I'm going to assume that you're just ignorant and not a blatant idiot, I've always uploaded my fixes/updates to the SVN referenced to in the first post. This isn't a thread on using SVN so don't even bother asking.
cds_shield? [b]Edit:[/b] Might be that, it's the next shield that'll replace the old one (more efficient). [b]Edit:[/b] And effective.
[QUOTE=skaterpro0]Where you uploaded it? I tried Garrysmod.org and SVN and it still the same thing. It still continue to say me the thing with heatpos.lua error can you put a link or check if you have really uploaded it.[/QUOTE] Then you're fucked because the first release di...
Correct, I think CDS uses it as a multiplier though, it determines the base health from the OBB size I think.
Sorry for the typo. Good luck! [b]Edit:[/b] [QUOTE=m0dUlator]Good, I don't like props being all the same.[/QUOTE] I'm planning to make my damage system more of a plug-in/module framework, where you just make a bunch of custom modifiers and that's it. You want to modify h...
Did you move the pcfs and the manifest to the <steamapps>/<your_username>/garrysmod/garrysmod/particles directory? I'll upload the fixed STool as soon as I have permission from Blackops (if he doesn't want me to upload I'll give the code to him and he can do it).
Yes. As always you need to write a manifest for them before they can be loaded into the engine.
So many idiots, so few bullets...
[QUOTE=Mastersky97]No,actually I'm pretty sure its server-side,so the SERVER needs it.[/QUOTE] :downs: Since when are[B] RENDERING POST PROCESSES AND PARTICLE EFFECTS DONE SERVERSIDE?[/B]
You do what he just said. :downs: [b]Edit:[/b] And I've taken the liberty of fixing the disabled angular functionality for effects that support it as well as adding control points (hoppers, you drag 'em around, they're the focus). [b]Edit:[/b] [IMG]http://i159.pho...
:downs: Autorun server.
Still no font viewer. :sad: I'll write my own! If you want you can add it to the main program latter.
If you're going to bitch that our shit doesn't work, at least post the error.
Then I hope you'll be integrating the update's I've been making. I've already got a brush system working, I've also got a SENT for planets that you set the material and it'll render it by itself (no more need for custom models for planets) as well as using a phy sphere init an...
[QUOTE=snake_1_1][b]Who are you? Why isn't the SBDevTeam posting this?[/b] I'm SnakeSVx, main developer for the SBDevTeam.[/QUOTE] Strange, I was under the impression I was the ONLY ONE making/updating ANYTHING for SB2 and CDS. (Brush environments anyone?)
[QUOTE=_Kilburn]That's another story. You may have a little control on a NPC, but unless you recode it entirely, you will never have full control on it.[/QUOTE] At least until garry [B]fixes the fucking SNPCs![/B]
And now I have to learn .Net. (C#/VB I know, don't rip my balls off.)
Good god, [B]GIVE THIS MAN LUA KINGS YOU BUNCH OF WEAKLINGS[/B]! [b]Edit:[/b] [QUOTE=Terminal5]Any noticeable FPS difference?[/QUOTE] :downs: Only when you compress/decompress.
Add interpolation using the Spline math function, so the movement between 2 frames is smother.
I'm adding info_particle_controllers... The EP2 effects are [I]shiny[/I]. :downs: [b]Edit:[/b] [QUOTE=Q42]Don't get me wrong, I will.[/QUOTE] I won't. [b]Edit:[/b] I think I'll make a new thread since I can't edit this one. Bugger... [b]Edit:[/b] [IMG]http://i159.photob...
Then you won't care when I release it.
I am sure you are correct. (This means I'm through arguing with someone who doesn't use logic.) Anyways, sorry. I started looking into the new particle system by accident and now it's got me hook. I'll [B]have[/B] to add some to the Genesis device. Sorry, it'll look great tho...
Want to bet? If CDS can run GCombat and do a better job of it all while providing better support for everything then I think GCombat just got it's ass kicked.
Because GCombat has more weapons. Not for long though, GCombat will be assimilated by CDS. Resistance is futile.
No, GCombat was a nice idea but it is inherently shitty because of the way it was designed. For example, [i]it creates an entity for every entity to keep track of it's attributes[/i], that means if you have a tank with 100 props (really big) [b]then you're actually creating 20...
Anything you want me to add, I fix the missile function, the blackness bug (fixed that on the second day of the report), added a weaponized function, added planet value restoration after a while (~= 45 min), added a few new effects (such as the ground shaking) and upped the re...
Yes, I know I'm a powerful delusional god. I'm also very humble.
No, I'm not gone and no, don't reupload it. [b]Edit:[/b] I'll upload it tonight.
I don't know about you but this just makes me dissy.
This map killed my comp. I had to completely reboot it.
[QUOTE=RayvenQ]I'd like it if it were less system taxing, though you probably can't help that with it having so much going on. At least i get consistency of around 10FPS with it[/QUOTE] OH MY LORD M! 10 FPS? I get 2-5.
CPU: 2.8 ghz Ram: 1 gig Vid: [spoiler]64 mb dx 6.4[/spoiler] :o
[QUOTE=LORD M]=(which is very unlikely because people say it lags like hell)[/QUOTE] That's putting it mildly.
[QUOTE=Atomic_wafle]Two questions: 1. What does the button on the top area inside the reactor core do? (The one closest to the singularity.) 2. What does the odd teleporter-like device do exactly?[/QUOTE] The first is for enjoying the view, the second is for teleporting ...
! HOW COULD YOU?
[QUOTE=Im Crimson]I get this too. Except I get no more than 10 FPS :( [b]Edit:[/b] Bahamut lagged less...[/QUOTE] Yah. I feel so disapointed. :(
[QUOTE=The Pro]That is not HyperSpace it's a missing skybox :v:[/QUOTE] I know. It just looks like it in hyperspace.
[QUOTE=LORD M]I had no lag at all. ;)[/QUOTE] I feel so bad... I need another hug...
[b]Bug Report 101[/b] [QUOTE=LORD M]So you didn't have any problems with the skybox? And the earth model showed up? Did it lag much? Anybody?[/QUOTE] Uber Lag attack! [img]http://img307.imageshack.us/img307/6958/ohshitmw3.jpg[/img] Apperantly I was able to get to ship t...
This map is about to get owned by LORD M!
The map from the heavens... (or the [b]mapper[/b])
OH SHIT!!! YOU REALEASED IT! AND I MISSED IT! I need that god rating! [b]Edit:[/b] OH MY LORD M! I'm the first to DL it! I'm going to touch myself...
[QUOTE=zerglingv2]I ported it over to gmod10 but the map won't load so I guess I can't play it on 10.[/QUOTE] Why would it not fuction on gmod 10? Gmod 10 and 9 are both source games. Please explain to me.
I've been recently informed that bahamut has a beam weapon. I feel really stupid asking this, but can someone with a good soul point me in the right direction to finding how to use it?
It's very unfortunate that there is no way to optimize the map and reduce the lag.