business shirts
Doesn't really fit the green/yellow for the hero, but I'll just assume it's a WIP
good luck fitting me in :D
You guys still haven't gotten past the skeleton jokes? :v:
[QUOTE=AFewOstriches;43907194];_; I blame the shit-tier source gif. [editline]14th February 2014[/editline] Looking at it now, I don't think we used the same source, actually. [editline]14th February 2014[/editline] The gif that is, not the video itself.[/QU...
I've been trying to get HLMV and studiomdl.exe to work for the last hour or so, trying to make it work with GMod. Throw me a bone?
No, it's not him.
[QUOTE=bloocobalt;43905863]The re-skin is looking good so far, only thing I'd suggest is hacking a non-covered face to give it more personality, right now it looks like it should be a soldier in your personal faction or something. Also, welcome back Haxxer, is it strange th...
Hey guys, it's been quite a while! To return my love for my good ol' favorite community, you can send me a PM if you have any smallish model requests. Can't promise I'll do them, but sure is better than not having it, right? :D
also adding french mustache and soul patch maximum french evil
[IMG]https://dl.dropboxusercontent.com/u/7856270/progress02.jpg[/IMG] 'nother update
Wow my gf is so unlucky. She had severe stomach pain and vomiting for a quarter of a day, went to the White Cross and got diagnosed with a bladder infection, got her antibiotics and got sent on her way. WRONG. She's a diabetic and once she went to the hospital due to her persi...
No. Alphas are not transparency (although alphas ENABLE transparency), it's just a tool for you to define a 'selection area' of a texture so that the engine can use it with a command. In this instance, $blendtinybybasealpha is something that takes the alpha channel of the base...
[QUOTE=Lt_C;43850617]Looks like a character I'd expect to see in monkey island[/QUOTE] yeah, going for a tf2-ish style, with a blend of monkey island
[QUOTE=ViralHatred;43846022]Leprosy doesn't make limbs fall off. Secondary infections do.[/QUOTE] [QUOTE=pinecleandog;43845165]If you were aiming for the leprosy look, you got it perfect![/QUOTE] just blocking out :(
[IMG]https://dl.dropboxusercontent.com/u/7856270/progress01.jpg[/IMG] don't mind me i'm just sculpting away nothing amazing
If an officer is questioning you, all you need to say is "Am I under arrest?" and if they say yes, don't say jack shit. If they say no, don't say jack shit. You have no obligation to say anything, hence the right to remain silent clause in most countries.
[QUOTE=DotaCouch;43829461]The latest gifs are pretty damn decent if you ask me. Do you also do similar stuff? Show me your work.[/QUOTE] You're implying you have to be a cook to know that the food is bad.
makin a gravestone [t]https://dl.dropboxusercontent.com/u/7856270/screenshot000.png[/t] [url]http://i.imgur.com/p0whHXV.jpg[/url]
[QUOTE=Juniez;43795046]it depends ... but mostly not though[/QUOTE] i've found that the majority of my things are better with smoothed normals. but then again, you never know with the world of normal mapping. 90% of the time rendering works 50% of the time :p
also bake with all normals smoothed, it helps a lot: [IMG]http://wiki.polycount.com/NormalMap?action=AttachFile&do=get&target=Normalmap_raycasting_1.jpg[/IMG] [IMG]http://wiki.polycount.com/NormalMap?action=AttachFile&do=get&target=Normalmap_raycasting_2.jpg[/IMG]
Whale? What whale?
What's that automated thing?
[t]https://dl.dropboxusercontent.com/u/7856270/RatchetShowcase01.jpg[/t] [t]https://dl.dropboxusercontent.com/u/7856270/RatchetShowcase02.jpg[/t] [t]https://dl.dropboxusercontent.com/u/7856270/RatchetShowcase03.jpg[/t] done! moving onto a bigass nanite cannon that my tutor ...
[IMG]https://dl.dropboxusercontent.com/u/7856270/ratchet.jpg[/IMG] futuristic ratchet thing, it folds!
[QUOTE=simkas;43543712]3ds Max does that with normal maps, it's not going to happen in whatever engine you plan to put it in.[/QUOTE] It's maya fyi, and i did put it into unity, problem still there [QUOTE=Itauske Roken;43543304]unmerged vertices?[/QUOTE] nope, can move...
[IMG]http://horobox.co.uk/u/Haxxer_1389765613.jpg[/IMG] I'm having these normal edge problems. The model has just one smoothing group and the normal map texture has nothing like this on it, so why the hell does this pop up like this?
Via jQuery, I'm trying to make it so when I press the left or right button it would slide to the respective side, switch out the main image and the thumbnails to another item entry (the image collection) in my database, and then slide in from the other side. What is the best w...
I hate losing MMR after I did well on my own but losing the match.. I know the system is accurate but it still sucks. :/
I seem to be stuck on a loading screen...
If it's retopology in maya you're asking for, 2014 does this: [url]http://www.itsartmag.com/features/maya-2014-retopology-toolset/[/url]
So, what couriers did you guys get from the presents?
One thing that my current advanced 3d tutor is making us do is to return to our old stuff we've made in the beginning of the course for 20 to 30 minutes every day, making slight improvements. At the end of the month, they'll look better. In a year, all of them will look kickas...
can barely see what's going on most of the time
[QUOTE=surfur;42889511] [t]http://i.cubeupload.com/17KWZm.jpg[/t][/QUOTE] I think you need more contrast on your specular.
though mine is animated ;-)
i guess specular is in works?
[QUOTE=Prism;42871167][img]http://th00.deviantart.net/fs71/PRE/f/2013/319/9/9/dota2_mafia_part2_by_biggreenpepper-d6uawge.jpg[/img] more mafia[/QUOTE] Yes please!
[QUOTE=Rockeiro123;42833076]It looks so fucking wierd. BUT I CAN'T TELL WHY[/QUOTE] Arms are too short. They should be as long as your chest+pelvis.
I could give creating a higher quality one a try.
Isn't it also consumer law that if a price is shown on the shelf, that's the price they gotta sell it for? Or is that just for New Zealand?
[IMG]https://dl.dropboxusercontent.com/u/7856270/Screenshot 2013-11-06 22.31.35.png[/IMG] almost done, details like bolts come onto the normal map afterwards.
[QUOTE=t h e;42588700]failure the top isn't full 0/10 photoshop[/QUOTE] fuckin happy now tool [img]http://horobox.reager.org/u/Haxxer_1382326132.jpg[/img]