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Project 4 - 3d coop puzzle game
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Arcanix - Indie game
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[QUOTE=Fredo;46771214]It looks like you aren't squaring the distance in the force calculation. [code]Force = dir * obj.Weight * Weight / (dist * dist);[/code][/QUOTE] Oh yeah sorry, I've just rewrote the code to make it clearer for you and forgot that. Even tho I added th...
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I've got the same things written in my code but it doesn't work This part manages the gravitional force for all the objects(i copied only a part) [code] function Vector GetForce(PB_Object obj) { local float dist; local Vector Force; local Vector dir; dir ...
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Hello guys, I'm working on a space simulator thing (spawn planets/stars etc) and i'm trying to make realistic physics. I managed to make the gravitional force but i'm having some issues with orbiting a planet around the star. I tought that if i give it a "boost" a base velocit...
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[QUOTE=nickster50;44937993]I have opened a server up. I will report the bugs I find. EDIT: There are two crafting tabs. EDIT EDIT: I also found this printing in my console when I mined some ore. [CODE] GOING TWICE LOL 2.0 GOING TWICE LOL 2.0 GOING TWICE LOL ...
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[QUOTE=BigBadWilly;44899876]Jarva started developing this about a week ago.[/QUOTE] We worked on it for months :D First lua project though XD
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Ah thanks, it worked with a little modification
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Well it really removed this new window but i have this problem : [URL=http://imageshack.us/photo/my-images/202/1rs.png/][IMG]http://img202.imageshack.us/img202/9657/1rs.png[/IMG][/URL] The bar is too small :s
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New DNumSlider
runamagic Developing Thread
Hello guys, I'm in a little trouble now, I'm quite new to Gmod 13 and I found out that DNumSlider has "improved" a little but is there any way to disable this new function or what should I call this : [URL=http://imageshack.us/photo/my-images/248/2rs.png/][IMG]http://imagesh...
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[QUOTE=TornadoAP;40542271]I hope this really does get released and not "Shoved in the bin" again like so many actually like this.[/QUOTE] Thanks :)
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Yes, when we started working on it we were thinking "how cool would be runescape in fps" so we kinda copied it but since then we have made a lot of changes and today (in my opinion) it's quite different :)
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By the way, we would be glad to hear any creative ideas so don't hold back! :D
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Well that's a little bit dissapointing :D but we decided to continue it. I would like to announce a completly new map and model & HUD rework :)
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Hey guys, there is a little chance we continue Dark Ages but I'm not sure that it is worth the quite nice amount of work we need to restart the mod so if you are interested and excited please give me some signals :D
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I'm validating it with javascript because thats what it is for, but alright i will validate it serverside as well thank you :)
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The Interstellar Warfare Spaceship Concept Art Contest has started. Everybody is welcomed who loves science fiction and possesses fantasy. If you want to the ship of your dreams in a browser game make a concept art and take the most likes in order to get a chance for your ship...
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Interstellar Warfare Spaceship Concept Art Contest
runamagic Programming Thread
Hiding the base scoreboard worked properly since today, any idea?
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Can you reccomend some kind of style instead of derma which would fit this mod?
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[QUOTE=Lexic;38291580]Readable > Authentic when vital information is involved. Imply medieval with scrollwork & ornamentation but make sure the player can see what the hell is going on first, especially given quite how much information you're displaying.[/QUOTE] Well I'm ...
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[QUOTE=Insomnia Array;38288349]Try picking some that are easier to read. Those fonts are nice and all, but they are only really good in something that you only really need to read once, like titles, etc. Reading it really is a pain in the ass, and bad for your eyes too :V[/QUO...
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[QUOTE=G4MB!T;38287891]nice work but the font is absolutely terrible because you are using it for everything. its also kinda hard to read.[/QUOTE] Actually you can see 4 different fonts but khm... ok...
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Dark Ages GM 13 , almost complete renew [IMG]http://img826.imageshack.us/img826/7119/hl22012110215094526.jpg[/IMG] [IMG]http://img802.imageshack.us/img802/4782/hl22012110215095603.jpg[/IMG]
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[QUOTE=_Chewgum;38165861]uh no, override those functions and it won't create the default scoreboard[/QUOTE] I'm sorry, you are right, it works, thank you
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[QUOTE=garry;38219298]It's reading from the "data" path. type "path" in the console to see what paths are under the data path (it's only /data/ - not blahblah/content/data/) [editline]28th October 2012[/editline] Thank you i figured it out with this command :) Wh...
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file.Read("basics.txt","DATA") Is this line wrong? I put my file to ..\content\data\basics.txt
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Actually, that's a simple event which in you can like set own variables but can't ignore showing it
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It works in gmod 12 but doesn't in gmod 13 :S I have exactly this :/
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Hello guys, I'm making a gamemode and i was able to hide the base scoreboard in gmod 12 but i have difficulties in gmod 13, can you help me?
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Hiding the base scoreboard
runamagic Developing Thread
[QUOTE=Jvs;38138438]The bitwise functions | and & were removed, you have to use bit.bor and bit.band instead [lua] self:CapabilitiesAdd( bit.bor(CAP_ANIMATEDFACE , CAP_TURN_HEAD )) [/lua][/QUOTE] Acutally, or worked instead of | but thank you :)
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Can you explain this error to me please? [code] [ERROR] gamemodes/darkages/entities/entities/npc_arena/init.lua:13: ')' expected near '|' 1. unknown - gamemodes/darkages/entities/entities/npc_arena/init.lua:0 [/code] Line 13 [lua] self:CapabilitiesAdd( CAP_ANIMA...
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the problem is not my video card and it has water_lod_control, can func_viscluster make such bug?
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Do you know how to fix it? :S
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Hello guys, have you ever seen a bug like this in source engine? If yes, do you know the solution? [url]http://img837.imageshack.us/img837/6564/davalosfinal50000.jpg[/url]
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Have you ever seen bug like this in source engine?
runamagic Level Design Thread
most of them aren't prop_dynamic but gamemode entites
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Let me make a video quickly becausee i can't show it on pics [editline]13th August 2012[/editline] [url]http://www.youtube.com/watch?v=rMb20FRBZMc[/url]
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:S shadow still bugs :/ any idea?
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I hope so, but let's wait till the end of the compile xd [editline]13th August 2012[/editline] physics [variable] 1682675/4194304 (40.1%) THANK YOU ALL :D
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Wait, i fixed the 4 disp, let me compile it, takes 5-6 mins [editline]13th August 2012[/editline] ok, i found more, it takes a bit more time than i tought
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[url]http://pastebin.com/Ltzrynkf[/url] [editline]13th August 2012[/editline] It uses a little disp 4, but only 3,4 of the 500 xD
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[url]http://imageshack.us/photo/my-images/404/hl22012081219592361.jpg/[/url] [url]http://imageshack.us/photo/my-images/716/hl22012081219590433.jpg/[/url] [url]http://imageshack.us/photo/my-images/525/hl22012081219585500.jpg/[/url] [url]http://imageshack.us/photo/my-images/3...
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But, I'll check one by one
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Nope, I'm using 3
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Can it make the shadows flash?
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Well, i haven't used any prop_physics so I don't know, what does this "physics" include?
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Hello, I have a serious error on my map, the shadows are flashing and cut half at displacement, i found this physics [variable] 19031953/4194304 (453.8%) VERY FULL! in the compile log and I'm almost sure this is the problem, can someone explain this?
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Map log error - physics VERY FULL
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As I know NOPE
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I don't know xD [editline]11th August 2012[/editline] I think i get it, thanks
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Networked values have delays sometimes, wait a bit and try to gather it later
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but I want to run the function once only :/ [editline]11th August 2012[/editline] I made a quickmenu which is showing up while pressing Z, and if you click on one of the things it will run a function [editline]11th August 2012[/editline] But now, it runs like 10-20 times :S
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Hello, I'm looking for a command or symbol which is used like changed() in expression 2 conditionals just in lua. I used input.IsMouseDown in hudpaint but i want to run a function only once. Thank you
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Changed variable
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I love you :D
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It works, thank you
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Thank you [editline]6th August 2012[/editline] Should it be VertexlitGeneric then btw?
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surface.SetDrawColor - textured rect
runamagic Developing Thread
Hello, my surface.SetDrawColor doesn't work on my textured rect The code: [LUA] surface.SetDrawColor(Color(20,25,211,50)) surface.SetTexture(surface.GetTextureID(territory.text)) surface.DrawTexturedRect(ScrW()/2 + surface.GetTextSize(territory.name)/2,ScrH()/2,96,96...
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Hey guys, I'm making a brush entity and I'm not sure in something, do StartTouch and EndTouch work as well when you teleport into/out from it? [with SetPos]
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Brush Entity HELP
runamagic Developing Thread
[QUOTE=DJarthas;36020746]You shouldnt stop with this runamagic, it was really cool.[/QUOTE] Thank you but unfortunatly there are only a few people who were interested in the mod as you can see yourself. Btw i moved on to make source mods
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Hello guys, I'm looking for a website where I can find some video tutorials about source modding. Please link me some good one if you know.
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Video Tutorials - Source modding [HL2]
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I just can't imagine winter survival mixed with spacebuild but good luck :)
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[QUOTE=LauScript;35423212]so is copying population 2. :)[/QUOTE] true :)
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Nice job but copying model is a bit um annoying. [7/10]
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Heh xd thanks. [editline]3rd April 2012[/editline] It is the first design for me but my friend already made a new concept so delete this from your mind guys
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The question is about the menu xD but yeah that is just a basic health bar.
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Thank you
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Rate this menu please
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Hello guys, please rate his menu from 1 to 10 THX [URL=http://imageshack.us/photo/my-images/189/hl22012031614403006.jpg/][IMG]http://img189.imageshack.us/img189/6767/hl22012031614403006.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/713/hl22012031614400471.jp...
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What do you think.
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Hello guys, I have been requested to make a gamemode. Here is the story : In 2010, Nasa has discovered a small meteor with size of a ball, Which was moving very fast to earth. In 2011 The meteor has fallen on the earth, It Was take exactly to the area 51's sientists. ...
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Lol Age of Garry XD
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hm nice name, maybe :)
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I made an svn for the gamemode itself. Here you are : [url]https://darkages-gamemode.googlecode.com/svn/trunk[/url] Dark Ages Development : STOPPED
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[QUOTE=LauScript;34882050]You realise this name is taken right. [url]http://www.youtube.com/watch?v=9eMqrqnRnmw[/url][/QUOTE] Unfortunatly you were right cause it is a copyrighted name so let's find out a name together guys.
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Thanks^^ [editline]27th February 2012[/editline] [QUOTE=shadowndacorner;34882628]Remove the weapon and make the camera more rts-ish. How'd you do the walls?[/QUOTE] I worked a lot on the walls btw about 10-12 hours and it is still far away from perfect. Now you just press...
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[QUOTE=Johnny Guitar;34890568]Need a mapper?[/QUOTE] Sorry i already have one and i can map too:)
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It is good to hear well then i think i continue it soon i'm in kind of a gaming era yet but from next week imback to coding. Write ideas!!!
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It is a quite complex code with some sinus cosinus (complex for me) About the name, i think there are a lot of game and mod with thid name [editline]27th February 2012[/editline] Sorry for my crap english by the way :/
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What do you mean about HOW
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sure, [Da-Dev]Gabeee
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Alright :)
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Give me ideas for this gamemode
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