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Some ideas for future updates resource pumps / receiver - like in spacebuild where you use the pump to deploy the hose and carry it to the receiver. Use the pump again to retract the hose. Thrusters and hoverballs that requires energy to function. Resource teleporter ...
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[QUOTE=iDekko;38842626]If we need to go to other planets to get minerals, how we can make our remote suit charger to not die in the spaceship?[/QUOTE] Remote drones?
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I fixed mine so it is working until Garry fixes it.
BloodShed Garry's Mod General Reply
That was awesome ^_^ good work.
BloodShed Stuff You've Made Reply
I love this addon ^_^ Now we need a [url=http://en.wikipedia.org/wiki/Third-generation_Pontiac_Firebird]third gen. Pontiac Firebird Trans Am[/url] to go with hydraulics with a high setting :p [url]http://www.wegame.com/watch/scars-the-hydraulic-killer/[/url]
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[QUOTE=€r!k;18718043]The nuke is no nuke, its the easter-egg button. You need to do something before it works ;D[/QUOTE] Then explain the error entity calls in the console.
BloodShed Level Design Reply
I can't get the yaw (sec. fire + A or D) to work. Other then that it is a fun vehicle.
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[QUOTE=benjgvps;18655988]I love this! [media]http://www.youtube.com/watch?v=_zvjDlRTyrw[/media][/QUOTE] Hehe One of the npc's should say "What did I do to deserve this?" Anyway this map looks fun, downloading now.
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Very nice. I am having a lot of fun with this.
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[QUOTE=Hohenheim;17540458]My game freezes while downloading maps/graphs/gmp_p1.ain. Anyone know why this could be happening? Is it crashing my game, or is it just a really hefty sized file?[/QUOTE] Try loading gmp_p1 in singleplayer to generate the file instead of downloadi...
BloodShed Garry's Mod General Reply
[QUOTE=Fhux;17304234]is it up, in that case, what's the IP!?[/QUOTE] 208.122.52.37:27015 you have to go through the party server to get on
BloodShed Garry's Mod General Reply
[QUOTE=pawelte;16585607]I wish that there was an indepednent TF2 TD server. Because there's only Gmod Party.[/QUOTE] The party server serves as a lobby for the 3 TD servers (currently server 3 is down, likely used to beta test RE gamemode).
BloodShed Garry's Mod General Reply
[QUOTE=Asaratha;16140629]Just Shh, Uploading 2.3 Now. [editline]07:23PM[/editline] [url]http://www.garrysmod.org/downloads/?a=view&id=73425[/url][/QUOTE] Gentlemen [code] LuaGetfile: Not Loading achievements/#1 Fan.lua Couldn't include file 'achievements/#1 Fan.l...
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[QUOTE=TheLolrus;16102697]Just wait for the next version, Asaratha should have 'em fixed.[/QUOTE] When is the next version gonna be out? [url=http://teamfortress2.fr/achievements.php][img]http://tf-2.fr/ach.php?a=impatient&b=Couldn't wait for an update&c=10&d=10&e=1801&f...
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Just downloaded 2.1 and I am getting a lot of console errors [code] LuaGetfile: Not Loading achievements/Antgaurd Hunter.lua Couldn't include file 'achievements/Antgaurd Hunter.lua' (File not found) LuaGetfile: Not Loading achievements/Anti-Citizen 10.0.lua Couldn't inc...
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The windshield cannon only seem work once for me -_- No matter how fast I go or setting the threshold to low, it will never work more then once.
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[QUOTE=Gvazdas;14940765]I need few explanations: 1.HOW THE HELL CAN I FIND IRON ?!!?! [/QUOTE] use a Copper pickaxe if I remember it correctly
BloodShed Garry's Mod General Reply
[QUOTE=svinepels;14660635]Where am I supposed to put all the different files in order to play the map? It irritates me to hell that there's not a proper walkthrough for this issue, can't find it anywhere.[/QUOTE] what part of the "#Install# Extract gm_mobenix_v3 and ONE wat...
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I made a video tutorial on how to add music to pcmod2 [media]http://www.youtube.com/watch?v=zei-Zj0cdAs[/media]
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[QUOTE=Quathan;14647015]Okay, I'll try that. By the way, what does SWEP stand for? [/QUOTE] Scripted WEaPon
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[QUOTE=kevkev;14526421]Then i have no idea what is wrong, i just tested it and it works fine, i wired up the X Y Z to the beacon sensor linked to a target finder, the lock to the targetfind and the fire to a button, and it works fine for me.[/QUOTE] Just tried it again and ...
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[QUOTE=kevkev;14518810]Are you using the SVN?[/QUOTE] Yup
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[QUOTE=kevkev;14518251]The locked input also needs to be 1, are you sure it is?[/QUOTE] [url=http://www.google.com/search?q=define%3A+forsooth]Forsooth[/url] I tried different combinations of setting XYZ and then set Lock to 1 and vise versa
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I seem to have problems with the missile launcher, it doesn't want to work with the XYZ coordinates and lock i give it. Problem aside here is some construction shots I made while playing with Tiberium addon Refinery [URL=http://img24.imageshack.us/my.php?image=gmflatg...
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[QUOTE=Lancelot;14496697]Thanks bloodshed. I had the old stable release, not the latest SVN. I got the SVN yesterday. I'll drop my code in there and see if it works. Hopefully I didn't mess up the syntax anywhere. EDIT! It failed. Got the same error as last time. Did I m...
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[QUOTE=Lancelot;14485217]There is no sh_baseconfig lua file.[/QUOTE] Oh yes there is! [URL=http://img3.imageshack.us/img3/4748/clipboard01mjb.jpg][IMG]http://img3.imageshack.us/img3/4748/clipboard01mjb.th.jpg[/IMG][/URL] And here is a shot of my my code [URL=http://img...
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[QUOTE=Lancelot;14484318]I can't figure out how to make the custom music work.[/QUOTE] Here is a quick guide put your mp3 (you might want to rename them so they contain no spaces " ") in D:\Steam\steamapps\**Your Account**\garrysmod\garrysmod\sound\music\ Make the folder i...
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Hey kevkev could I think you need to make an adjustment to the warhead factory dialog since it is hard to read the the description (didn't notice until now). Also the Seeder warhead doesn't seem to explode when it hits a vertical surface, oh and why does the Thermonium warh...
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[QUOTE=kevkev;14433802]Why can't you make warheads anymore? [/QUOTE] I don't know, I select a warhead from the dialog and press the button I wired to "create" but nothing happens.
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[QUOTE=kevkev;14406220]I fixed the refinery part in the SVN, but are you sure you dont have the other tiberium addon installed? since my addon can't show up 2 sprayers.[/QUOTE] I fixed the problem by deleting the mod and running the SVN Love the sonic grenade btw ^_^ ...
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[QUOTE=mbainrot;14430429]After todays fun, The map is the best map with railway I've come accross, it was already awesome when I downloaded it, it got better when I was doing 400KM/hr in my train (used gmsv_vphysics to break the 185KM/hr) without flipping out due to shitty jun...
BloodShed Level Design Reply
[QUOTE=jiggu2;14404561]@BloodShed: That site gave me viruses...[/QUOTE] Im guessing you are using AVG or Avast, they are known to give false positives (AVG the most). You should post that over in the EasySVN thread [url]http://www.facepunch.com/showthread.php?t=699109[...
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May I suggeust using the [ media ] [ /media ] tag on your video so it can be watched directly on the forums instead of a new tab. Anyway looks like fun downloading now
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[QUOTE=jiggu2;14389810]All entities but the tiberium itself gave me a huge spam of errors D: autorun/wtiberium.lua:98: attempt to call global 'RD_GetResourceAmount' (a nil value) This when spawning any entitiy [/QUOTE] Do you have RD2 installed? If not you can dow...
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[QUOTE=kevkev;14384293]SVN is up : [url]http://wtiberium.googlecode.com/svn/trunk/[/url] Note : This will also contain some beta stuff.[/QUOTE] Nice ^_^ Btw I found some bugs with the SVN version (don't know if it is part of the beta stuff) Standart warhead explod...
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[QUOTE=StickyNade;14246500]You should add duplicator support, so that if I build a massive colony ship in one game, save it, disconnect, and reconnect, it all acts like one big giant build-site and I can harvest everything all over again and dump it all into any of the props, ...
BloodShed Garry's Mod General Reply
[QUOTE=xirtam69;14158842]Same happens to me. I get serious lag. Even after I installed the low quality water, changed all my video settings to low and removed most of my addons, it is still really laggy. And incase you are wondering, I played it in singleplayer so it couldn't ...
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I found a little bug with the ejector seat If you open a saved contraption that has a seat in it with the advanced duplicator, the chute will not work the first time you use it.
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[QUOTE=gmcrfTigger;14116467]who knows were the battery is yet? i spent ages trying to find it and eventually found it :D took bout 5 mins but i found it :D[/QUOTE] so where is it?
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Found a new problem with the music player. You moved the HL² and portal music entry from sh_config.lua to baseconfig.lua. But the custom songs call in sh_baseconfig.lua [code][ "Custom" ] = cfg.CustomSongs[/code] will not goto sh_config.lua for the songs (to my knowl...
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[QUOTE=Kickin Balls;14089845]SPK Why don't the tracks work properly? The only thing that's worked on the tracks is only the Brush Train. Which is weirdly missing a carriage to make it look awesome... But anyway the tracks are fucked up somehow. Everyones stuff derails. We just...
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[QUOTE=Legoros;14087463]How can i connect the num keypads on the doors with the wire mod? What tool must i use?[/QUOTE] Wire tool Love the map btw ^_^ Made a RFID system for my hotel room door so it opens when i get close.
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[QUOTE=solid_jake;14069893]No-one ask to make this work with wire. JUST DON'T[/QUOTE] Technically it already works with wire mod (though not the way you think it would) :P
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[QUOTE=Hollosoulja;14019814]These are driveable right?[/QUOTE] nope they are just models
BloodShed Modelling Reply
[QUOTE=Taggart;13998375]Only problem is KITT's "eye" texture appears to be missing.[/QUOTE] there is a goof in the material type file here is a quick fix goto <account>\garrysmod\garrysmod\materials\models\props_vehicles\KITT and open Scanner.vmt and change "$ba...
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How does AlarmZ work?
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[QUOTE=thomasfn;13842680]Hmm, I am mistaken, you are correct. Thanks.[/QUOTE] No Problem :D
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[QUOTE=thomasfn;13771340] Your config music entry should look like this: [code]{ "music/BLAH.mp3", "My Song Name" }[/code][/QUOTE] Actually that part is wrong (so is the code example in the config). it's [code]{ "My Song Name", "music/BLAH.mp3" }[/code] If you go...
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Great mod I made a video showing the music player and I/O device. [url=http://www.xfire.com/video/7ec14/][img]http://video.xfire.com/7ec14-4.jpg[/img][/url] suggestion: I would like a couple of ports on the I/O device that toggles between high and low (1 and 0) with a ...
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[QUOTE=Deni]The svn address for this is [url=https://opensvn.csie.org/trainpack/]https://opensvn.csie.org/trainpack/[/url][/QUOTE] I get this after a couple of seconds of download. [code]REPORT of '/trainpack/!svn/vcc/default': Could not read chunk delimiter: Secure con...
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My first attempt at green screen [media]http://www.youtube.com/watch?v=YDtSrpEZGWY&feature=PlayList&p=AFF94233B301D147&index=31[/media]
BloodShed Stuff You've Made Reply
Download Link is dead :(
BloodShed Level Design Reply
[QUOTE=stewe231]It won't detonate for me :< When I plant a bomb it never explodes :( Teleport works though :q:[/QUOTE] I'm having the same problem
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[QUOTE=edberg]Just saying to hold on and take care of your G15's, they discontinued it and replaced it with this "new" G15 instead of calling it the G16 or something. I'm sure some people would like it, but I myself don't like the color orange or the lack of G keys, lets ho...
BloodShed Lua Developer Discussion Reply
How about adding a method to spawn tiberium towers (with options to set color and range) when you load a map. pretty much the same way the Stargate mod does it.
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[QUOTE=Cornflake]So this may be a really stupid question, but: can I do anything besides look at the tiberium, spawn it and make it go boom? I guess i'm wondering can I harvest it? Refine it? 'Cause tiberium sure is pretty to look at, but I wanna get resources from it! Oh a...
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When will we see a release update?
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[QUOTE=Studentloon]Dang, since when did this start happening?[/QUOTE] Properbly after the update
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