30 Results
[QUOTE=Map in a box;51089601] Well this was a productive 8 hours [editline]22nd September 2016[/editline] My first OpenGL thinger ever in existance of the history of time itself that we shall not name![/QUOTE] Out of curiosity do you have any sort of past experience with...
smileykiller447 Programming Reply
[QUOTE=Silverlan;49572993]C++ for the engine, GLSL for the shaders, some minor scripts in Lua. Why do you ask?[/QUOTE] Just curious thats all.
smileykiller447 Programming Reply
Scuse me for asking, but what language was this engine written in?
smileykiller447 Programming Reply
Can I have gold?
smileykiller447 Garry's Mod General Reply
[QUOTE=Kami7ek;42430160]Ain't they pretty much the same thing? Lawl. [/QUOTE] Fuck I mean't laser.
smileykiller447 Addons Reply
So thanks to leet's tutorial, I ended up making a Thompson. However whenever I spawn, it spawns with both the silencer and suppressor attached, is there anything I could do to fix that? I also forgot to mention that I never figured out how to get the reload sounds to work.
smileykiller447 Addons Reply
[QUOTE=>_> Ubercake;41678483]Customizable weaponry has its own bullet physics :( [editline]2nd August 2013[/editline] Would it make a difference if I - instead of using GetConVarNumber/GetConVarString every time a convar value is needed - just initially store all convars...
smileykiller447 Addons Reply
[QUOTE=cardboardtheory;41644142]Wait seriously? I was a big fan of GDCW back in the day because of this, didn't know that CW had it as well. Awesome![/QUOTE] Yeah sometimes I really wish he would work on the base again. He did start as soon as GM13 came to be, but after th...
smileykiller447 Addons Reply
[IMG]https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcT4Oyf7ektbBHcsD1hTyliDDJAiiJSATyQyYFPSp03hdbnSaFTl[/IMG] If melee weapons are allowed then this.
smileykiller447 Addons Reply
Basewars. Never should have spent an abysmal amount of money trying to grab that Titanium Printer just to get raided.
smileykiller447 Garry's Mod General Reply
Art of Parkour, and sandbox
smileykiller447 Garry's Mod General Reply
[QUOTE=Jcw87;40415358]Currently the only restrictions for maps is that they must be playable in the vanilla doom executable, they must have proper nodes (no shoddy nodebuilders), and none of their lumps can exceed 64 KB (will change this eventually). Loading maps using texture...
smileykiller447 Addons Reply
[QUOTE=Jcw87;40408926]I'm loading the map straight from the WAD in-game, and constructing meshes. By the way, there are a couple of bugs in your code that show up here. If you look closely at the floors and ceilings, you may notice that the first pixel of the flat texture i...
smileykiller447 Addons Reply
[QUOTE=Matsilagi;40272478]Wow! That is awesome! Cant wait to start running over things with this. Also, coming soon (When i stop beign an lazy ass and start getting stuff done): [IMG]http://harm.toshiba-3.com/images/eagle2009.jpg[/IMG][/QUOTE] Any chance of the o...
smileykiller447 Addons Reply
Oh thank god this mod is still alive. I was wondering if you were still going to update so I could have my pretty lightshow.
smileykiller447 Addons Reply
Wait, the normal zombies, the players, or the special zombies?
smileykiller447 Addons Reply
[QUOTE=Sakarias88;36827644]Here are some new features coming in the next patch. [media]http://www.youtube.com/watch?v=3vPchL3pBn8[/media][/QUOTE] GREAT TURNABLE STEERING WHEELS, MUST WASTE ALL MY HARD DRIVE SPACE. And another question, will AI be smarter?
smileykiller447 Addons Reply
[QUOTE=Ayza;36575429]Stop 0x0000008E (0xc0000005,0xBF0BDF21,0xBA6349CC,0x00000000) ialmDD5.dll adress BF0BDF21 BASE AT BF077000 DATESTAMP 00000000[/QUOTE] Well, i looked the Stop address and it says that it could mean that his memory is failing, or some component needs ...
smileykiller447 Garry's Mod General Reply
hey, by anychance did you fix the reload problems on the npc's. Where they dont reload and continue firing nothing
smileykiller447 Addons Reply
[QUOTE=danielb677;36282221]I gotta say, these guns kick up a lot of dust.. anyone would think those handguns were firing .50 BMG...[/QUOTE] Ikr
smileykiller447 Addons Reply
[QUOTE=ExplosiveCheese;36227950]People are still posting in this thread? Can a mod please stop hiding and close this?[/QUOTE] I suppose the mods are actually watching this, laughing at our torment, or something
smileykiller447 Garry's Mod General Reply
Another idea is a npc which can pretty much do what the average human can do, like climb a fucking ladder and not wonder what the hell it is
smileykiller447 Garry's Mod General Reply
A. Fucking. Mech. It couldnt possibly be simpler than that, i mean seeing that shit wreck and destroy everything............. for a mouse
smileykiller447 Garry's Mod General Reply
Just.......... no
smileykiller447 Garry's Mod General Reply
A npc modifier, that allows them to think much more better, and also allowing them to drive n shit, and other things also allowing them to have dynamic AI, which wouldn't need a map with AI noding, as well as walking through a door, being able to climb a ladder, climb and j...
smileykiller447 Garry's Mod General Reply
[QUOTE=MikuMikuCookie;35876665]I love this addon, but I have to say this much: In "Follow Player" mode for the AI, especially in gm_bigcity, the AI seem to be a little...[I]stupid[/I]. I'm not really complaining, but I'm just trying to state something. They crash into wall...
smileykiller447 Addons Reply
So........... whens that update coming out?
smileykiller447 Addons Reply
I agree with almost everyone here, But the ghosthunt series made me piss in my pants
smileykiller447 Garry's Mod General Reply
[QUOTE=Generic Default;35674171]Nope, it's not. I've just been really busy for the last few months and I haven't had time to put in updates. I'm working on a few additions to the code to make you hold the guns up when you face a wall that's very close. A few other guns will be...
smileykiller447 Addons Reply
Welcome to Facepunch, we all hope you enjoy your stay
smileykiller447 Garry's Mod General Reply